use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class RegionHandler_Vanilla_1_8 method getRegions3.
@Override
public Set<IntVector3> getRegions3(World world) {
// Obtain the region file names
Set<File> regionFiles = new HashSet<File>();
File regionFolder = Common.SERVER.getWorldRegionFolder(world.getName());
if (regionFolder != null) {
String[] regionFileNames = regionFolder.list();
for (String regionFileName : regionFileNames) {
File file = new File(regionFolder, regionFileName);
if (file.isFile() && file.exists() && file.length() >= 4096) {
regionFiles.add(file);
}
}
}
// Synchronized, since we are going to iterate the files here...unsafe not to do so!
synchronized (regionFileCacheType) {
for (File regionFile : getCache().keySet()) {
if (regionFile != null && regionFile.getParentFile().equals(regionFolder)) {
regionFiles.add(regionFile);
}
}
}
// Parse all found files into the region x and z coordinates
HashSet<IntVector3> regionIndices = new HashSet<IntVector3>();
for (File file : regionFiles) {
IntVector2 regionFileCoordinates = getRegionFileCoordinates(file);
if (regionFileCoordinates == null) {
continue;
}
IntVector3 coords = regionFileCoordinates.toIntVector3(0);
if (coords != null) {
regionIndices.add(coords);
}
}
// Look at all loaded chunks of the world and add the regions they are inside of
for (Chunk chunk : world.getLoadedChunks()) {
IntVector3 coords = new IntVector3(chunk.getX() >> 5, 0, chunk.getZ() >> 5);
regionIndices.add(coords);
}
return regionIndices;
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class CommonMapController method findCluster.
/**
* Finds a cluster of all connected item frames that an item frame is part of
*
* @param itemFrame Start item frame
* @param itemFramePosition Start block position of itemFrame
* @param includingEmpty Whether to include frames in the cluster that have no item
* @return cluster
*/
public final synchronized ItemFrameCluster findCluster(final EntityItemFrameHandle itemFrame, final IntVector3 itemFramePosition, final boolean includingEmpty) {
final Predicate<EntityItemFrameHandle> itemFrameFilter;
if (includingEmpty && ItemUtil.isEmpty(itemFrame.getItem())) {
// Proceed only filling empty item frames
itemFrameFilter = e -> ItemUtil.isEmpty(e.getItem());
} else {
final UUID itemFrameMapUUID;
if (this.isFrameTilingSupported && (itemFrameMapUUID = itemFrame.getItemMapDisplayDynamicOnlyUUID()) != null) {
if (includingEmpty) {
itemFrameFilter = e -> {
return itemFrameMapUUID.equals(e.getItemMapDisplayDynamicOnlyUUID()) || ItemUtil.isEmpty(e.getItem());
};
} else {
itemFrameFilter = e -> {
return itemFrameMapUUID.equals(e.getItemMapDisplayDynamicOnlyUUID());
};
}
} else {
// no neighbours or tiling disabled
return new ItemFrameCluster(OfflineWorld.of(itemFrame.getBukkitWorld()), itemFrame.getFacing(), Collections.singleton(itemFramePosition), 0);
}
}
// Look up in cache first
World world = itemFrame.getBukkitWorld();
Map<IntVector3, ItemFrameCluster> cachedClusters;
if (!includingEmpty && itemFrameClustersByWorldEnabled) {
cachedClusters = itemFrameClustersByWorld.get(world);
if (cachedClusters == null) {
cachedClusters = new HashMap<>();
itemFrameClustersByWorld.put(world, cachedClusters);
}
ItemFrameCluster fromCache = cachedClusters.get(itemFramePosition);
if (fromCache != null) {
return fromCache;
}
} else {
cachedClusters = null;
}
// Take cache entry
FindNeighboursCache cache = this.findNeighboursCache;
if (cache != null) {
cache.reset();
this.findNeighboursCache = null;
} else {
cache = new FindNeighboursCache();
}
try {
// Find all item frames that:
// - Are on the same world as this item frame
// - Facing the same way
// - Along the same x/y/z (facing)
// - Same ItemStack map UUID (or, if includingEmpty, are empty)
ItemFrameClusterKey key = new ItemFrameClusterKey(world, itemFrame.getFacing(), itemFramePosition);
for (EntityItemFrameHandle otherFrame : getItemFrameEntities(key)) {
if (otherFrame.getId() != itemFrame.getId() && itemFrameFilter.test(otherFrame)) {
cache.put(otherFrame);
}
}
BlockFace[] neighbourAxis;
if (FaceUtil.isAlongY(key.facing)) {
neighbourAxis = NEIGHBOUR_AXIS_ALONG_Y;
} else if (FaceUtil.isAlongX(key.facing)) {
neighbourAxis = NEIGHBOUR_AXIS_ALONG_X;
} else {
neighbourAxis = NEIGHBOUR_AXIS_ALONG_Z;
}
// Find the most common item frame rotation in use
// Only 4 possible rotations can be used for maps, so this is easy
int[] rotation_counts = new int[4];
rotation_counts[(new FindNeighboursCache.Frame(itemFrame)).rotation]++;
// Make sure the neighbours result are a single contiguous blob
// Islands (can not reach the input item frame) are removed
Set<IntVector3> result = new HashSet<IntVector3>(cache.cache.size());
result.add(itemFramePosition);
cache.pendingList.add(itemFramePosition);
do {
IntVector3 pending = cache.pendingList.poll();
for (BlockFace side : neighbourAxis) {
IntVector3 sidePoint = pending.add(side);
FindNeighboursCache.Frame frame = cache.cache.remove(sidePoint);
if (frame != null) {
rotation_counts[frame.rotation]++;
cache.pendingList.add(sidePoint);
result.add(sidePoint);
}
}
} while (!cache.pendingList.isEmpty());
// Find maximum rotation index
int rotation_idx = 0;
for (int i = 1; i < rotation_counts.length; i++) {
if (rotation_counts[i] > rotation_counts[rotation_idx]) {
rotation_idx = i;
}
}
// The final combined result
ItemFrameCluster cluster = new ItemFrameCluster(OfflineWorld.of(key.world), key.facing, result, rotation_idx * 90);
if (cachedClusters != null) {
for (IntVector3 position : cluster.coordinates) {
cachedClusters.put(position, cluster);
}
}
return cluster;
} finally {
// Return to cache
this.findNeighboursCache = cache;
}
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class RegionHandlerVanilla method getRegions3ForXZ.
@Override
public Set<IntVector3> getRegions3ForXZ(World world, Set<IntVector2> regionXZCoordinates) {
// Figure out the minimum/maximum region y coordinate
// Since Minecraft 1.17 there can be more than one region (32 chunks) vertically
WorldHandle worldHandle = WorldHandle.fromBukkit(world);
int minRegionY = worldHandle.getMinBuildHeight() >> 9;
int maxRegionY = (worldHandle.getMaxBuildHeight() - 1) >> 9;
Set<IntVector3> result = new HashSet<IntVector3>(regionXZCoordinates.size());
for (IntVector2 coord : regionXZCoordinates) {
for (int ry = minRegionY; ry <= maxRegionY; ry++) {
result.add(coord.toIntVector3(ry));
}
}
return result;
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class RegionHandler method getRegions.
/**
* Gets all region indices for loadable regions of a world.<br>
* <br>
* <b>Deprecated: use {@link #getRegions3(World)} instead
* to support servers with infinite Y-coordinate generation</b>
*
* @param world
* @return region indices
*/
@Deprecated
public final Set<IntVector2> getRegions(World world) {
Set<IntVector3> coords_3d = getRegions3(world);
Set<IntVector2> coords_2d = new HashSet<IntVector2>(coords_3d.size());
for (IntVector3 coord : coords_3d) {
coords_2d.add(coord.toIntVector2());
}
return coords_2d;
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class EntityMoveHandler method move.
/**
* This is the move function based on the original move function in the nms.Entity class.
* It has been modified so it can run externally, outside the Entity class.
* Calls to this.world.getCubes(this, this.getBoundingBox().b(a,b,c)) have been replaced with a callback.
* This callback is getCollisions above, which is a modified copy of the world.getCubes function.
*
* @param movetype move type
* @param d0 dx
* @param d1 dy
* @param d2 dz
*/
public void move(MoveType movetype, double d0, double d1, double d2) {
entity = controller.getEntity();
if (entity == null) {
throw new IllegalStateException("Entity Controller is not attached to an Entity");
}
that = EntityHandle.createHandle(entity.getHandle());
final Random this_random = that.getRandom();
WorldHandle world = that.getWorld();
// org.bukkit.craftbukkit.SpigotTimings.entityMoveTimer.startTiming(); // Spigot
if (that.isNoclip()) {
that.setBoundingBox(that.getBoundingBox().translate(d0, d1, d2));
that.recalcPosition();
} else {
// We need to do that.regardless of whether or not we are moving thanks to portals
try {
that.checkBlockCollisions();
} catch (Throwable throwable) {
CrashReportHandle crashreport = CrashReportHandle.create(throwable, "Checking entity block collision");
CrashReportSystemDetailsHandle crashreportsystemdetails = crashreport.getSystemDetails("Entity being checked for collision");
that.appendEntityCrashDetails(crashreportsystemdetails);
throw (RuntimeException) ReportedExceptionHandle.createNew(crashreport).getRaw();
}
// Check if we're moving
if (d0 == 0 && d1 == 0 && d2 == 0 && that.isVehicle() && that.isPassenger()) {
return;
}
// This logic is only >= 1.11.2
if (CommonCapabilities.ENTITY_MOVE_VER2 && movetype == MoveType.PISTON) {
long i = world.getTime();
final double[] that_aI = EntityHandle.T.move_SomeArray.get(entity.getHandle());
if (i != EntityHandle.T.move_SomeState.getLong(entity.getHandle())) {
Arrays.fill(that_aI, 0.0D);
EntityHandle.T.move_SomeState.setLong(entity.getHandle(), i);
}
int j;
double d3;
if (d0 != 0.0D) {
j = EnumAxisHandle.X.ordinal();
d3 = MathUtil.clamp(d0 + that_aI[j], -0.51D, 0.51D);
d0 = d3 - that_aI[j];
that_aI[j] = d3;
if (Math.abs(d0) <= 9.999999747378752E-6D) {
return;
}
} else if (d1 != 0.0D) {
j = EnumAxisHandle.Y.ordinal();
d3 = MathUtil.clamp(d1 + that_aI[j], -0.51D, 0.51D);
d1 = d3 - that_aI[j];
that_aI[j] = d3;
if (Math.abs(d1) <= 9.999999747378752E-6D) {
return;
}
} else {
if (d2 == 0.0D) {
return;
}
j = EnumAxisHandle.Z.ordinal();
d3 = MathUtil.clamp(d2 + that_aI[j], -0.51D, 0.51D);
d2 = d3 - that_aI[j];
that_aI[j] = d3;
if (Math.abs(d2) <= 9.999999747378752E-6D) {
return;
}
}
}
world.getMethodProfiler().begin("move");
double d4 = that.getLocX();
double d5 = that.getLocY();
double d6 = that.getLocZ();
if (that.isJustLanded()) {
that.setJustLanded(false);
d0 *= 0.25D;
d1 *= 0.05000000074505806D;
d2 *= 0.25D;
that.setMotX(0.0);
that.setMotY(0.0);
that.setMotZ(0.0);
}
double d7 = d0;
double d8 = d1;
double d9 = d2;
if ((movetype == MoveType.SELF || movetype == MoveType.PLAYER) && that.isOnGround() && that.isSneaking() && that.isInstanceOf(EntityHumanHandle.T)) {
for (; /* double d10 = 0.05D*/
d0 != 0.0D && world.getCubes(that, that.getBoundingBox().translate(d0, (double) (-that.getHeightOffset()), 0.0D)).isEmpty(); d7 = d0) {
if (d0 < 0.05D && d0 >= -0.05D) {
d0 = 0.0D;
} else if (d0 > 0.0D) {
d0 -= 0.05D;
} else {
d0 += 0.05D;
}
}
for (; d2 != 0.0D && world.getCubes(that, that.getBoundingBox().translate(0.0D, (double) (-that.getHeightOffset()), d2)).isEmpty(); d9 = d2) {
if (d2 < 0.05D && d2 >= -0.05D) {
d2 = 0.0D;
} else if (d2 > 0.0D) {
d2 -= 0.05D;
} else {
d2 += 0.05D;
}
}
for (; d0 != 0.0D && d2 != 0.0D && world.getCubes(that, that.getBoundingBox().translate(d0, (double) (-that.getHeightOffset()), d2)).isEmpty(); d9 = d2) {
if (d0 < 0.05D && d0 >= -0.05D) {
d0 = 0.0D;
} else if (d0 > 0.0D) {
d0 -= 0.05D;
} else {
d0 += 0.05D;
}
d7 = d0;
if (d2 < 0.05D && d2 >= -0.05D) {
d2 = 0.0D;
} else if (d2 > 0.0D) {
d2 -= 0.05D;
} else {
d2 += 0.05D;
}
}
}
// BKCommonLib start
// collision event handler
// List<AxisAlignedBB> list = that.world.getCubes(that, that.getBoundingBox().b(d0, d1, d2));
List<AxisAlignedBBHandle> list = world_getCubes(that, that.getBoundingBox().transformB(d0, d1, d2));
// BKCommonLib end
AxisAlignedBBHandle axisalignedbb = that.getBoundingBox();
int k;
int l;
if (d1 != 0.0D) {
k = 0;
for (l = list.size(); k < l; ++k) {
d1 = list.get(k).calcSomeY(that.getBoundingBox(), d1);
}
that.setBoundingBox(that.getBoundingBox().translate(0.0D, d1, 0.0D));
}
if (d0 != 0.0D) {
k = 0;
for (l = list.size(); k < l; ++k) {
d0 = list.get(k).calcSomeX(that.getBoundingBox(), d0);
}
if (d0 != 0.0D) {
that.setBoundingBox(that.getBoundingBox().translate(d0, 0.0D, 0.0D));
}
}
if (d2 != 0.0D) {
k = 0;
for (l = list.size(); k < l; ++k) {
d2 = list.get(k).calcSomeZ(that.getBoundingBox(), d2);
}
if (d2 != 0.0D) {
that.setBoundingBox(that.getBoundingBox().translate(0.0D, 0.0D, d2));
}
}
// CraftBukkit - decompile error
boolean flag = that.isOnGround() || d1 != d8 && d1 < 0.0D;
double d11;
if (that.getHeightOffset() > 0.0F && flag && (d7 != d0 || d9 != d2)) {
double d12 = d0;
double d13 = d1;
double d14 = d2;
AxisAlignedBBHandle axisalignedbb1 = that.getBoundingBox();
that.setBoundingBox(axisalignedbb);
d1 = (double) that.getHeightOffset();
// BKCommonLib start
// collision event handler
// List<AxisAlignedBB> list1 = that.world.getCubes(that, that.getBoundingBox().b(d7, d1, d9));
List<AxisAlignedBBHandle> list1 = world_getCubes(that, that.getBoundingBox().transformB(d7, d1, d9));
// BKCommonLib end
AxisAlignedBBHandle axisalignedbb2 = that.getBoundingBox();
AxisAlignedBBHandle axisalignedbb3 = axisalignedbb2.transformB(d7, 0.0D, d9);
d11 = d1;
int i1 = 0;
for (int j1 = list1.size(); i1 < j1; ++i1) {
d11 = list1.get(i1).calcSomeY(axisalignedbb3, d11);
}
axisalignedbb2 = axisalignedbb2.translate(0.0D, d11, 0.0D);
double d15 = d7;
int k1 = 0;
for (int l1 = list1.size(); k1 < l1; ++k1) {
d15 = list1.get(k1).calcSomeX(axisalignedbb2, d15);
}
axisalignedbb2 = axisalignedbb2.translate(d15, 0.0D, 0.0D);
double d16 = d9;
int i2 = 0;
for (int j2 = list1.size(); i2 < j2; ++i2) {
d16 = list1.get(i2).calcSomeZ(axisalignedbb2, d16);
}
axisalignedbb2 = axisalignedbb2.translate(0.0D, 0.0D, d16);
AxisAlignedBBHandle axisalignedbb4 = that.getBoundingBox();
double d17 = d1;
int k2 = 0;
for (int l2 = list1.size(); k2 < l2; ++k2) {
d17 = list1.get(k2).calcSomeY(axisalignedbb4, d17);
}
axisalignedbb4 = axisalignedbb4.translate(0.0D, d17, 0.0D);
double d18 = d7;
int i3 = 0;
for (int j3 = list1.size(); i3 < j3; ++i3) {
d18 = list1.get(i3).calcSomeX(axisalignedbb4, d18);
}
axisalignedbb4 = axisalignedbb4.translate(d18, 0.0D, 0.0D);
double d19 = d9;
int k3 = 0;
for (int l3 = list1.size(); k3 < l3; ++k3) {
d19 = list1.get(k3).calcSomeZ(axisalignedbb4, d19);
}
axisalignedbb4 = axisalignedbb4.translate(0.0D, 0.0D, d19);
double d20 = d15 * d15 + d16 * d16;
double d21 = d18 * d18 + d19 * d19;
if (d20 > d21) {
d0 = d15;
d2 = d16;
d1 = -d11;
that.setBoundingBox(axisalignedbb2);
} else {
d0 = d18;
d2 = d19;
d1 = -d17;
that.setBoundingBox(axisalignedbb4);
}
int i4 = 0;
for (int j4 = list1.size(); i4 < j4; ++i4) {
d1 = list1.get(i4).calcSomeY(that.getBoundingBox(), d1);
}
that.setBoundingBox(that.getBoundingBox().translate(0.0D, d1, 0.0D));
if (d12 * d12 + d14 * d14 >= d0 * d0 + d2 * d2) {
d0 = d12;
d1 = d13;
d2 = d14;
that.setBoundingBox(axisalignedbb1);
}
}
world.getMethodProfiler().end();
world.getMethodProfiler().begin("rest");
that.recalcPosition();
that.setHorizontalMovementImpaired(d7 != d0 || d9 != d2);
// CraftBukkit - decompile error
that.setVerticalMovementImpaired(d1 != d8);
that.setOnGround(that.isVerticalMovementImpaired() && d8 < 0.0);
that.setMovementImpaired(that.isHorizontalMovementImpaired() || that.isVerticalMovementImpaired());
l = MathUtil.floor(that.getLocX());
int k4 = MathUtil.floor(that.getLocY() - 0.2);
int l4 = MathUtil.floor(that.getLocZ());
IntVector3 blockposition = new IntVector3(l, k4, l4);
BlockData iblockdata = world.getBlockData(blockposition);
if (iblockdata.getType() == org.bukkit.Material.AIR) {
IntVector3 blockposition1 = blockposition.add(0, -1, 0);
BlockData iblockdata1 = world.getBlockData(blockposition1);
BlockHandle block = iblockdata1.getBlock();
if (block.isInstanceOf(BlockFenceHandle.T) || block.isInstanceOf(BlockCobbleWallHandle.T) || block.isInstanceOf(BlockFenceGateHandle.T)) {
iblockdata = iblockdata1;
blockposition = blockposition1;
}
}
that.updateFalling(d1, that.isOnGround(), iblockdata, blockposition);
if (d7 != d0) {
that.setMotX(0.0);
}
if (d9 != d2) {
that.setMotZ(0.0);
}
BlockHandle block1 = iblockdata.getBlock();
if (d8 != d1) {
block1.entityHitVertical(world, that);
}
// CraftBukkit start
if (that.isHorizontalMovementImpaired() && that.getBukkitEntity() instanceof Vehicle) {
Vehicle vehicle = (Vehicle) that.getBukkitEntity();
org.bukkit.block.Block bl = entity.getWorld().getBlockAt(MathUtil.floor(that.getLocX()), MathUtil.floor(that.getLocY()), MathUtil.floor(that.getLocZ()));
if (d6 > d0) {
bl = bl.getRelative(BlockFace.EAST);
} else if (d6 < d0) {
bl = bl.getRelative(BlockFace.WEST);
} else if (d8 > d2) {
bl = bl.getRelative(BlockFace.SOUTH);
} else if (d8 < d2) {
bl = bl.getRelative(BlockFace.NORTH);
}
if (bl.getType() != org.bukkit.Material.AIR) {
VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
Bukkit.getPluginManager().callEvent(event);
}
}
if (that.hasMovementSound() && (!that.isOnGround() || !that.isSneaking() || !that.isInstanceOf(EntityHumanHandle.T)) && !that.isPassenger()) {
double d22 = that.getLocX() - d4;
double d23 = that.getLocY() - d5;
d11 = that.getLocZ() - d6;
if (block1.getRaw() != BlocksHandle.LADDER) {
d23 = 0.0D;
}
if (block1 != null && that.isOnGround()) {
iblockdata.stepOn(this.entity.getWorld(), blockposition, this.entity.getEntity());
}
that.setWalkedDistanceXZ((float) ((double) that.getWalkedDistanceXZ() + Math.sqrt(d22 * d22 + d11 * d11) * 0.6D));
that.setWalkedDistanceXYZ((float) ((double) that.getWalkedDistanceXYZ() + Math.sqrt(d22 * d22 + d23 * d23 + d11 * d11) * 0.6D));
if (that.getWalkedDistanceXYZ() > (float) that.getStepCounter() && iblockdata.getType() != org.bukkit.Material.AIR) {
that.setStepCounter((int) that.getWalkedDistanceXYZ() + 1);
if (that.isInWater()) {
EntityHandle entity = that.isVehicle() ? that.getDriverEntity() : null;
float f = entity == this.entity.getEntity() ? 0.35F : 0.4F;
float f1 = (float) Math.sqrt(entity.getMotX() * entity.getMotX() * 0.2 + entity.getMotY() * entity.getMotY() + entity.getMotZ() * entity.getMotZ() * 0.2) * f;
if (f1 > 1.0F) {
f1 = 1.0F;
}
that.makeSound(that.getSwimSound(), f1, 1.0F + (this_random.nextFloat() - this_random.nextFloat()) * 0.4F);
} else {
that.doStepSoundUpdate(blockposition, iblockdata);
}
}
}
// CraftBukkit start - Move to the top of the method
/*
try {
that.checkBlockCollisions();
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.a(throwable, "Checking entity block collision");
CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Entity being checked for collision");
that.appendEntityCrashDetails(crashreportsystemdetails);
throw new ReportedException(crashreport);
}
*/
// CraftBukkit end
boolean flag1 = that.isWet();
if (world.isBurnArea(that.getBoundingBox().shrinkUniform(0.001))) {
that.burn(1.0f);
if (!flag1) {
that.setFireTicks(that.getFireTicks() + 1);
if (that.getFireTicks() == 0) {
// CraftBukkit start
EntityCombustEvent event = new org.bukkit.event.entity.EntityCombustByBlockEvent(null, entity.getEntity(), 8);
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
that.setOnFire(event.getDuration());
}
// CraftBukkit end
}
}
} else if (that.getFireTicks() <= 0) {
that.setFireTicks(-that.getMaxFireTicks());
}
if (flag1 && that.isBurning()) {
that.makeSound(CommonSounds.EXTINGUISH, 0.7F, 1.6F + (this_random.nextFloat() - this_random.nextFloat()) * 0.4F);
that.setFireTicks(-that.getMaxFireTicks());
}
world.getMethodProfiler().end();
}
// org.bukkit.craftbukkit.SpigotTimings.entityMoveTimer.stopTiming(); // Spigot
}
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