use of com.builtbroken.mc.imp.transform.vector.Location in project Engine by VoltzEngine-Project.
the class MultiBlockHelper method updateStructure.
/**
* Runs a world update on all members of the structure
*
* @param world
* @param host
* @param offset - off set the location data by the center of the host
*/
public static void updateStructure(World world, IMultiTileHost host, boolean offset) {
//TODO junit test
if (!(host instanceof TileEntity)) {
Engine.error("Tile host is not an instance of TileEntity");
}
if (world == null) {
Engine.error("Tile host is not an instance of TileEntity");
}
HashMap<IPos3D, String> map = host.getLayoutOfMultiBlock();
if (map != null && !map.isEmpty()) {
int x = ((TileEntity) host).xCoord;
int y = ((TileEntity) host).yCoord;
int z = ((TileEntity) host).zCoord;
Pos center = new Pos(x, y, z);
for (Map.Entry<IPos3D, String> entry : map.entrySet()) {
Location pos = new Location(world, entry.getKey());
if (offset) {
pos = pos.add(center);
}
pos.markForUpdate();
}
center.markForUpdate(world);
} else {
logger.error("Tile[" + host + "]'s structure map is empty");
}
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class GuiMissileCoordinator method drawGuiContainerForegroundLayer.
/** Draw the foreground layer for the GuiContainer (everything in front of the items) */
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
this.fontRendererObj.drawString("ยง7" + tileEntity.getInventoryName(), 48, 6, 4210752);
this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.sim"), 50, 20, 4210752);
this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.from"), 13, 30, 4210752);
this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.to"), 134, 30, 4210752);
if (this.tileEntity.getStackInSlot(0) != null && this.tileEntity.getStackInSlot(1) != null) {
if (this.tileEntity.getStackInSlot(0).getItem() instanceof IWorldPosItem && this.tileEntity.getStackInSlot(1).getItem() instanceof IWorldPosItem) {
Location pos1 = new Location((IWorldPosition) ((IWorldPosItem) this.tileEntity.getStackInSlot(0).getItem()).getLocation(this.tileEntity.getStackInSlot(0)));
Location pos2 = new Location((IWorldPosition) ((IWorldPosItem) this.tileEntity.getStackInSlot(1).getItem()).getLocation(this.tileEntity.getStackInSlot(1)));
double displacement = pos1.distance(pos2);
this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.displace").replaceAll("%p", "" + UnitDisplay.roundDecimals(displacement)), 13, 65, 4210752);
double w = pos1.toVector2().distance(pos2.toVector2());
double h = 160 + (w * 3) - pos1.y();
double distance = 0.5 * Math.sqrt(16 * (h * h) + (w * w)) + (((w * w) / (8 * h)) * (Math.log(4 * h + Math.sqrt(16 * (h * h) + (w * w))) - Math.log(w)));
this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.arc").replaceAll("%p", "" + UnitDisplay.roundDecimals(distance)), 13, 75, 4210752);
this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.time").replaceAll("%p", "" + UnitDisplay.roundDecimals(Math.max(100, 2 * displacement) / 20)), 13, 85, 4210752);
Location delta = pos1.subtract(pos2);
double rotation = MathHelper.wrapAngleTo180_double(Math.toDegrees(Math.atan2(delta.z(), delta.x()))) - 90;
int heading = MathHelper.floor_double(rotation * 4.0F / 360.0F + 0.5D) & 3;
this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.direction") + " " + UnitDisplay.roundDecimals(rotation) + " (" + Direction.directions[heading] + ")", 13, 95, 4210752);
}
}
//this.fontRendererObj.drawString(LanguageUtility.getLocal("gui.coordinator.wip"), 13, 120, 4210752);
super.drawGuiContainerForegroundLayer(mouseX, mouseY);
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class ItemRadarGun method onItemUse.
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hit_x, float hit_y, float hit_z) {
if (world.isRemote) {
return true;
}
Location location = new Location(world, x, y, z);
TileEntity tile = location.getTileEntity();
if (tile instanceof IMultiTile) {
IMultiTileHost host = ((IMultiTile) tile).getHost();
if (host instanceof TileEntity) {
tile = (TileEntity) host;
}
}
if (player.isSneaking()) {
stack.setTagCompound(null);
stack.setItemDamage(0);
LanguageUtility.addChatToPlayer(player, "gps.cleared");
player.inventoryContainer.detectAndSendChanges();
return true;
} else {
Location storedLocation = getLocation(stack);
if (storedLocation == null || !storedLocation.isAboveBedrock()) {
LanguageUtility.addChatToPlayer(player, "gps.error.pos.invalid");
return true;
} else if (tile instanceof ILauncherController) {
((ILauncherController) tile).setTarget(storedLocation.toPos());
LanguageUtility.addChatToPlayer(player, "gps.data.transferred");
return true;
}
}
return false;
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class BlastNuclear method doExplode.
@Override
public void doExplode() {
int r = this.callCount;
if (this.world().isRemote) {
if (ICBMClassic.proxy.isGaoQing()) {
for (int x = -r; x < r; x++) {
for (int z = -r; z < r; z++) {
double distance = MathHelper.sqrt_double(x * x + z * z);
if (distance < r && distance > r - 1) {
Location targetPosition = this.position.add(new Pos(x, 0, z));
if (this.world().rand.nextFloat() < Math.max(0.001 * r, 0.05)) {
ICBMClassic.proxy.spawnParticle("smoke", this.world(), targetPosition, 5F, 1F);
}
}
}
}
}
} else {
if (this.thread != null) {
if (this.thread.isComplete) {
this.controller.endExplosion();
}
} else {
this.controller.endExplosion();
ICBMClassic.INSTANCE.logger().error("Something went wrong with multi-threading while detonating the nuclear explosive.");
}
}
}
use of com.builtbroken.mc.imp.transform.vector.Location in project ICBM-Classic by BuiltBrokenModding.
the class BlastRedmatter method affectEntity.
/**
* Makes an entity get affected by Red Matter.
*
* @Return True if explosion happened
*/
public boolean affectEntity(float radius, Entity entity, boolean doExplosion) {
//Ignore players that are in creative mode or can't be harmed
if (entity instanceof EntityPlayer && (((EntityPlayer) entity).capabilities.isCreativeMode || ((EntityPlayer) entity).capabilities.disableDamage)) {
return false;
}
//Ignore self
if (entity == this.controller) {
return false;
}
//Ignore entities that mark themselves are ignorable
if (entity instanceof IExplosiveIgnore) {
if (((IExplosiveIgnore) entity).canIgnore(this)) {
return false;
}
}
//Calculate different from center
double xDifference = entity.posX - position.xi() + 0.5;
double yDifference = entity.posY - position.yi() + 0.5;
double zDifference = entity.posZ - position.zi() + 0.5;
/** The percentage of the closeness of the entity. */
double xPercentage = 1 - (xDifference / radius);
double yPercentage = 1 - (yDifference / radius);
double zPercentage = 1 - (zDifference / radius);
double distancePercentage = this.position.distance(entity) / radius;
Pos entityPosition = new Pos(entity);
Pos centeredPosition = entityPosition.subtract(this.position);
centeredPosition = (Pos) centeredPosition.transform(new EulerAngle(1.5 * distancePercentage * Math.random(), 1.5 * distancePercentage * Math.random(), 1.5 * distancePercentage * Math.random()));
Location newPosition = this.position.add(centeredPosition);
// Orbit Velocity
entity.addVelocity(newPosition.x() - entityPosition.x(), 0, newPosition.z() - entityPosition.z());
// Gravity Velocity (0.015 is barely enough to overcome y gravity so do not lower)
entity.addVelocity(-xDifference * 0.015 * xPercentage, -yDifference * 0.015 * yPercentage, -zDifference * 0.015 * zPercentage);
boolean explosionCreated = false;
if (new Pos(entity.posX, entity.posY, entity.posZ).distance(position) < (ENTITY_DESTROY_RADIUS * (getRadius() / NORMAL_RADIUS))) {
if (entity instanceof EntityExplosion) {
if (((EntityExplosion) entity).getBlast() instanceof BlastAntimatter) {
if (doAudio) {
this.world().playSoundEffect(position.x(), position.y(), position.z(), ICBMClassic.PREFIX + "explosion", 7.0F, (1.0F + (this.world().rand.nextFloat() - this.world().rand.nextFloat()) * 0.2F) * 0.7F);
}
if (this.world().rand.nextFloat() > 0.85 && !this.world().isRemote) {
entity.setDead();
return explosionCreated;
}
} else if (((EntityExplosion) entity).getBlast() instanceof BlastRedmatter) {
//https://www.wolframalpha.com/input/?i=(4%2F3)pi+*+r%5E3+%3D+(4%2F3)pi+*+a%5E3+%2B+(4%2F3)pi+*+b%5E3
//We are going to merge both blasts together
double sizeA = this.getRadius();
sizeA = sizeA * sizeA * sizeA;
double sizeB = ((EntityExplosion) entity).getBlast().getRadius();
sizeB = sizeB * sizeB * sizeB;
float radiusNew = (float) Math.cbrt(sizeA + sizeB);
//Average out timer
this.callCount = (callCount + ((EntityExplosion) entity).getBlast().callCount) / 2;
//Destroy current instance
this.isAlive = false;
this.controller.setDead();
//Create new to avoid doing packet syncing
new BlastRedmatter(world(), entity, position.x(), position.y(), position.z(), radiusNew).explode();
}
//Kill explosion entity
((EntityExplosion) entity).getBlast().isAlive = false;
//Kill entity in the center of the ball
entity.setDead();
} else if (entity instanceof EntityExplosive) {
((EntityExplosive) entity).explode();
} else if (entity instanceof EntityLiving) {
((EntityLiving) entity).attackEntityFrom(DamageSource.outOfWorld, 99999999);
} else {
//Kill entity in the center of the ball
entity.setDead();
}
}
return explosionCreated;
}
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