use of com.badlogic.gdx.utils.Array in project libgdx by libgdx.
the class MaxRectsPacker method packAtSize.
/** @param fully If true, the only results that pack all rects will be considered. If false, all results are considered, not
* all rects may be packed. */
private Page packAtSize(boolean fully, int width, int height, Array<Rect> inputRects) {
Page bestResult = null;
for (int i = 0, n = methods.length; i < n; i++) {
maxRects.init(width, height);
Page result;
if (!settings.fast) {
result = maxRects.pack(inputRects, methods[i]);
} else {
Array<Rect> remaining = new Array();
for (int ii = 0, nn = inputRects.size; ii < nn; ii++) {
Rect rect = inputRects.get(ii);
if (maxRects.insert(rect, methods[i]) == null) {
while (ii < nn) remaining.add(inputRects.get(ii++));
}
}
result = maxRects.getResult();
result.remainingRects = remaining;
}
if (fully && result.remainingRects.size > 0)
continue;
if (result.outputRects.size == 0)
continue;
bestResult = getBest(bestResult, result);
}
return bestResult;
}
use of com.badlogic.gdx.utils.Array in project libgdx by libgdx.
the class MaxRectsPacker method pack.
public Array<Page> pack(Array<Rect> inputRects) {
for (int i = 0, nn = inputRects.size; i < nn; i++) {
Rect rect = inputRects.get(i);
rect.width += settings.paddingX;
rect.height += settings.paddingY;
}
if (settings.fast) {
if (settings.rotation) {
// Sort by longest side if rotation is enabled.
sort.sort(inputRects, new Comparator<Rect>() {
public int compare(Rect o1, Rect o2) {
int n1 = o1.width > o1.height ? o1.width : o1.height;
int n2 = o2.width > o2.height ? o2.width : o2.height;
return n2 - n1;
}
});
} else {
// Sort only by width (largest to smallest) if rotation is disabled.
sort.sort(inputRects, new Comparator<Rect>() {
public int compare(Rect o1, Rect o2) {
return o2.width - o1.width;
}
});
}
}
Array<Page> pages = new Array();
while (inputRects.size > 0) {
Page result = packPage(inputRects);
pages.add(result);
inputRects = result.remainingRects;
}
return pages;
}
use of com.badlogic.gdx.utils.Array in project libgdx by libgdx.
the class ModelLoader method getDependencies.
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, P parameters) {
final Array<AssetDescriptor> deps = new Array();
ModelData data = loadModelData(file, parameters);
if (data == null)
return deps;
ObjectMap.Entry<String, ModelData> item = new ObjectMap.Entry<String, ModelData>();
item.key = fileName;
item.value = data;
synchronized (items) {
items.add(item);
}
TextureLoader.TextureParameter textureParameter = (parameters != null) ? parameters.textureParameter : defaultParameters.textureParameter;
for (final ModelMaterial modelMaterial : data.materials) {
if (modelMaterial.textures != null) {
for (final ModelTexture modelTexture : modelMaterial.textures) deps.add(new AssetDescriptor(modelTexture.fileName, Texture.class, textureParameter));
}
}
return deps;
}
use of com.badlogic.gdx.utils.Array in project libgdx by libgdx.
the class ParticleEffectLoader method getDependencies.
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, ParticleEffectParameter param) {
Array<AssetDescriptor> deps = null;
if (param != null && param.atlasFile != null) {
deps = new Array();
deps.add(new AssetDescriptor<TextureAtlas>(param.atlasFile, TextureAtlas.class));
}
return deps;
}
use of com.badlogic.gdx.utils.Array in project libgdx by libgdx.
the class TextureAtlasLoader method getDependencies.
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle atlasFile, TextureAtlasParameter parameter) {
FileHandle imgDir = atlasFile.parent();
if (parameter != null)
data = new TextureAtlasData(atlasFile, imgDir, parameter.flip);
else {
data = new TextureAtlasData(atlasFile, imgDir, false);
}
Array<AssetDescriptor> dependencies = new Array();
for (Page page : data.getPages()) {
TextureParameter params = new TextureParameter();
params.format = page.format;
params.genMipMaps = page.useMipMaps;
params.minFilter = page.minFilter;
params.magFilter = page.magFilter;
dependencies.add(new AssetDescriptor(page.textureFile, Texture.class, params));
}
return dependencies;
}
Aggregations