use of com.denizenscript.denizen.utilities.entity.FakeEntity in project Denizen-For-Bukkit by DenizenScript.
the class RemoveCommand method execute.
@Override
public void execute(final ScriptEntry scriptEntry) {
List<EntityTag> entities = (List<EntityTag>) scriptEntry.getObject("entities");
WorldTag world = scriptEntry.getObjectTag("world");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(), world, db("entities", entities));
}
for (EntityTag entity : entities) {
if (entity.isUnique()) {
if (entity.isFake) {
FakeEntity fakeEnt = FakeEntity.idsToEntities.get(entity.getUUID());
if (fakeEnt != null) {
fakeEnt.cancelEntity();
}
} else if (entity.isCitizensNPC()) {
entity.getDenizenNPC().getCitizen().destroy();
} else if (entity.isSpawned()) {
entity.remove();
} else {
Debug.echoError("Tried to remove already-removed entity.");
}
} else {
int removed = 0;
for (Entity worldEntity : world.getEntities()) {
if (entity.getEntityType().equals(DenizenEntityType.getByEntity(worldEntity))) {
worldEntity.remove();
removed++;
}
}
Debug.echoDebug(scriptEntry, "Removed " + removed + " entities from the world.");
if (alwaysWarnOnMassRemove) {
Debug.echoError("Remove command 'Always warn on mass delete' in Denizen config is enabled - mass removal of '" + entity.getEntityType() + "' performed, removing " + removed + " entities.");
}
}
}
}
use of com.denizenscript.denizen.utilities.entity.FakeEntity in project Denizen-For-Bukkit by DenizenScript.
the class PlayerHelperImpl method sendEntitySpawn.
@Override
public FakeEntity sendEntitySpawn(List<PlayerTag> players, DenizenEntityType entityType, LocationTag location, ArrayList<Mechanism> mechanisms, int customId, UUID customUUID, boolean autoTrack) {
CraftWorld world = ((CraftWorld) location.getWorld());
net.minecraft.server.v1_16_R3.Entity nmsEntity;
if (entityType.isCustom()) {
if (entityType.customEntityType == CustomEntityType.ITEM_PROJECTILE) {
org.bukkit.inventory.ItemStack itemStack = new ItemStack(Material.STONE);
for (Mechanism mechanism : mechanisms) {
if (mechanism.matches("item") && mechanism.requireObject(ItemTag.class)) {
itemStack = mechanism.valueAsType(ItemTag.class).getItemStack();
}
}
nmsEntity = new EntityItemProjectileImpl(world.getHandle(), location, CraftItemStack.asNMSCopy(itemStack));
} else if (entityType.customEntityType == CustomEntityType.FAKE_PLAYER) {
String name = null;
String skin = null;
for (Mechanism mechanism : new ArrayList<>(mechanisms)) {
if (mechanism.matches("name")) {
name = mechanism.getValue().asString();
mechanisms.remove(mechanism);
} else if (mechanism.matches("skin")) {
skin = mechanism.getValue().asString();
mechanisms.remove(mechanism);
}
if (name != null && skin != null) {
break;
}
}
nmsEntity = ((CraftFakePlayerImpl) CustomEntityHelperImpl.spawnFakePlayer(location, name, skin, false)).getHandle();
} else {
throw new IllegalArgumentException("entityType");
}
} else {
nmsEntity = world.createEntity(location, entityType.getBukkitEntityType().getEntityClass());
}
if (customUUID != null) {
nmsEntity.e(customId);
nmsEntity.a_(customUUID);
}
EntityTag entity = new EntityTag(nmsEntity.getBukkitEntity());
for (Mechanism mechanism : mechanisms) {
entity.safeAdjustDuplicate(mechanism);
}
nmsEntity.dead = false;
FakeEntity fake = new FakeEntity(players, location, entity.getBukkitEntity().getEntityId());
fake.entity = new EntityTag(entity.getBukkitEntity());
fake.entity.isFake = true;
fake.entity.isFakeValid = true;
List<TrackerData> trackers = new ArrayList<>();
fake.triggerSpawnPacket = (player) -> {
EntityPlayer nmsPlayer = ((CraftPlayer) player.getPlayerEntity()).getHandle();
PlayerConnection conn = nmsPlayer.playerConnection;
final EntityTrackerEntry tracker = new EntityTrackerEntry(world.getHandle(), nmsEntity, 1, true, conn::sendPacket, Collections.singleton(nmsPlayer));
tracker.b(nmsPlayer);
final TrackerData data = new TrackerData();
data.player = player;
data.tracker = tracker;
trackers.add(data);
if (autoTrack) {
new BukkitRunnable() {
boolean wasOnline = true;
@Override
public void run() {
if (!fake.entity.isFakeValid) {
cancel();
return;
}
if (player.isOnline()) {
if (!wasOnline) {
tracker.b(((CraftPlayer) player.getPlayerEntity()).getHandle());
wasOnline = true;
}
tracker.a();
} else if (wasOnline) {
wasOnline = false;
}
}
}.runTaskTimer(Denizen.getInstance(), 1, 1);
}
};
for (PlayerTag player : players) {
fake.triggerSpawnPacket.accept(player);
}
fake.triggerUpdatePacket = () -> {
for (TrackerData tracker : trackers) {
if (tracker.player.isOnline()) {
tracker.tracker.a();
}
}
};
fake.triggerDestroyPacket = () -> {
for (TrackerData tracker : trackers) {
if (tracker.player.isOnline()) {
tracker.tracker.a(((CraftPlayer) tracker.player.getPlayerEntity()).getHandle());
}
}
trackers.clear();
};
return fake;
}
use of com.denizenscript.denizen.utilities.entity.FakeEntity in project Denizen-For-Bukkit by DenizenScript.
the class PlayerHelperImpl method sendEntitySpawn.
@Override
public FakeEntity sendEntitySpawn(List<PlayerTag> players, DenizenEntityType entityType, LocationTag location, ArrayList<Mechanism> mechanisms, int customId, UUID customUUID, boolean autoTrack) {
CraftWorld world = ((CraftWorld) location.getWorld());
net.minecraft.world.entity.Entity nmsEntity;
if (entityType.isCustom()) {
if (entityType.customEntityType == CustomEntityType.ITEM_PROJECTILE) {
org.bukkit.inventory.ItemStack itemStack = new ItemStack(Material.STONE);
for (Mechanism mechanism : mechanisms) {
if (mechanism.matches("item") && mechanism.requireObject(ItemTag.class)) {
itemStack = mechanism.valueAsType(ItemTag.class).getItemStack();
}
}
nmsEntity = new EntityItemProjectileImpl(world.getHandle(), location, CraftItemStack.asNMSCopy(itemStack));
} else if (entityType.customEntityType == CustomEntityType.FAKE_PLAYER) {
String name = null;
String skin = null;
for (Mechanism mechanism : new ArrayList<>(mechanisms)) {
if (mechanism.matches("name")) {
name = mechanism.getValue().asString();
mechanisms.remove(mechanism);
} else if (mechanism.matches("skin")) {
skin = mechanism.getValue().asString();
mechanisms.remove(mechanism);
}
if (name != null && skin != null) {
break;
}
}
nmsEntity = ((CraftFakePlayerImpl) CustomEntityHelperImpl.spawnFakePlayer(location, name, skin, false)).getHandle();
} else {
throw new IllegalArgumentException("entityType");
}
} else {
nmsEntity = world.createEntity(location, entityType.getBukkitEntityType().getEntityClass());
}
if (customUUID != null) {
nmsEntity.setId(customId);
nmsEntity.setUUID(customUUID);
}
EntityTag entity = new EntityTag(nmsEntity.getBukkitEntity());
entity.isFake = true;
entity.isFakeValid = true;
for (Mechanism mechanism : mechanisms) {
entity.safeAdjustDuplicate(mechanism);
}
nmsEntity.unsetRemoved();
FakeEntity fake = new FakeEntity(players, location, entity.getBukkitEntity().getEntityId());
fake.entity = new EntityTag(entity.getBukkitEntity());
fake.entity.isFake = true;
fake.entity.isFakeValid = true;
List<TrackerData> trackers = new ArrayList<>();
fake.triggerSpawnPacket = (player) -> {
ServerPlayer nmsPlayer = ((CraftPlayer) player.getPlayerEntity()).getHandle();
ServerGamePacketListenerImpl conn = nmsPlayer.connection;
final ServerEntity tracker = new ServerEntity(world.getHandle(), nmsEntity, 1, true, conn::send, Collections.singleton(nmsPlayer.connection));
tracker.addPairing(nmsPlayer);
final TrackerData data = new TrackerData();
data.player = player;
data.tracker = tracker;
trackers.add(data);
if (autoTrack) {
new BukkitRunnable() {
boolean wasOnline = true;
@Override
public void run() {
if (!fake.entity.isFakeValid) {
cancel();
return;
}
if (player.isOnline()) {
if (!wasOnline) {
tracker.addPairing(((CraftPlayer) player.getPlayerEntity()).getHandle());
wasOnline = true;
}
tracker.sendChanges();
} else if (wasOnline) {
wasOnline = false;
}
}
}.runTaskTimer(Denizen.getInstance(), 1, 1);
}
};
for (PlayerTag player : players) {
fake.triggerSpawnPacket.accept(player);
}
fake.triggerUpdatePacket = () -> {
for (TrackerData tracker : trackers) {
if (tracker.player.isOnline()) {
tracker.tracker.sendChanges();
}
}
};
fake.triggerDestroyPacket = () -> {
for (TrackerData tracker : trackers) {
if (tracker.player.isOnline()) {
tracker.tracker.removePairing(((CraftPlayer) tracker.player.getPlayerEntity()).getHandle());
}
}
trackers.clear();
};
return fake;
}
use of com.denizenscript.denizen.utilities.entity.FakeEntity in project Denizen-For-Bukkit by DenizenScript.
the class PlayerTag method registerTags.
public static void registerTags() {
AbstractFlagTracker.registerFlagHandlers(tagProcessor);
// ///////////////////
// OFFLINE ATTRIBUTES
// ///////////////
// Defined in EntityTag
tagProcessor.registerTag(ElementTag.class, "is_player", (attribute, object) -> {
return new ElementTag(true);
});
// ///////////////////
// DENIZEN ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.chat_history_list>
// @returns ListTag
// @description
// Returns a list of the last 10 things the player has said, less if the player hasn't said all that much.
// Works with offline players.
// -->
tagProcessor.registerTag(ListTag.class, "chat_history_list", (attribute, object) -> {
return new ListTag(PlayerTagBase.playerChatHistory.get(object.getUUID()), true);
});
// <--[tag]
// @attribute <PlayerTag.chat_history[(<#>)]>
// @returns ElementTag
// @description
// Returns the last thing the player said.
// If a number is specified, returns an earlier thing the player said.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "chat_history", (attribute, object) -> {
int x = 1;
if (attribute.hasParam() && ArgumentHelper.matchesInteger(attribute.getParam())) {
x = attribute.getIntParam();
}
// No playerchathistory? Return null.
if (!PlayerTagBase.playerChatHistory.containsKey(object.getUUID())) {
return null;
}
List<String> messages = PlayerTagBase.playerChatHistory.get(object.getUUID());
if (messages.size() < x || x < 1) {
return null;
}
return new ElementTag(messages.get(x - 1), true);
});
// ///////////////////
// ECONOMY ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.formatted_money>
// @returns ElementTag
// @plugin Vault
// @description
// Returns the formatted form of the player's money balance in the registered Economy system.
// -->
tagProcessor.registerTag(ElementTag.class, "formatted_money", (attribute, object) -> {
if (Depends.economy == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("No economy loaded! Have you installed Vault and a compatible economy plugin?");
}
return null;
}
return new ElementTag(Depends.economy.format(Depends.economy.getBalance(object.getOfflinePlayer())), true);
});
// <--[tag]
// @attribute <PlayerTag.money>
// @returns ElementTag(Decimal)
// @plugin Vault
// @description
// Returns the amount of money the player has with the registered Economy system.
// May work offline depending on economy provider.
// -->
tagProcessor.registerTag(ElementTag.class, "money", (attribute, object) -> {
if (Depends.economy == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("No economy loaded! Have you installed Vault and a compatible economy plugin?");
}
return null;
}
if (attribute.startsWith("formatted", 2)) {
attribute.fulfill(1);
Deprecations.playerMoneyFormatTag.warn(attribute.context);
return new ElementTag(Depends.economy.format(Depends.economy.getBalance(object.getOfflinePlayer())));
}
if (attribute.startsWith("currency_singular", 2)) {
attribute.fulfill(1);
Deprecations.oldEconomyTags.warn(attribute.context);
return new ElementTag(Depends.economy.currencyNameSingular());
}
if (attribute.startsWith("currency", 2)) {
attribute.fulfill(1);
Deprecations.oldEconomyTags.warn(attribute.context);
return new ElementTag(Depends.economy.currencyNamePlural());
}
return new ElementTag(Depends.economy.getBalance(object.getOfflinePlayer()));
});
// ///////////////////
// ENTITY LIST ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.target[(<matcher>)]>
// @returns EntityTag
// @description
// Returns the entity that the player is looking at, within a maximum range of 50 blocks,
// or null if the player is not looking at an entity.
// Optionally, specify an entity type matcher to only count matches as possible targets.
// -->
registerOnlineOnlyTag(ObjectTag.class, "target", (attribute, object) -> {
double range = 50;
String matcher = attribute.hasParam() ? attribute.getParam() : null;
// -->
if (attribute.startsWith("within", 2) && attribute.hasContext(2)) {
range = attribute.getDoubleContext(2);
attribute.fulfill(1);
}
Location eyeLoc = object.getEyeLocation();
RayTraceResult result = eyeLoc.getWorld().rayTrace(eyeLoc, eyeLoc.getDirection(), range, FluidCollisionMode.NEVER, true, 0.01, (e) -> {
if (e.getUniqueId().equals(object.getUUID())) {
return false;
}
if (matcher != null) {
return BukkitScriptEvent.tryEntity(new EntityTag(e), matcher);
}
return true;
});
if (result == null || result.getHitEntity() == null) {
return null;
}
return new EntityTag(result.getHitEntity()).getDenizenObject();
});
// ///////////////////
// LOCATION ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.bed_spawn>
// @returns LocationTag
// @mechanism PlayerTag.bed_spawn_location
// @description
// Returns the location of the player's bed spawn location, null if
// it doesn't exist.
// Works with offline players.
// -->
tagProcessor.registerTag(LocationTag.class, "bed_spawn", (attribute, object) -> {
try {
NMSHandler.getChunkHelper().changeChunkServerThread(object.getWorld());
if (object.getOfflinePlayer().getBedSpawnLocation() == null) {
return null;
}
return new LocationTag(object.getOfflinePlayer().getBedSpawnLocation());
} finally {
NMSHandler.getChunkHelper().restoreServerThread(object.getWorld());
}
});
tagProcessor.registerTag(ObjectTag.class, "location", (attribute, object) -> {
if (object.isOnline() && !object.getPlayerEntity().isDead()) {
return new EntityTag(object.getPlayerEntity()).doLocationTag(attribute);
}
return object.getLocation();
});
tagProcessor.registerTag(WorldTag.class, "world", (attribute, object) -> {
return new WorldTag(object.getWorld());
});
// ///////////////////
// STATE ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.item_cooldown[<material>]>
// @returns DurationTag
// @description
// Returns the cooldown duration remaining on player's material.
// -->
registerOnlineOnlyTag(DurationTag.class, "item_cooldown", (attribute, object) -> {
MaterialTag mat = new ElementTag(attribute.getParam()).asType(MaterialTag.class, attribute.context);
if (mat != null) {
return new DurationTag((long) object.getPlayerEntity().getCooldown(mat.getMaterial()));
}
return null;
});
// <--[tag]
// @attribute <PlayerTag.first_played_time>
// @returns TimeTag
// @description
// Returns the time of when the player first logged on to this server.
// Works with offline players.
// -->
tagProcessor.registerTag(TimeTag.class, "first_played_time", (attribute, object) -> {
return new TimeTag(object.getOfflinePlayer().getFirstPlayed());
});
tagProcessor.registerTag(DurationTag.class, "first_played", (attribute, object) -> {
Deprecations.playerTimePlayedTags.warn(attribute.context);
return new DurationTag(object.getOfflinePlayer().getFirstPlayed() / 50);
});
// <--[tag]
// @attribute <PlayerTag.has_played_before>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player has played before.
// Works with offline players.
// Note: This will just always return true.
// -->
tagProcessor.registerTag(ElementTag.class, "has_played_before", (attribute, object) -> {
return new ElementTag(true);
});
// <--[tag]
// @attribute <PlayerTag.exhaustion>
// @returns ElementTag(Decimal)
// @mechanism PlayerTag.exhaustion
// @description
// Returns the player's exhaustion value. Exhaustion is increased in vanilla when a player sprints or jumps, and is used to reduce food saturation over time.
// This can reach a maximum value of 40, and decreases by 4 every tick.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "exhaustion", (attribute, object) -> {
if (object.isOnline()) {
return new ElementTag(object.getPlayerEntity().getExhaustion());
} else {
return new ElementTag(object.getNBTEditor().getExhaustion());
}
});
// Handle EntityTag oxygen tags here to allow getting them when the player is offline
tagProcessor.registerTag(DurationTag.class, "max_oxygen", (attribute, object) -> {
return new DurationTag((long) object.getMaximumAir());
});
tagProcessor.registerTag(DurationTag.class, "oxygen", (attribute, object) -> {
if (attribute.startsWith("max", 2)) {
Deprecations.entityMaxOxygenTag.warn(attribute.context);
attribute.fulfill(1);
return new DurationTag((long) object.getMaximumAir());
}
return new DurationTag((long) object.getRemainingAir());
});
// <--[tag]
// @attribute <PlayerTag.health_is_scaled>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player's health bar is currently being scaled.
// -->
tagProcessor.registerTag(ElementTag.class, "health_is_scaled", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().isHealthScaled());
});
// <--[tag]
// @attribute <PlayerTag.health_scale>
// @returns ElementTag(Decimal)
// @mechanism PlayerTag.health_scale
// @description
// Returns the current scale for the player's health bar
// -->
tagProcessor.registerTag(ElementTag.class, "health_scale", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getHealthScale());
});
// Handle EntityTag health tags here to allow getting them when the player is offline
tagProcessor.registerTag(ElementTag.class, "formatted_health", (attribute, object) -> {
Double maxHealth = attribute.hasParam() ? attribute.getDoubleParam() : null;
return EntityHealth.getHealthFormatted(new EntityTag(object.getPlayerEntity()), maxHealth);
});
tagProcessor.registerTag(ElementTag.class, "health_percentage", (attribute, object) -> {
double maxHealth = object.getPlayerEntity().getMaxHealth();
if (attribute.hasParam()) {
maxHealth = attribute.getIntParam();
}
return new ElementTag((object.getPlayerEntity().getHealth() / maxHealth) * 100);
});
tagProcessor.registerTag(ElementTag.class, "health_max", (attribute, object) -> {
return new ElementTag(object.getMaxHealth());
});
tagProcessor.registerTag(ElementTag.class, "health", (attribute, object) -> {
if (attribute.startsWith("is_scaled", 2)) {
attribute.fulfill(1);
Deprecations.entityHealthTags.warn(attribute.context);
return new ElementTag(object.getPlayerEntity().isHealthScaled());
}
if (attribute.startsWith("scale", 2)) {
attribute.fulfill(1);
Deprecations.entityHealthTags.warn(attribute.context);
return new ElementTag(object.getPlayerEntity().getHealthScale());
}
if (attribute.startsWith("formatted", 2)) {
Deprecations.entityHealthTags.warn(attribute.context);
Double maxHealth = attribute.hasContext(2) ? attribute.getDoubleContext(2) : null;
attribute.fulfill(1);
return EntityHealth.getHealthFormatted(new EntityTag(object.getPlayerEntity()), maxHealth);
}
if (attribute.startsWith("percentage", 2)) {
Deprecations.entityHealthTags.warn(attribute.context);
attribute.fulfill(1);
double maxHealth = object.getPlayerEntity().getMaxHealth();
if (attribute.hasParam()) {
maxHealth = attribute.getIntParam();
}
return new ElementTag((object.getPlayerEntity().getHealth() / maxHealth) * 100);
}
if (attribute.startsWith("max", 2)) {
Deprecations.entityHealthTags.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getMaxHealth());
}
return new ElementTag(object.getHealth());
});
// <--[tag]
// @attribute <PlayerTag.is_banned>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player is banned.
// -->
tagProcessor.registerTag(ElementTag.class, "is_banned", (attribute, object) -> {
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null) {
return new ElementTag(false);
} else if (ban.getExpiration() == null) {
return new ElementTag(true);
}
return new ElementTag(ban.getExpiration().after(new Date()));
});
// <--[tag]
// @attribute <PlayerTag.is_online>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player is currently online.
// Works with offline players (returns false in that case).
// -->
tagProcessor.registerTag(ElementTag.class, "is_online", (attribute, object) -> {
return new ElementTag(object.isOnline());
});
// <--[tag]
// @attribute <PlayerTag.is_op>
// @returns ElementTag(Boolean)
// @mechanism PlayerTag.is_op
// @description
// Returns whether the player is a full server operator.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "is_op", (attribute, object) -> {
return new ElementTag(object.getOfflinePlayer().isOp());
});
// <--[tag]
// @attribute <PlayerTag.is_whitelisted>
// @returns ElementTag(Boolean)
// @mechanism PlayerTag.is_whitelisted
// @description
// Returns whether the player is whitelisted.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "is_whitelisted", (attribute, object) -> {
return new ElementTag(object.getOfflinePlayer().isWhitelisted());
});
// <--[tag]
// @attribute <PlayerTag.last_played_time>
// @returns TimeTag
// @description
// Returns the time of when the player was last seen.
// Works with offline players.
// Not very useful for online players.
// -->
tagProcessor.registerTag(TimeTag.class, "last_played_time", (attribute, object) -> {
if (object.isOnline()) {
return TimeTag.now();
}
return new TimeTag(object.getOfflinePlayer().getLastPlayed());
});
tagProcessor.registerTag(DurationTag.class, "last_played", (attribute, object) -> {
Deprecations.playerTimePlayedTags.warn(attribute.context);
if (object.isOnline()) {
return new DurationTag(System.currentTimeMillis() / 50);
}
return new DurationTag(object.getOfflinePlayer().getLastPlayed() / 50);
});
// <--[tag]
// @attribute <PlayerTag.groups[(<world>)]>
// @returns ListTag
// @description
// Returns a list of all groups the player is in.
// May work with offline players, depending on permission plugin.
// -->
tagProcessor.registerTag(ListTag.class, "groups", (attribute, object) -> {
if (Depends.permissions == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("No permission system loaded! Have you installed Vault and a compatible permissions plugin?");
}
return null;
}
ListTag list = new ListTag();
WorldTag world = null;
if (attribute.hasParam()) {
world = attribute.paramAsType(WorldTag.class);
if (world == null) {
Debug.echoError("Invalid world specified: " + attribute.getParam());
return null;
}
}
for (String group : Depends.permissions.getGroups()) {
if (Depends.permissions.playerInGroup(world != null ? world.getName() : null, object.getOfflinePlayer(), group)) {
list.addObject(new ElementTag(group, true));
}
}
return list;
});
// <--[tag]
// @attribute <PlayerTag.ban_expiration_time>
// @returns TimeTag
// @description
// Returns the expiration of the player's ban, if they are banned.
// Potentially can be null.
// -->
tagProcessor.registerTag(TimeTag.class, "ban_expiration_time", (attribute, object) -> {
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null || ban.getExpiration() == null || (ban.getExpiration() != null && ban.getExpiration().before(new Date()))) {
return null;
}
return new TimeTag(ban.getExpiration().getTime());
});
tagProcessor.registerTag(DurationTag.class, "ban_expiration", (attribute, object) -> {
Deprecations.playerTimePlayedTags.warn(attribute.context);
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null || ban.getExpiration() == null || (ban.getExpiration() != null && ban.getExpiration().before(new Date()))) {
return null;
}
return new DurationTag(ban.getExpiration().getTime() / 50);
});
// <--[tag]
// @attribute <PlayerTag.ban_reason>
// @returns ElementTag
// @description
// Returns the reason for the player's ban, if they are banned.
// -->
tagProcessor.registerTag(ElementTag.class, "ban_reason", (attribute, object) -> {
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null || (ban.getExpiration() != null && ban.getExpiration().before(new Date()))) {
return null;
}
return new ElementTag(ban.getReason(), true);
});
// <--[tag]
// @attribute <PlayerTag.ban_created_time>
// @returns TimeTag
// @description
// Returns when the player's ban was created, if they are banned.
// -->
tagProcessor.registerTag(TimeTag.class, "ban_created_time", (attribute, object) -> {
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null || (ban.getExpiration() != null && ban.getExpiration().before(new Date()))) {
return null;
}
return new TimeTag(ban.getCreated().getTime());
});
tagProcessor.registerTag(DurationTag.class, "ban_created", (attribute, object) -> {
Deprecations.timeTagRewrite.warn(attribute.context);
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null || (ban.getExpiration() != null && ban.getExpiration().before(new Date()))) {
return null;
}
return new DurationTag(ban.getCreated().getTime() / 50);
});
// <--[tag]
// @attribute <PlayerTag.ban_source>
// @returns ElementTag
// @description
// Returns the source of the player's ban, if they are banned.
// -->
tagProcessor.registerTag(ElementTag.class, "ban_source", (attribute, object) -> {
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null || (ban.getExpiration() != null && ban.getExpiration().before(new Date()))) {
return null;
}
return new ElementTag(ban.getSource(), true);
});
tagProcessor.registerTag(ObjectTag.class, "ban_info", (attribute, object) -> {
Deprecations.playerBanInfoTags.warn(attribute.context);
BanEntry ban = Bukkit.getBanList(BanList.Type.NAME).getBanEntry(object.getName());
if (ban == null || (ban.getExpiration() != null && ban.getExpiration().before(new Date()))) {
return null;
}
if (attribute.startsWith("expiration", 2) && ban.getExpiration() != null) {
attribute.fulfill(1);
return new DurationTag(ban.getExpiration().getTime() / 50);
} else if (attribute.startsWith("reason", 2)) {
attribute.fulfill(1);
return new ElementTag(ban.getReason());
} else if (attribute.startsWith("created", 2)) {
attribute.fulfill(1);
return new DurationTag(ban.getCreated().getTime() / 50);
} else if (attribute.startsWith("source", 2)) {
attribute.fulfill(1);
return new ElementTag(ban.getSource());
}
return null;
});
// <--[tag]
// @attribute <PlayerTag.in_group[<group_name>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player is in the specified group.
// (May work with offline players, depending on your permissions system.)
// -->
tagProcessor.registerTag(ElementTag.class, "in_group", (attribute, object) -> {
if (Depends.permissions == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("No permission system loaded! Have you installed Vault and a compatible permissions plugin?");
}
return null;
}
String group = attribute.getParam();
// Non-world specific permission
if (attribute.startsWith("global", 2)) {
attribute.fulfill(1);
return new ElementTag(Depends.permissions.playerInGroup(null, object.getOfflinePlayer(), group));
} else // Permission in certain world
if (attribute.startsWith("world", 2)) {
WorldTag world = null;
if (attribute.hasContext(2)) {
world = attribute.contextAsType(2, WorldTag.class);
if (world == null) {
Debug.echoError("Invalid world specified: " + attribute.getContext(2));
return null;
}
}
attribute.fulfill(1);
return new ElementTag(Depends.permissions.playerInGroup(world != null ? world.getName() : null, object.getOfflinePlayer(), group));
} else // Permission in current world
if (object.isOnline()) {
return new ElementTag(Depends.permissions.playerInGroup(object.getPlayerEntity(), group));
} else if (Depends.permissions != null) {
return new ElementTag(Depends.permissions.playerInGroup(null, object.getOfflinePlayer(), group));
}
return null;
});
// <--[tag]
// @attribute <PlayerTag.has_permission[permission.node]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player has the specified node.
// (May work with offline players, depending on your permissions system.)
// -->
tagProcessor.registerTag(ElementTag.class, "has_permission", (attribute, object) -> {
String permission = attribute.getParam();
// Non-world specific permission
if (attribute.startsWith("global", 2)) {
if (Depends.permissions == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("No permission system loaded! Have you installed Vault and a compatible permissions plugin?");
}
return null;
}
attribute.fulfill(1);
return new ElementTag(Depends.permissions.playerHas(null, object.getOfflinePlayer(), permission));
} else // Permission in certain world
if (attribute.startsWith("world", 2)) {
String world = attribute.getContext(2);
if (Depends.permissions == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("No permission system loaded! Have you installed Vault and a compatible permissions plugin?");
}
return null;
}
attribute.fulfill(1);
if (world.startsWith("w@")) {
world = world.substring(2);
}
return new ElementTag(Depends.permissions.playerHas(world, object.getOfflinePlayer(), permission));
} else // Permission in current world
if (object.isOnline()) {
return new ElementTag(object.getPlayerEntity().hasPermission(permission));
} else if (Depends.permissions != null) {
return new ElementTag(Depends.permissions.playerHas(null, object.getOfflinePlayer(), permission));
}
return null;
}, "permission");
// <--[tag]
// @attribute <PlayerTag.statistic[<statistic>]>
// @returns ElementTag(Number)
// @description
// Returns the player's current value for the specified statistic.
// Valid statistics: <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Statistic.html>
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "statistic", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
Statistic statistic;
try {
statistic = Statistic.valueOf(attribute.getParam().toUpperCase());
} catch (IllegalArgumentException ex) {
attribute.echoError("Statistic '" + attribute.getParam() + "' does not exist: " + ex.getMessage());
return null;
}
// -->
if (attribute.startsWith("qualifier", 2)) {
ObjectTag obj = ObjectFetcher.pickObjectFor(attribute.getContext(2), attribute.context);
attribute.fulfill(1);
try {
if (obj instanceof MaterialTag) {
return new ElementTag(object.getOfflinePlayer().getStatistic(statistic, ((MaterialTag) obj).getMaterial()));
} else if (obj instanceof EntityTag) {
return new ElementTag(object.getOfflinePlayer().getStatistic(statistic, ((EntityTag) obj).getBukkitEntityType()));
} else {
return null;
}
} catch (Exception e) {
Debug.echoError("Invalid statistic: " + statistic + " for this player!");
return null;
}
}
try {
return new ElementTag(object.getOfflinePlayer().getStatistic(statistic));
} catch (Exception e) {
Debug.echoError("Invalid statistic: " + statistic + " for this player!");
return null;
}
});
// <--[tag]
// @attribute <PlayerTag.uuid>
// @returns ElementTag
// @description
// Returns the UUID of the player.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "uuid", (attribute, object) -> {
return new ElementTag(object.getUUID().toString());
});
// <--[tag]
// @attribute <PlayerTag.list_name>
// @returns ElementTag
// @mechanism PlayerTag.player_list_name
// @description
// Returns the name of the player as shown in the player list.
// -->
registerOnlineOnlyTag(ElementTag.class, "list_name", (attribute, object) -> {
return new ElementTag(AdvancedTextImpl.instance.getPlayerListName(object.getPlayerEntity()), true);
});
// <--[tag]
// @attribute <PlayerTag.display_name>
// @returns ElementTag
// @mechanism PlayerTag.display_name
// @description
// Returns the display name of the player, which may contain prefixes and suffixes, colors, etc.
// -->
registerOnlineOnlyTag(ElementTag.class, "display_name", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getDisplayName(), true);
});
// Documented in EntityTag
tagProcessor.registerTag(ElementTag.class, "name", (attribute, object) -> {
if (attribute.startsWith("list", 2) && object.isOnline()) {
Deprecations.playerNameTags.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getPlayerListName(), true);
}
if (attribute.startsWith("display", 2) && object.isOnline()) {
Deprecations.playerNameTags.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getDisplayName(), true);
}
return new ElementTag(object.getName(), true);
});
// <--[tag]
// @attribute <PlayerTag.client_brand>
// @returns ElementTag
// @description
// Returns the brand of the client, as sent via the "minecraft:brand" packet.
// On normal clients, will say "vanilla". On broken clients, will say "unknown". Modded clients will identify themselves (though not guaranteed!).
// It may be ideal to change setting "Packets.Auto init" in the Denizen config to "true" to guarantee this tag functions as expected.
// -->
registerOnlineOnlyTag(ElementTag.class, "client_brand", (attribute, object) -> {
NetworkInterceptHelper.enable();
return new ElementTag(NMSHandler.getPlayerHelper().getPlayerBrand(object.getPlayerEntity()), true);
});
// <--[tag]
// @attribute <PlayerTag.locale>
// @returns ElementTag
// @description
// Returns the current locale of the player.
// -->
registerOnlineOnlyTag(ElementTag.class, "locale", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getLocale(), true);
});
// ///////////////////
// INVENTORY ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.inventory>
// @returns InventoryTag
// @description
// Returns a InventoryTag of the player's current inventory.
// Works with offline players.
// -->
tagProcessor.registerTag(InventoryTag.class, "inventory", (attribute, object) -> {
return object.getInventory();
});
// <--[tag]
// @attribute <PlayerTag.enderchest>
// @returns InventoryTag
// @description
// Gets the player's enderchest inventory.
// Works with offline players.
// -->
tagProcessor.registerTag(InventoryTag.class, "enderchest", (attribute, object) -> {
return object.getEnderChest();
});
// ///////////////////
// ONLINE ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.open_inventory>
// @returns InventoryTag
// @description
// Gets the inventory the player currently has open. If the player has no open
// inventory, this returns the player's inventory.
// -->
registerOnlineOnlyTag(InventoryTag.class, "open_inventory", (attribute, object) -> {
return InventoryTag.mirrorBukkitInventory(object.getPlayerEntity().getOpenInventory().getTopInventory());
});
// <--[tag]
// @attribute <PlayerTag.discovered_recipes>
// @returns ListTag
// @description
// Returns a list of the recipes the player has discovered, in the Namespace:Key format, for example "minecraft:gold_nugget".
// -->
registerOnlineOnlyTag(ListTag.class, "discovered_recipes", (attribute, object) -> {
return new ListTag(NMSHandler.getEntityHelper().getDiscoveredRecipes(object.getPlayerEntity()));
});
// <--[tag]
// @attribute <PlayerTag.selected_trade_index>
// @returns ElementTag(Number)
// @description
// Returns the index of the trade the player is currently viewing, if any.
// -->
registerOnlineOnlyTag(ElementTag.class, "selected_trade_index", (attribute, object) -> {
if (object.getPlayerEntity().getOpenInventory().getTopInventory() instanceof MerchantInventory) {
return new ElementTag(((MerchantInventory) object.getPlayerEntity().getOpenInventory().getTopInventory()).getSelectedRecipeIndex() + 1);
}
return null;
});
// [tag]
// @attribute <PlayerTag.selected_trade>
// @returns TradeTag
// @description
// Returns the trade the player is currently viewing, if any.
// This is almost completely broke and only works if the player has placed items in the trade slots.
//
registerOnlineOnlyTag(TradeTag.class, "selected_trade", (attribute, object) -> {
Inventory playerInventory = object.getPlayerEntity().getOpenInventory().getTopInventory();
if (playerInventory instanceof MerchantInventory && ((MerchantInventory) playerInventory).getSelectedRecipe() != null) {
return new TradeTag(((MerchantInventory) playerInventory).getSelectedRecipe()).duplicate();
}
return null;
});
// <--[tag]
// @attribute <PlayerTag.item_on_cursor>
// @returns ItemTag
// @mechanism PlayerTag.item_on_cursor
// @description
// Returns the item on the player's cursor, if any. This includes
// chest interfaces, inventories, and hotbars, etc.
// -->
registerOnlineOnlyTag(ItemTag.class, "item_on_cursor", (attribute, object) -> {
return new ItemTag(object.getPlayerEntity().getItemOnCursor());
});
// <--[tag]
// @attribute <PlayerTag.held_item_slot>
// @returns ElementTag(Number)
// @description
// Returns the slot location of the player's selected item.
// -->
registerOnlineOnlyTag(ElementTag.class, "held_item_slot", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getInventory().getHeldItemSlot() + 1);
});
registerOnlineOnlyTag(ObjectTag.class, "item_in_hand", (attribute, object) -> {
if (attribute.startsWith("slot", 2)) {
Deprecations.playerItemInHandSlotTag.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getInventory().getHeldItemSlot() + 1);
}
return object.getHeldItem();
});
// <--[tag]
// @attribute <PlayerTag.sidebar_lines>
// @returns ListTag
// @description
// Returns the current lines set on the player's Sidebar via <@link command sidebar>.
// -->
registerOnlineOnlyTag(ListTag.class, "sidebar_lines", (attribute, object) -> {
Sidebar sidebar = SidebarCommand.getSidebar(object);
if (sidebar == null) {
return null;
}
return new ListTag(sidebar.getLinesText(), true);
});
// <--[tag]
// @attribute <PlayerTag.sidebar_title>
// @returns ElementTag
// @description
// Returns the current title set on the player's Sidebar via <@link command sidebar>.
// -->
registerOnlineOnlyTag(ElementTag.class, "sidebar_title", (attribute, object) -> {
Sidebar sidebar = SidebarCommand.getSidebar(object);
if (sidebar == null) {
return null;
}
return new ElementTag(sidebar.getTitle(), true);
});
// <--[tag]
// @attribute <PlayerTag.sidebar_scores>
// @returns ListTag
// @description
// Returns the current scores set on the player's Sidebar via <@link command sidebar>,
// in the same order as <@link tag PlayerTag.sidebar_lines>.
// -->
registerOnlineOnlyTag(ListTag.class, "sidebar_scores", (attribute, object) -> {
Sidebar sidebar = SidebarCommand.getSidebar(object);
if (sidebar == null) {
return null;
}
ListTag scores = new ListTag();
for (int score : sidebar.getScores()) {
scores.add(String.valueOf(score));
}
return scores;
});
registerOnlineOnlyTag(ObjectTag.class, "sidebar", (attribute, object) -> {
Deprecations.playerSidebarTags.warn(attribute.context);
if (attribute.startsWith("lines", 2)) {
attribute.fulfill(1);
Sidebar sidebar = SidebarCommand.getSidebar(object);
if (sidebar == null) {
return null;
}
return new ListTag(sidebar.getLinesText());
}
if (attribute.startsWith("title", 2)) {
attribute.fulfill(1);
Sidebar sidebar = SidebarCommand.getSidebar(object);
if (sidebar == null) {
return null;
}
return new ElementTag(sidebar.getTitle());
}
if (attribute.startsWith("scores", 2)) {
attribute.fulfill(1);
Sidebar sidebar = SidebarCommand.getSidebar(object);
if (sidebar == null) {
return null;
}
ListTag scores = new ListTag();
for (int score : sidebar.getScores()) {
scores.add(String.valueOf(score));
}
return scores;
}
return null;
});
// <--[tag]
// @attribute <PlayerTag.skin_blob>
// @returns ElementTag
// @mechanism PlayerTag.skin_blob
// @description
// Returns the player's current skin blob.
// In the format: "texture;signature" (two values separated by a semicolon).
// See also <@link language Player Entity Skins (Skin Blobs)>.
// -->
registerOnlineOnlyTag(ElementTag.class, "skin_blob", (attribute, object) -> {
return new ElementTag(NMSHandler.getInstance().getProfileEditor().getPlayerSkinBlob(object.getPlayerEntity()));
});
// <--[tag]
// @attribute <PlayerTag.skull_skin>
// @returns ElementTag
// @description
// Returns the player's current skin blob, formatted for input to a Player Skull item.
// In the format: "UUID|Texture|Name" (three values separated by pipes).
// See also <@link language Player Entity Skins (Skin Blobs)>.
// -->
registerOnlineOnlyTag(ElementTag.class, "skull_skin", (attribute, object) -> {
String skin = NMSHandler.getInstance().getProfileEditor().getPlayerSkinBlob(object.getPlayerEntity());
if (skin == null) {
return null;
}
int semicolon = skin.indexOf(';');
return new ElementTag(object.getPlayerEntity().getUniqueId() + "|" + skin.substring(0, semicolon) + "|" + object.getName());
});
// <--[tag]
// @attribute <PlayerTag.skull_item>
// @returns ItemTag
// @description
// Returns a Player_Head item with the skin of the player.
// See also <@link language Player Entity Skins (Skin Blobs)>.
// -->
registerOnlineOnlyTag(ItemTag.class, "skull_item", (attribute, object) -> {
ItemStack item = new ItemStack(Material.PLAYER_HEAD);
item = NMSHandler.getItemHelper().setSkullSkin(item, NMSHandler.getInstance().getPlayerProfile(object.getPlayerEntity()));
return new ItemTag(item);
});
registerOnlineOnlyTag(ObjectTag.class, "attack_cooldown", (attribute, object) -> {
Deprecations.playerAttackCooldownTags.warn(attribute.context);
if (attribute.startsWith("duration", 2)) {
attribute.fulfill(1);
return new DurationTag((long) NMSHandler.getPlayerHelper().ticksPassedDuringCooldown(object.getPlayerEntity()));
} else if (attribute.startsWith("max_duration", 2)) {
attribute.fulfill(1);
return new DurationTag((long) NMSHandler.getPlayerHelper().getMaxAttackCooldownTicks(object.getPlayerEntity()));
} else if (attribute.startsWith("percent", 2)) {
attribute.fulfill(1);
return new ElementTag(NMSHandler.getPlayerHelper().getAttackCooldownPercent(object.getPlayerEntity()) * 100);
}
Debug.echoError("The tag 'player.attack_cooldown...' must be followed by a sub-tag.");
return null;
});
// <--[tag]
// @attribute <PlayerTag.main_hand>
// @returns ElementTag
// @description
// Returns the player's main hand, either LEFT or RIGHT.
// -->
registerOnlineOnlyTag(ElementTag.class, "main_hand", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getMainHand().toString());
});
// ///////////////////
// CITIZENS ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.selected_npc>
// @returns NPCTag
// @mechanism PlayerTag.selected_npc
// @description
// Returns the NPCTag that the player currently has selected with '/npc select', null if no NPC selected.
// -->
registerOnlineOnlyTag(NPCTag.class, "selected_npc", (attribute, object) -> {
if (object.getPlayerEntity().hasMetadata("selected")) {
return object.getSelectedNPC();
}
return null;
});
// ///////////////////
// CONVERSION ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.entity>
// @returns EntityTag
// @description
// Returns the EntityTag object of the player.
// (Note: This should never actually be needed. PlayerTags are considered valid EntityTags.)
// -->
registerOnlineOnlyTag(EntityTag.class, "entity", (attribute, object) -> {
return new EntityTag(object.getPlayerEntity());
});
// ///////////////////
// IDENTIFICATION ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.ip_address>
// @returns ElementTag
// @description
// Returns the player's IP address, without port or hostname.
// -->
registerOnlineOnlyTag(ElementTag.class, "ip_address", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getAddress().getAddress().toString());
});
// <--[tag]
// @attribute <PlayerTag.ip>
// @returns ElementTag
// @description
// Returns the player's IP address host name.
// -->
registerOnlineOnlyTag(ElementTag.class, "ip", (attribute, object) -> {
// -->
if (attribute.startsWith("address_only", 2)) {
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getAddress().toString());
}
String host = object.getPlayerEntity().getAddress().getHostName();
// -->
if (attribute.startsWith("address", 2)) {
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getAddress().toString());
}
return new ElementTag(host);
}, "host_name");
// <--[tag]
// @attribute <PlayerTag.nameplate>
// @returns ElementTag
// @description
// Returns the displayed text in the nameplate of the player.
// -->
registerOnlineOnlyTag(ElementTag.class, "nameplate", (attribute, object) -> {
return new ElementTag(NMSHandler.getInstance().getProfileEditor().getPlayerName(object.getPlayerEntity()), true);
});
// ///////////////////
// LOCATION ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.compass_target>
// @returns LocationTag
// @description
// Returns the location of the player's compass target.
// -->
registerOnlineOnlyTag(LocationTag.class, "compass_target", (attribute, object) -> {
Location target = object.getPlayerEntity().getCompassTarget();
if (target != null) {
return new LocationTag(target);
}
return null;
});
// <--[tag]
// @attribute <PlayerTag.chunk_loaded[<chunk>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player has the chunk loaded on their client.
// -->
registerOnlineOnlyTag(ElementTag.class, "chunk_loaded", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
ChunkTag chunk = attribute.paramAsType(ChunkTag.class);
if (chunk == null) {
return null;
}
return new ElementTag(chunk.isLoadedSafe() && object.hasChunkLoaded(chunk.getChunkForTag(attribute)));
});
// ///////////////////
// STATE ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <PlayerTag.can_fly>
// @returns ElementTag(Boolean)
// @mechanism PlayerTag.can_fly
// @description
// Returns whether the player is allowed to fly.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "can_fly", (attribute, object) -> {
if (object.isOnline()) {
return new ElementTag(object.getPlayerEntity().getAllowFlight());
} else {
return new ElementTag(object.getNBTEditor().getAllowFlight());
}
}, "allowed_flight");
// <--[tag]
// @attribute <PlayerTag.fly_speed>
// @returns ElementTag(Decimal)
// @mechanism PlayerTag.fly_speed
// @description
// Returns the speed the player can fly at.
// Default value is '0.2'.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "fly_speed", (attribute, object) -> {
if (object.isOnline()) {
return new ElementTag(object.getPlayerEntity().getFlySpeed());
} else {
return new ElementTag(object.getNBTEditor().getFlySpeed());
}
});
// <--[tag]
// @attribute <PlayerTag.walk_speed>
// @returns ElementTag(Decimal)
// @mechanism PlayerTag.walk_speed
// @description
// Returns the speed the player can walk at.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "walk_speed", (attribute, object) -> {
if (object.isOnline()) {
return new ElementTag(object.getPlayerEntity().getWalkSpeed());
} else {
return new ElementTag(object.getNBTEditor().getWalkSpeed());
}
});
// <--[tag]
// @attribute <PlayerTag.saturation>
// @returns ElementTag(Decimal)
// @mechanism PlayerTag.saturation
// @description
// Returns the current food saturation of the player.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "saturation", (attribute, object) -> {
if (object.isOnline()) {
return new ElementTag(object.getPlayerEntity().getSaturation());
} else {
return new ElementTag(object.getNBTEditor().getSaturation());
}
});
// <--[tag]
// @attribute <PlayerTag.formatted_food_level[(<max>)]>
// @returns ElementTag
// @mechanism PlayerTag.food_level
// @description
// Returns a 'formatted' value of the player's current food level.
// May be 'starving', 'famished', 'parched, 'hungry', or 'healthy'.
// -->
registerOnlineOnlyTag(ElementTag.class, "formatted_food_level", (attribute, object) -> {
double maxHunger = object.getPlayerEntity().getMaxHealth();
if (attribute.hasParam()) {
maxHunger = attribute.getIntParam();
}
attribute.fulfill(1);
int foodLevel = object.getFoodLevel();
if (foodLevel / maxHunger < .10) {
return new ElementTag("starving");
} else if (foodLevel / maxHunger < .40) {
return new ElementTag("famished");
} else if (foodLevel / maxHunger < .75) {
return new ElementTag("parched");
} else if (foodLevel / maxHunger < 1) {
return new ElementTag("hungry");
} else {
return new ElementTag("healthy");
}
});
// <--[tag]
// @attribute <PlayerTag.food_level>
// @returns ElementTag(Number)
// @mechanism PlayerTag.food_level
// @description
// Returns the current food level (aka hunger) of the player.
// -->
registerOnlineOnlyTag(ElementTag.class, "food_level", (attribute, object) -> {
if (attribute.startsWith("formatted", 2)) {
Deprecations.playerFoodLevelFormatTag.warn(attribute.context);
double maxHunger = object.getPlayerEntity().getMaxHealth();
if (attribute.hasContext(2)) {
maxHunger = attribute.getIntContext(2);
}
attribute.fulfill(1);
int foodLevel = object.getFoodLevel();
if (foodLevel / maxHunger < .10) {
return new ElementTag("starving");
} else if (foodLevel / maxHunger < .40) {
return new ElementTag("famished");
} else if (foodLevel / maxHunger < .75) {
return new ElementTag("parched");
} else if (foodLevel / maxHunger < 1) {
return new ElementTag("hungry");
} else {
return new ElementTag("healthy");
}
}
return new ElementTag(object.getFoodLevel());
});
// <--[tag]
// @attribute <PlayerTag.gamemode>
// @returns ElementTag
// @mechanism PlayerTag.gamemode
// @description
// Returns the name of the gamemode the player is currently set to.
// Works with offline players.
// -->
tagProcessor.registerTag(ElementTag.class, "gamemode", (attribute, object) -> {
if (object.isOnline()) {
return new ElementTag(object.getPlayerEntity().getGameMode().name());
}
return new ElementTag(object.getNBTEditor().getGameMode().name());
});
// <--[tag]
// @attribute <PlayerTag.is_blocking>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player is currently blocking.
// -->
registerOnlineOnlyTag(ElementTag.class, "is_blocking", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().isBlocking());
});
// <--[tag]
// @attribute <PlayerTag.ping>
// @returns ElementTag(Number)
// @description
// Returns the player's current ping.
// -->
registerOnlineOnlyTag(ElementTag.class, "ping", (attribute, object) -> {
return new ElementTag(NMSHandler.getPlayerHelper().getPing(object.getPlayerEntity()));
});
// <--[tag]
// @attribute <PlayerTag.is_flying>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player is currently flying.
// -->
registerOnlineOnlyTag(ElementTag.class, "is_flying", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().isFlying());
});
// <--[tag]
// @attribute <PlayerTag.is_sneaking>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player is currently sneaking.
// -->
registerOnlineOnlyTag(ElementTag.class, "is_sneaking", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().isSneaking());
});
// <--[tag]
// @attribute <PlayerTag.is_sprinting>
// @returns ElementTag(Boolean)
// @mechanism PlayerTag.sprinting
// @description
// Returns whether the player is currently sprinting.
// -->
registerOnlineOnlyTag(ElementTag.class, "is_sprinting", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().isSprinting());
});
// <--[tag]
// @attribute <PlayerTag.has_advancement[<advancement>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the player has completed the specified advancement.
// -->
registerOnlineOnlyTag(ElementTag.class, "has_advancement", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
Advancement adv = AdvancementHelper.getAdvancement(attribute.getParam());
if (adv == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("Advancement '" + attribute.getParam() + "' does not exist.");
}
return null;
}
AdvancementProgress progress = object.getPlayerEntity().getAdvancementProgress(adv);
return new ElementTag(progress.isDone());
});
// <--[tag]
// @attribute <PlayerTag.advancements>
// @returns ListTag
// @description
// Returns a list of the names of all advancements the player has completed.
// -->
registerOnlineOnlyTag(ListTag.class, "advancements", (attribute, object) -> {
ListTag list = new ListTag();
Bukkit.advancementIterator().forEachRemaining((adv) -> {
if (object.getPlayerEntity().getAdvancementProgress(adv).isDone()) {
list.add(adv.getKey().toString());
}
});
return list;
}, "list_advancements");
// <--[tag]
// @attribute <PlayerTag.time_asleep>
// @returns DurationTag
// @description
// Returns the time the player has been asleep.
// -->
registerOnlineOnlyTag(DurationTag.class, "time_asleep", (attribute, object) -> {
return new DurationTag((long) object.getPlayerEntity().getSleepTicks());
});
// <--[tag]
// @attribute <PlayerTag.time>
// @returns ElementTag(Number)
// @description
// Returns the time the player is currently experiencing.
// This time could differ from the time that the rest of the world is currently experiencing if <@link command time> is being used on the player.
// -->
registerOnlineOnlyTag(ElementTag.class, "time", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getPlayerTime());
});
// <--[tag]
// @attribute <PlayerTag.weather>
// @returns ElementTag
// @description
// Returns the type of weather the player is experiencing. This will be different
// from the weather currently in the world that the player is residing in if
// the weather is currently being forced onto the player.
// Returns null if the player does not currently have any forced weather.
// -->
registerOnlineOnlyTag(ElementTag.class, "weather", (attribute, object) -> {
if (object.getPlayerEntity().getPlayerWeather() != null) {
return new ElementTag(object.getPlayerEntity().getPlayerWeather().name());
} else {
return null;
}
});
// <--[tag]
// @attribute <PlayerTag.calculate_xp>
// @returns ElementTag(Number)
// @description
// Returns the calculated total amount of XP the player has, based on the amount of experience needed per level, for each level the player has.
// -->
registerOnlineOnlyTag(ElementTag.class, "calculate_xp", (attribute, object) -> {
int level = object.getPlayerEntity().getLevel();
return new ElementTag(ExperienceCommand.TOTAL_XP_FOR_LEVEL(level) + (object.getPlayerEntity().getExp() * ExperienceCommand.XP_FOR_NEXT_LEVEL(level)));
});
// <--[tag]
// @attribute <PlayerTag.xp_level>
// @returns ElementTag(Number)
// @description
// Returns the number of XP levels the player has.
// -->
registerOnlineOnlyTag(ElementTag.class, "xp_level", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getLevel());
});
// <--[tag]
// @attribute <PlayerTag.xp_to_next_level>
// @returns ElementTag(Number)
// @description
// Returns the amount of XP the player needs to get to the next level.
// -->
registerOnlineOnlyTag(ElementTag.class, "xp_to_next_level", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getExpToLevel());
});
// <--[tag]
// @attribute <PlayerTag.xp_total>
// @returns ElementTag(Number)
// @description
// Returns the total amount of experience points the player has.
// This is how much XP the player has ever received, not a current value.
// To get the current total, use @<link tag PlayerTag.calculate_xp>.
// -->
registerOnlineOnlyTag(ElementTag.class, "xp_total", (attribute, object) -> {
return new ElementTag(object.getPlayerEntity().getTotalExperience());
});
// <--[tag]
// @attribute <PlayerTag.xp>
// @returns ElementTag(Decimal)
// @description
// Returns the percentage of experience points to the next level.
// -->
registerOnlineOnlyTag(ElementTag.class, "xp", (attribute, object) -> {
if (attribute.startsWith("level", 2)) {
Deprecations.playerXpTags.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getLevel());
}
if (attribute.startsWith("to_next_level", 2)) {
Deprecations.playerXpTags.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getExpToLevel());
}
if (attribute.startsWith("total", 2)) {
Deprecations.playerXpTags.warn(attribute.context);
attribute.fulfill(1);
return new ElementTag(object.getPlayerEntity().getTotalExperience());
}
return new ElementTag(object.getPlayerEntity().getExp() * 100);
});
// <--[tag]
// @attribute <PlayerTag.chat_prefix>
// @returns ElementTag
// @plugin Vault
// @mechanism PlayerTag.chat_prefix
// @description
// Returns the player's chat prefix.
// NOTE: May work with offline players.
// Requires a Vault-compatible chat plugin.
// -->
tagProcessor.registerTag(ElementTag.class, "chat_prefix", (attribute, object) -> {
if (Depends.chat == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("'chat_prefix' tag unavailable: Vault and a chat plugin are required.");
}
return null;
}
String prefix = Depends.chat.getPlayerPrefix(object.getWorld().getName(), object.getOfflinePlayer());
if (prefix == null) {
return null;
}
return new ElementTag(prefix, true);
});
// <--[tag]
// @attribute <PlayerTag.chat_suffix>
// @returns ElementTag
// @plugin Vault
// @mechanism PlayerTag.chat_suffix
// @description
// Returns the player's chat suffix.
// NOTE: May work with offline players.
// Requires a Vault-compatible chat plugin.
// -->
tagProcessor.registerTag(ElementTag.class, "chat_suffix", (attribute, object) -> {
if (Depends.chat == null) {
if (!attribute.hasAlternative()) {
Debug.echoError("'chat_suffix' tag unavailable: Vault and a chat plugin are required.");
}
return null;
}
String suffix = Depends.chat.getPlayerSuffix(object.getWorld().getName(), object.getOfflinePlayer());
if (suffix == null) {
return null;
}
return new ElementTag(suffix, true);
});
// <--[tag]
// @attribute <PlayerTag.fake_block_locations>
// @returns ListTag(LocationTag)
// @description
// Returns a list of locations that the player will see a fake block at, as set by <@link command showfake> or connected commands.
// -->
tagProcessor.registerTag(ListTag.class, "fake_block_locations", (attribute, object) -> {
ListTag list = new ListTag();
FakeBlock.FakeBlockMap map = FakeBlock.blocks.get(object.getUUID());
if (map != null) {
for (LocationTag loc : map.byLocation.keySet()) {
list.addObject(loc.clone());
}
}
return list;
});
// <--[tag]
// @attribute <PlayerTag.fake_block[<location>]>
// @returns MaterialTag
// @description
// Returns the fake material that the player will see at the input location, as set by <@link command showfake> or connected commands.
// Works best alongside <@link tag PlayerTag.fake_block_locations>.
// Returns null if the player doesn't have a fake block at the location.
// -->
tagProcessor.registerTag(MaterialTag.class, "fake_block", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
LocationTag input = attribute.paramAsType(LocationTag.class);
FakeBlock.FakeBlockMap map = FakeBlock.blocks.get(object.getUUID());
if (map != null) {
FakeBlock block = map.byLocation.get(input);
if (block != null) {
return block.material;
}
}
return null;
});
// <--[tag]
// @attribute <PlayerTag.fake_entities>
// @returns ListTag(EntityTag)
// @description
// Returns a list of fake entities the player can see, as set by <@link command fakespawn>.
// Note that these entities are not being tracked by the server, so many operations may not be possible on them.
// -->
tagProcessor.registerTag(ListTag.class, "fake_entities", (attribute, object) -> {
ListTag list = new ListTag();
FakeEntity.FakeEntityMap map = FakeEntity.playersToEntities.get(object.getUUID());
if (map != null) {
for (Map.Entry<Integer, FakeEntity> entry : map.byId.entrySet()) {
list.addObject(entry.getValue().entity);
}
}
return list;
});
// <--[tag]
// @attribute <PlayerTag.disguise_to_self[(<player>)]>
// @returns EntityTag
// @group properties
// @description
// Returns the fake entity used to disguise the entity in the player's self-view (only relevant to players), either globally (if no context input given), or to the specified player.
// Relates to <@link command disguise>.
// -->
tagProcessor.registerTag(EntityTag.class, "disguise_to_self", (attribute, object) -> {
HashMap<UUID, DisguiseCommand.TrackedDisguise> map = DisguiseCommand.disguises.get(object.getUUID());
if (map == null) {
return null;
}
DisguiseCommand.TrackedDisguise disguise;
if (attribute.hasParam()) {
PlayerTag player = attribute.paramAsType(PlayerTag.class);
if (player == null) {
attribute.echoError("Invalid player for is_disguised tag.");
return null;
}
disguise = map.get(player.getUUID());
if (disguise == null) {
disguise = map.get(null);
}
} else {
disguise = map.get(null);
}
if (disguise == null) {
return null;
}
if (disguise.fakeToSelf == null) {
return null;
}
return disguise.fakeToSelf.entity;
});
// <--[tag]
// @attribute <PlayerTag.spectator_target>
// @returns EntityTag
// @mechanism PlayerTag.spectator_target
// @description
// Returns the entity that a spectator-mode player is currently spectating, if any.
// -->
registerOnlineOnlyTag(ObjectTag.class, "spectator_target", (attribute, object) -> {
if (object.getPlayerEntity().getGameMode() != GameMode.SPECTATOR) {
return null;
}
Entity target = object.getPlayerEntity().getSpectatorTarget();
if (target == null) {
return null;
}
return new EntityTag(target).getDenizenObject();
});
// <--[tag]
// @attribute <PlayerTag.packets_sent>
// @returns ElementTag(Number)
// @description
// Returns a total count of how many network packets have been sent to this player while they have been online.
// It may be ideal to change setting "Packets.Auto init" in the Denizen config to "true" to guarantee this tag functions as expected.
// -->
registerOnlineOnlyTag(ElementTag.class, "packets_sent", (attribute, object) -> {
NetworkInterceptHelper.enable();
return new ElementTag(NMSHandler.getPacketHelper().getPacketStats(object.getPlayerEntity(), true));
});
// <--[tag]
// @attribute <PlayerTag.packets_received>
// @returns ElementTag(Number)
// @description
// Returns a total count of how many network packets have been received from this player while they have been online.
// It may be ideal to change setting "Packets.Auto init" in the Denizen config to "true" to guarantee this tag functions as expected.
// -->
registerOnlineOnlyTag(ElementTag.class, "packets_received", (attribute, object) -> {
NetworkInterceptHelper.enable();
return new ElementTag(NMSHandler.getPacketHelper().getPacketStats(object.getPlayerEntity(), false));
});
// <--[tag]
// @attribute <PlayerTag.fish_hook>
// @returns EntityTag
// @description
// Returns the fishing hook a player has cast (if any).
// -->
registerOnlineOnlyTag(EntityTag.class, "fish_hook", (attribute, object) -> {
FishHook hook = NMSHandler.getFishingHelper().getHookFrom(object.getPlayerEntity());
if (hook == null) {
return null;
}
return new EntityTag(hook);
});
// <--[tag]
// @attribute <PlayerTag.spawn_forced>
// @returns ElementTag(Boolean)
// @mechanism PlayerTag.spawn_forced
// @description
// Returns whether the player's bed spawn location is forced (ie still valid even if a bed is missing).
// -->
tagProcessor.registerTag(ElementTag.class, "spawn_forced", (attribute, object) -> {
if (object.isOnline()) {
return new ElementTag(NMSHandler.getPlayerHelper().getSpawnForced(object.getPlayerEntity()));
}
return new ElementTag(object.getNBTEditor().isSpawnForced());
});
// <--[tag]
// @attribute <PlayerTag.last_action_time>
// @returns TimeTag
// @description
// Returns the time of the last direct input from the player. Internally used with <@link tag server.idle_timeout>.
// -->
registerOnlineOnlyTag(TimeTag.class, "last_action_time", (attribute, object) -> {
// The internal time values use monotonic time - this converts to real time.
long playerMilliTime = NMSHandler.getPlayerHelper().getLastActionTime(object.getPlayerEntity());
long relativeMillis = System.nanoTime() / 1000000L - playerMilliTime;
return new TimeTag(System.currentTimeMillis() - relativeMillis);
});
// <--[tag]
// @attribute <PlayerTag.scoreboard_id>
// @returns ElementTag
// @description
// Returns the ID of the scoreboard from <@link command scoreboard> that a player is currently viewing, if any.
// -->
tagProcessor.registerTag(ElementTag.class, "scoreboard_id", (attribute, object) -> {
String id = ScoreboardHelper.viewerMap.get(object.getUUID());
if (id == null) {
return null;
}
return new ElementTag(id);
});
// <--[tag]
// @attribute <PlayerTag.bossbar_ids>
// @returns ListTag
// @description
// Returns a list of all bossbars from <@link command bossbar> that this player can see.
// Does not list bossbars created by any other source.
// -->
registerOnlineOnlyTag(ListTag.class, "bossbar_ids", (attribute, object) -> {
ListTag result = new ListTag();
for (Map.Entry<String, BossBar> bar : BossBarCommand.bossBarMap.entrySet()) {
if (bar.getValue().getPlayers().contains(object.getPlayerEntity())) {
result.addObject(new ElementTag(bar.getKey(), true));
}
}
return result;
});
// <--[tag]
// @attribute <PlayerTag.tab_completions[<command>]>
// @returns ListTag
// @description
// Returns a list of all tab completions for the given plaintext of a command.
// Input is formatted equivalent to if it were typed into a chat bar, minus the '/' slash at the start.
// Input must necessarily contain at least one space.
// For example: "<player.tab_completions[npc ]>" will return all /NPC sub command names available to the player.
// This is only compatible with commands registered in Spigot. Meaning in particular, vanilla commands are not recognized or supported.
// -->
registerOnlineOnlyTag(ListTag.class, "tab_completions", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String cmdFull = attribute.getParam();
int space = cmdFull.indexOf(' ');
if (space == -1) {
attribute.echoError("Invalid command input '" + cmdFull + "': must have at least one space");
return null;
}
String cmdName = cmdFull.substring(0, space);
PluginCommand actualCmd = Bukkit.getPluginCommand(cmdName);
if (actualCmd == null) {
attribute.echoError("Unknown command '" + cmdName + "'");
return null;
}
String args = cmdFull.substring(space + 1);
ListTag result = new ListTag();
for (String str : actualCmd.tabComplete(object.getPlayerEntity(), cmdName, CoreUtilities.split(args, ' ').toArray(new String[0]))) {
result.addObject(new ElementTag(str, true));
}
return result;
});
}
use of com.denizenscript.denizen.utilities.entity.FakeEntity in project Denizen-For-Bukkit by DenizenScript.
the class PlayerHelperImpl method sendEntitySpawn.
@Override
public FakeEntity sendEntitySpawn(List<PlayerTag> players, DenizenEntityType entityType, LocationTag location, ArrayList<Mechanism> mechanisms, int customId, UUID customUUID, boolean autoTrack) {
CraftWorld world = ((CraftWorld) location.getWorld());
net.minecraft.world.entity.Entity nmsEntity;
if (entityType.isCustom()) {
if (entityType.customEntityType == CustomEntityType.ITEM_PROJECTILE) {
org.bukkit.inventory.ItemStack itemStack = new ItemStack(Material.STONE);
for (Mechanism mechanism : mechanisms) {
if (mechanism.matches("item") && mechanism.requireObject(ItemTag.class)) {
itemStack = mechanism.valueAsType(ItemTag.class).getItemStack();
}
}
nmsEntity = new EntityItemProjectileImpl(world.getHandle(), location, CraftItemStack.asNMSCopy(itemStack));
} else if (entityType.customEntityType == CustomEntityType.FAKE_PLAYER) {
String name = null;
String skin = null;
for (Mechanism mechanism : new ArrayList<>(mechanisms)) {
if (mechanism.matches("name")) {
name = mechanism.getValue().asString();
mechanisms.remove(mechanism);
} else if (mechanism.matches("skin")) {
skin = mechanism.getValue().asString();
mechanisms.remove(mechanism);
}
if (name != null && skin != null) {
break;
}
}
nmsEntity = ((CraftFakePlayerImpl) CustomEntityHelperImpl.spawnFakePlayer(location, name, skin, false)).getHandle();
} else {
throw new IllegalArgumentException("entityType");
}
} else {
nmsEntity = world.createEntity(location, entityType.getBukkitEntityType().getEntityClass());
}
if (customUUID != null) {
nmsEntity.setId(customId);
nmsEntity.setUUID(customUUID);
}
EntityTag entity = new EntityTag(nmsEntity.getBukkitEntity());
entity.isFake = true;
entity.isFakeValid = true;
for (Mechanism mechanism : mechanisms) {
entity.safeAdjustDuplicate(mechanism);
}
nmsEntity.unsetRemoved();
FakeEntity fake = new FakeEntity(players, location, entity.getBukkitEntity().getEntityId());
fake.entity = new EntityTag(entity.getBukkitEntity());
fake.entity.isFake = true;
fake.entity.isFakeValid = true;
List<TrackerData> trackers = new ArrayList<>();
fake.triggerSpawnPacket = (player) -> {
ServerPlayer nmsPlayer = ((CraftPlayer) player.getPlayerEntity()).getHandle();
ServerGamePacketListenerImpl conn = nmsPlayer.connection;
final ServerEntity tracker = new ServerEntity(world.getHandle(), nmsEntity, 1, true, conn::send, Collections.singleton(nmsPlayer.connection));
tracker.addPairing(nmsPlayer);
final TrackerData data = new TrackerData();
data.player = player;
data.tracker = tracker;
trackers.add(data);
if (autoTrack) {
new BukkitRunnable() {
boolean wasOnline = true;
@Override
public void run() {
if (!fake.entity.isFakeValid) {
cancel();
return;
}
if (player.isOnline()) {
if (!wasOnline) {
tracker.addPairing(((CraftPlayer) player.getPlayerEntity()).getHandle());
wasOnline = true;
}
tracker.sendChanges();
} else if (wasOnline) {
wasOnline = false;
}
}
}.runTaskTimer(Denizen.getInstance(), 1, 1);
}
};
for (PlayerTag player : players) {
fake.triggerSpawnPacket.accept(player);
}
fake.triggerUpdatePacket = () -> {
for (TrackerData tracker : trackers) {
if (tracker.player.isOnline()) {
tracker.tracker.sendChanges();
}
}
};
fake.triggerDestroyPacket = () -> {
for (TrackerData tracker : trackers) {
if (tracker.player.isOnline()) {
tracker.tracker.removePairing(((CraftPlayer) tracker.player.getPlayerEntity()).getHandle());
}
}
trackers.clear();
};
return fake;
}
Aggregations