use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method pushDan.
private void pushDan(long userId, boolean isMing) {
for (long id : users) {
OperateReqResp operateReqResp = new OperateReqResp();
operateReqResp.setUserId(userId);
operateReqResp.setOperateType(OperateReqResp.type_dan);
operateReqResp.setIsMing(isMing);
// if (id != userId && !isMing) {//不是自己并且是暗的
// operateReqResp.setCard(null);
// } else {
operateReqResp.setCard(baoCard);
// }
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
MsgSender.sendMsg2Player(vo, id);
}
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method doPeng.
protected void doPeng(PlayerCardsInfoMj playerCardsInfo, long userId) {
playerCardsInfo.peng(disCard, lastPlayUserId);
lastOperateUserId = userId;
// 删除弃牌
deleteDisCard(lastPlayUserId, disCard);
// 通知其他玩家
OperateReqResp operateReqResp = new OperateReqResp();
operateReqResp.setOperateType(OperateReqResp.type_peng);
operateReqResp.setCard(disCard);
operateReqResp.setFromUserId(lastPlayUserId);
operateReqResp.setUserId(userId);
// 通知其他人
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
MsgSender.sendMsg2Player(vo, users);
// 碰完能听,杠,不能胡
// 多一张牌
boolean isCanTing = playerCardsInfo.isCanTing(playerCardsInfo.cards);
boolean isCanGang = playerCardsInfo.isHasGang();
turnId = userId;
// 通知客户端 操作
OperateResp operateResp = new OperateResp();
operateResp.setIsCanTing(isCanTing);
operateResp.setIsCanGang(isCanGang);
ResponseVo operateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
MsgSender.sendMsg2Player(operateVo, userId);
this.disCard = null;
// 自己将能做的处理
playerCardsInfo.canBePeng = false;
playerCardsInfo.canBeTing = isCanTing;
playerCardsInfo.canBeGang = isCanGang;
playerCardsInfo.canBeHu = false;
resetOtherOperate(userId);
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method chuPai_ting.
private int chuPai_ting(long userId, String card) {
// 出牌的玩家
PlayerCardsInfoMj chupaiPlayerCardsInfo = playerCardsInfos.get(userId);
if (this.turnId != userId || isAlreadyHu) {
return ErrorCode.CAN_NOT_PLAYCARD;
}
playCards.add(card);
// 上个出牌的人
this.lastPlayUserId = userId;
// 上个操作的人
lastOperateUserId = userId;
// 出的牌
this.disCard = card;
chupaiPlayerCardsInfo.chupai(card);
// 通知其他玩家出牌信息
PlayCardResp playCardResp = new PlayCardResp();
playCardResp.setUserId(userId);
playCardResp.setCard(this.disCard);
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_PLAY_CARD, playCardResp);
MsgSender.sendMsg2Player(vo, users);
// 是否换宝
if (changeBaoSize > 0 && baoCard != null && getPlayCardNum(baoCard) >= 3) {
changeBao();
CheckInfo checkInfo = new CheckInfo();
checkZhiDui(chupaiPlayerCardsInfo, checkInfo);
if (checkInfo.huUser != -1) {
handleHu(playerCardsInfos.get(checkInfo.huUser));
return 0;
}
}
// 其他人能做的操作
for (Map.Entry<Long, PlayerCardsInfoMj> entry : playerCardsInfos.entrySet()) {
OperateResp operateResp = new OperateResp();
// 其他玩家的处理 碰杠等 如果有加入等待列表(要等待这些玩家"过")
if (userId != entry.getKey()) {
// 通知其他玩家出了什么牌 自己能有什么操作
PlayerCardsInfoMj playerCardsInfo = entry.getValue();
boolean isCanGang = playerCardsInfo.isCanGangAddThisCard(card);
boolean isCanPeng = playerCardsInfo.isCanPengAddThisCard(card);
boolean isCanHu = playerCardsInfo.isCanHu_dianpao(card);
boolean isNext = nextTurnId(chupaiPlayerCardsInfo.getUserId()) == playerCardsInfo.getUserId();
boolean isCanChi = isNext && playerCardsInfo.isHasChi(card);
boolean isCanChiTing = playerCardsInfo.isCanChiTing(card);
boolean isCanPengTing = playerCardsInfo.isCanPengTing(card);
// 设置返回结果
operateResp.setCanBeOperate(isCanChi, isCanPeng, isCanGang, false, isCanHu, isCanChiTing, isCanPengTing);
// 设置自己能做的操作
playerCardsInfo.setCanBeOperate(isCanChi, isCanPeng, isCanGang, false, isCanHu, isCanChiTing, isCanPengTing);
boolean isWait = isCanGang || isCanPeng || isCanHu || isCanChi || isCanChiTing || isCanPengTing;
if (isWait) {
// this.waitingforList.add(new WaitDetail(entry.getKey(), isCanHu, isCanGang, isCanPeng, isCanChi, isCanChiTing, isCanPengTing));
add2WaitingList(entry.getKey(), isCanHu, isCanGang, isCanPeng, isCanChi, isCanChiTing, isCanPengTing);
}
}
// 可能的操作
ResponseVo OperateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
MsgSender.sendMsg2Player(OperateVo, entry.getKey());
}
resetCanBeOperate(chupaiPlayerCardsInfo);
// 如果等待列表为空 就轮到下个人摸牌
if (this.waitingforList.size() == 0) {
pushAllPass();
long nextId = nextTurnId(turnId);
mopai(nextId, "听后出牌");
} else {
// 比较
compare(waitingforList);
}
return 0;
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method gang.
/**
* 杠
*
* @param userId
*/
public int gang(long userId, String card) {
if (isAlreadyHu) {
return ErrorCode.CAN_NOT_GANG;
}
PlayerCardsInfoMj playerCardsInfo = playerCardsInfos.get(userId);
if (playerCardsInfo == null) {
return ErrorCode.USER_ERROR;
}
OperateReqResp operateReqResp = new OperateReqResp();
operateReqResp.setOperateType(OperateReqResp.type_gang);
ResponseVo vo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OTHER_OPERATE, operateReqResp);
if (lastOperateUserId == userId) {
// 杠手里的牌
if ("".equals(card)) {
System.err.println("=======================杠牌时 没传数据========");
}
if (!playerCardsInfo.isCanGangThisCard(card)) {
return ErrorCode.CAN_NOT_GANG;
}
int gangType = CardTypeUtil.getTypeByCard(card);
boolean isMing = playerCardsInfo.getPengType().containsKey(gangType);
// 自摸不吃牌
operateReqResp.setFromUserId(userId);
operateReqResp.setUserId(userId);
operateReqResp.setCard(card);
operateReqResp.setIsMing(isMing);
// 通知所有人有杠
MsgSender.sendMsg2Player(vo, users);
if (isMing) {
for (Map.Entry<Long, PlayerCardsInfoMj> entry : playerCardsInfos.entrySet()) {
OperateResp operateResp = new OperateResp();
// 其他玩家的处理 碰杠等 如果有加入等待列表(要等待这些玩家"过")
if (userId != entry.getKey()) {
// 通知其他玩家出了什么牌 自己能有什么操作
PlayerCardsInfoMj playerOther = entry.getValue();
boolean isCanHu = playerOther.isCanHu_dianpao(card);
// 设置返回结果
operateResp.setCanBeOperate(false, false, false, false, isCanHu, false, false);
// 设置自己能做的操作
playerOther.setCanBeOperate(false, false, false, false, isCanHu, false, false);
boolean isWait = isCanHu;
if (isWait) {
add2WaitingList(entry.getKey(), isCanHu, false, false, false, false, false);
}
}
// 可能的操作
ResponseVo OperateVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_OPERATE, operateResp);
MsgSender.sendMsg2Player(OperateVo, entry.getKey());
}
}
if (this.waitingforList.size() == 0) {
doGang_hand(playerCardsInfo, userId, card);
} else {
// 排序
compare(waitingforList);
// 出现截杠胡
this.beJieGangUser = userId;
this.jieGangHuCard = card;
}
} else {
if (disCard == null) {
return ErrorCode.CAN_NOT_GANG;
}
boolean isCanGang = playerCardsInfo.isCanGangAddThisCard(disCard);
if (!isCanGang) {
return ErrorCode.CAN_NOT_GANG;
}
handleWait(userId, WaitDetail.gangPoint);
lastOperateUserId = userId;
}
return 0;
}
use of com.code.server.constant.response.ResponseVo in project summer by foxsugar.
the class GameInfoSongYuan method pushAllPass.
private void pushAllPass() {
Map map = new HashMap();
map.put("isAllPass", true);
map.put("lastPlayUser", lastPlayUserId);
ResponseVo responseVo = new ResponseVo(ResponseType.SERVICE_TYPE_GAMELOGIC, ResponseType.METHOD_TYPE_ALL_PASS, map);
MsgSender.sendMsg2Player(responseVo, users);
}
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