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Example 1 with ModelData

use of com.builtbroken.mc.client.json.models.ModelData in project Engine by VoltzEngine-Project.

the class ModelState method render.

@Override
public boolean render(boolean subRender) {
    TextureData textureData = getTexture();
    ModelData data = getModel();
    if (data != null && data.getModel() != null) {
        //Starts rendering by storing previous matrix
        GL11.glPushMatrix();
        if (!subRender) {
            //Scales object by value
            if (scale != null) {
                GL11.glScaled(scale.x(), scale.y(), scale.z());
            } else if (parentState instanceof IModelState && ((IModelState) parentState).getScale() != null) {
                GL11.glScaled(((IModelState) parentState).getScale().x(), ((IModelState) parentState).getScale().y(), ((IModelState) parentState).getScale().z());
            }
            //Rotates object, needs to be handled after scaling
            if (rotation != null) {
                GL11.glRotated(rotation.pitch(), 1, 0, 0);
                GL11.glRotated(rotation.yaw(), 0, 1, 0);
                GL11.glRotated(rotation.roll(), 0, 0, 1);
            } else if (parentState instanceof IModelState && ((IModelState) parentState).getRotation() != null) {
                GL11.glRotated(((IModelState) parentState).getRotation().pitch(), 1, 0, 0);
                GL11.glRotated(((IModelState) parentState).getRotation().yaw(), 0, 1, 0);
                GL11.glRotated(((IModelState) parentState).getRotation().roll(), 0, 0, 1);
            }
            //Moves the object
            if (offset != null) {
                GL11.glTranslated(offset.x(), offset.y(), offset.z());
            } else if (parentState instanceof IModelState && ((IModelState) parentState).getOffset() != null) {
                GL11.glTranslated(((IModelState) parentState).getOffset().x(), ((IModelState) parentState).getOffset().y(), ((IModelState) parentState).getOffset().z());
            }
        }
        //Render parent
        GL11.glPushMatrix();
        if (parentState instanceof IModelState) {
            if (renderParent) {
                ((IModelState) parentState).render(true);
            } else if (parts == null && parentState instanceof ModelState && ((ModelState) parentState).renderParent) {
                if (((ModelState) parentState).parentState instanceof IModelState) {
                    ((IModelState) ((ModelState) parentState).parentState).render(true);
                }
            }
        }
        GL11.glPopMatrix();
        //Binds texture
        if (textureData != null) {
            FMLClientHandler.instance().getClient().renderEngine.bindTexture(textureData.getLocation());
        } else {
            //Backup texture bind, if no texture
            FMLClientHandler.instance().getClient().renderEngine.bindTexture(SharedAssets.GREY_TEXTURE);
        }
        //Render model
        data.render(renderOnlyParts, getPartsToRender());
        //Ends render by restoring previous matrix(rotation, position, etc)
        GL11.glPopMatrix();
        return true;
    }
    return false;
}
Also used : ModelData(com.builtbroken.mc.client.json.models.ModelData) TextureData(com.builtbroken.mc.client.json.texture.TextureData) IModelState(com.builtbroken.mc.client.json.imp.IModelState) IModelState(com.builtbroken.mc.client.json.imp.IModelState)

Aggregations

IModelState (com.builtbroken.mc.client.json.imp.IModelState)1 ModelData (com.builtbroken.mc.client.json.models.ModelData)1 TextureData (com.builtbroken.mc.client.json.texture.TextureData)1