use of com.badlogic.gdx.utils.IntArray in project libgdx by libgdx.
the class BitmapFontCache method draw.
public void draw(Batch spriteBatch, int start, int end) {
if (pageVertices.length == 1) {
// 1 page.
spriteBatch.draw(font.getRegion().getTexture(), pageVertices[0], start * 20, (end - start) * 20);
return;
}
// Determine vertex offset and count to render for each page. Some pages might not need to be rendered at all.
Array<TextureRegion> regions = font.getRegions();
for (int i = 0, pageCount = pageVertices.length; i < pageCount; i++) {
int offset = -1, count = 0;
// For each set of glyph indices, determine where to begin within the start/end bounds.
IntArray glyphIndices = pageGlyphIndices[i];
for (int ii = 0, n = glyphIndices.size; ii < n; ii++) {
int glyphIndex = glyphIndices.get(ii);
// Break early if the glyph is out of bounds.
if (glyphIndex >= end)
break;
// Determine if this glyph is within bounds. Use the first match of that for the offset.
if (offset == -1 && glyphIndex >= start)
offset = ii;
// Determine the vertex count by counting glyphs within bounds.
if (// && gInd < end
glyphIndex >= start)
count++;
}
// Page doesn't need to be rendered.
if (offset == -1 || count == 0)
continue;
// Render the page vertex data with the offset and count.
spriteBatch.draw(regions.get(i).getTexture(), pageVertices[i], offset * 20, count * 20);
}
}
use of com.badlogic.gdx.utils.IntArray in project libgdx by libgdx.
the class TextArea method initialize.
@Override
protected void initialize() {
super.initialize();
writeEnters = true;
linesBreak = new IntArray();
cursorLine = 0;
firstLineShowing = 0;
moveOffset = -1;
linesShowing = 0;
}
use of com.badlogic.gdx.utils.IntArray in project libgdx by libgdx.
the class AtlasTmxMapLoader method loadTileset.
protected void loadTileset(TiledMap map, Element element, FileHandle tmxFile, AtlasResolver resolver) {
if (element.getName().equals("tileset")) {
String name = element.get("name", null);
int firstgid = element.getIntAttribute("firstgid", 1);
int tilewidth = element.getIntAttribute("tilewidth", 0);
int tileheight = element.getIntAttribute("tileheight", 0);
int spacing = element.getIntAttribute("spacing", 0);
int margin = element.getIntAttribute("margin", 0);
String source = element.getAttribute("source", null);
int offsetX = 0;
int offsetY = 0;
String imageSource = "";
int imageWidth = 0, imageHeight = 0;
FileHandle image = null;
if (source != null) {
FileHandle tsx = getRelativeFileHandle(tmxFile, source);
try {
element = xml.parse(tsx);
name = element.get("name", null);
tilewidth = element.getIntAttribute("tilewidth", 0);
tileheight = element.getIntAttribute("tileheight", 0);
spacing = element.getIntAttribute("spacing", 0);
margin = element.getIntAttribute("margin", 0);
Element offset = element.getChildByName("tileoffset");
if (offset != null) {
offsetX = offset.getIntAttribute("x", 0);
offsetY = offset.getIntAttribute("y", 0);
}
Element imageElement = element.getChildByName("image");
if (imageElement != null) {
imageSource = imageElement.getAttribute("source");
imageWidth = imageElement.getIntAttribute("width", 0);
imageHeight = imageElement.getIntAttribute("height", 0);
image = getRelativeFileHandle(tsx, imageSource);
}
} catch (IOException e) {
throw new GdxRuntimeException("Error parsing external tileset.");
}
} else {
Element offset = element.getChildByName("tileoffset");
if (offset != null) {
offsetX = offset.getIntAttribute("x", 0);
offsetY = offset.getIntAttribute("y", 0);
}
Element imageElement = element.getChildByName("image");
if (imageElement != null) {
imageSource = imageElement.getAttribute("source");
imageWidth = imageElement.getIntAttribute("width", 0);
imageHeight = imageElement.getIntAttribute("height", 0);
image = getRelativeFileHandle(tmxFile, imageSource);
}
}
String atlasFilePath = map.getProperties().get("atlas", String.class);
if (atlasFilePath == null) {
FileHandle atlasFile = tmxFile.sibling(tmxFile.nameWithoutExtension() + ".atlas");
if (atlasFile.exists())
atlasFilePath = atlasFile.name();
}
if (atlasFilePath == null) {
throw new GdxRuntimeException("The map is missing the 'atlas' property");
}
// get the TextureAtlas for this tileset
FileHandle atlasHandle = getRelativeFileHandle(tmxFile, atlasFilePath);
atlasHandle = resolve(atlasHandle.path());
TextureAtlas atlas = resolver.getAtlas(atlasHandle.path());
String regionsName = name;
for (Texture texture : atlas.getTextures()) {
trackedTextures.add(texture);
}
TiledMapTileSet tileset = new TiledMapTileSet();
MapProperties props = tileset.getProperties();
tileset.setName(name);
props.put("firstgid", firstgid);
props.put("imagesource", imageSource);
props.put("imagewidth", imageWidth);
props.put("imageheight", imageHeight);
props.put("tilewidth", tilewidth);
props.put("tileheight", tileheight);
props.put("margin", margin);
props.put("spacing", spacing);
if (imageSource != null && imageSource.length() > 0) {
int lastgid = firstgid + ((imageWidth / tilewidth) * (imageHeight / tileheight)) - 1;
for (AtlasRegion region : atlas.findRegions(regionsName)) {
// handle unused tile ids
if (region != null) {
int tileid = region.index + 1;
if (tileid >= firstgid && tileid <= lastgid) {
StaticTiledMapTile tile = new StaticTiledMapTile(region);
tile.setId(tileid);
tile.setOffsetX(offsetX);
tile.setOffsetY(flipY ? -offsetY : offsetY);
tileset.putTile(tileid, tile);
}
}
}
}
for (Element tileElement : element.getChildrenByName("tile")) {
int tileid = firstgid + tileElement.getIntAttribute("id", 0);
TiledMapTile tile = tileset.getTile(tileid);
if (tile == null) {
Element imageElement = tileElement.getChildByName("image");
if (imageElement != null) {
// Is a tilemap with individual images.
String regionName = imageElement.getAttribute("source");
regionName = regionName.substring(0, regionName.lastIndexOf('.'));
AtlasRegion region = atlas.findRegion(regionName);
if (region == null)
throw new GdxRuntimeException("Tileset region not found: " + regionName);
tile = new StaticTiledMapTile(region);
tile.setId(tileid);
tile.setOffsetX(offsetX);
tile.setOffsetY(flipY ? -offsetY : offsetY);
tileset.putTile(tileid, tile);
}
}
if (tile != null) {
String terrain = tileElement.getAttribute("terrain", null);
if (terrain != null) {
tile.getProperties().put("terrain", terrain);
}
String probability = tileElement.getAttribute("probability", null);
if (probability != null) {
tile.getProperties().put("probability", probability);
}
Element properties = tileElement.getChildByName("properties");
if (properties != null) {
loadProperties(tile.getProperties(), properties);
}
}
}
Array<Element> tileElements = element.getChildrenByName("tile");
Array<AnimatedTiledMapTile> animatedTiles = new Array<AnimatedTiledMapTile>();
for (Element tileElement : tileElements) {
int localtid = tileElement.getIntAttribute("id", 0);
TiledMapTile tile = tileset.getTile(firstgid + localtid);
if (tile != null) {
Element animationElement = tileElement.getChildByName("animation");
if (animationElement != null) {
Array<StaticTiledMapTile> staticTiles = new Array<StaticTiledMapTile>();
IntArray intervals = new IntArray();
for (Element frameElement : animationElement.getChildrenByName("frame")) {
staticTiles.add((StaticTiledMapTile) tileset.getTile(firstgid + frameElement.getIntAttribute("tileid")));
intervals.add(frameElement.getIntAttribute("duration"));
}
AnimatedTiledMapTile animatedTile = new AnimatedTiledMapTile(intervals, staticTiles);
animatedTile.setId(tile.getId());
animatedTiles.add(animatedTile);
tile = animatedTile;
}
String terrain = tileElement.getAttribute("terrain", null);
if (terrain != null) {
tile.getProperties().put("terrain", terrain);
}
String probability = tileElement.getAttribute("probability", null);
if (probability != null) {
tile.getProperties().put("probability", probability);
}
Element properties = tileElement.getChildByName("properties");
if (properties != null) {
loadProperties(tile.getProperties(), properties);
}
}
}
for (AnimatedTiledMapTile tile : animatedTiles) {
tileset.putTile(tile.getId(), tile);
}
Element properties = element.getChildByName("properties");
if (properties != null) {
loadProperties(tileset.getProperties(), properties);
}
map.getTileSets().addTileSet(tileset);
}
}
use of com.badlogic.gdx.utils.IntArray in project libgdx by libgdx.
the class ConvexHull method sort.
/** Sorts x,y pairs of values by the x value, then the y value.
* @param count Number of indices, must be even. */
private void sort(float[] values, int count) {
int lower = 0;
int upper = count - 1;
IntArray stack = quicksortStack;
stack.add(lower);
stack.add(upper - 1);
while (stack.size > 0) {
upper = stack.pop();
lower = stack.pop();
if (upper <= lower)
continue;
int i = quicksortPartition(values, lower, upper);
if (i - lower > upper - i) {
stack.add(lower);
stack.add(i - 2);
}
stack.add(i + 2);
stack.add(upper);
if (upper - i >= i - lower) {
stack.add(lower);
stack.add(i - 2);
}
}
}
use of com.badlogic.gdx.utils.IntArray in project libgdx by libgdx.
the class DelaunayTriangulator method computeTriangles.
/** Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
* @param points x,y pairs describing points. Duplicate points will result in undefined behavior.
* @param sorted If false, the points will be sorted by the x coordinate, which is required by the triangulation algorithm. If
* sorting is done the input array is not modified, the returned indices are for the input array, and count*2
* additional working memory is needed.
* @return triples of indices into the points that describe the triangles in clockwise order. Note the returned array is reused
* for later calls to the same method. */
public ShortArray computeTriangles(float[] points, int offset, int count, boolean sorted) {
ShortArray triangles = this.triangles;
triangles.clear();
if (count < 6)
return triangles;
triangles.ensureCapacity(count);
if (!sorted) {
if (sortedPoints == null || sortedPoints.length < count)
sortedPoints = new float[count];
System.arraycopy(points, offset, sortedPoints, 0, count);
points = sortedPoints;
offset = 0;
sort(points, count);
}
int end = offset + count;
// Determine bounds for super triangle.
float xmin = points[0], ymin = points[1];
float xmax = xmin, ymax = ymin;
for (int i = offset + 2; i < end; i++) {
float value = points[i];
if (value < xmin)
xmin = value;
if (value > xmax)
xmax = value;
i++;
value = points[i];
if (value < ymin)
ymin = value;
if (value > ymax)
ymax = value;
}
float dx = xmax - xmin, dy = ymax - ymin;
float dmax = (dx > dy ? dx : dy) * 20f;
float xmid = (xmax + xmin) / 2f, ymid = (ymax + ymin) / 2f;
// Setup the super triangle, which contains all points.
float[] superTriangle = this.superTriangle;
superTriangle[0] = xmid - dmax;
superTriangle[1] = ymid - dmax;
superTriangle[2] = xmid;
superTriangle[3] = ymid + dmax;
superTriangle[4] = xmid + dmax;
superTriangle[5] = ymid - dmax;
IntArray edges = this.edges;
edges.ensureCapacity(count / 2);
BooleanArray complete = this.complete;
complete.clear();
complete.ensureCapacity(count);
// Add super triangle.
triangles.add(end);
triangles.add(end + 2);
triangles.add(end + 4);
complete.add(false);
// Include each point one at a time into the existing mesh.
for (int pointIndex = offset; pointIndex < end; pointIndex += 2) {
float x = points[pointIndex], y = points[pointIndex + 1];
// If x,y lies inside the circumcircle of a triangle, the edges are stored and the triangle removed.
short[] trianglesArray = triangles.items;
boolean[] completeArray = complete.items;
for (int triangleIndex = triangles.size - 1; triangleIndex >= 0; triangleIndex -= 3) {
int completeIndex = triangleIndex / 3;
if (completeArray[completeIndex])
continue;
int p1 = trianglesArray[triangleIndex - 2];
int p2 = trianglesArray[triangleIndex - 1];
int p3 = trianglesArray[triangleIndex];
float x1, y1, x2, y2, x3, y3;
if (p1 >= end) {
int i = p1 - end;
x1 = superTriangle[i];
y1 = superTriangle[i + 1];
} else {
x1 = points[p1];
y1 = points[p1 + 1];
}
if (p2 >= end) {
int i = p2 - end;
x2 = superTriangle[i];
y2 = superTriangle[i + 1];
} else {
x2 = points[p2];
y2 = points[p2 + 1];
}
if (p3 >= end) {
int i = p3 - end;
x3 = superTriangle[i];
y3 = superTriangle[i + 1];
} else {
x3 = points[p3];
y3 = points[p3 + 1];
}
switch(circumCircle(x, y, x1, y1, x2, y2, x3, y3)) {
case COMPLETE:
completeArray[completeIndex] = true;
break;
case INSIDE:
edges.add(p1);
edges.add(p2);
edges.add(p2);
edges.add(p3);
edges.add(p3);
edges.add(p1);
triangles.removeIndex(triangleIndex);
triangles.removeIndex(triangleIndex - 1);
triangles.removeIndex(triangleIndex - 2);
complete.removeIndex(completeIndex);
break;
}
}
int[] edgesArray = edges.items;
for (int i = 0, n = edges.size; i < n; i += 2) {
// Skip multiple edges. If all triangles are anticlockwise then all interior edges are opposite pointing in direction.
int p1 = edgesArray[i];
if (p1 == -1)
continue;
int p2 = edgesArray[i + 1];
boolean skip = false;
for (int ii = i + 2; ii < n; ii += 2) {
if (p1 == edgesArray[ii + 1] && p2 == edgesArray[ii]) {
skip = true;
edgesArray[ii] = -1;
}
}
if (skip)
continue;
// Form new triangles for the current point. Edges are arranged in clockwise order.
triangles.add(p1);
triangles.add(edgesArray[i + 1]);
triangles.add(pointIndex);
complete.add(false);
}
edges.clear();
}
// Remove triangles with super triangle vertices.
short[] trianglesArray = triangles.items;
for (int i = triangles.size - 1; i >= 0; i -= 3) {
if (trianglesArray[i] >= end || trianglesArray[i - 1] >= end || trianglesArray[i - 2] >= end) {
triangles.removeIndex(i);
triangles.removeIndex(i - 1);
triangles.removeIndex(i - 2);
}
}
// Convert sorted to unsorted indices.
if (!sorted) {
short[] originalIndicesArray = originalIndices.items;
for (int i = 0, n = triangles.size; i < n; i++) trianglesArray[i] = (short) (originalIndicesArray[trianglesArray[i] / 2] * 2);
}
// Adjust triangles to start from zero and count by 1, not by vertex x,y coordinate pairs.
if (offset == 0) {
for (int i = 0, n = triangles.size; i < n; i++) trianglesArray[i] = (short) (trianglesArray[i] / 2);
} else {
for (int i = 0, n = triangles.size; i < n; i++) trianglesArray[i] = (short) ((trianglesArray[i] - offset) / 2);
}
return triangles;
}
Aggregations