use of com.builtbroken.mc.imp.transform.region.Rectangle in project ICBM-Classic by BuiltBrokenModding.
the class GuiRadarStation method drawGuiContainerBackgroundLayer.
/** Draw the background layer for the GuiContainer (everything behind the items) */
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.containerPosX = (this.width - this.xSize) / 2;
this.containerPosY = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(containerPosX, containerPosY, 0, 0, this.xSize, this.ySize);
this.radarCenter = new Point(this.containerPosX + this.xSize / 3 - 10, this.containerPosY + this.ySize / 2 + 4);
this.radarMapRadius = TileRadarStation.MAX_DETECTION_RANGE / 71f;
this.info = "";
this.info2 = "";
if (this.tileEntity.hasPower()) {
int range = 4;
for (Entity entity : this.tileEntity.detectedEntities) {
Point position = new Point(radarCenter.x() + (entity.posX - this.tileEntity.xCoord) / this.radarMapRadius, radarCenter.y() - (entity.posZ - this.tileEntity.zCoord) / this.radarMapRadius);
if (entity instanceof EntityMissile) {
if (this.tileEntity.isMissileGoingToHit((EntityMissile) entity)) {
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_RED_DOT);
} else {
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_YELLOW_DOT);
}
} else {
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE_YELLOW_DOT);
}
this.drawTexturedModalRect(position.xi(), position.yi(), 0, 0, 2, 2);
// Hover Detection
Point minPosition = position.clone();
minPosition.add(-range);
Point maxPosition = position.clone();
maxPosition.add(range);
if (new Rectangle(minPosition, maxPosition).isWithin(this.mousePosition)) {
this.info = entity.getCommandSenderName();
if (entity instanceof EntityPlayer) {
this.info = "ยง1" + this.info;
}
if (entity instanceof EntityMissile) {
if (((EntityMissile) entity).targetVector != null) {
this.info2 = "(" + ((EntityMissile) entity).targetVector.xi() + ", " + ((EntityMissile) entity).targetVector.zi() + ")";
}
}
}
}
}
}
use of com.builtbroken.mc.imp.transform.region.Rectangle in project Engine by VoltzEngine-Project.
the class RectangleTest method testArea.
/**
* Checks too see if the area math is working :P
*/
public void testArea() {
//For the hell of it
Rectangle rect = new Rectangle(new Point(), new Point());
assertEquals("Expected zero as both corners are zero zero", 0.0, rect.getArea());
rect = new Rectangle(new Point(0, 1), new Point(0, 2));
assertEquals("Expected zero as both corners are in a strait line", 0.0, rect.getArea());
//Random are checks
rect = new Rectangle(new Point(0, 0), new Point(2, 2));
assertEquals("Expected an exact match for area check one", 4.0, rect.getArea());
rect = new Rectangle(new Point(0, 0), new Point(-2, -2));
assertEquals("Expected an exact match for area check two", 4.0, rect.getArea());
rect = new Rectangle(new Point(-2, -2), new Point(2, 2));
assertEquals("Expected an exact match for area check three", 16.0, rect.getArea());
rect = new Rectangle(new Point(10, 20), new Point(-20, -10));
assertEquals("Expected an exact match for area check four", 900.0, rect.getArea());
}
use of com.builtbroken.mc.imp.transform.region.Rectangle in project Engine by VoltzEngine-Project.
the class RectangleTest method testIsWithin.
/**
* Checks if the basic version of the point bounding box check is working
*/
public void testIsWithin() {
Rectangle rect = new Rectangle(new Point(0, 0), new Point(2, 2));
List<Point> points_inside = new LinkedList();
points_inside.add(rect.cornerA());
points_inside.add(rect.cornerB());
points_inside.add(rect.cornerC());
points_inside.add(rect.cornerD());
points_inside.add(new Point(1, 1));
List<Point> points_outside = new LinkedList();
points_outside.add(new Point(-1, -1));
points_outside.add(new Point(0, -1));
points_outside.add(new Point(-1, 0));
points_outside.add(new Point(3, 0));
points_outside.add(new Point(0, 3));
for (int i = 0; i < 4; i++) {
//First two runs are inside checks
boolean inside = i <= 1;
boolean rotated = (i == 1 || i == 3);
List<Point> l = inside ? points_inside : points_outside;
for (Point vec : l) {
boolean flag = !rotated ? rect.isWithin(vec) : rect.isWithin_rotated(vec);
//Debug for when the checks fail and we need to know why
if (flag != inside) {
System.out.println("=== Debug ===");
if (!rotated) {
System.out.println("isWithinX: " + (vec.x() >= rect.min().x() && vec.x() <= rect.max().x()));
System.out.println("isWithinY: " + (vec.y() >= rect.min().y() && vec.y() <= rect.max().y()));
} else {
double ab = new Triangle(rect.cornerA(), rect.cornerB(), vec).getArea();
double bc = new Triangle(rect.cornerB(), rect.cornerC(), vec).getArea();
double cd = new Triangle(rect.cornerC(), rect.cornerD(), vec).getArea();
double da = new Triangle(rect.cornerD(), rect.cornerA(), vec).getArea();
System.out.println("TriABP Area: " + ab);
System.out.println("TriBCP Area: " + bc);
System.out.println("TriCBP Area: " + cd);
System.out.println("TriDAP Area: " + da);
System.out.println("Total Area: " + (ab + bc + cd + da));
System.out.println("Rect Area: " + rect.getArea());
}
System.out.println("==================");
//Failure message
String msg = "Failed for ";
msg += (!rotated ? "Normal Test " : "Rotated Test ");
msg += vec + " ";
msg += (inside ? " should be inside the rect!" : " should be outside the rect!");
fail(msg);
}
}
}
}
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