use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoNiuyezi method ting.
/**
* 听
*
* @param userId
* @param card
* @return
*/
public int ting(long userId, String card) {
if (isAlreadyHu) {
return ErrorCode.CAN_NOT_TING;
}
PlayerCardsInfoMj playerCardsInfo = playerCardsInfos.get(userId);
if (playerCardsInfo == null) {
return ErrorCode.USER_ERROR;
}
OperateReqResp operateReqResp = new OperateReqResp();
operateReqResp.setOperateType(OperateReqResp.type_ting);
operateReqResp.setUserId(userId);
operateReqResp.setCard(card);
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
List<String> temp = new ArrayList<>();
temp.addAll(playerCardsInfo.getCards());
temp.remove(card);
// 不多一张
boolean isCan = playerCardsInfo.isCanTing(temp);
if (isCan) {
this.disCard = card;
// 上个出牌的人
this.lastPlayUserId = userId;
// 上个操作的人
lastOperateUserId = userId;
// 听
playerCardsInfo.ting(card);
// 通知其他玩家听
MsgSender.sendMsg2Player(vo, users);
// 回放
replay.getOperate().add(operateReqResp);
// 通知其他玩家出牌信息
PlayCardResp playCardResp = new PlayCardResp();
playCardResp.setUserId(userId);
playCardResp.setCard(card);
ResponseVo chupaiVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_PLAY_CARD, playCardResp);
MsgSender.sendMsg2Player(chupaiVo, users);
// 其他人能做的操作
for (Map.Entry<Long, PlayerCardsInfoMj> entry : playerCardsInfos.entrySet()) {
OperateResp operateResp = new OperateResp();
// 其他玩家的处理 碰杠等 如果有加入等待列表(要等待这些玩家"过")
if (userId != entry.getKey()) {
// 通知其他玩家出了什么牌 自己能有什么操作
PlayerCardsInfoMj playerInfo = entry.getValue();
boolean isCanGang = playerInfo.isCanGangAddThisCard(card);
boolean isCanPeng = playerInfo.isCanPengAddThisCard(card);
boolean isCanHu;
isCanHu = playerInfo.isCanHu_dianpao(card);
boolean isCanChi = playerInfo.isHasChi(card);
boolean isCanChiTing = playerInfo.isCanChiTing(card);
boolean isCanPengTing = playerInfo.isCanPengTing(card);
// 设置返回结果
operateResp.setCanBeOperate(isCanChi, isCanPeng, isCanGang, false, isCanHu, isCanChiTing, isCanPengTing);
// 设置自己能做的操作
playerInfo.setCanBeOperate(isCanChi, isCanPeng, isCanGang, false, isCanHu, isCanChiTing, isCanPengTing);
boolean isWait = isCanGang || isCanPeng || isCanHu || isCanChi || isCanChiTing || isCanPengTing;
if (isWait) {
this.waitingforList.add(new WaitDetail(entry.getKey(), isCanHu, isCanGang, isCanPeng, isCanChi, isCanChiTing, isCanPengTing));
}
}
// 可能的操作
ResponseVo OperateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
MsgSender.sendMsg2Player(OperateVo, entry.getKey());
}
resetCanBeOperate(playerCardsInfo);
// 如果等待列表为空 就轮到下个人摸牌
if (this.waitingforList.size() == 0) {
long nextId = nextTurnId(turnId);
mopai(nextId, "userId : " + userId + " 出牌");
} else {
// todo 一炮多响
if (this.room.isYipaoduoxiang && waitingforList.stream().filter(waitDetail -> waitDetail.isHu).count() >= 2) {
handleYiPaoDuoXiang();
} else {
// 比较
compare(waitingforList);
}
}
}
return 0;
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method doGang.
protected void doGang(PlayerCardsInfoMj playerCardsInfo, long userId) {
OperateReqResp operateReqResp = new OperateReqResp();
operateReqResp.setOperateType(OperateReqResp.type_gang);
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
// 删除弃牌
deleteDisCard(lastPlayUserId, disCard);
playerCardsInfo.gang_discard(room, this, lastPlayUserId, disCard);
// 谁出的牌
operateReqResp.setFromUserId(lastPlayUserId);
operateReqResp.setUserId(userId);
operateReqResp.setCard(disCard);
operateReqResp.setIsMing(true);
// 通知所有人有杠
MsgSender.sendMsg2Player(vo, users);
mopai(userId, "杠后摸牌 点杠");
turnId = userId;
this.disCard = null;
lastOperateUserId = userId;
resetOtherOperate(userId);
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method doChi.
protected void doChi(PlayerCardsInfoMj playerCardsInfo, long userId, String one, String two) {
deleteDisCard(lastPlayUserId, disCard);
List<String> chiCards = new ArrayList<>();
chiCards.add(one);
chiCards.add(disCard);
chiCards.add(two);
OperateReqResp operateReqResp = new OperateReqResp();
operateReqResp.setOperateType(OperateReqResp.type_chi);
operateReqResp.setUserId(userId);
operateReqResp.setChiCards(chiCards);
operateReqResp.setFromUserId(lastPlayUserId);
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
// 通知其他玩家听
MsgSender.sendMsg2Player(vo, users);
// 吃
playerCardsInfo.chi(disCard, one, two);
// 吃完能听,杠,不能胡
// 多一张牌
boolean isCanTing = playerCardsInfo.isCanTing(playerCardsInfo.cards);
boolean isCanGang = playerCardsInfo.isHasGang();
turnId = userId;
// 通知客户端 操作
OperateResp operateResp = new OperateResp();
operateResp.setIsCanTing(isCanTing);
operateResp.setIsCanGang(isCanGang);
ResponseVo operateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
MsgSender.sendMsg2Player(operateVo, userId);
this.disCard = null;
// 自己将能做的处理
playerCardsInfo.canBeChi = false;
playerCardsInfo.canBeTing = isCanTing;
playerCardsInfo.canBeGang = isCanGang;
playerCardsInfo.canBeHu = false;
resetOtherOperate(userId);
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method mopai.
/**
* 摸牌
*
* @param userId
*/
@Override
protected void mopai(long userId, String... wz) {
if (isAlreadyHu) {
return;
}
System.err.println("摸牌=============================== : " + userId);
// 还剩最后四张牌
List<Long> huList = new ArrayList<>();
if (remainCards.size() == users.size()) {
System.out.println("处理海底捞");
// 海底捞
handleHaidilao(userId, huList);
}
if (huList.size() > 0) {
handleHu(playerCardsInfos.get(huList.get(0)));
return;
}
// 荒庄
PlayerCardsInfoMj playerCardsInfo = playerCardsInfos.get(userId);
if (playerCardsInfo.isHuangzhuang(this)) {
handleHuangzhuang(userId);
return;
}
if (playerCardsInfo.isMoreOneCard()) {
if (wz.length > 0) {
logger.info("====1操作后的摸牌 : " + wz[0]);
}
logger.info("===1 more one card 抓牌时多一张牌");
logger.info("操作列表: " + playerCardsInfo.operateList.toString());
}
// 拿出一张
String card = null;
// 有换牌需求
if (isTest && playerCardsInfo.nextNeedCard != -1) {
String needCard = getCardByTypeFromRemainCards(playerCardsInfo.nextNeedCard);
playerCardsInfo.nextNeedCard = -1;
if (needCard != null) {
card = needCard;
remainCards.remove(needCard);
} else {
card = remainCards.remove(0);
}
} else {
card = remainCards.remove(0);
}
playerCardsInfo.mopai(card);
//
turnId = userId;
this.lastMoPaiUserId = userId;
lastOperateUserId = userId;
this.catchCard = card;
// 把摸到的牌 推给摸牌的玩家
int remainSize = remainCards.size();
for (long user : users) {
GetCardResp getCardResp = new GetCardResp();
getCardResp.setRemainNum(remainSize);
getCardResp.setUserId(userId);
if (user == userId) {
getCardResp.setCard(card);
}
ResponseVo responseVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_GET_CARD, getCardResp);
MsgSender.sendMsg2Player(responseVo, user);
// 能做的操作全置成不能
PlayerCardsInfoMj other = playerCardsInfos.get(user);
resetCanBeOperate(other);
}
// 已经胡了
if (playerCardsInfo.isAlreadyHu) {
playerCardsInfo.hu_zm(room, this, card);
handleHu(playerCardsInfo);
return;
}
boolean isCanGang = playerCardsInfo.isHasGang();
// 多一张
boolean isCanTing = playerCardsInfo.isCanTing(playerCardsInfo.cards);
boolean isCanHu = playerCardsInfo.isCanHu_zimo(catchCard);
// 能做的操作
playerCardsInfo.setCanBeGang(isCanGang);
playerCardsInfo.setCanBePeng(false);
playerCardsInfo.setCanBeHu(isCanHu);
playerCardsInfo.setCanBeTing(isCanTing);
OperateResp resp = new OperateResp();
resp.setIsCanGang(isCanGang);
resp.setIsCanHu(isCanHu);
resp.setIsCanTing(isCanTing);
// 可能的操作
ResponseVo OperateResponseVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, resp);
MsgSender.sendMsg2Player(OperateResponseVo, userId);
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method doChiTing.
protected void doChiTing(PlayerCardsInfoMj playerCardsInfo, long userId, String one, String two) {
deleteDisCard(lastPlayUserId, disCard);
List<String> chiCards = new ArrayList<>();
chiCards.add(one);
chiCards.add(disCard);
chiCards.add(two);
OperateReqResp operateReqResp = new OperateReqResp();
operateReqResp.setOperateType(OperateReqResp.type_chi_ting);
operateReqResp.setUserId(userId);
operateReqResp.setChiCards(chiCards);
operateReqResp.setFromUserId(lastPlayUserId);
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
// 通知其他玩家听
MsgSender.sendMsg2Player(vo, users);
// 吃
playerCardsInfo.chi(disCard, one, two);
// 吃完只能听
turnId = userId;
// 通知客户端 操作
OperateResp operateResp = new OperateResp();
// 客户端特殊处理
operateResp.setIsCanTing(false);
operateResp.setIsCanGang(false);
ResponseVo operateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
MsgSender.sendMsg2Player(operateVo, userId);
this.disCard = null;
// 自己将能做的处理
playerCardsInfo.canBeChi = false;
playerCardsInfo.canBeTing = true;
playerCardsInfo.canBeChiTing = false;
playerCardsInfo.canBeGang = false;
resetOtherOperate(userId);
}
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