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Example 1 with GamesCollections

use of com.ebicep.warlords.database.repositories.games.GamesCollections in project Warlords by ebicep.

the class DatabaseGameBase method addGameToDatabase.

public static void addGameToDatabase(DatabaseGameBase databaseGame) {
    if (DatabaseManager.gameService == null)
        return;
    GamesCollections collection = databaseGame.getGameMode().gamesCollections;
    // game in the database
    if (DatabaseManager.gameService.exists(databaseGame, collection)) {
        // if not counted then update player stats then set counted to true, else do nothing
        if (!databaseGame.isCounted()) {
            databaseGame.updatePlayerStatsFromGame(databaseGame, true);
            databaseGame.setCounted(true);
            DatabaseManager.updateGameAsync(databaseGame, collection);
        }
    } else {
        // game not in database then add game and update player stats if counted
        if (databaseGame.isCounted()) {
            databaseGame.updatePlayerStatsFromGame(databaseGame, true);
        }
        // only add game if comps
        // if (databaseGame.isPrivate) {
        Warlords.newChain().delay(4, TimeUnit.SECONDS).async(() -> DatabaseManager.gameService.create(databaseGame, collection)).async(() -> LeaderboardManager.addHologramLeaderboards(UUID.randomUUID().toString(), false)).execute();
    // }
    }
}
Also used : GamesCollections(com.ebicep.warlords.database.repositories.games.GamesCollections)

Example 2 with GamesCollections

use of com.ebicep.warlords.database.repositories.games.GamesCollections in project Warlords by ebicep.

the class DatabaseGameBase method removeGameFromDatabase.

public static void removeGameFromDatabase(DatabaseGameBase databaseGame) {
    if (DatabaseManager.gameService == null)
        return;
    GamesCollections collection = databaseGame.getGameMode().gamesCollections;
    // game in the database
    if (DatabaseManager.gameService.exists(databaseGame, collection)) {
        // if counted then remove player stats then set counted to false, else do nothing
        if (databaseGame.isCounted()) {
            databaseGame.updatePlayerStatsFromGame(databaseGame, false);
            databaseGame.setCounted(false);
            DatabaseManager.updateGameAsync(databaseGame, collection);
        }
    }
// else game not in database then do nothing
}
Also used : GamesCollections(com.ebicep.warlords.database.repositories.games.GamesCollections)

Aggregations

GamesCollections (com.ebicep.warlords.database.repositories.games.GamesCollections)2