use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class BlastSonic method doPreExplode.
@Override
public void doPreExplode() {
if (!this.world().isRemote) {
if (this.hasShockWave) {
for (int x = (int) (-this.getRadius() * 2); x < this.getRadius() * 2; ++x) {
for (int y = (int) (-this.getRadius() * 2); y < this.getRadius() * 2; ++y) {
for (int z = (int) (-this.getRadius() * 2); z < this.getRadius() * 2; ++z) {
Location targetPosition = position.add(new Pos(x, y, z));
Block blockID = world().getBlock(targetPosition.xi(), targetPosition.yi(), targetPosition.zi());
if (blockID != Blocks.air) {
Material material = blockID.getMaterial();
if (blockID != Blocks.bedrock && !(material.isLiquid()) && (blockID.getExplosionResistance(this.exploder, world(), targetPosition.xi(), targetPosition.yi(), targetPosition.zi(), position.xi(), position.yi(), position.zi()) > this.nengLiang || material == Material.glass)) {
targetPosition.setBlock(world(), Blocks.air);
}
}
}
}
}
}
this.thread = new ThreadLargeExplosion(this.position, (int) this.getRadius(), this.nengLiang, this.exploder, new IThreadCallBack() {
@Override
public float getResistance(World world, IPos3D explosionPosition, IPos3D targetPosition, Entity source, Block block) {
float resistance = 0;
if (block instanceof BlockLiquid || block instanceof IFluidBlock) {
resistance = 1f;
} else {
resistance = block.getExplosionResistance(source, world, (int) targetPosition.x(), (int) targetPosition.y(), (int) targetPosition.z(), explosionPosition.x(), explosionPosition.y(), explosionPosition.z());
}
return resistance;
}
});
this.thread.start();
}
if (this.hasShockWave) {
this.world().playSoundEffect(position.x(), position.y(), position.z(), ICBMClassic.PREFIX + "hypersonic", 4.0F, (1.0F + (this.world().rand.nextFloat() - this.world().rand.nextFloat()) * 0.2F) * 0.7F);
} else {
this.world().playSoundEffect(position.x(), position.y(), position.z(), ICBMClassic.PREFIX + "sonicwave", 4.0F, (1.0F + (this.world().rand.nextFloat() - this.world().rand.nextFloat()) * 0.2F) * 0.7F);
}
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class BlastRedmatter method doDestroyBlocks.
protected void doDestroyBlocks() {
// Try to find and grab some blocks to orbit
int blocksDestroyed = 0;
for (int currentRadius = 1; currentRadius < getRadius(); currentRadius++) {
for (int xr = -currentRadius; xr < currentRadius; xr++) {
for (int yr = -currentRadius; yr < currentRadius; yr++) {
for (int zr = -currentRadius; zr < currentRadius; zr++) {
final Location currentPos = position.add(xr, yr, zr);
final double dist = position.distance(currentPos);
//We are looping in a shell orbit around the center
if (dist < currentRadius && dist > currentRadius - 2) {
final Block block = currentPos.getBlock();
//Null if call was made on an unloaded chunk
if (block != null) {
int meta = currentPos.getBlockMetadata();
//Ignore air blocks and unbreakable blocks
if (!block.isAir(world(), currentPos.xi(), currentPos.yi(), currentPos.zi()) && block.getBlockHardness(this.world(), currentPos.xi(), currentPos.yi(), currentPos.zi()) >= 0) {
//TODO handle multi-blocks
final boolean isFluid = block instanceof BlockLiquid || block instanceof IFluidBlock;
currentPos.setBlock(Blocks.air, 0, isFluid ? 0 : 3);
//TODO: render fluid streams moving into hole
if (!isFluid && doFlyingBlocks) {
//Convert a random amount of destroyed blocks into flying blocks for visuals
if (this.world().rand.nextFloat() > 0.8) {
EntityFlyingBlock entity = new EntityFlyingBlock(this.world(), currentPos.add(0.5D), block, meta);
entity.yawChange = 50 * this.world().rand.nextFloat();
entity.pitchChange = 50 * this.world().rand.nextFloat();
this.world().spawnEntityInWorld(entity);
}
}
//Keep track of blocks removed to keep from lagging the game
blocksDestroyed++;
if (blocksDestroyed > this.MAX_BLOCKS_REMOVED_PER_TICK) {
return;
}
}
}
}
}
}
}
}
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class ThreadLargeExplosion method run.
@Override
public void run() {
int steps = (int) Math.ceil(Math.PI / Math.atan(1.0D / this.radius));
for (int phi_n = 0; phi_n < 2 * steps; phi_n++) {
for (int theta_n = 0; theta_n < steps; theta_n++) {
double phi = Math.PI * 2 / steps * phi_n;
double theta = Math.PI / steps * theta_n;
Pos delta = new Pos(sin(theta) * cos(phi), cos(theta), sin(theta) * sin(phi));
float power = this.energy - (this.energy * this.position.world().rand.nextFloat() / 2);
Location t = position;
for (float d = 0.3F; power > 0f; power -= d * 0.75F * 10) {
if (t.distance(position) > this.radius) {
break;
}
Block block = t.getBlock();
if (block != null) {
if (block.getBlockHardness(this.position.world(), t.xi(), t.yi(), t.zi()) >= 0) {
power -= this.callBack.getResistance(this.position.world(), position, t, source, block);
if (power > 0f) {
this.results.add(t.toPos());
}
}
}
t = t.add(delta);
}
}
}
super.run();
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class BlastEnderman method doExplode.
@Override
public void doExplode() {
if (this.world().isRemote) {
int r = (int) (this.getRadius() - ((double) this.callCount / (double) this.duration) * this.getRadius());
for (int x = -r; x < r; x++) {
for (int z = -r; z < r; z++) {
for (int y = -r; y < r; y++) {
Location targetPosition = position.add(new Pos(x, y, z));
double distance = targetPosition.distance(position);
if (distance < r && distance > r - 1) {
if (targetPosition.getBlock(world()) != Blocks.air)
continue;
if (this.world().rand.nextFloat() < Math.max(0.001 * r, 0.01)) {
float velX = (float) ((targetPosition.x() - position.x()) * 0.6);
float velY = (float) ((targetPosition.y() - position.y()) * 0.6);
float velZ = (float) ((targetPosition.z() - position.z()) * 0.6);
ICBMClassic.proxy.spawnParticle("portal", world(), targetPosition, velX, velY, velZ, 5f, 1);
}
}
}
}
}
}
int radius = (int) this.getRadius();
AxisAlignedBB bounds = AxisAlignedBB.getBoundingBox(position.x() - radius, position.y() - radius, position.z() - radius, position.x() + radius, position.y() + radius, position.z() + radius);
List<Entity> allEntities = world().getEntitiesWithinAABB(Entity.class, bounds);
boolean explosionCreated = false;
for (Entity entity : allEntities) {
if (entity != this.controller) {
double xDifference = entity.posX - position.x();
double yDifference = entity.posY - position.y();
double zDifference = entity.posZ - position.z();
int r = (int) this.getRadius();
if (xDifference < 0)
r = (int) -this.getRadius();
entity.motionX -= (r - xDifference) * Math.abs(xDifference) * 0.0006;
r = (int) this.getRadius();
if (entity.posY > position.y())
r = (int) -this.getRadius();
entity.motionY += (r - yDifference) * Math.abs(yDifference) * 0.0011;
r = (int) this.getRadius();
if (zDifference < 0)
r = (int) -this.getRadius();
entity.motionZ -= (r - zDifference) * Math.abs(zDifference) * 0.0006;
if (new Pos(entity.posX, entity.posY, entity.posZ).distance(position) < 4) {
if (!explosionCreated && callCount % 5 == 0) {
world().spawnParticle("hugeexplosion", entity.posX, entity.posY, entity.posZ, 0.0D, 0.0D, 0.0D);
explosionCreated = true;
}
try {
/** If a target doesn't exist, search for a random one within 100 block
* range. */
if (this.teleportTarget == null) {
int checkY;
int checkX = this.world().rand.nextInt(300) - 150 + (int) this.controller.posX;
int checkZ = this.world().rand.nextInt(300) - 150 + (int) this.controller.posZ;
for (checkY = 63; !this.world().isAirBlock(checkX, checkY, checkZ) && !this.world().isAirBlock(checkX, checkY + 1, checkZ); ++checkY) {
;
}
this.teleportTarget = new Pos(checkX, checkY, checkZ);
}
this.world().playSoundAtEntity(entity, "mob.endermen.portal", 1.0F, 1.0F);
if (entity instanceof EntityPlayerMP) {
((EntityPlayerMP) entity).playerNetServerHandler.setPlayerLocation(this.teleportTarget.x() + 0.5, this.teleportTarget.y() + 0.5, this.teleportTarget.z() + 0.5, entity.rotationYaw, entity.rotationPitch);
} else {
entity.setPosition(this.teleportTarget.x() + 0.5, this.teleportTarget.y() + 0.5, this.teleportTarget.z() + 0.5);
}
} catch (Exception e) {
ICBMClassic.INSTANCE.logger().error("Failed to teleport entity to the End.", e);
}
}
}
}
this.world().playSound(this.position.x(), this.position.y(), this.position.z(), "portal.portal", 2F, world().rand.nextFloat() * 0.4F + 0.8F, false);
if (this.callCount > this.duration) {
this.controller.endExplosion();
}
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class Blast method onPositionUpdate.
/**
* Called each tick the blast has moved
*
* @param posX
* @param posY
* @param posZ
*/
public void onPositionUpdate(double posX, double posY, double posZ) {
this.explosionX = posX;
this.explosionY = posY;
this.explosionZ = posZ;
position = new Location(world(), posX, posY, posZ);
}
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