use of com.elmakers.mine.bukkit.block.UndoList in project MagicPlugin by elBukkit.
the class ConstructSpell method onCast.
@Override
public SpellResult onCast(ConfigurationSection parameters) {
Block target = null;
boolean isSelect = getTargetType() == TargetType.SELECT;
boolean finalCast = !isSelect || this.targetBlock != null;
if (finalCast && parameters.getBoolean("select_self", true) && isLookingDown()) {
target = mage.getLocation().getBlock().getRelative(BlockFace.DOWN);
} else {
Target t = getTarget();
target = t.getBlock();
}
if (target == null) {
return SpellResult.NO_TARGET;
}
MaterialBrush buildWith = getBrush();
boolean hasPermission = buildWith != null && buildWith.isErase() ? hasBreakPermission(target) : hasBuildPermission(target);
if (!hasPermission) {
return SpellResult.INSUFFICIENT_PERMISSION;
}
int radius = parameters.getInt("radius", DEFAULT_RADIUS);
radius = parameters.getInt("r", radius);
radius = parameters.getInt("size", radius);
boolean falling = parameters.getBoolean("falling", false);
boolean physics = parameters.getBoolean("physics", false);
boolean commit = parameters.getBoolean("commit", false);
boolean consume = parameters.getBoolean("consume", false);
double breakable = parameters.getDouble("breakable", 0);
double backfireChance = parameters.getDouble("reflect_chance", 0);
Vector orientTo = null;
Vector bounds = null;
if (parameters.getBoolean("use_brush_size", false)) {
if (!buildWith.isReady()) {
long timeout = System.currentTimeMillis() + 10000;
while (System.currentTimeMillis() < timeout) {
try {
Thread.sleep(500);
if (buildWith.isReady()) {
break;
}
} catch (InterruptedException ex) {
break;
}
}
if (!buildWith.isReady()) {
return SpellResult.NO_ACTION;
}
}
bounds = buildWith.getSize();
radius = (int) Math.max(Math.max(bounds.getX() / 2, bounds.getZ() / 2), bounds.getY());
} else if (isSelect) {
if (targetLocation2 != null) {
this.targetBlock = targetLocation2.getBlock();
}
if (targetBlock == null || !targetBlock.getWorld().equals(target.getWorld())) {
targetBlock = target;
activate();
return SpellResult.TARGET_SELECTED;
} else {
radius = (int) targetBlock.getLocation().distance(target.getLocation());
if (parameters.getBoolean("orient")) {
orientTo = target.getLocation().toVector().subtract(targetBlock.getLocation().toVector());
orientTo.setX(Math.abs(orientTo.getX()));
orientTo.setY(Math.abs(orientTo.getY()));
orientTo.setZ(Math.abs(orientTo.getZ()));
if (orientTo.getX() < orientTo.getZ() && orientTo.getX() < orientTo.getY()) {
orientTo = new Vector(1, 0, 0);
} else if (orientTo.getZ() < orientTo.getX() && orientTo.getZ() < orientTo.getY()) {
orientTo = new Vector(0, 0, 1);
} else {
orientTo = new Vector(0, 1, 0);
}
}
target = targetBlock;
targetBlock = null;
}
} else if (parameters.getBoolean("orient")) {
// orientTo = mage.getLocation().toVector().crossProduct(target.getLocation().toVector());
orientTo = mage.getLocation().toVector().subtract(target.getLocation().toVector());
orientTo.setX(Math.abs(orientTo.getX()));
orientTo.setY(Math.abs(orientTo.getY()));
orientTo.setZ(Math.abs(orientTo.getZ()));
if (orientTo.getX() > orientTo.getZ() && orientTo.getX() > orientTo.getY()) {
orientTo = new Vector(1, 0, 0);
} else if (orientTo.getZ() > orientTo.getX() && orientTo.getZ() > orientTo.getY()) {
orientTo = new Vector(0, 0, 1);
} else {
orientTo = new Vector(0, 1, 0);
}
}
if (!parameters.contains("radius")) {
int maxDimension = parameters.getInt("max_dimension", DEFAULT_MAX_DIMENSION);
maxDimension = parameters.getInt("md", maxDimension);
maxDimension = (int) (mage.getConstructionMultiplier() * maxDimension);
int diameter = radius * 2;
if (diameter > maxDimension) {
return SpellResult.FAIL;
}
}
// TODO : Is this needed? Or just use "ty"?
if (parameters.contains("y_offset")) {
target = target.getRelative(BlockFace.UP, parameters.getInt("y_offset", 0));
}
buildWith.setTarget(target.getLocation());
ConstructionType conType = DEFAULT_CONSTRUCTION_TYPE;
int thickness = parameters.getInt("thickness", 0);
String typeString = parameters.getString("type", "");
ConstructionType testType = ConstructionType.parseString(typeString, ConstructionType.UNKNOWN);
if (testType != ConstructionType.UNKNOWN) {
conType = testType;
}
ConstructBatch batch = new ConstructBatch(this, target.getLocation(), conType, radius, thickness, falling, orientTo);
batch.setCommit(commit);
batch.setConsume(consume);
UndoList undoList = getUndoList();
if (undoList != null && !currentCast.isConsumeFree()) {
undoList.setConsumed(consume);
}
if (parameters.getBoolean("replace", false)) {
List<com.elmakers.mine.bukkit.api.block.MaterialAndData> replaceMaterials = new ArrayList<>();
MaterialAndData wildReplace = new MaterialAndData(target);
if (!parameters.getBoolean("match_data", true)) {
wildReplace.setData(null);
}
// Hacky, but generally desired - maybe abstract to a parameterized list?
Material targetMaterial = target.getType();
if (targetMaterial == Material.STATIONARY_WATER || targetMaterial == Material.WATER || targetMaterial == Material.STATIONARY_LAVA || targetMaterial == Material.LAVA) {
wildReplace.setData(null);
}
replaceMaterials.add(wildReplace);
batch.setReplace(replaceMaterials);
}
// Check for command block overrides
if (parameters.contains("commands")) {
ConfigurationSection commandMap = parameters.getConfigurationSection("commands");
Set<String> keys = commandMap.getKeys(false);
for (String key : keys) {
batch.addCommandMapping(key, commandMap.getString(key));
}
}
if (falling) {
float force = (float) parameters.getDouble("speed", 0);
batch.setFallingDirection(ConfigurationUtils.getVector(parameters, "falling_direction"));
batch.setFallingBlockSpeed(force);
}
batch.setApplyPhysics(physics);
if (breakable > 0) {
batch.setBreakable(breakable);
}
if (backfireChance > 0) {
batch.setBackfireChance(backfireChance);
}
if (parameters.contains("orient_dimension_max")) {
batch.setOrientDimensionMax(parameters.getInt("orient_dimension_max"));
} else if (parameters.contains("odmax")) {
batch.setOrientDimensionMax(parameters.getInt("odmax"));
}
if (parameters.contains("orient_dimension_min")) {
batch.setOrientDimensionMin(parameters.getInt("orient_dimension_min"));
} else if (parameters.contains("odmin")) {
batch.setOrientDimensionMin(parameters.getInt("odmin"));
}
if (parameters.getBoolean("power", false)) {
batch.setPower(true);
}
if (bounds != null) {
batch.setBounds(bounds);
batch.setOrientDimensionMin(0);
}
boolean success = mage.addBatch(batch);
deactivate();
return success ? SpellResult.CAST : SpellResult.FAIL;
}
use of com.elmakers.mine.bukkit.block.UndoList in project MagicPlugin by elBukkit.
the class UndoableSpell method getUndoList.
public UndoList getUndoList() {
if (modifiedBlocks == null) {
modifiedBlocks = new UndoList(mage, this.getName());
modifiedBlocks.setSpell(this);
configureUndoList();
}
return modifiedBlocks;
}
use of com.elmakers.mine.bukkit.block.UndoList in project MagicPlugin by elBukkit.
the class RegenerateBatch method finish.
@Override
public void finish() {
if (!finished) {
UndoList modified = spell.getUndoList();
modified.prune();
restoredBlocks.setBatch(null);
super.finish();
}
}
use of com.elmakers.mine.bukkit.block.UndoList in project MagicPlugin by elBukkit.
the class TreeAction method perform.
@Override
public SpellResult perform(CastContext context) {
Block target = context.getTargetBlock();
if (requireSapling && target.getType() != Material.SAPLING) {
return SpellResult.NO_TARGET;
}
if (!context.hasBuildPermission(target)) {
return SpellResult.INSUFFICIENT_PERMISSION;
}
World world = context.getWorld();
Location treeLoc = new Location(world, target.getX(), target.getY() + 1, target.getZ(), 0, 0);
Random random = context.getRandom();
TreeType useType = null;
if (treeType != null) {
useType = treeType;
} else if (biomeMap != null) {
Biome biome = treeLoc.getWorld().getBiome(treeLoc.getBlockX(), treeLoc.getBlockZ());
List<TreeType> types = biomeMap.get(biome);
if (types != null) {
useType = types.get(random.nextInt(types.size()));
}
}
if (useType == null) {
useType = TreeType.values()[random.nextInt(TreeType.values().length)];
}
UndoList restoreOnFail = new UndoList(context.getMage(), context.getSpell().getName());
Block treeBlock = treeLoc.getBlock();
if (!context.isDestructible(treeBlock)) {
return SpellResult.NO_TARGET;
}
restoreOnFail.add(treeBlock);
treeLoc.getBlock().setType(Material.AIR);
boolean result = world.generateTree(treeLoc, useType);
if (!result) {
UndoList undoList = new UndoList(context.getMage(), context.getSpell().getName());
for (int z = -2; z <= 2; z++) {
for (int x = -2; x <= 2; x++) {
Block clearBlock = treeBlock.getRelative(x, 0, z);
Block lowerBlock = clearBlock.getRelative(BlockFace.DOWN);
if (context.isDestructible(clearBlock) && lowerBlock.getType() != target.getType()) {
undoList.add(lowerBlock);
lowerBlock.setType(target.getType());
}
if (x == 0 && z == 0)
continue;
if (!context.isDestructible(clearBlock))
continue;
restoreOnFail.add(clearBlock);
clearBlock.setType(Material.AIR);
}
}
result = world.generateTree(treeLoc, useType);
context.addWork(100);
undoList.undo(true);
}
if (result) {
context.addWork(500);
} else {
context.addWork(100);
restoreOnFail.undo(true);
}
return result ? SpellResult.CAST : SpellResult.FAIL;
}
use of com.elmakers.mine.bukkit.block.UndoList in project MagicPlugin by elBukkit.
the class UndoableSpell method prepareForUndo.
public void prepareForUndo() {
UndoList list = getUndoList();
mage.prepareForUndo(list);
}
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