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Example 1 with IExplosiveIgnore

use of resonant.api.explosion.IExplosiveIgnore in project ICBM-Classic by BuiltBrokenModding.

the class BlastRedmatter method affectEntity.

/**
     * Makes an entity get affected by Red Matter.
     *
     * @Return True if explosion happened
     */
public boolean affectEntity(float radius, Entity entity, boolean doExplosion) {
    //Ignore players that are in creative mode or can't be harmed
    if (entity instanceof EntityPlayer && (((EntityPlayer) entity).capabilities.isCreativeMode || ((EntityPlayer) entity).capabilities.disableDamage)) {
        return false;
    }
    //Ignore self
    if (entity == this.controller) {
        return false;
    }
    //Ignore entities that mark themselves are ignorable
    if (entity instanceof IExplosiveIgnore) {
        if (((IExplosiveIgnore) entity).canIgnore(this)) {
            return false;
        }
    }
    //Calculate different from center
    double xDifference = entity.posX - position.xi() + 0.5;
    double yDifference = entity.posY - position.yi() + 0.5;
    double zDifference = entity.posZ - position.zi() + 0.5;
    /** The percentage of the closeness of the entity. */
    double xPercentage = 1 - (xDifference / radius);
    double yPercentage = 1 - (yDifference / radius);
    double zPercentage = 1 - (zDifference / radius);
    double distancePercentage = this.position.distance(entity) / radius;
    Pos entityPosition = new Pos(entity);
    Pos centeredPosition = entityPosition.subtract(this.position);
    centeredPosition = (Pos) centeredPosition.transform(new EulerAngle(1.5 * distancePercentage * Math.random(), 1.5 * distancePercentage * Math.random(), 1.5 * distancePercentage * Math.random()));
    Location newPosition = this.position.add(centeredPosition);
    // Orbit Velocity
    entity.addVelocity(newPosition.x() - entityPosition.x(), 0, newPosition.z() - entityPosition.z());
    // Gravity Velocity (0.015 is barely enough to overcome y gravity so do not lower)
    entity.addVelocity(-xDifference * 0.015 * xPercentage, -yDifference * 0.015 * yPercentage, -zDifference * 0.015 * zPercentage);
    boolean explosionCreated = false;
    if (new Pos(entity.posX, entity.posY, entity.posZ).distance(position) < (ENTITY_DESTROY_RADIUS * (getRadius() / NORMAL_RADIUS))) {
        if (entity instanceof EntityExplosion) {
            if (((EntityExplosion) entity).getBlast() instanceof BlastAntimatter) {
                if (doAudio) {
                    this.world().playSoundEffect(position.x(), position.y(), position.z(), ICBMClassic.PREFIX + "explosion", 7.0F, (1.0F + (this.world().rand.nextFloat() - this.world().rand.nextFloat()) * 0.2F) * 0.7F);
                }
                if (this.world().rand.nextFloat() > 0.85 && !this.world().isRemote) {
                    entity.setDead();
                    return explosionCreated;
                }
            } else if (((EntityExplosion) entity).getBlast() instanceof BlastRedmatter) {
                //https://www.wolframalpha.com/input/?i=(4%2F3)pi+*+r%5E3+%3D+(4%2F3)pi+*+a%5E3+%2B+(4%2F3)pi+*+b%5E3
                //We are going to merge both blasts together
                double sizeA = this.getRadius();
                sizeA = sizeA * sizeA * sizeA;
                double sizeB = ((EntityExplosion) entity).getBlast().getRadius();
                sizeB = sizeB * sizeB * sizeB;
                float radiusNew = (float) Math.cbrt(sizeA + sizeB);
                //Average out timer
                this.callCount = (callCount + ((EntityExplosion) entity).getBlast().callCount) / 2;
                //Destroy current instance
                this.isAlive = false;
                this.controller.setDead();
                //Create new to avoid doing packet syncing
                new BlastRedmatter(world(), entity, position.x(), position.y(), position.z(), radiusNew).explode();
            }
            //Kill explosion entity
            ((EntityExplosion) entity).getBlast().isAlive = false;
            //Kill entity in the center of the ball
            entity.setDead();
        } else if (entity instanceof EntityExplosive) {
            ((EntityExplosive) entity).explode();
        } else if (entity instanceof EntityLiving) {
            ((EntityLiving) entity).attackEntityFrom(DamageSource.outOfWorld, 99999999);
        } else {
            //Kill entity in the center of the ball
            entity.setDead();
        }
    }
    return explosionCreated;
}
Also used : EntityLiving(net.minecraft.entity.EntityLiving) Pos(com.builtbroken.mc.imp.transform.vector.Pos) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityExplosion(icbm.classic.content.entity.EntityExplosion) EntityExplosive(icbm.classic.content.entity.EntityExplosive) EulerAngle(com.builtbroken.mc.imp.transform.rotation.EulerAngle) IExplosiveIgnore(resonant.api.explosion.IExplosiveIgnore) Location(com.builtbroken.mc.imp.transform.vector.Location)

Aggregations

EulerAngle (com.builtbroken.mc.imp.transform.rotation.EulerAngle)1 Location (com.builtbroken.mc.imp.transform.vector.Location)1 Pos (com.builtbroken.mc.imp.transform.vector.Pos)1 EntityExplosion (icbm.classic.content.entity.EntityExplosion)1 EntityExplosive (icbm.classic.content.entity.EntityExplosive)1 EntityLiving (net.minecraft.entity.EntityLiving)1 EntityPlayer (net.minecraft.entity.player.EntityPlayer)1 IExplosiveIgnore (resonant.api.explosion.IExplosiveIgnore)1