use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class CommonMapController method onAddItemFrame.
private void onAddItemFrame(ItemFrame frame) {
if (itemFrames.contains(frame.getEntityId())) {
return;
}
itemFrames.put(frame.getEntityId(), new ItemFrameInfo(frame));
// Load the chunk to the left/right of this item frame
// If the display crosses chunk boundaries, this ensures those are loaded
// TODO: Is onEntityAdded really the right place for this? Could cause recursive loading.
BlockFace left_right = FaceUtil.rotate(frame.getFacing(), 2);
IntVector3 pos = new IntVector3(frame.getLocation());
IntVector3 pos_left = pos.add(left_right);
IntVector3 pos_right = pos.subtract(left_right);
if (pos.getChunkX() != pos_left.getChunkX() || pos.getChunkZ() != pos_left.getChunkZ()) {
frame.getWorld().getChunkAt(pos_left.getChunkX(), pos_left.getChunkZ());
}
if (pos.getChunkX() != pos_right.getChunkX() || pos.getChunkZ() != pos_right.getChunkZ()) {
frame.getWorld().getChunkAt(pos_right.getChunkX(), pos_right.getChunkZ());
}
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class CommonMapController method findNeighbours.
/**
* Finds all connected neighbours of an item frame
*
* @param itemFrame
*/
private final List<IntVector3> findNeighbours(ItemFrame itemFrame) {
HashSet<IntVector3> neighbours = new HashSet<IntVector3>();
BlockFace facing = itemFrame.getFacing();
IntVector3 itemFramePos = new IntVector3(itemFrame.getLocation());
UUID itemFrameMapUUID = CommonMapUUIDStore.getMapUUID(getItemFrameItem(itemFrame));
if (itemFrameMapUUID == null) {
// no neighbours
return Collections.emptyList();
}
// - Same ItemStack map UUID
for (ItemFrame otherFrame : iterateItemFrames(itemFrame.getWorld())) {
if (otherFrame == itemFrame) {
continue;
}
if (otherFrame.getFacing() != facing) {
continue;
}
IntVector3 otherFramePos = new IntVector3(otherFrame.getLocation());
if (FaceUtil.isAlongX(facing)) {
if (otherFramePos.x != itemFramePos.x) {
continue;
}
} else {
if (otherFramePos.z != itemFramePos.z) {
continue;
}
}
UUID otherFrameMapUUID = CommonMapUUIDStore.getMapUUID(getItemFrameItem(otherFrame));
if (!itemFrameMapUUID.equals(otherFrameMapUUID)) {
continue;
}
neighbours.add(otherFramePos);
}
// Make sure the neighbours result are a single contiguous blob
// Islands (can not reach the input item frame) are removed
BlockFace[] sides = { BlockFace.UP, BlockFace.DOWN, FaceUtil.rotate(facing, 2), FaceUtil.rotate(facing, -2) };
List<IntVector3> pendingList = new ArrayList<IntVector3>(5);
List<IntVector3> result = new ArrayList<IntVector3>(neighbours.size());
pendingList.add(itemFramePos);
do {
IntVector3 pending = pendingList.remove(pendingList.size() - 1);
for (BlockFace side : sides) {
IntVector3 sidePoint = pending.add(side);
if (neighbours.remove(sidePoint)) {
pendingList.add(sidePoint);
result.add(sidePoint);
}
}
} while (!pendingList.isEmpty());
return result;
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class EntityMoveHandler method moveImpl.
/**
* This is the move function based on the original move function in the nms.Entity class.
* It has been modified so it can run externally, outside the Entity class.
* Calls to this.world.getCubes(this, this.getBoundingBox().b(a,b,c)) have been replaced with a callback.
* This callback is getCollisions above, which is a modified copy of the world.getCubes function.
*
* @param movetype move type
* @param d0 dx
* @param d1 dy
* @param d2 dz
*/
public void moveImpl(MoveType movetype, double d0, double d1, double d2) {
entity = controller.getEntity();
if (entity == null) {
throw new IllegalStateException("Entity Controller is not attached to an Entity");
}
that = EntityHandle.createHandle(entity.getHandle());
final Random this_random = that.getRandom();
WorldHandle world = that.getWorld();
// org.bukkit.craftbukkit.SpigotTimings.entityMoveTimer.startTiming(); // Spigot
if (that.isNoclip()) {
that.setBoundingBox(that.getBoundingBox().translate(d0, d1, d2));
that.setPositionFromBoundingBox();
} else {
// We need to do that.regardless of whether or not we are moving thanks to portals
try {
if (this.blockActivationEnabled) {
that.checkBlockCollisions();
}
} catch (Throwable throwable) {
CrashReportHandle crashreport = CrashReportHandle.create(throwable, "Checking entity block collision");
CrashReportSystemDetailsHandle crashreportsystemdetails = crashreport.getSystemDetails("Entity being checked for collision");
that.appendEntityCrashDetails(crashreportsystemdetails);
throw (RuntimeException) ReportedExceptionHandle.createNew(crashreport).getRaw();
}
// Check if we're moving
if (d0 == 0 && d1 == 0 && d2 == 0 && that.isVehicle() && that.isPassenger()) {
return;
}
// This logic is only >= 1.11.2
if (CommonCapabilities.ENTITY_MOVE_VER2 && movetype == MoveType.PISTON) {
long i = world.getTime();
final double[] that_aI = EntityHandle.T.move_SomeArray.get(entity.getHandle());
if (i != EntityHandle.T.move_SomeState.getLong(entity.getHandle())) {
Arrays.fill(that_aI, 0.0D);
EntityHandle.T.move_SomeState.setLong(entity.getHandle(), i);
}
int j;
double d3;
if (d0 != 0.0D) {
j = EnumAxisHandle.X.ordinal();
d3 = MathUtil.clamp(d0 + that_aI[j], -0.51D, 0.51D);
d0 = d3 - that_aI[j];
that_aI[j] = d3;
if (Math.abs(d0) <= 9.999999747378752E-6D) {
return;
}
} else if (d1 != 0.0D) {
j = EnumAxisHandle.Y.ordinal();
d3 = MathUtil.clamp(d1 + that_aI[j], -0.51D, 0.51D);
d1 = d3 - that_aI[j];
that_aI[j] = d3;
if (Math.abs(d1) <= 9.999999747378752E-6D) {
return;
}
} else {
if (d2 == 0.0D) {
return;
}
j = EnumAxisHandle.Z.ordinal();
d3 = MathUtil.clamp(d2 + that_aI[j], -0.51D, 0.51D);
d2 = d3 - that_aI[j];
that_aI[j] = d3;
if (Math.abs(d2) <= 9.999999747378752E-6D) {
return;
}
}
}
world.method_profiler_begin("move");
double d4 = that.getLocX();
double d5 = that.getLocY();
double d6 = that.getLocZ();
if (that.isCollidingWithBlock()) {
if (this.blockCollisionEnabled) {
Vector multiplier = that.getBlockCollisionMultiplier();
d0 *= multiplier.getX();
d1 *= multiplier.getY();
d2 *= multiplier.getZ();
that.setMot(0.0, 0.0, 0.0);
}
that.setNotCollidingWithBlock();
}
double d7 = d0;
double d8 = d1;
double d9 = d2;
if ((movetype == MoveType.SELF || movetype == MoveType.PLAYER) && that.isOnGround() && that.isSneaking() && that.isInstanceOf(EntityHumanHandle.T)) {
for (; /* double d10 = 0.05D*/
d0 != 0.0D && world.isNotCollidingWithBlocks(that, that.getBoundingBox().translate(d0, (double) (-that.getHeightOffset()), 0.0D)); d7 = d0) {
if (d0 < 0.05D && d0 >= -0.05D) {
d0 = 0.0D;
} else if (d0 > 0.0D) {
d0 -= 0.05D;
} else {
d0 += 0.05D;
}
}
for (; d2 != 0.0D && world.isNotCollidingWithBlocks(that, that.getBoundingBox().translate(0.0D, (double) (-that.getHeightOffset()), d2)); d9 = d2) {
if (d2 < 0.05D && d2 >= -0.05D) {
d2 = 0.0D;
} else if (d2 > 0.0D) {
d2 -= 0.05D;
} else {
d2 += 0.05D;
}
}
for (; d0 != 0.0D && d2 != 0.0D && world.isNotCollidingWithBlocks(that, that.getBoundingBox().translate(d0, (double) (-that.getHeightOffset()), d2)); d9 = d2) {
if (d0 < 0.05D && d0 >= -0.05D) {
d0 = 0.0D;
} else if (d0 > 0.0D) {
d0 -= 0.05D;
} else {
d0 += 0.05D;
}
d7 = d0;
if (d2 < 0.05D && d2 >= -0.05D) {
d2 = 0.0D;
} else if (d2 > 0.0D) {
d2 -= 0.05D;
} else {
d2 += 0.05D;
}
}
}
// Store old bounding box before changes to it are made
AxisAlignedBBHandle axisalignedbb = that.getBoundingBox();
if (d0 != 0.0D || d1 != 0.0D || d2 != 0.0D) {
// BKCommonLib start
// collision event handler
shapeAccumulator.open(world_getCollisionShapes(that, d0, d1, d2));
// BKCommonLib: add isEmpty() optimization
if (!shapeAccumulator.isEmpty()) {
if (d1 <= -1.0E-7D || d1 >= 1.0E-7D) {
d1 = VoxelShapeHandle.traceAxis(EnumAxisHandle.Y, that.getBoundingBox(), shapeAccumulator.stream(), d1);
if (d1 != 0.0D) {
that.setBoundingBox(that.getBoundingBox().translate(0.0D, d1, 0.0D));
}
}
if (d0 <= -1.0E-7D || d0 >= 1.0E-7D) {
d0 = VoxelShapeHandle.traceAxis(EnumAxisHandle.X, that.getBoundingBox(), shapeAccumulator.stream(), d0);
if (d0 != 0.0D) {
that.setBoundingBox(that.getBoundingBox().translate(d0, 0.0D, 0.0D));
}
}
if (d2 <= -1.0E-7D || d2 >= 1.0E-7D) {
d2 = VoxelShapeHandle.traceAxis(EnumAxisHandle.Z, that.getBoundingBox(), shapeAccumulator.stream(), d2);
if (d2 != 0.0D) {
that.setBoundingBox(that.getBoundingBox().translate(0.0D, 0.0D, d2));
}
}
} else {
that.setBoundingBox(that.getBoundingBox().translate(d0, d1, d2));
}
}
// CraftBukkit - decompile error
boolean flag = that.isOnGround() || d1 != d8 && d1 < 0.0D;
// NB: This code only executes with entities that are tall (have a head), like players
if (that.getHeightOffset() > 0.0F && flag && (d7 != d0 || d9 != d2)) {
double d12 = d0;
double d13 = d1;
double d14 = d2;
AxisAlignedBBHandle axisalignedbb1 = that.getBoundingBox();
that.setBoundingBox(axisalignedbb);
d1 = (double) that.getHeightOffset();
// BKCommonLib start
// collision event handler
shapeAccumulator.open(world_getCollisionShapes(that, d7, d1, d9));
// BKCommonLib end
AxisAlignedBBHandle axisalignedbb2 = that.getBoundingBox();
AxisAlignedBBHandle axisalignedbb3 = axisalignedbb2.transformB(d7, 0.0D, d9);
double d11 = d1;
d11 = VoxelShapeHandle.traceAxis(EnumAxisHandle.Y, axisalignedbb3, shapeAccumulator.stream(), d11);
if (d11 != 0.0D) {
axisalignedbb2 = axisalignedbb2.translate(0.0D, d11, 0.0D);
}
double d15 = d7;
d15 = VoxelShapeHandle.traceAxis(EnumAxisHandle.X, axisalignedbb2, shapeAccumulator.stream(), d15);
if (d15 != 0.0D) {
axisalignedbb2 = axisalignedbb2.translate(d15, 0.0D, 0.0D);
}
double d16 = d9;
d16 = VoxelShapeHandle.traceAxis(EnumAxisHandle.Z, axisalignedbb2, shapeAccumulator.stream(), d16);
if (d16 != 0.0D) {
axisalignedbb2 = axisalignedbb2.translate(0.0D, 0.0D, d16);
}
AxisAlignedBBHandle axisalignedbb4 = that.getBoundingBox();
double d17 = d1;
d17 = VoxelShapeHandle.traceAxis(EnumAxisHandle.Y, axisalignedbb4, shapeAccumulator.stream(), d17);
if (d17 != 0.0D) {
axisalignedbb4 = axisalignedbb4.translate(0.0D, d17, 0.0D);
}
double d18 = d7;
d18 = VoxelShapeHandle.traceAxis(EnumAxisHandle.X, axisalignedbb4, shapeAccumulator.stream(), d18);
if (d18 != 0.0D) {
axisalignedbb4 = axisalignedbb4.translate(d18, 0.0D, 0.0D);
}
double d19 = d9;
d19 = VoxelShapeHandle.traceAxis(EnumAxisHandle.Z, axisalignedbb4, shapeAccumulator.stream(), d19);
if (d19 != 0.0D) {
axisalignedbb4 = axisalignedbb4.translate(0.0D, 0.0D, d19);
}
double d20 = d15 * d15 + d16 * d16;
double d21 = d18 * d18 + d19 * d19;
if (d20 > d21) {
d0 = d15;
d2 = d16;
d1 = -d11;
that.setBoundingBox(axisalignedbb2);
} else {
d0 = d18;
d2 = d19;
d1 = -d17;
that.setBoundingBox(axisalignedbb4);
}
d1 = VoxelShapeHandle.traceAxis(EnumAxisHandle.Y, that.getBoundingBox(), shapeAccumulator.stream(), d1);
if (d1 != 0.0D) {
that.setBoundingBox(that.getBoundingBox().translate(0.0D, d1, 0.0D));
}
if (d12 * d12 + d14 * d14 >= d0 * d0 + d2 * d2) {
d0 = d12;
d1 = d13;
d2 = d14;
that.setBoundingBox(axisalignedbb1);
}
}
// NB: This code only executes with entities that are tall (have a head), like players
world.method_profiler_end();
world.method_profiler_begin("rest");
that.setPositionFromBoundingBox();
that.setHorizontalMovementBlocked(d7 != d0 || d9 != d2);
// CraftBukkit - decompile error
that.setVerticalMovementBlocked(d1 != d8);
that.setOnGround(that.isVerticalMovementBlocked() && d8 < 0.0);
int l = MathUtil.floor(that.getLocX());
int k4 = MathUtil.floor(that.getLocY() - 0.2);
int l4 = MathUtil.floor(that.getLocZ());
IntVector3 blockposition = new IntVector3(l, k4, l4);
BlockData iblockdata = world.getBlockData(blockposition);
if (iblockdata.isType(org.bukkit.Material.AIR)) {
IntVector3 blockposition1 = blockposition.add(0, -1, 0);
BlockData iblockdata1 = world.getBlockData(blockposition1);
BlockHandle block = iblockdata1.getBlock();
if (block.isInstanceOf(BlockFenceHandle.T) || block.isInstanceOf(BlockCobbleWallHandle.T) || block.isInstanceOf(BlockFenceGateHandle.T)) {
iblockdata = iblockdata1;
blockposition = blockposition1;
}
}
that.updateFalling(d1, that.isOnGround(), iblockdata, blockposition);
if (d7 != d0) {
that.setMotX(0.0);
}
if (d9 != d2) {
that.setMotZ(0.0);
}
if (d8 != d1) {
iblockdata.getBlock().entityHitVertical(world, that);
}
// CraftBukkit start
if (that.isHorizontalMovementBlocked() && that.getBukkitEntity() instanceof Vehicle) {
/*
Vehicle vehicle = (Vehicle) that.getBukkitEntity();
org.bukkit.block.Block bl = entity.getWorld().getBlockAt(MathUtil.floor(that.getLocX()), MathUtil.floor(that.getLocY()), MathUtil.floor(that.getLocZ()));
if (d6 > d0) {
bl = bl.getRelative(BlockFace.EAST);
} else if (d6 < d0) {
bl = bl.getRelative(BlockFace.WEST);
} else if (d8 > d2) {
bl = bl.getRelative(BlockFace.SOUTH);
} else if (d8 < d2) {
bl = bl.getRelative(BlockFace.NORTH);
}
if (bl.getType() != org.bukkit.Material.AIR) {
VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
Bukkit.getPluginManager().callEvent(event);
}
*/
// BKCommonLib: avoid creating an extra Block with getRelative if we don't have to!
// Similarly, we don't have to create this Block when the block is air...
org.bukkit.World bl_world = entity.getWorld();
int bl_x = MathUtil.floor(that.getLocX());
int bl_y = MathUtil.floor(that.getLocY());
int bl_z = MathUtil.floor(that.getLocZ());
if (d7 > d0) {
bl_x++;
} else if (d7 < d0) {
bl_x--;
} else if (d9 > d2) {
bl_z++;
} else if (d9 < d2) {
bl_z--;
}
if (!WorldUtil.getBlockData(bl_world, bl_x, bl_y, bl_z).isType(org.bukkit.Material.AIR)) {
org.bukkit.block.Block bl = bl_world.getBlockAt(bl_x, bl_y, bl_z);
Vehicle vehicle = (Vehicle) that.getBukkitEntity();
VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
Bukkit.getPluginManager().callEvent(event);
}
// BKCommonLib end
}
if (that.hasMovementSound() && (!that.isOnGround() || !that.isSneaking() || !that.isInstanceOf(EntityHumanHandle.T)) && !that.isPassenger()) {
double d22 = that.getLocX() - d4;
double d23 = that.getLocY() - d5;
double d11 = that.getLocZ() - d6;
BlockHandle block1 = iblockdata.getBlock();
if (block1.getRaw() != BlocksHandle.LADDER) {
d23 = 0.0D;
}
if (block1 != null && that.isOnGround()) {
iblockdata.stepOn(this.entity.getWorld(), blockposition, this.entity.getEntity());
}
that.setWalkedDistanceXZ((float) ((double) that.getWalkedDistanceXZ() + Math.sqrt(d22 * d22 + d11 * d11) * 0.6D));
that.setWalkedDistanceXYZ((float) ((double) that.getWalkedDistanceXYZ() + Math.sqrt(d22 * d22 + d23 * d23 + d11 * d11) * 0.6D));
if (that.getWalkedDistanceXYZ() > (float) that.getStepCounter() && !iblockdata.isType(org.bukkit.Material.AIR)) {
that.setStepCounter((int) that.getWalkedDistanceXYZ() + 1);
if (that.isInWater()) {
EntityHandle entity = that.isVehicle() ? that.getDriverEntity() : null;
float f = entity == this.entity.getEntity() ? 0.35F : 0.4F;
float f1 = (float) Math.sqrt(entity.getMotX() * entity.getMotX() * 0.2 + entity.getMotY() * entity.getMotY() + entity.getMotZ() * entity.getMotZ() * 0.2) * f;
if (f1 > 1.0F) {
f1 = 1.0F;
}
that.makeSound(that.getSwimSound(), f1, 1.0F + (this_random.nextFloat() - this_random.nextFloat()) * 0.4F);
} else {
that.playStepSound(blockposition, iblockdata);
}
}
}
// CraftBukkit start - Move to the top of the method
/*
try {
that.checkBlockCollisions();
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.a(throwable, "Checking entity block collision");
CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Entity being checked for collision");
that.appendEntityCrashDetails(crashreportsystemdetails);
throw new ReportedException(crashreport);
}
*/
// CraftBukkit end
boolean flag1 = that.isWet();
// Handle damage here
if (this.blockCollisionEnabled && world.isBurnArea(that.getBoundingBox().shrinkUniform(0.001))) {
that.burn(1.0f);
if (!flag1) {
that.setFireTicks(that.getFireTicks() + 1);
if (that.getFireTicks() == 0) {
// CraftBukkit start
EntityCombustEvent event = new org.bukkit.event.entity.EntityCombustByBlockEvent(null, entity.getEntity(), 8);
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
that.setOnFire(event.getDuration());
}
// CraftBukkit end
}
}
} else if (that.getFireTicks() <= 0) {
that.setFireTicks(-that.getMaxFireTicks());
}
if (flag1 && that.isBurning()) {
that.makeSound(SoundEffect.EXTINGUISH, 0.7F, 1.6F + (this_random.nextFloat() - this_random.nextFloat()) * 0.4F);
that.setFireTicks(-that.getMaxFireTicks());
}
world.method_profiler_end();
}
// org.bukkit.craftbukkit.SpigotTimings.entityMoveTimer.stopTiming(); // Spigot
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class OfflineBlock method readFrom.
/**
* Reads the details of an OfflineBlock from a data input stream
*
* @param stream Stream to read from
* @return Decoded OfflineBlock
* @throws IOException
*/
public static OfflineBlock readFrom(DataInputStream stream) throws IOException {
OfflineWorld world = OfflineWorld.of(StreamUtil.readUUID(stream));
IntVector3 position = IntVector3.read(stream);
return new OfflineBlock(world, position);
}
use of com.bergerkiller.bukkit.common.bases.IntVector3 in project BKCommonLib by bergerhealer.
the class PlayerRespawnPoint method applyToPlayer.
/**
* Applies this respawn point configuration to a player. If {@link #NONE}, then
* the respawn point is reset to nothing.
*
* @param player The player to apply this respawn point to
*/
public void applyToPlayer(Player player) {
EntityPlayerHandle handle = EntityPlayerHandle.fromBukkit(player);
if (getWorld() == null) {
handle.setSpawnWorld(null);
handle.setSpawnCoord(null);
} else {
handle.setSpawnWorld(getWorld());
handle.setSpawnCoord(new IntVector3(getX(), getY(), getZ()));
handle.setSpawnAngle(getAngle());
}
}
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