use of com.bergerkiller.bukkit.common.map.MapResourcePack in project BKCommonLib by bergerhealer.
the class MapCanvasFunctionsTest method testDepthBuffer.
@Ignore
@Test
public void testDepthBuffer() {
MapTexture map = MapTexture.createEmpty(64, 64);
// Load the source textures
MapResourcePack texturePack = MapResourcePack.VANILLA;
// Test brush masks with depth buffer
// map.setBrushMask(texturePack.getTexture("blocks/vine"));
map.setDrawDepth(0);
map.draw(texturePack.getTexture("blocks/brick"), 5, 5);
assertFalse(map.hasMoreDepth());
map.setDrawDepth(1);
map.draw(texturePack.getTexture("blocks/coal_ore"), 12, 12);
assertFalse(map.hasMoreDepth());
map.setDrawDepth(0);
map.clearRectangle(5, 5, 16, 16);
assertTrue(map.hasMoreDepth());
map.setDrawDepth(1);
map.draw(texturePack.getTexture("blocks/coal_ore"), 12, 12);
assertFalse(map.hasMoreDepth());
map.setDrawDepth(3);
map.draw(texturePack.getTexture("blocks/bookshelf"), 23, 23);
assertFalse(map.hasMoreDepth());
map.setDrawDepth(2);
map.draw(texturePack.getTexture("blocks/grass_side"), 15, 18);
assertFalse(map.hasMoreDepth());
MapDebugWindow.showMapForever(map, 10);
}
use of com.bergerkiller.bukkit.common.map.MapResourcePack in project BKCommonLib by bergerhealer.
the class MapCanvasFunctionsTest method testBrushMask.
// @Test
public void testBrushMask() {
MapTexture map = MapTexture.createEmpty(64, 64);
// Load the source textures
MapResourcePack texturePack = MapResourcePack.VANILLA;
map.setBrushMask(texturePack.getTexture("blocks/ladder"));
map.fill(MapColorPalette.COLOR_RED);
map.draw(texturePack.getTexture("blocks/stone"), 30, 5);
MapDebugWindow.showMapForever(map, 10);
}
use of com.bergerkiller.bukkit.common.map.MapResourcePack in project BKCommonLib by bergerhealer.
the class MapIsometricTest method testIsometric.
@Ignore
@Test
public void testIsometric() {
// Load the source textures
MapResourcePack texturePack = MapResourcePack.VANILLA;
MapTexture sprite1 = renderSprite(texturePack.getBlockModel(Material.DIRT));
MapTexture sprite2 = renderSprite(texturePack.getBlockModel(Material.GRASS));
MapTexture sprite3 = renderSprite(texturePack.getBlockModel(Material.RAILS));
MapTexture tile = MapTexture.createEmpty(128, 128);
// tile.fill(MapColorPalette.COLOR_RED);
renderTile(tile, sprite1, 0, 18);
renderTile(tile, sprite2, 0, 0);
renderTile(tile, sprite3, 0, -18);
// Show a 2x2 map display
MapTexture tile2x2 = MapTexture.createEmpty(256, 256);
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 2; y++) {
tile2x2.draw(tile, x * 128, y * 128);
}
}
MapDebugWindow.showMapForever(tile2x2, 4);
}
use of com.bergerkiller.bukkit.common.map.MapResourcePack in project BKCommonLib by bergerhealer.
the class MapResourcePackTest method testBlockModels.
@Ignore
@Test
public void testBlockModels() {
MapResourcePack resourcePack = MapResourcePack.VANILLA;
// All of these have animations or a complicated model
// We need to define a simplified placeholder model to make it work
// This acts as a TODO list for models to fix
HashSet<String> ignore = new HashSet<String>();
ignore.add("bed");
ignore.add("skull");
ignore.add("barrier");
ignore.add("standing_banner");
ignore.add("wall_banner");
ignore.add("piston_extension");
// this is the black void-looking surface
ignore.add("end_portal");
// I could not find what this was
ignore.add("structure_void");
// Shulker boxes come in many colors. How will we deal?
ignore.add("brown_shulker_box");
ignore.add("white_shulker_box");
ignore.add("red_shulker_box");
ignore.add("magenta_shulker_box");
ignore.add("pink_shulker_box");
ignore.add("yellow_shulker_box");
ignore.add("black_shulker_box");
ignore.add("cyan_shulker_box");
ignore.add("orange_shulker_box");
ignore.add("lime_shulker_box");
ignore.add("light_blue_shulker_box");
ignore.add("green_shulker_box");
ignore.add("purple_shulker_box");
ignore.add("gray_shulker_box");
ignore.add("blue_shulker_box");
ignore.add("silver_shulker_box");
boolean hasLoadErrors = false;
for (BlockData block : BlockData.values()) {
Model model = resourcePack.getBlockModel(block);
String name = block.getBlockName();
if (model.placeholder && !ignore.contains(name)) {
hasLoadErrors = true;
System.err.println("Failed to load model of block " + block.toString());
}
}
if (hasLoadErrors) {
fail("Some block models could not be loaded!");
}
}
use of com.bergerkiller.bukkit.common.map.MapResourcePack in project BKCommonLib by bergerhealer.
the class MapResourcePackTest method testItemModels.
@Ignore
@Test
public void testItemModels() {
MapResourcePack resourcePack = MapResourcePack.VANILLA;
// All of these have animations or a complicated model
// We need to define a simplified placeholder model to make it work
// This acts as a TODO list for models to fix
HashSet<String> ignore = new HashSet<String>();
ignore.add("bed");
ignore.add("chest");
ignore.add("trapped_chest");
ignore.add("ender_chest");
ignore.add("anvil");
ignore.add("skull");
ignore.add("banner");
ignore.add("shield");
// Shulker boxes come in many colors. How will we deal?
ignore.add("brown_shulker_box");
ignore.add("white_shulker_box");
ignore.add("red_shulker_box");
ignore.add("magenta_shulker_box");
ignore.add("pink_shulker_box");
ignore.add("yellow_shulker_box");
ignore.add("black_shulker_box");
ignore.add("cyan_shulker_box");
ignore.add("orange_shulker_box");
ignore.add("lime_shulker_box");
ignore.add("light_blue_shulker_box");
ignore.add("green_shulker_box");
ignore.add("purple_shulker_box");
ignore.add("gray_shulker_box");
ignore.add("blue_shulker_box");
ignore.add("silver_shulker_box");
boolean hasLoadErrors = false;
for (Material type : ItemUtil.getItemTypes()) {
for (ItemStack variant : ItemUtil.getItemVariants(type)) {
Model model = resourcePack.getItemModel(variant);
if (model.placeholder && !ignore.contains(model.name)) {
hasLoadErrors = true;
System.err.println("Failed to load model of item " + variant.getType() + ":" + variant.getDurability() + " " + model.name);
}
}
}
if (hasLoadErrors) {
fail("Some block models could not be loaded!");
}
}
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