use of com.badlogic.gdx.utils.Array in project commons-gdx by gemserk.
the class Gdx2dMeshBuilder method buildVertexAttributes.
private VertexAttribute[] buildVertexAttributes(boolean hasNormals, boolean hasColor, int numTexCoords) {
Array<VertexAttribute> attribs = new Array<VertexAttribute>();
attribs.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
if (hasNormals)
attribs.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
if (hasColor)
attribs.add(new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
for (int i = 0; i < numTexCoords; i++) {
attribs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + i));
}
VertexAttribute[] array = new VertexAttribute[attribs.size];
for (int i = 0; i < attribs.size; i++) array[i] = attribs.get(i);
return array;
}
use of com.badlogic.gdx.utils.Array in project nhglib by VoidZombie.
the class NhgModelLoader method getDependencies.
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, P parameters) {
final Array<AssetDescriptor> deps = new Array();
ModelData data = loadModelData(file, parameters);
if (data == null)
return deps;
ObjectMap.Entry<String, ModelData> item = new ObjectMap.Entry<String, ModelData>();
item.key = fileName;
item.value = data;
synchronized (items) {
items.add(item);
}
TextureLoader.TextureParameter textureParameter = (parameters != null) ? parameters.textureParameter : defaultParameters.textureParameter;
for (final ModelMaterial modelMaterial : data.materials) {
if (modelMaterial.textures != null) {
for (final ModelTexture modelTexture : modelMaterial.textures) {
String fName = modelTexture.fileName;
if (fName.contains("/")) {
fName = fName.substring(fName.lastIndexOf("/") + 1);
}
deps.add(new AssetDescriptor(currentAsset.dependenciesPath + fName, Texture.class, textureParameter));
}
}
}
return deps;
}
use of com.badlogic.gdx.utils.Array in project libgdx by libgdx.
the class Preloader method list.
public FileHandle[] list(String url, String suffix) {
Array<FileHandle> files = new Array<FileHandle>();
for (String path : texts.keys()) {
if (isChild(path, url) && path.endsWith(suffix)) {
files.add(new GwtFileHandle(this, path, FileType.Internal));
}
}
FileHandle[] list = new FileHandle[files.size];
System.arraycopy(files.items, 0, list, 0, list.length);
return list;
}
use of com.badlogic.gdx.utils.Array in project Alkahest-Coffee by AlkahestDev.
the class GifDecoder method getAnimation.
public Animation getAnimation(Animation.PlayMode playType) {
int nrFrames = getFrameCount();
Pixmap frame = getFrame(0);
int width = frame.getWidth();
int height = frame.getHeight();
int vzones = (int) Math.sqrt((double) nrFrames);
int hzones = vzones;
while (vzones * hzones < nrFrames) vzones++;
int v, h;
Pixmap target = new Pixmap(width * hzones, height * vzones, Pixmap.Format.RGBA8888);
for (h = 0; h < hzones; h++) {
for (v = 0; v < vzones; v++) {
int frameID = v + h * vzones;
if (frameID < nrFrames) {
frame = getFrame(frameID);
target.drawPixmap(frame, h * width, v * height);
}
}
}
Texture texture = new Texture(target);
Array<TextureRegion> texReg = new Array<TextureRegion>();
for (h = 0; h < hzones; h++) {
for (v = 0; v < vzones; v++) {
int frameID = v + h * vzones;
if (frameID < nrFrames) {
TextureRegion tr = new TextureRegion(texture, h * width, v * height, width, height);
texReg.add(tr);
}
}
}
float frameDuration = (float) getDelay(0);
// convert milliseconds into seconds
frameDuration /= 1000;
return new Animation<TextureRegion>(frameDuration, texReg, playType);
}
use of com.badlogic.gdx.utils.Array in project gdx-skineditor by cobolfoo.
the class PreviewPane method refresh.
/**
*
*/
public void refresh() {
Gdx.app.log("PreviewPane", "Refresh pane!");
clear();
ImageButton button = (ImageButton) game.screenMain.barWidgets.group.getChecked();
String widget = button.getUserObject().toString();
String widgetStyle = "com.badlogic.gdx.scenes.scene2d.ui." + widget + "$" + widget + "Style";
try {
Class<?> style = Class.forName(widgetStyle);
ObjectMap<String, ?> styles = game.skinProject.getAll(style);
if (styles == null) {
Label label = new Label("No styles defined for this widget type", game.skin, "error");
add(label).row().pad(10);
} else {
Keys<String> keys = styles.keys();
Array<String> sortedKeys = new Array<String>();
for (String key : keys) {
sortedKeys.add(key);
}
sortedKeys.sort();
for (String key : sortedKeys) {
// We render one per key
add(new Label(key, game.skin, "title")).left().pad(10).expandX().row();
try {
if (widget.equals("Label")) {
Label w = new Label("This is a Label widget", game.skinProject, key);
add(w).pad(10).padBottom(20).row();
} else if (widget.equals("Button")) {
// Button
Button w = new Button(game.skinProject, key);
add(w).width(120).height(32).pad(10).padBottom(20).row();
} else if (widget.equals("TextButton")) {
// TextButton
TextButton w = new TextButton("This is a TextButton widget", game.skinProject, key);
add(w).pad(10).padBottom(20).row();
} else if (widget.equals("ImageButton")) {
// ImageButton
ImageButton w = new ImageButton(game.skinProject, key);
add(w).pad(10).padBottom(20).row();
} else if (widget.equals("CheckBox")) {
// CheckBox
CheckBox w = new CheckBox("This is a CheckBox widget", game.skinProject, key);
w.setChecked(true);
add(w).pad(10).padBottom(20).row();
} else if (widget.equals("TextField")) {
// TextField
TextField w = new TextField("This is a TextField widget", game.skinProject, key);
if (w.getStyle().fontColor == null) {
throw new Exception("Textfield style requires a font color!");
}
w.addListener(stopTouchDown);
add(w).pad(10).width(220).padBottom(20).row();
} else if (widget.equals("List")) {
// List
List w = new List(game.skinProject, key);
Array<String> items = new Array<String>();
items.add("This is");
items.add("a");
items.add("List widget!");
w.setItems(items);
add(w).pad(10).width(220).height(120).padBottom(20).expandX().fillX().row();
} else if (widget.equals("SelectBox")) {
// SelectBox
SelectBox<String> w = new SelectBox<String>(game.skinProject, key);
Array<String> items = new Array<String>();
items.add("This is");
items.add("a");
items.add("SelectBox widget!");
w.setItems(items);
add(w).pad(10).width(220).padBottom(20).expandX().fillX().row();
} else if (widget.equals("ProgressBar")) {
// ProgressBar
ProgressBarStyle progressStyle = game.skinProject.get(key, ProgressBarStyle.class);
// Check for edge-case: fields knob and knobBefore are optional but at least one should be specified
if (progressStyle.knob == null && progressStyle.knobBefore == null) {
throw new IllegalArgumentException("Fields 'knob' and 'knobBefore' in ProgressBarStyle are both optional but at least one should be specified");
}
ProgressBar w = new ProgressBar(0, 100, 5, false, progressStyle);
w.setValue(50);
w.addListener(stopTouchDown);
add(w).pad(10).width(220).padBottom(20).expandX().fillX().row();
} else if (widget.equals("Slider")) {
// Slider
Slider w = new Slider(0, 100, 5, false, game.skinProject, key);
add(w).pad(10).width(220).padBottom(20).expandX().fillX().row();
w.addListener(stopTouchDown);
Slider w2 = new Slider(0, 100, 5, true, game.skinProject, key);
add(w2).pad(10).padBottom(20).expandX().fillX().row();
w2.addListener(stopTouchDown);
} else if (widget.equals("ScrollPane")) {
// ScrollPane
Table t = new Table(game.skin);
for (int i = 0; i < 20; i++) {
t.add("This is a ScrollPane Widget").padRight(10);
t.add("This is a ScrollPane Widget").padRight(10);
t.add("This is a ScrollPane Widget").row();
}
ScrollPane w = new ScrollPane(t, game.skinProject, key);
w.addListener(stopTouchDown);
w.setFlickScroll(true);
w.setScrollbarsOnTop(true);
w.setScrollBarPositions(true, true);
w.setFadeScrollBars(false);
add(w).pad(10).width(420).height(240).padBottom(20).expandX().fillX().row();
} else if (widget.equals("SplitPane")) {
for (int j = 0; j < 2; j++) {
Table t = new Table(game.skin);
t.setBackground(game.skin.getDrawable("default-rect"));
Table t2 = new Table(game.skin);
t2.setBackground(game.skin.getDrawable("default-rect"));
for (int i = 0; i < 20; i++) {
t.add("This is a SplitPane Widget").pad(10).row();
t2.add("This is a SplitPane Widget").pad(10).row();
}
SplitPane w = new SplitPane(t, t2, (j % 2 == 0), game.skinProject, key);
w.addListener(stopTouchDown);
add(w).pad(10).width(220).height(160).padBottom(20).expandX().fillX();
}
row();
} else if (widget.equals("Window")) {
// Window
Table t = new Table(game.skin);
for (int i = 0; i < 5; i++) {
t.add("This is a Window Widget").row();
}
Window w = new Window("This is a Window Widget", game.skinProject, key);
w.addListener(stopTouchDown);
w.add(t);
add(w).pad(10).width(420).height(240).padBottom(20).expandX().fillX().row();
} else if (widget.equals("Touchpad")) {
// Touchpad
Touchpad w = new Touchpad(0, game.skinProject, key);
w.addListener(stopTouchDown);
add(w).pad(10).width(200).height(200).padBottom(20).expandX().fillX().row();
} else if (widget.equals("Tree")) {
// Tree
Tree w = new Tree(game.skinProject, key);
Tree.Node node = new Tree.Node(new Label("This", game.skin));
Tree.Node node1 = new Tree.Node(new Label("is", game.skin));
Tree.Node node2 = new Tree.Node(new Label("a", game.skin));
Tree.Node node3 = new Tree.Node(new Label("Tree", game.skin));
Tree.Node node4 = new Tree.Node(new Label("Widget", game.skin));
node3.add(node4);
node2.add(node3);
node1.add(node2);
node.add(node1);
w.add(node);
w.expandAll();
add(w).pad(10).width(200).height(200).padBottom(20).expandX().fillX().row();
} else {
add(new Label("Unknown widget type!", game.skin, "error")).pad(10).padBottom(20).row();
}
} catch (Exception e) {
add(new Label("Please fill all required fields", game.skin, "error")).pad(10).padBottom(20).row();
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
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