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Example 1 with Classes

use of com.ebicep.warlords.player.Classes in project Warlords by ebicep.

the class ClassCommand method onCommand.

@Override
public boolean onCommand(CommandSender sender, Command command, String s, String[] args) {
    if (!sender.hasPermission("warlords.game.changeclass")) {
        return true;
    }
    Player player = BaseCommand.requirePlayerOutsideGame(sender);
    if (player != null) {
        PlayerSettings settings = Warlords.getPlayerSettings(player.getUniqueId());
        if (args.length != 0) {
            try {
                Classes selectedClass = Classes.valueOf(args[0].toUpperCase(Locale.ROOT));
                settings.setSelectedClass(selectedClass);
            } catch (IllegalArgumentException e) {
                sender.sendMessage(ChatColor.RED + args[0] + " was not found, valid classes: " + Arrays.toString(Classes.values()));
                return true;
            }
        }
        Classes selected = settings.getSelectedClass();
        player.sendMessage(ChatColor.BLUE + "Your selected spec: §7" + selected);
    }
    return true;
}
Also used : Player(org.bukkit.entity.Player) PlayerSettings(com.ebicep.warlords.player.PlayerSettings) Classes(com.ebicep.warlords.player.Classes)

Example 2 with Classes

use of com.ebicep.warlords.player.Classes in project Warlords by ebicep.

the class GameMenu method openClassMenu.

public static void openClassMenu(Player player, ClassesGroup selectedGroup) {
    Classes selectedClass = getSelected(player);
    Menu menu = new Menu(selectedGroup.name, 9 * 4);
    List<Classes> values = selectedGroup.subclasses;
    for (int i = 0; i < values.size(); i++) {
        Classes subClass = values.get(i);
        ItemBuilder builder = new ItemBuilder(subClass.specType.itemStack).name(ChatColor.GREEN + "Specialization: " + subClass.name + " " + ChatColor.DARK_GRAY + "[" + ChatColor.GRAY + "Lv" + ExperienceManager.getLevelString(ExperienceManager.getLevelForSpec(player.getUniqueId(), subClass)) + ChatColor.DARK_GRAY + "]").flags(ItemFlag.HIDE_ENCHANTS);
        List<String> lore = new ArrayList<>();
        lore.add(subClass.description);
        lore.add("");
        long experience = ExperienceManager.getExperienceForSpec(player.getUniqueId(), subClass);
        int level = (int) ExperienceManager.calculateLevelFromExp(experience);
        lore.add(ExperienceManager.getProgressString(experience, level + 1));
        lore.add("");
        if (subClass == selectedClass) {
            lore.add(ChatColor.GREEN + ">>> ACTIVE <<<");
            builder.enchant(Enchantment.OXYGEN, 1);
        } else {
            lore.add(ChatColor.YELLOW + "> Click to activate <");
        }
        builder.lore(lore);
        menu.setItem(9 / 2 - values.size() / 2 + i * 2 - 1, 1, builder.get(), (m, e) -> {
            player.sendMessage(ChatColor.WHITE + "Spec: §6" + subClass);
            player.playSound(player.getLocation(), Sound.NOTE_PLING, 1, 2);
            ArmorManager.resetArmor(player, subClass, Warlords.getPlayerSettings(player.getUniqueId()).getWantedTeam());
            PlayerSettings playerSettings = Warlords.getPlayerSettings(player.getUniqueId());
            playerSettings.setSelectedClass(subClass);
            AbstractPlayerClass apc = subClass.create.get();
            player.getInventory().setItem(1, new ItemBuilder(apc.getWeapon().getItem(playerSettings.getWeaponSkins().getOrDefault(subClass, Weapons.FELFLAME_BLADE).item)).name("§aWeapon Skin Preview").lore("").get());
            openClassMenu(player, selectedGroup);
            if (DatabaseManager.playerService == null)
                return;
            DatabasePlayer databasePlayer = DatabaseManager.playerService.findByUUID(player.getUniqueId());
            databasePlayer.setLastSpec(subClass);
            DatabaseManager.updatePlayerAsync(databasePlayer);
        });
    }
    menu.setItem(4, 3, MENU_BACK_PREGAME, (m, e) -> openMainMenu(player));
    menu.openForPlayer(player);
}
Also used : ItemBuilder(com.ebicep.warlords.util.bukkit.ItemBuilder) AbstractPlayerClass(com.ebicep.warlords.classes.AbstractPlayerClass) DatabasePlayer(com.ebicep.warlords.database.repositories.player.pojos.general.DatabasePlayer) Classes(com.ebicep.warlords.player.Classes)

Example 3 with Classes

use of com.ebicep.warlords.player.Classes in project Warlords by ebicep.

the class ArmorManager method resetArmor.

public static void resetArmor(Player player, Classes selectedClass, Team team) {
    boolean onBlueTeam = team == Team.BLUE;
    ItemStack[] armor = new ItemStack[4];
    if (selectedClass == PYROMANCER || selectedClass == CRYOMANCER || selectedClass == AQUAMANCER) {
        armor[2] = new ItemBuilder(onBlueTeam ? ArmorSets.getSelected(player).get(0).itemBlue : ArmorSets.getSelected(player).get(0).itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.getSelected(player).get(0).name : ChatColor.RED + ArmorSets.getSelected(player).get(0).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? Helmets.getSelected(player).get(0).itemBlue : Helmets.getSelected(player).get(0).itemRed).name(onBlueTeam ? ChatColor.BLUE + Helmets.getSelected(player).get(0).name : ChatColor.RED + Helmets.getSelected(player).get(0).name).lore(helmetDescription).get();
    } else if (selectedClass == BERSERKER || selectedClass == DEFENDER || selectedClass == REVENANT) {
        armor[2] = new ItemBuilder(onBlueTeam ? ArmorSets.getSelected(player).get(1).itemBlue : ArmorSets.getSelected(player).get(1).itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.getSelected(player).get(1).name : ChatColor.RED + ArmorSets.getSelected(player).get(1).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? Helmets.getSelected(player).get(1).itemBlue : Helmets.getSelected(player).get(1).itemRed).name(onBlueTeam ? ChatColor.BLUE + Helmets.getSelected(player).get(1).name : ChatColor.RED + Helmets.getSelected(player).get(1).name).lore(helmetDescription).get();
    } else if (selectedClass == AVENGER || selectedClass == CRUSADER || selectedClass == PROTECTOR) {
        armor[2] = new ItemBuilder(onBlueTeam ? ArmorSets.getSelected(player).get(2).itemBlue : ArmorSets.getSelected(player).get(2).itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.getSelected(player).get(2).name : ChatColor.RED + ArmorSets.getSelected(player).get(2).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? Helmets.getSelected(player).get(2).itemBlue : Helmets.getSelected(player).get(2).itemRed).name(onBlueTeam ? ChatColor.BLUE + Helmets.getSelected(player).get(2).name : ChatColor.RED + Helmets.getSelected(player).get(2).name).lore(helmetDescription).get();
    } else if (selectedClass == THUNDERLORD || selectedClass == SPIRITGUARD || selectedClass == EARTHWARDEN) {
        armor[2] = new ItemBuilder(onBlueTeam ? ArmorSets.getSelected(player).get(3).itemBlue : ArmorSets.getSelected(player).get(3).itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.getSelected(player).get(3).name : ChatColor.RED + ArmorSets.getSelected(player).get(3).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? Helmets.getSelected(player).get(3).itemBlue : Helmets.getSelected(player).get(3).itemRed).name(onBlueTeam ? ChatColor.BLUE + Helmets.getSelected(player).get(3).name : ChatColor.RED + Helmets.getSelected(player).get(3).name).lore(helmetDescription).get();
    } else if (selectedClass == ASSASSIN || selectedClass == VINDICATOR || selectedClass == APOTHECARY) {
        armor[2] = new ItemBuilder(onBlueTeam ? ArmorSets.getSelected(player).get(4).itemBlue : ArmorSets.getSelected(player).get(4).itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.getSelected(player).get(4).name : ChatColor.RED + ArmorSets.getSelected(player).get(4).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? Helmets.getSelected(player).get(4).itemBlue : Helmets.getSelected(player).get(4).itemRed).name(onBlueTeam ? ChatColor.BLUE + Helmets.getSelected(player).get(4).name : ChatColor.RED + Helmets.getSelected(player).get(4).name).lore(helmetDescription).get();
    }
    String name = Arrays.stream(ArmorSets.values()).filter(o -> o.name.equals(ChatColor.stripColor(armor[2].getItemMeta().getDisplayName()))).collect(Collectors.toList()).get(0).name;
    if (name.contains("Simple")) {
        armor[2] = new ItemBuilder(ArmorSets.applyColor(ArmorSets.SIMPLE_CHESTPLATE.itemBlue, onBlueTeam)).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.SIMPLE_CHESTPLATE.name : ChatColor.RED + ArmorSets.SIMPLE_CHESTPLATE.name).lore(armorDescription).get();
        armor[1] = new ItemBuilder(ArmorSets.applyColor(ArmorSets.SIMPLE_LEGGINGS.itemBlue, onBlueTeam)).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.SIMPLE_LEGGINGS.name : ChatColor.RED + ArmorSets.SIMPLE_LEGGINGS.name).lore(armorDescription).get();
        armor[0] = new ItemBuilder(ArmorSets.applyColor(ArmorSets.SIMPLE_BOOTS.itemBlue, onBlueTeam)).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.SIMPLE_BOOTS.name : ChatColor.RED + ArmorSets.SIMPLE_BOOTS.name).lore(armorDescription).get();
    } else if (name.contains("Greater")) {
        armor[1] = new ItemBuilder(onBlueTeam ? ArmorSets.GREATER_LEGGINGS.itemBlue : ArmorSets.GREATER_LEGGINGS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.GREATER_LEGGINGS.name : ChatColor.RED + ArmorSets.GREATER_LEGGINGS.name).lore(armorDescription).get();
        armor[0] = new ItemBuilder(onBlueTeam ? ArmorSets.GREATER_BOOTS.itemBlue : ArmorSets.GREATER_BOOTS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.GREATER_BOOTS.name : ChatColor.RED + ArmorSets.GREATER_BOOTS.name).lore(armorDescription).get();
    } else if (name.contains("Masterwork")) {
        armor[1] = new ItemBuilder(onBlueTeam ? ArmorSets.MASTERWORK_LEGGINGS.itemBlue : ArmorSets.MASTERWORK_LEGGINGS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.MASTERWORK_LEGGINGS.name : ChatColor.RED + ArmorSets.MASTERWORK_LEGGINGS.name).lore(armorDescription).get();
        armor[0] = new ItemBuilder(onBlueTeam ? ArmorSets.MASTERWORK_BOOTS.itemBlue : ArmorSets.MASTERWORK_BOOTS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.MASTERWORK_BOOTS.name : ChatColor.RED + ArmorSets.MASTERWORK_BOOTS.name).lore(armorDescription).get();
    }
    player.getInventory().setArmorContents(armor);
}
Also used : Arrays(java.util.Arrays) Team(com.ebicep.warlords.game.Team) Warlords(com.ebicep.warlords.Warlords) Player(org.bukkit.entity.Player) UUID(java.util.UUID) LivingEntity(org.bukkit.entity.LivingEntity) Collectors(java.util.stream.Collectors) ItemStack(org.bukkit.inventory.ItemStack) ArrayList(java.util.ArrayList) ItemBuilder(com.ebicep.warlords.util.bukkit.ItemBuilder) List(java.util.List) Classes(com.ebicep.warlords.player.Classes) LeatherArmorMeta(org.bukkit.inventory.meta.LeatherArmorMeta) ChatColor(org.bukkit.ChatColor) Color(org.bukkit.Color) Material(org.bukkit.Material) ItemBuilder(com.ebicep.warlords.util.bukkit.ItemBuilder) ItemStack(org.bukkit.inventory.ItemStack)

Example 4 with Classes

use of com.ebicep.warlords.player.Classes in project Warlords by ebicep.

the class ArmorManager method resetArmor.

public static void resetArmor(UUID uuid, LivingEntity livingEntity, Classes selectedClass, Team team) {
    List<Helmets> helmets = Helmets.getSelected(uuid);
    List<ArmorSets> armorSets = ArmorSets.getSelected(uuid);
    boolean onBlueTeam = team == Team.BLUE;
    ItemStack[] armor = new ItemStack[4];
    if (selectedClass == PYROMANCER || selectedClass == CRYOMANCER || selectedClass == AQUAMANCER) {
        armor[2] = new ItemBuilder(onBlueTeam ? armorSets.get(0).itemBlue : armorSets.get(0).itemRed).name(onBlueTeam ? ChatColor.BLUE + armorSets.get(0).name : ChatColor.RED + armorSets.get(0).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? helmets.get(0).itemBlue : helmets.get(0).itemRed).name(onBlueTeam ? ChatColor.BLUE + helmets.get(0).name : ChatColor.RED + helmets.get(0).name).lore(helmetDescription).get();
    } else if (selectedClass == BERSERKER || selectedClass == DEFENDER || selectedClass == REVENANT) {
        armor[2] = new ItemBuilder(onBlueTeam ? armorSets.get(1).itemBlue : armorSets.get(1).itemRed).name(onBlueTeam ? ChatColor.BLUE + armorSets.get(1).name : ChatColor.RED + armorSets.get(1).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? helmets.get(1).itemBlue : helmets.get(1).itemRed).name(onBlueTeam ? ChatColor.BLUE + helmets.get(1).name : ChatColor.RED + helmets.get(1).name).lore(helmetDescription).get();
    } else if (selectedClass == AVENGER || selectedClass == CRUSADER || selectedClass == PROTECTOR) {
        armor[2] = new ItemBuilder(onBlueTeam ? armorSets.get(2).itemBlue : armorSets.get(2).itemRed).name(onBlueTeam ? ChatColor.BLUE + armorSets.get(2).name : ChatColor.RED + armorSets.get(2).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? helmets.get(2).itemBlue : helmets.get(2).itemRed).name(onBlueTeam ? ChatColor.BLUE + helmets.get(2).name : ChatColor.RED + helmets.get(2).name).lore(helmetDescription).get();
    } else if (selectedClass == THUNDERLORD || selectedClass == SPIRITGUARD || selectedClass == EARTHWARDEN) {
        armor[2] = new ItemBuilder(onBlueTeam ? armorSets.get(3).itemBlue : armorSets.get(3).itemRed).name(onBlueTeam ? ChatColor.BLUE + armorSets.get(3).name : ChatColor.RED + armorSets.get(3).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? helmets.get(3).itemBlue : helmets.get(3).itemRed).name(onBlueTeam ? ChatColor.BLUE + helmets.get(3).name : ChatColor.RED + helmets.get(3).name).lore(helmetDescription).get();
    } else if (selectedClass == ASSASSIN || selectedClass == VINDICATOR || selectedClass == APOTHECARY) {
        armor[2] = new ItemBuilder(onBlueTeam ? armorSets.get(4).itemBlue : armorSets.get(4).itemRed).name(onBlueTeam ? ChatColor.BLUE + armorSets.get(4).name : ChatColor.RED + armorSets.get(4).name).lore(armorDescription).get();
        armor[3] = new ItemBuilder(onBlueTeam ? helmets.get(4).itemBlue : helmets.get(4).itemRed).name(onBlueTeam ? ChatColor.BLUE + helmets.get(4).name : ChatColor.RED + helmets.get(4).name).lore(helmetDescription).get();
    }
    String name = Arrays.stream(ArmorSets.values()).filter(o -> o.name.equals(ChatColor.stripColor(armor[2].getItemMeta().getDisplayName()))).collect(Collectors.toList()).get(0).name;
    if (name.contains("Simple")) {
        armor[2] = new ItemBuilder(ArmorSets.applyColor(ArmorSets.SIMPLE_CHESTPLATE.itemBlue, onBlueTeam)).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.SIMPLE_CHESTPLATE.name : ChatColor.RED + ArmorSets.SIMPLE_CHESTPLATE.name).lore(armorDescription).get();
        armor[1] = new ItemBuilder(ArmorSets.applyColor(ArmorSets.SIMPLE_LEGGINGS.itemBlue, onBlueTeam)).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.SIMPLE_LEGGINGS.name : ChatColor.RED + ArmorSets.SIMPLE_LEGGINGS.name).lore(armorDescription).get();
        armor[0] = new ItemBuilder(ArmorSets.applyColor(ArmorSets.SIMPLE_BOOTS.itemBlue, onBlueTeam)).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.SIMPLE_BOOTS.name : ChatColor.RED + ArmorSets.SIMPLE_BOOTS.name).lore(armorDescription).get();
    } else if (name.contains("Greater")) {
        armor[1] = new ItemBuilder(onBlueTeam ? ArmorSets.GREATER_LEGGINGS.itemBlue : ArmorSets.GREATER_LEGGINGS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.GREATER_LEGGINGS.name : ChatColor.RED + ArmorSets.GREATER_LEGGINGS.name).lore(armorDescription).get();
        armor[0] = new ItemBuilder(onBlueTeam ? ArmorSets.GREATER_BOOTS.itemBlue : ArmorSets.GREATER_BOOTS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.GREATER_BOOTS.name : ChatColor.RED + ArmorSets.GREATER_BOOTS.name).lore(armorDescription).get();
    } else if (name.contains("Masterwork")) {
        armor[1] = new ItemBuilder(onBlueTeam ? ArmorSets.MASTERWORK_LEGGINGS.itemBlue : ArmorSets.MASTERWORK_LEGGINGS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.MASTERWORK_LEGGINGS.name : ChatColor.RED + ArmorSets.MASTERWORK_LEGGINGS.name).lore(armorDescription).get();
        armor[0] = new ItemBuilder(onBlueTeam ? ArmorSets.MASTERWORK_BOOTS.itemBlue : ArmorSets.MASTERWORK_BOOTS.itemRed).name(onBlueTeam ? ChatColor.BLUE + ArmorSets.MASTERWORK_BOOTS.name : ChatColor.RED + ArmorSets.MASTERWORK_BOOTS.name).lore(armorDescription).get();
    }
    livingEntity.getEquipment().setArmorContents(armor);
}
Also used : Arrays(java.util.Arrays) Team(com.ebicep.warlords.game.Team) Warlords(com.ebicep.warlords.Warlords) Player(org.bukkit.entity.Player) UUID(java.util.UUID) LivingEntity(org.bukkit.entity.LivingEntity) Collectors(java.util.stream.Collectors) ItemStack(org.bukkit.inventory.ItemStack) ArrayList(java.util.ArrayList) ItemBuilder(com.ebicep.warlords.util.bukkit.ItemBuilder) List(java.util.List) Classes(com.ebicep.warlords.player.Classes) LeatherArmorMeta(org.bukkit.inventory.meta.LeatherArmorMeta) ChatColor(org.bukkit.ChatColor) Color(org.bukkit.Color) Material(org.bukkit.Material) ItemBuilder(com.ebicep.warlords.util.bukkit.ItemBuilder) ItemStack(org.bukkit.inventory.ItemStack)

Example 5 with Classes

use of com.ebicep.warlords.player.Classes in project Warlords by ebicep.

the class GameMenu method openSkillBoostMenu.

public static void openSkillBoostMenu(Player player, Classes selectedGroup) {
    Classes selectedClass = getSelected(player);
    ClassesSkillBoosts selectedBoost = getSelectedBoost(player);
    Menu menu = new Menu("Skill Boost", 9 * 6);
    List<ClassesSkillBoosts> values = selectedGroup.skillBoosts;
    for (int i = 0; i < values.size(); i++) {
        ClassesSkillBoosts skillBoost = values.get(i);
        ItemBuilder builder = new ItemBuilder(getSelected(player).specType.itemStack).name(skillBoost == selectedBoost ? ChatColor.GREEN + skillBoost.name + " (" + selectedClass.name + ")" : ChatColor.RED + skillBoost.name + " (" + selectedClass.name + ")").flags(ItemFlag.HIDE_ENCHANTS);
        List<String> lore = new ArrayList<>();
        lore.add(skillBoost == selectedBoost ? skillBoost.selectedDescription : skillBoost.description);
        lore.add("");
        if (skillBoost == selectedBoost) {
            lore.add(ChatColor.GREEN + "Currently selected!");
            builder.enchant(Enchantment.OXYGEN, 1);
        } else {
            lore.add(ChatColor.YELLOW + "Click to select!");
        }
        builder.lore(lore);
        menu.setItem(i + 2, 3, builder.get(), (m, e) -> {
            player.sendMessage(ChatColor.GREEN + "You have changed your weapon boost to: §b" + skillBoost.name + "!");
            setSelectedBoost(player, skillBoost);
            openSkillBoostMenu(player, selectedGroup);
            if (DatabaseManager.playerService == null)
                return;
            DatabasePlayer databasePlayer = DatabaseManager.playerService.findByUUID(player.getUniqueId());
            databasePlayer.getSpec(selectedClass).setSkillBoost(skillBoost);
            DatabaseManager.updatePlayerAsync(databasePlayer);
        });
    }
    // showing change of ability
    PlayerSettings playerSettings = Warlords.getPlayerSettings(player.getUniqueId());
    AbstractPlayerClass apc = selectedClass.create.get();
    AbstractPlayerClass apc2 = selectedClass.create.get();
    if (apc2.getWeapon().getClass() == selectedBoost.ability) {
        apc2.getWeapon().boostSkill(selectedBoost, apc2);
        apc.getWeapon().updateDescription(player);
        apc2.getWeapon().updateDescription(player);
        menu.setItem(3, 1, apc.getWeapon().getItem(playerSettings.getWeaponSkins().getOrDefault(selectedClass, Weapons.FELFLAME_BLADE).item), ACTION_DO_NOTHING);
        menu.setItem(5, 1, apc2.getWeapon().getItem(playerSettings.getWeaponSkins().getOrDefault(selectedClass, Weapons.FELFLAME_BLADE).item), ACTION_DO_NOTHING);
    } else if (apc2.getRed().getClass() == selectedBoost.ability) {
        apc2.getRed().boostSkill(selectedBoost, apc2);
        apc.getRed().updateDescription(player);
        apc2.getRed().updateDescription(player);
        menu.setItem(3, 1, apc.getRed().getItem(new ItemStack(Material.INK_SACK, 1, (byte) 1)), ACTION_DO_NOTHING);
        menu.setItem(5, 1, apc2.getRed().getItem(new ItemStack(Material.INK_SACK, 1, (byte) 1)), ACTION_DO_NOTHING);
    } else if (apc2.getPurple().getClass() == selectedBoost.ability) {
        apc2.getPurple().boostSkill(selectedBoost, apc2);
        apc.getPurple().updateDescription(player);
        apc2.getPurple().updateDescription(player);
        menu.setItem(3, 1, apc.getPurple().getItem(new ItemStack(Material.GLOWSTONE_DUST)), ACTION_DO_NOTHING);
        menu.setItem(5, 1, apc2.getPurple().getItem(new ItemStack(Material.GLOWSTONE_DUST)), ACTION_DO_NOTHING);
    } else if (apc2.getBlue().getClass() == selectedBoost.ability) {
        apc2.getBlue().boostSkill(selectedBoost, apc2);
        apc.getBlue().updateDescription(player);
        apc2.getBlue().updateDescription(player);
        menu.setItem(3, 1, apc.getBlue().getItem(new ItemStack(Material.INK_SACK, 1, (byte) 10)), ACTION_DO_NOTHING);
        menu.setItem(5, 1, apc2.getBlue().getItem(new ItemStack(Material.INK_SACK, 1, (byte) 10)), ACTION_DO_NOTHING);
    } else if (apc2.getOrange().getClass() == selectedBoost.ability) {
        apc2.getOrange().boostSkill(selectedBoost, apc2);
        apc.getOrange().updateDescription(player);
        apc2.getOrange().updateDescription(player);
        menu.setItem(3, 1, apc.getOrange().getItem(new ItemStack(Material.INK_SACK, 1, (byte) 14)), ACTION_DO_NOTHING);
        menu.setItem(5, 1, apc2.getOrange().getItem(new ItemStack(Material.INK_SACK, 1, (byte) 14)), ACTION_DO_NOTHING);
    }
    menu.setItem(4, 5, MENU_BACK_PREGAME, (m, e) -> openMainMenu(player));
    menu.openForPlayer(player);
}
Also used : AbstractPlayerClass(com.ebicep.warlords.classes.AbstractPlayerClass) ItemBuilder(com.ebicep.warlords.util.bukkit.ItemBuilder) ItemStack(org.bukkit.inventory.ItemStack) DatabasePlayer(com.ebicep.warlords.database.repositories.player.pojos.general.DatabasePlayer) Classes(com.ebicep.warlords.player.Classes)

Aggregations

Classes (com.ebicep.warlords.player.Classes)11 ItemBuilder (com.ebicep.warlords.util.bukkit.ItemBuilder)10 ItemStack (org.bukkit.inventory.ItemStack)9 Player (org.bukkit.entity.Player)6 Warlords (com.ebicep.warlords.Warlords)5 AbstractPlayerClass (com.ebicep.warlords.classes.AbstractPlayerClass)5 DatabasePlayer (com.ebicep.warlords.database.repositories.player.pojos.general.DatabasePlayer)5 Team (com.ebicep.warlords.game.Team)5 Collectors (java.util.stream.Collectors)5 DatabaseManager (com.ebicep.warlords.database.DatabaseManager)3 java.util (java.util)3 org.bukkit (org.bukkit)3 Menu (com.ebicep.warlords.menu.Menu)2 PermissionHandler (com.ebicep.warlords.permissions.PermissionHandler)2 ClassesGroup (com.ebicep.warlords.player.ClassesGroup)2 SpecType (com.ebicep.warlords.player.SpecType)2 ArrayList (java.util.ArrayList)2 Arrays (java.util.Arrays)2 List (java.util.List)2 UUID (java.util.UUID)2