use of com.bewitchment.common.core.capability.transformation.ITransformationData in project Bewitchment by Um-Mitternacht.
the class ApiInstance method addVampireBlood.
/**
* @param player The player whose blood reserve is being modified
* @param amount The amount of blood to add (negative values will decrease the total)
* @return <i>When adding</i> blood this will return true if the value changed and false otherwise: this is <b>true</b> if there was
* even a little bit of space in the pool, but the blood added was greater than the amount that could be inserted,
* and <b>false</b> if the pool was maxed.<br>
* <i>When removing</i> blood this will return true if ALL the blood requested was drained.
* If the amount drained is greater than the amount available this will return false, and no blood will be drained from the pool
* @throws UnsupportedOperationException if the player is not a vampire
*/
@Override
public boolean addVampireBlood(EntityPlayer player, int amount) {
ITransformationData data = player.getCapability(CapabilityTransformationData.CAPABILITY, null);
boolean flag = data.addVampireBlood(amount);
if (player instanceof EntityPlayerMP) {
NetworkHandler.HANDLER.sendTo(new PlayerVampireBloodChanged(player), (EntityPlayerMP) player);
}
return flag;
}
use of com.bewitchment.common.core.capability.transformation.ITransformationData in project Bewitchment by Um-Mitternacht.
the class ApiInstance method setTypeAndLevel.
@Override
public void setTypeAndLevel(EntityPlayer player, ITransformation type, int level, boolean isClient) {
ITransformationData data = player.getCapability(CapabilityTransformationData.CAPABILITY, null);
IBloodReserve ibr = player.getCapability(CapabilityBloodReserve.CAPABILITY, null);
data.setType(type);
data.setLevel(level);
data.setNightVision(data.isNightVisionActive() && (type == ModTransformations.WEREWOLF || type == ModTransformations.VAMPIRE));
if ((type == ModTransformations.SPECTRE || type == ModTransformations.VAMPIRE)) {
ibr.setMaxBlood(-1);
player.removePotionEffect(ModPotions.bloodDrained);
} else if (ibr.getMaxBlood() < 0) {
ibr.setMaxBlood(480);
ibr.setBlood(480);
}
if (isClient) {
HotbarAction.refreshActions(player, player.world);
} else {
NetworkHandler.HANDLER.sendTo(new PlayerTransformationChangedMessage(player), (EntityPlayerMP) player);
NetworkHandler.HANDLER.sendTo(new PlayerVampireBloodChanged(player), (EntityPlayerMP) player);
NetworkHandler.HANDLER.sendTo(new EntityInternalBloodChanged(player), (EntityPlayerMP) player);
NetworkHandler.HANDLER.sendTo(new NightVisionStatus(player.getCapability(CapabilityTransformationData.CAPABILITY, null).isNightVisionActive()), (EntityPlayerMP) player);
}
MinecraftForge.EVENT_BUS.post(new TransformationModifiedEvent(player, type, level));
}
use of com.bewitchment.common.core.capability.transformation.ITransformationData in project Bewitchment by Um-Mitternacht.
the class VampireAbilityHandler method onHotbarAbilityToggled.
@SubscribeEvent
public void onHotbarAbilityToggled(HotbarActionTriggeredEvent evt) {
ITransformationData data = evt.player.getCapability(CapabilityTransformationData.CAPABILITY, null);
if (evt.action == ModAbilities.NIGHT_VISION) {
boolean newStatus = !data.isNightVisionActive();
data.setNightVision(newStatus);
if (evt.player instanceof EntityPlayerMP) {
NetworkHandler.HANDLER.sendTo(new NightVisionStatus(newStatus), (EntityPlayerMP) evt.player);
}
} else if (evt.action == ModAbilities.DRAIN_BLOOD) {
RayTraceResult rt = RayTraceHelper.rayTraceResult(evt.player, RayTraceHelper.fromLookVec(evt.player, evt.player.getEntityAttribute(EntityPlayer.REACH_DISTANCE).getAttributeValue()), true, true);
if (rt != null && rt.typeOfHit == Type.ENTITY) {
if (rt.entityHit instanceof EntityLivingBase) {
EntityLivingBase entity = (EntityLivingBase) rt.entityHit;
if (canDrainBloodFrom(evt.player, entity)) {
TransformationHelper.drainBloodFromEntity(evt.player, entity);
} else {
entity.attackEntityAsMob(evt.player);
}
}
}
} else if (evt.action == ModAbilities.BAT_SWARM) {
if (!(evt.player.getRidingEntity() instanceof EntityBatSwarm) && BewitchmentAPI.getAPI().addVampireBlood(evt.player, -150)) {
EntityBatSwarm bs = new EntityBatSwarm(evt.player.world);
float pitch = (Math.abs(evt.player.rotationPitch) < 7) ? 0 : evt.player.rotationPitch;
bs.setPositionAndRotation(evt.player.posX, evt.player.posY + evt.player.getEyeHeight(), evt.player.posZ, evt.player.rotationYaw, pitch);
evt.player.world.spawnEntity(bs);
evt.player.startRiding(bs);
}
}
}
use of com.bewitchment.common.core.capability.transformation.ITransformationData in project Bewitchment by Um-Mitternacht.
the class VampireAbilityHandler method tickChecks.
@SubscribeEvent
public void tickChecks(PlayerTickEvent evt) {
ITransformationData data = evt.player.getCapability(CapabilityTransformationData.CAPABILITY, null);
if (data.getType() == ModTransformations.VAMPIRE && evt.side.isServer()) {
// Check sun damage
if (evt.player.world.getTotalWorldTime() % 40 == 0 && evt.player.world.canBlockSeeSky(evt.player.getPosition()) && evt.player.world.isDaytime() && !evt.player.world.isRainingAt(evt.player.getPosition())) {
if (data.getLevel() < 5 || !BewitchmentAPI.getAPI().addVampireBlood(evt.player, -(13 + data.getLevel()))) {
evt.player.attackEntityFrom(SUN_DAMAGE, 11 - data.getLevel());
}
}
// Replace hunger mechanics with blood mechanics
if (evt.player.ticksExisted % 30 == 0) {
// No healing from food
evt.player.getFoodStats().setFoodLevel(10);
if (data.getBlood() == 0) {
evt.player.addPotionEffect(new PotionEffect(MobEffects.MINING_FATIGUE, 200, 2, false, false));
evt.player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 200, 2, false, false));
} else {
if (evt.player.getHealth() < evt.player.getMaxHealth() && BewitchmentAPI.getAPI().addVampireBlood(evt.player, -20)) {
evt.player.heal(1);
}
}
// Hunger drains blood
PotionEffect effect = evt.player.getActivePotionEffect(MobEffects.HUNGER);
if (effect != null) {
BewitchmentAPI.getAPI().addVampireBlood(evt.player, -effect.getAmplifier() * 5);
}
// Fire resistance becomes hunger
PotionEffect pe = evt.player.getActivePotionEffect(MobEffects.FIRE_RESISTANCE);
if (pe != null) {
evt.player.addPotionEffect(new PotionEffect(MobEffects.HUNGER, pe.getDuration(), pe.getAmplifier()));
evt.player.removePotionEffect(MobEffects.FIRE_RESISTANCE);
}
// No need for air
evt.player.setAir(150);
}
}
}
use of com.bewitchment.common.core.capability.transformation.ITransformationData in project Bewitchment by Um-Mitternacht.
the class BloodEvents method fillBloodOverTime.
@SubscribeEvent
public static void fillBloodOverTime(LivingUpdateEvent evt) {
EntityLivingBase ent = evt.getEntityLiving();
if (!ent.world.isRemote) {
boolean ignore = false;
IBloodReserve br = ent.getCapability(CapabilityBloodReserve.CAPABILITY, null);
if (br.getMaxBlood() > br.getBlood() && ent.ticksExisted % 80 == 0) {
int baseIncrease = getBloodRegen(br);
if (ent instanceof EntityPlayer) {
ITransformationData data = ent.getCapability(CapabilityTransformationData.CAPABILITY, null);
if (data.getType() != ModTransformations.VAMPIRE) {
ent.addPotionEffect(new PotionEffect(MobEffects.HUNGER, 60, 1));
}
if (data.getType() == ModTransformations.VAMPIRE || data.getType() == ModTransformations.SPECTRE)
ignore = true;
br.setBlood(br.getBlood() + baseIncrease);
} else if (ent instanceof EntityVillager) {
// TODO check for villagers nearby. Regen rate should be nerfed when many are in the same place
br.setBlood(br.getBlood() + baseIncrease);
} else {
br.setBlood(br.getBlood() + baseIncrease);
}
float stored = br.getPercentFilled();
if (!ignore && stored < PotionBloodDrained.TRESHOLD) {
ent.addPotionEffect(new PotionEffect(ModPotions.bloodDrained, 200, 0));
}
NetworkHandler.HANDLER.sendToAllAround(new EntityInternalBloodChanged(ent), new TargetPoint(ent.dimension, ent.posX, ent.posY, ent.posZ, 32));
}
}
}
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