use of com.badlogic.gdx.utils.Logger in project gdx-TinyVG by lyze237.
the class FrameBufferAssetLoaderTest method setupTvg.
private void setupTvg(String file) {
Gdx.app.postRunnable(() -> {
var assMan = new AssetManager();
assMan.setLogger(new Logger("aa", Logger.DEBUG));
assMan.setLoader(TinyVG.class, new TinyVGAssetLoader());
assMan.setLoader(TinyVGTextureAssetLoader.Result.class, new TinyVGTextureAssetLoader());
assMan.load(file, TinyVGTextureAssetLoader.Result.class, new TinyVGTextureAssetLoader.Parameters(drawer, 5, 2, 2));
assMan.finishLoading();
tvg = assMan.get(file, TinyVGTextureAssetLoader.Result.class).getTextureRegion();
viewport.setWorldSize(tvg.getRegionWidth(), tvg.getRegionHeight());
viewport.getCamera().position.set(viewport.getWorldWidth() / 2f, viewport.getWorldHeight() / 2f, viewport.getCamera().position.z);
viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
});
}
Aggregations