use of com.builtbroken.mc.api.tile.listeners.client.ITileRenderListener in project Engine by VoltzEngine-Project.
the class TileRenderHandler method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {
GL11.glPushMatrix();
try {
GL11.glTranslated(x + 0.5, y, z + 0.5);
RenderData data = getRenderData(tile);
if (data != null && data.renderType.equalsIgnoreCase("tile")) {
//Try to get tile specific state
String key = getRenderStateKey(tile);
//Loop default keys
for (String de : new String[] { key, "tile", "entity", "item.entity" }) {
if (de != null) {
IRenderState state = data.getState(de);
if (state instanceof IModelState && ((IModelState) state).render(false)) {
break;
}
}
}
}
} catch (Exception e) {
Engine.logger().error("TileRenderHandler: Error rendering " + tile, e);
}
GL11.glPopMatrix();
//If BlockBase, iterate listeners
if (tile.getBlockType() instanceof BlockBase) {
ListenerIterator it = new ListenerIterator(tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord, (BlockBase) tile.getBlockType(), "tilerender");
while (it.hasNext()) {
ITileEventListener next = it.next();
if (next instanceof ITileRenderListener) {
GL11.glPushMatrix();
try {
((ITileRenderListener) next).renderDynamic(tile, x, y, z, f);
} catch (Exception e) {
Engine.logger().error("TileRenderHandler: Error calling listener[" + next + "] for Tile[" + tile + "]", e);
}
GL11.glPopMatrix();
}
}
}
}
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