use of com.bergerkiller.bukkit.common.inventory.CraftRecipe in project BKCommonLib by bergerhealer.
the class RecipeTest method assertRequirements.
public void assertRequirements(Material outputType, ItemStack... inputs) {
CraftRecipe[] recipes = RecipeUtil.getCraftingRequirements(outputType, 0);
assertEquals(1, recipes.length);
assertEquals(inputs.length, recipes[0].getInputSlots().length);
for (int i = 0; i < inputs.length; i++) {
ItemStack item2 = recipes[0].getInputSlots()[i].getDefaultChoice();
if (item2.getType() != inputs[i].getType() || item2.getAmount() != inputs[i].getAmount()) {
fail("Item at [" + i + "] expected " + inputs[i] + ", but was " + item2);
}
}
}
use of com.bergerkiller.bukkit.common.inventory.CraftRecipe in project BKCommonLib by bergerhealer.
the class RecipeTest method testCrafting.
@Test
public void testCrafting() {
Inventory testInventory = new InventoryBaseImpl(64);
CraftRecipe recipe = RecipeUtil.getCraftingRequirements(Material.DIODE, 0)[0];
// Add enough resources to craft 2 diodes, and a little more but not enough for a third
// Also add some garbage items
testInventory.addItem(new ItemStack(Material.REDSTONE, 64));
testInventory.addItem(new ItemStack(Material.COBBLESTONE, 64));
testInventory.addItem(new ItemStack(Material.STONE, 8));
testInventory.addItem(new ItemStack(Material.REDSTONE_TORCH_ON, 5));
testInventory.addItem(new ItemStack(Material.WOOD, 12));
assertTrue(recipe.craft(testInventory));
assertTrue(recipe.craft(testInventory));
assertFalse(recipe.craft(testInventory));
// Verify the items in the inventory
assertEquals(testInventory.getItem(0), new ItemStack(Material.REDSTONE, 62));
assertEquals(testInventory.getItem(1), new ItemStack(Material.COBBLESTONE, 64));
assertEquals(testInventory.getItem(2), new ItemStack(Material.STONE, 2));
assertEquals(testInventory.getItem(3), new ItemStack(Material.REDSTONE_TORCH_ON, 1));
assertEquals(testInventory.getItem(4), new ItemStack(Material.WOOD, 12));
assertEquals(testInventory.getItem(5), new ItemStack(Material.DIODE, 2));
}
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