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Example 1 with LinkedChestInteractEvent

use of com.bgsoftware.wildchests.utils.LinkedChestInteractEvent in project WildChests by BG-Software-LLC.

the class CommandLink method perform.

@Override
public void perform(WildChestsPlugin plugin, CommandSender sender, String[] args) {
    if (!(sender instanceof Player)) {
        sender.sendMessage(ChatColor.RED + "Only players can use this command.");
        return;
    }
    Player player = (Player) sender;
    Block targetBlock = player.getTargetBlock((Set<Material>) null, 5);
    if (targetBlock == null || targetBlock.getType() != Material.CHEST) {
        Locale.INVALID_BLOCK_CHEST.send(player);
        return;
    }
    LinkedChestInteractEvent linkedChestInteractEvent = new LinkedChestInteractEvent(player, targetBlock);
    Bukkit.getPluginManager().callEvent(linkedChestInteractEvent);
    if (linkedChestInteractEvent.isCancelled()) {
        Locale.NOT_LINKED_CHEST.send(player);
        return;
    }
    Chest chest = plugin.getChestsManager().getChest(targetBlock.getLocation());
    if (!(chest instanceof LinkedChest)) {
        Locale.NOT_LINKED_CHEST.send(player);
        return;
    }
    LinkedChest linkedChest = (LinkedChest) chest;
    if (players.containsKey(player.getUniqueId())) {
        LinkedChest originalChest = plugin.getChestsManager().getLinkedChest(players.get(player.getUniqueId()));
        players.remove(player.getUniqueId());
        if (originalChest == null || originalChest.getLocation().equals(linkedChest.getLocation()) || originalChest.equals(linkedChest.getLinkedChest())) {
            Locale.NOT_LINKED_CHEST.send(player);
            return;
        }
        List<ItemStack> toMove = new ArrayList<>();
        for (int page = 0; page < originalChest.getPagesAmount(); page++) {
            Inventory inventory = originalChest.getPage(page);
            for (ItemStack itemStack : inventory.getContents()) {
                if (itemStack != null && itemStack.getType() != Material.AIR) {
                    toMove.add(itemStack);
                }
            }
            inventory.clear();
        }
        originalChest.linkIntoChest(linkedChest);
        Locale.LINKED_SUCCEED.send(player, LocationUtils.toString(originalChest.getLocation()));
        if (!toMove.isEmpty()) {
            linkedChest.addItems(toMove.toArray(new ItemStack[] {}));
            Locale.LEFTOVERS_ITEMS_WARNING.send(player);
        }
        return;
    }
    players.put(player.getUniqueId(), linkedChest.getLocation());
    Executor.async(() -> players.remove(player.getUniqueId()), 6000L);
    Locale.SELECT_ANOTHER_CHEST.send(player);
}
Also used : LinkedChest(com.bgsoftware.wildchests.api.objects.chests.LinkedChest) Chest(com.bgsoftware.wildchests.api.objects.chests.Chest) Player(org.bukkit.entity.Player) LinkedChestInteractEvent(com.bgsoftware.wildchests.utils.LinkedChestInteractEvent) ArrayList(java.util.ArrayList) Block(org.bukkit.block.Block) Material(org.bukkit.Material) LinkedChest(com.bgsoftware.wildchests.api.objects.chests.LinkedChest) ItemStack(org.bukkit.inventory.ItemStack) Inventory(org.bukkit.inventory.Inventory)

Example 2 with LinkedChestInteractEvent

use of com.bgsoftware.wildchests.utils.LinkedChestInteractEvent in project WildChests by BG-Software-LLC.

the class InventoryListener method onChestOpen.

@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onChestOpen(PlayerInteractEvent e) {
    if (e instanceof LinkedChestInteractEvent || e.getAction() != Action.RIGHT_CLICK_BLOCK || e.getClickedBlock().getType() != Material.CHEST)
        return;
    if (buyNewPage.containsKey(e.getPlayer().getUniqueId())) {
        e.setCancelled(true);
        return;
    }
    Chest chest = plugin.getChestsManager().getChest(e.getClickedBlock().getLocation());
    if (chest == null)
        return;
    plugin.getNMSInventory().updateTileEntity(chest);
    chest.onOpen(e);
}
Also used : WChest(com.bgsoftware.wildchests.objects.chests.WChest) Chest(com.bgsoftware.wildchests.api.objects.chests.Chest) LinkedChestInteractEvent(com.bgsoftware.wildchests.utils.LinkedChestInteractEvent) EventHandler(org.bukkit.event.EventHandler)

Aggregations

Chest (com.bgsoftware.wildchests.api.objects.chests.Chest)2 LinkedChestInteractEvent (com.bgsoftware.wildchests.utils.LinkedChestInteractEvent)2 LinkedChest (com.bgsoftware.wildchests.api.objects.chests.LinkedChest)1 WChest (com.bgsoftware.wildchests.objects.chests.WChest)1 ArrayList (java.util.ArrayList)1 Material (org.bukkit.Material)1 Block (org.bukkit.block.Block)1 Player (org.bukkit.entity.Player)1 EventHandler (org.bukkit.event.EventHandler)1 Inventory (org.bukkit.inventory.Inventory)1 ItemStack (org.bukkit.inventory.ItemStack)1