use of com.elmakers.mine.bukkit.magic.Mage in project MagicPlugin by elBukkit.
the class PlayerController method onPlayerRespawn.
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerRespawn(PlayerRespawnEvent event) {
Mage mage = controller.getRegisteredMage(event.getPlayer());
if (mage == null)
return;
mage.restoreRespawnInventories();
}
use of com.elmakers.mine.bukkit.magic.Mage in project MagicPlugin by elBukkit.
the class PlayerController method onPlayerInteract.
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerInteract(PlayerInteractEvent event) {
if (!controller.isLoaded())
return;
Action action = event.getAction();
boolean isLeftClick = action == Action.LEFT_CLICK_AIR || action == Action.LEFT_CLICK_BLOCK;
boolean isRightClick = (action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK);
// We only care about left click and right click.
if (!isLeftClick && !isRightClick)
return;
// Note that an interact on air event will arrive pre-cancelled
// So this is kind of useless. :\
// if (event.isCancelled()) return;
// Block block = event.getClickedBlock();
// controller.getLogger().info("INTERACT: " + event.getAction() + " on " + (block == null ? "NOTHING" : block.getType()) + " cancelled: " + event.isCancelled());
Player player = event.getPlayer();
// Don't allow interacting while holding spells, brushes or upgrades
ItemStack itemInHand = player.getInventory().getItemInMainHand();
boolean isSkill = Wand.isSkill(itemInHand);
boolean isSpell = !isSkill && Wand.isSpell(itemInHand);
if (isSpell || Wand.isBrush(itemInHand) || Wand.isUpgrade(itemInHand)) {
event.setCancelled(true);
return;
}
boolean isOffhandSkill = false;
ItemStack itemInOffhand = player.getInventory().getItemInOffHand();
if (isRightClick) {
isOffhandSkill = Wand.isSkill(itemInOffhand);
boolean isOffhandSpell = !isOffhandSkill && Wand.isSpell(itemInOffhand);
if (isOffhandSpell || Wand.isBrush(itemInOffhand) || Wand.isUpgrade(itemInOffhand)) {
event.setCancelled(true);
return;
}
}
Mage mage = controller.getMage(player);
Wand wand = mage.checkWand();
if (action == Action.RIGHT_CLICK_BLOCK) {
Material material = event.getClickedBlock().getType();
isRightClick = !controller.isInteractable(event.getClickedBlock());
// This is to prevent Essentials signs from giving you an item in your wand inventory.
if (wand != null && (material == Material.SIGN_POST || material == Material.WALL_SIGN)) {
wand.closeInventory();
}
}
if (!isLeftClick && !mage.checkLastClick(clickCooldown)) {
return;
}
// Prefer wand right-click if wand is active
if (isOffhandSkill && wand != null) {
if (wand.getRightClickAction() != WandAction.NONE) {
isOffhandSkill = false;
}
}
if (isRightClick && (isOffhandSkill || isSkill)) {
if (isSkill) {
mage.useSkill(itemInHand);
} else {
mage.useSkill(itemInOffhand);
}
event.setCancelled(true);
return;
}
// Check for offhand casting
if (isRightClick) {
if (allowOffhandCasting && mage.offhandCast()) {
// which in the offhand case are right-click actions.
if (cancelInteractOnLeftClick) {
event.setCancelled(true);
}
return;
}
}
// Special-case here for skulls, which actually are not wearable via right-click.
if (itemInHand != null && isRightClick && controller.isWearable(itemInHand) && itemInHand.getType() != Material.SKULL_ITEM) {
if (wand != null) {
wand.deactivate();
}
controller.onArmorUpdated(mage);
return;
}
if (wand == null)
return;
Messages messages = controller.getMessages();
if (!controller.hasWandPermission(player)) {
return;
}
// Check for region or wand-specific permissions
if (!controller.hasWandPermission(player, wand)) {
wand.deactivate();
mage.sendMessage(messages.get("wand.no_permission").replace("$wand", wand.getName()));
return;
}
// Check for enchantment table click
Block clickedBlock = event.getClickedBlock();
if (clickedBlock != null && clickedBlock.getType() != Material.AIR && enchantBlockMaterial != null && enchantBlockMaterial.is(clickedBlock)) {
Spell spell = null;
if (player.isSneaking()) {
spell = enchantSneakClickSpell != null ? mage.getSpell(enchantSneakClickSpell) : null;
} else {
spell = enchantClickSpell != null ? mage.getSpell(enchantClickSpell) : null;
}
if (spell != null) {
spell.cast();
event.setCancelled(true);
return;
}
}
if (isLeftClick && !wand.isUpgrade() && wand.getLeftClickAction() != WandAction.NONE && cancelInteractOnLeftClick) {
event.setCancelled(true);
}
if (isRightClick && wand.performAction(wand.getRightClickAction()) && cancelInteractOnRightClick) {
event.setCancelled(true);
}
}
use of com.elmakers.mine.bukkit.magic.Mage in project MagicPlugin by elBukkit.
the class PlayerController method onPlayerChangeWorld.
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerChangeWorld(PlayerChangedWorldEvent event) {
Player player = event.getPlayer();
if (controller.isNPC(player))
return;
Mage mage = controller.getMage(player);
mage.onChangeWorld();
}
use of com.elmakers.mine.bukkit.magic.Mage in project MagicPlugin by elBukkit.
the class PlayerController method onPlayerPrePickupItem.
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerPrePickupItem(PlayerPickupItemEvent event) {
Item item = event.getItem();
ItemStack pickup = item.getItemStack();
if (NMSUtils.isTemporary(pickup) || item.hasMetadata("temporary")) {
item.remove();
event.setCancelled(true);
return;
}
boolean isWand = Wand.isWand(pickup);
// Creative mode inventory hacky work-around :\
if (event.getPlayer().getGameMode() == GameMode.CREATIVE && isWand && enableCreativeModeEjecting) {
event.setCancelled(true);
return;
}
// Check to see if this is an item we might undo, and remove it from undo
UndoList undoList = controller.getEntityUndo(item);
if (undoList != null) {
undoList.remove(item);
}
Player player = event.getPlayer();
Mage mage = controller.getMage(player);
// Remove lost wands from records
Messages messages = controller.getMessages();
if (isWand) {
Wand wand = controller.getWand(pickup);
if (!wand.canUse(player)) {
if (lastDropWarn == 0 || System.currentTimeMillis() - lastDropWarn > 10000) {
mage.sendMessage(messages.get("wand.bound").replace("$name", wand.getOwner()));
}
lastDropWarn = System.currentTimeMillis();
event.setCancelled(true);
return;
}
controller.removeLostWand(wand.getId());
}
// Wands will absorb spells and upgrade items
Wand activeWand = mage.getActiveWand();
if (activeWand != null && activeWand.isModifiable() && (Wand.isSpell(pickup) || Wand.isBrush(pickup) || Wand.isUpgrade(pickup) || Wand.isSP(pickup)) && activeWand.addItem(pickup)) {
event.getItem().remove();
event.setCancelled(true);
return;
}
if (!mage.hasStoredInventory() && isWand) {
mage.checkWandNextTick();
}
}
use of com.elmakers.mine.bukkit.magic.Mage in project MagicPlugin by elBukkit.
the class PlayerController method onPlayerInteractEntity.
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
Player player = event.getPlayer();
Mage mage = controller.getRegisteredMage(player);
if (mage == null)
return;
Wand wand = mage.checkWand();
// Check for a player placing a wand in an item frame
Entity clickedEntity = event.getRightClicked();
// Don't think this ever fires for ArmorStand - see above
boolean isPlaceable = clickedEntity instanceof ItemFrame || clickedEntity instanceof ArmorStand;
if (isPlaceable) {
if (wand != null) {
if (wand.isUndroppable()) {
event.setCancelled(true);
return;
} else {
wand.deactivate();
}
} else {
ItemStack mainHand = player.getInventory().getItemInMainHand();
ItemStack offhand = player.getInventory().getItemInOffHand();
if (InventoryUtils.getMetaBoolean(mainHand, "undroppable", false) || (InventoryUtils.isEmpty(mainHand) && InventoryUtils.getMetaBoolean(offhand, "undroppable", false))) {
event.setCancelled(true);
return;
}
}
}
// this hasn't been cancelled yet
if (controller.isNPC(event.getRightClicked())) {
if (wand != null) {
wand.closeInventory();
}
// Don't let it re-open right away
mage.checkLastClick(0);
} else {
// Don't allow interacting while holding spells, brushes or upgrades
ItemStack itemInHand = player.getInventory().getItemInMainHand();
if (Wand.isSpell(itemInHand) || Wand.isBrush(itemInHand) || Wand.isUpgrade(itemInHand)) {
event.setCancelled(true);
}
}
}
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