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Example 6 with SphereShape

use of com.bulletphysics.collision.shapes.SphereShape in project bdx by GoranM.

the class DiscreteDynamicsWorld method debugDrawObject.

public void debugDrawObject(Transform worldTransform, CollisionShape shape, Vector3f color) {
    Stack stack = Stack.enter();
    Vector3f tmp = stack.allocVector3f();
    Vector3f tmp2 = stack.allocVector3f();
    // Draw a small simplex at the center of the object
    {
        Vector3f start = stack.alloc(worldTransform.origin);
        tmp.set(1f, 0f, 0f);
        worldTransform.basis.transform(tmp);
        tmp.add(start);
        tmp2.set(1f, 0f, 0f);
        getDebugDrawer().drawLine(start, tmp, tmp2);
        tmp.set(0f, 1f, 0f);
        worldTransform.basis.transform(tmp);
        tmp.add(start);
        tmp2.set(0f, 1f, 0f);
        getDebugDrawer().drawLine(start, tmp, tmp2);
        tmp.set(0f, 0f, 1f);
        worldTransform.basis.transform(tmp);
        tmp.add(start);
        tmp2.set(0f, 0f, 1f);
        getDebugDrawer().drawLine(start, tmp, tmp2);
    }
    if (shape.getShapeType() == BroadphaseNativeType.COMPOUND_SHAPE_PROXYTYPE) {
        CompoundShape compoundShape = (CompoundShape) shape;
        for (int i = compoundShape.getNumChildShapes() - 1; i >= 0; i--) {
            Transform childTrans = new Transform();
            compoundShape.getChildTransform(i, childTrans);
            CollisionShape colShape = compoundShape.getChildShape(i);
            Transform res = new Transform();
            res.mul(worldTransform, childTrans);
            debugDrawObject(res, colShape, color);
        }
    } else {
        switch(shape.getShapeType()) {
            case SPHERE_SHAPE_PROXYTYPE:
                {
                    SphereShape sphereShape = (SphereShape) shape;
                    //radius doesn't include the margin, so draw with margin
                    float radius = sphereShape.getMargin();
                    debugDrawSphere(radius, worldTransform, color);
                    break;
                }
            //}
            case CAPSULE_SHAPE_PROXYTYPE:
                {
                    CapsuleShape capsuleShape = (CapsuleShape) shape;
                    float radius = capsuleShape.getRadius();
                    float halfHeight = capsuleShape.getHalfHeight();
                    // Draw the ends
                    {
                        Transform childTransform = new Transform(worldTransform);
                        childTransform.origin.set(0, 0, halfHeight);
                        worldTransform.transform(childTransform.origin);
                        debugDrawSphere(radius, childTransform, color);
                    }
                    {
                        Transform childTransform = new Transform(worldTransform);
                        childTransform.origin.set(0, 0, -halfHeight);
                        worldTransform.transform(childTransform.origin);
                        debugDrawSphere(radius, childTransform, color);
                    }
                    // Draw some additional lines
                    Vector3f from = stack.allocVector3f();
                    Vector3f a = stack.allocVector3f();
                    Vector3f to = stack.allocVector3f();
                    Vector3f b = stack.allocVector3f();
                    from.set(worldTransform.origin);
                    a.set(-radius, 0, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(-radius, 0, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(radius, 0, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(radius, 0, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(0, -radius, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(0, -radius, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(0, radius, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(0, radius, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    break;
                }
            case CONE_SHAPE_PROXYTYPE:
                {
                    ConeShape coneShape = (ConeShape) shape;
                    //+coneShape.getMargin();
                    float radius = coneShape.getRadius();
                    //+coneShape.getMargin();
                    float height = coneShape.getHeight();
                    int upAxis = coneShape.getConeUpIndex();
                    float[] tmpv = new float[] { 0, 0, 0 };
                    Vector3f offsetHeight = new Vector3f();
                    offsetHeight.get(tmpv);
                    tmpv[upAxis] = height * 0.5f;
                    offsetHeight.set(tmpv);
                    Vector3f offsetRadius = new Vector3f();
                    offsetRadius.get(tmpv);
                    tmpv[(upAxis + 1) % 3] = radius;
                    offsetRadius.set(tmpv);
                    Vector3f offset2Radius = new Vector3f();
                    offset2Radius.get(tmpv);
                    tmpv[(upAxis + 2) % 3] = radius;
                    offset2Radius.set(tmpv);
                    Vector3f from = stack.allocVector3f();
                    Vector3f a = stack.allocVector3f();
                    Vector3f to = stack.allocVector3f();
                    Vector3f b = stack.allocVector3f();
                    from.set(worldTransform.origin);
                    a.set(offsetHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.add(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.sub(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.add(offset2Radius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.sub(offset2Radius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    break;
                }
            case CYLINDER_SHAPE_PROXYTYPE:
                {
                    CylinderShape cylinder = (CylinderShape) shape;
                    int upAxis = cylinder.getUpAxis();
                    float radius = cylinder.getRadius();
                    float[] tmpv = new float[] { 0, 0, 0 };
                    Vector3f halfExtents = new Vector3f();
                    cylinder.getHalfExtentsWithMargin(halfExtents);
                    halfExtents.get(tmpv);
                    float halfHeight = tmpv[upAxis];
                    Vector3f offsetHeight = new Vector3f();
                    offsetHeight.get(tmpv);
                    tmpv[upAxis] = halfHeight;
                    offsetHeight.set(tmpv);
                    Vector3f offsetRadius = new Vector3f();
                    offsetRadius.get(tmpv);
                    tmpv[(upAxis + 1) % 3] = radius;
                    offsetRadius.set(tmpv);
                    Vector3f from = stack.allocVector3f();
                    Vector3f a = stack.allocVector3f();
                    Vector3f to = stack.allocVector3f();
                    Vector3f b = stack.allocVector3f();
                    from.set(worldTransform.origin);
                    a.set(offsetHeight);
                    a.add(offsetRadius);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.add(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(offsetHeight);
                    a.sub(offsetRadius);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.sub(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    break;
                }
            default:
                {
                    if (shape.isConcave()) {
                        //btConcaveShape* concaveMesh = (btConcaveShape*) shape;
                        ////todo pass camera, for some culling
                        //btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
                        //btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
                        //DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
                        //concaveMesh.processAllTriangles(&drawCallback,aabbMin,aabbMax);
                        ConcaveShape concaveMesh = (ConcaveShape) shape;
                        //todo: pass camera for some culling			
                        Vector3f aabbMax = stack.allocVector3f();
                        Vector3f aabbMin = stack.allocVector3f();
                        aabbMax.set(1e30f, 1e30f, 1e30f);
                        aabbMin.set(-1e30f, -1e30f, -1e30f);
                        //DebugDrawcallback drawCallback;
                        DebugDrawcallback drawCallback = new DebugDrawcallback(getDebugDrawer(), worldTransform, color);
                        concaveMesh.processAllTriangles(drawCallback, aabbMin, aabbMax);
                    }
                    /// for polyhedral shapes
                    if (shape.isPolyhedral()) {
                        PolyhedralConvexShape polyshape = (PolyhedralConvexShape) shape;
                        Vector3f a = stack.allocVector3f();
                        Vector3f b = stack.allocVector3f();
                        int i;
                        for (i = 0; i < polyshape.getNumEdges(); i++) {
                            polyshape.getEdge(i, a, b);
                            worldTransform.transform(a);
                            worldTransform.transform(b);
                            getDebugDrawer().drawLine(a, b, color);
                        }
                    }
                }
        }
    }
    stack.leave();
}
Also used : CollisionShape(com.bulletphysics.collision.shapes.CollisionShape) ConcaveShape(com.bulletphysics.collision.shapes.ConcaveShape) ConeShape(com.bulletphysics.collision.shapes.ConeShape) CompoundShape(com.bulletphysics.collision.shapes.CompoundShape) TypedConstraint(com.bulletphysics.dynamics.constraintsolver.TypedConstraint) ManifoldPoint(com.bulletphysics.collision.narrowphase.ManifoldPoint) Stack(com.bulletphysics.util.Stack) CylinderShape(com.bulletphysics.collision.shapes.CylinderShape) Vector3f(javax.vecmath.Vector3f) PolyhedralConvexShape(com.bulletphysics.collision.shapes.PolyhedralConvexShape) SphereShape(com.bulletphysics.collision.shapes.SphereShape) Transform(com.bulletphysics.linearmath.Transform) CapsuleShape(com.bulletphysics.collision.shapes.CapsuleShape)

Aggregations

SphereShape (com.bulletphysics.collision.shapes.SphereShape)6 Transform (com.bulletphysics.linearmath.Transform)5 Stack (com.bulletphysics.util.Stack)5 Vector3f (javax.vecmath.Vector3f)5 ManifoldPoint (com.bulletphysics.collision.narrowphase.ManifoldPoint)2 VoronoiSimplexSolver (com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver)2 CollisionShape (com.bulletphysics.collision.shapes.CollisionShape)2 CompoundShape (com.bulletphysics.collision.shapes.CompoundShape)2 ConcaveShape (com.bulletphysics.collision.shapes.ConcaveShape)2 ConvexShape (com.bulletphysics.collision.shapes.ConvexShape)2 TypedConstraint (com.bulletphysics.dynamics.constraintsolver.TypedConstraint)2 CollisionObject (com.bulletphysics.collision.dispatch.CollisionObject)1 ConvexCast (com.bulletphysics.collision.narrowphase.ConvexCast)1 CastResult (com.bulletphysics.collision.narrowphase.ConvexCast.CastResult)1 GjkConvexCast (com.bulletphysics.collision.narrowphase.GjkConvexCast)1 SubsimplexConvexCast (com.bulletphysics.collision.narrowphase.SubsimplexConvexCast)1 BvhTriangleMeshShape (com.bulletphysics.collision.shapes.BvhTriangleMeshShape)1 CapsuleShape (com.bulletphysics.collision.shapes.CapsuleShape)1 ConeShape (com.bulletphysics.collision.shapes.ConeShape)1 CylinderShape (com.bulletphysics.collision.shapes.CylinderShape)1