use of com.cburch.draw.model.Handle in project logisim-evolution by reds-heig.
the class Rectangular method paint.
@Override
public void paint(Graphics g, HandleGesture gesture) {
if (gesture == null) {
Bounds bds = bounds;
draw(g, bds.getX(), bds.getY(), bds.getWidth(), bds.getHeight());
} else {
Handle[] handles = getHandleArray(gesture);
Handle p0 = handles[0];
Handle p1 = handles[2];
int x0 = p0.getX();
int y0 = p0.getY();
int x1 = p1.getX();
int y1 = p1.getY();
if (x1 < x0) {
int t = x0;
x0 = x1;
x1 = t;
}
if (y1 < y0) {
int t = y0;
y0 = y1;
y1 = t;
}
draw(g, x0, y0, x1 - x0, y1 - y0);
}
}
use of com.cburch.draw.model.Handle in project logisim-evolution by reds-heig.
the class Rectangular method getHandleArray.
private Handle[] getHandleArray(HandleGesture gesture) {
Bounds bds = bounds;
int x0 = bds.getX();
int y0 = bds.getY();
int x1 = x0 + bds.getWidth();
int y1 = y0 + bds.getHeight();
if (gesture == null) {
return new Handle[] { new Handle(this, x0, y0), new Handle(this, x1, y0), new Handle(this, x1, y1), new Handle(this, x0, y1) };
} else {
int hx = gesture.getHandle().getX();
int hy = gesture.getHandle().getY();
int dx = gesture.getDeltaX();
int dy = gesture.getDeltaY();
int newX0 = x0 == hx ? x0 + dx : x0;
int newY0 = y0 == hy ? y0 + dy : y0;
int newX1 = x1 == hx ? x1 + dx : x1;
int newY1 = y1 == hy ? y1 + dy : y1;
if (gesture.isShiftDown()) {
if (gesture.isAltDown()) {
if (x0 == hx)
newX1 -= dx;
if (x1 == hx)
newX0 -= dx;
if (y0 == hy)
newY1 -= dy;
if (y1 == hy)
newY0 -= dy;
int w = Math.abs(newX1 - newX0);
int h = Math.abs(newY1 - newY0);
if (w > h) {
// reduce width to h
int dw = (w - h) / 2;
newX0 -= (newX0 > newX1 ? 1 : -1) * dw;
newX1 -= (newX1 > newX0 ? 1 : -1) * dw;
} else {
int dh = (h - w) / 2;
newY0 -= (newY0 > newY1 ? 1 : -1) * dh;
newY1 -= (newY1 > newY0 ? 1 : -1) * dh;
}
} else {
int w = Math.abs(newX1 - newX0);
int h = Math.abs(newY1 - newY0);
if (w > h) {
// reduce width to h
if (x0 == hx) {
newX0 = newX1 + (newX0 > newX1 ? 1 : -1) * h;
}
if (x1 == hx) {
newX1 = newX0 + (newX1 > newX0 ? 1 : -1) * h;
}
} else {
// reduce height to w
if (y0 == hy) {
newY0 = newY1 + (newY0 > newY1 ? 1 : -1) * w;
}
if (y1 == hy) {
newY1 = newY0 + (newY1 > newY0 ? 1 : -1) * w;
}
}
}
} else {
if (gesture.isAltDown()) {
if (x0 == hx)
newX1 -= dx;
if (x1 == hx)
newX0 -= dx;
if (y0 == hy)
newY1 -= dy;
if (y1 == hy)
newY0 -= dy;
} else {
// already handled
;
}
}
return new Handle[] { new Handle(this, newX0, newY0), new Handle(this, newX1, newY0), new Handle(this, newX1, newY1), new Handle(this, newX0, newY1) };
}
}
use of com.cburch.draw.model.Handle in project logisim-evolution by reds-heig.
the class Rectangular method moveHandle.
@Override
public Handle moveHandle(HandleGesture gesture) {
Handle[] oldHandles = getHandleArray(null);
Handle[] newHandles = getHandleArray(gesture);
Handle moved = gesture == null ? null : gesture.getHandle();
Handle result = null;
int x0 = Integer.MAX_VALUE;
int x1 = Integer.MIN_VALUE;
int y0 = Integer.MAX_VALUE;
int y1 = Integer.MIN_VALUE;
int i = -1;
for (Handle h : newHandles) {
i++;
if (oldHandles[i].equals(moved)) {
result = h;
}
int hx = h.getX();
int hy = h.getY();
if (hx < x0)
x0 = hx;
if (hx > x1)
x1 = hx;
if (hy < y0)
y0 = hy;
if (hy > y1)
y1 = hy;
}
bounds = Bounds.create(x0, y0, x1 - x0, y1 - y0);
return result;
}
use of com.cburch.draw.model.Handle in project logisim-evolution by reds-heig.
the class SvgCreator method createPoly.
public static Element createPoly(Document doc, Poly poly) {
Element elt;
if (poly.isClosed()) {
elt = doc.createElement("polygon");
} else {
elt = doc.createElement("polyline");
}
StringBuilder points = new StringBuilder();
boolean first = true;
for (Handle h : poly.getHandles(null)) {
if (!first)
points.append(" ");
points.append(h.getX() + "," + h.getY());
first = false;
}
elt.setAttribute("points", points.toString());
populateFill(elt, poly);
return elt;
}
use of com.cburch.draw.model.Handle in project logisim-evolution by reds-heig.
the class Selection method setHandleSelected.
public void setHandleSelected(Handle handle) {
Handle cur = selectedHandle;
boolean same = cur == null ? handle == null : cur.equals(handle);
if (!same) {
selectedHandle = handle;
curHandleGesture = null;
Collection<CanvasObject> objs;
if (handle == null) {
objs = Collections.emptySet();
} else {
objs = Collections.singleton(handle.getObject());
}
fireChanged(SelectionEvent.ACTION_HANDLE, objs);
}
}
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