use of com.elmakers.mine.bukkit.wand.WandMode in project MagicPlugin by elBukkit.
the class WandCommandExecutor method onTabComplete.
@Override
public Collection<String> onTabComplete(CommandSender sender, String commandName, String[] args) {
List<String> options = new ArrayList<>();
Player player = (sender instanceof Player) ? (Player) sender : null;
String permissionKey = "wand";
if (commandName.contains("wandp")) {
permissionKey = "wandp";
if (args.length > 0) {
player = DeprecatedUtils.getPlayer(args[0]);
}
if (args.length == 1) {
options.addAll(api.getPlayerNames());
return options;
} else if (args.length > 1) {
args = Arrays.copyOfRange(args, 1, args.length);
}
}
if (args.length == 1) {
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "add");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "remove");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "name");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "fill");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "configure");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "override");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "organize");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "alphabetize");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "combine");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "upgrade");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "describe");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "enchant");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "create");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "destroy");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "duplicate");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "restore");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "unlock");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "bind");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "unbind");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "save");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "delete");
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".", "levelspells");
Collection<String> allWands = api.getWandKeys();
for (String wandKey : allWands) {
addIfPermissible(sender, options, "Magic.create.", wandKey);
}
}
if (args.length == 2) {
String subCommand = args[0];
String subCommandPNode = "Magic.commands." + permissionKey + "." + subCommand;
if (!api.hasPermission(sender, subCommandPNode)) {
return options;
}
subCommandPNode += ".";
if (subCommand.equalsIgnoreCase("add")) {
Collection<SpellTemplate> spellList = api.getSpellTemplates(sender.hasPermission("Magic.bypass_hidden"));
for (SpellTemplate spell : spellList) {
addIfPermissible(sender, options, subCommandPNode, spell.getKey(), true);
}
addIfPermissible(sender, options, subCommandPNode, "brush", true);
}
if (subCommand.equalsIgnoreCase("configure") || subCommand.equalsIgnoreCase("describe") || subCommand.equalsIgnoreCase("upgrade")) {
for (String key : BaseMagicProperties.PROPERTY_KEYS) {
options.add(key);
}
for (String damageType : api.getController().getDamageTypes()) {
options.add("protection." + damageType);
options.add("strength." + damageType);
options.add("weakness." + damageType);
}
}
if (subCommand.equalsIgnoreCase("override")) {
Collection<SpellTemplate> spellList = api.getController().getSpellTemplates(true);
String partial = args[1];
if (partial.indexOf('.') > 0) {
String[] pieces = StringUtils.split(partial, '.');
String spellKey = pieces[0];
SpellTemplate spell = api.getController().getSpellTemplate(spellKey);
if (spell != null) {
List<String> spellOptions = new ArrayList<>();
spell.getParameters(spellOptions);
for (String option : spellOptions) {
options.add(spellKey + "." + option);
}
}
} else {
for (SpellTemplate spell : spellList) {
String spellKey = spell.getKey();
if (api.hasPermission(sender, subCommandPNode + spellKey)) {
options.add(spellKey + ".");
}
}
}
}
if (subCommand.equalsIgnoreCase("remove")) {
Wand activeWand = null;
if (player != null) {
Mage mage = controller.getMage(player);
activeWand = mage.getActiveWand();
}
if (activeWand != null) {
Collection<String> spellNames = activeWand.getSpells();
for (String spellName : spellNames) {
options.add(spellName);
}
options.add("brush");
}
}
if (subCommand.equalsIgnoreCase("combine")) {
Collection<String> allWands = api.getWandKeys();
for (String wandKey : allWands) {
addIfPermissible(sender, options, "Magic.commands." + permissionKey + ".combine.", wandKey, true);
}
}
if (subCommand.equalsIgnoreCase("delete")) {
File wandFolder = new File(api.getController().getConfigFolder(), "wands");
if (wandFolder.exists()) {
File[] files = wandFolder.listFiles();
for (File file : files) {
if (file.getName().endsWith(".yml")) {
options.add(file.getName().replace(".yml", ""));
}
}
}
}
}
if (args.length == 3) {
String subCommand = args[0];
String subCommand2 = args[1];
String commandPNode = "Magic.commands." + permissionKey + "." + subCommand;
if (!api.hasPermission(sender, commandPNode)) {
return options;
}
if (subCommand.equalsIgnoreCase("override")) {
String[] pieces = StringUtils.split(subCommand2, '.');
if (pieces.length > 1) {
String spellKey = pieces[0];
String argument = pieces[1];
SpellTemplate spell = api.getSpellTemplate(spellKey);
if (spell != null) {
spell.getParameterOptions(options, argument);
}
}
}
if (subCommand.equalsIgnoreCase("configure") || subCommand.equalsIgnoreCase("upgrade")) {
if (subCommand2.equals("effect_sound")) {
Sound[] sounds = Sound.values();
for (Sound sound : sounds) {
options.add(sound.name().toLowerCase());
}
} else if (subCommand2.equals("effect_particle")) {
ParticleEffect[] particleTypes = ParticleEffect.values();
for (ParticleEffect particleType : particleTypes) {
options.add(particleType.name().toLowerCase());
}
} else if (subCommand2.equals("mode")) {
for (WandMode mode : WandMode.values()) {
options.add(mode.name().toLowerCase());
}
} else if (subCommand2.equals("left_click") || subCommand2.equals("right_click") || subCommand2.equals("drop") || subCommand2.equals("swap")) {
for (WandAction action : WandAction.values()) {
options.add(action.name().toLowerCase());
}
}
}
String subCommandPNode = "Magic.commands." + permissionKey + "." + subCommand + "." + subCommand2;
if (!api.hasPermission(sender, subCommandPNode)) {
return options;
}
boolean isBrushCommand = subCommand2.equalsIgnoreCase("material") || subCommand2.equalsIgnoreCase("brush");
if (subCommand.equalsIgnoreCase("remove") && isBrushCommand) {
Wand activeWand = null;
if (player != null) {
Mage mage = controller.getMage(player);
activeWand = mage.getActiveWand();
}
if (activeWand != null) {
Collection<String> materialNames = activeWand.getBrushes();
for (String materialName : materialNames) {
options.add(materialName);
}
}
}
if (subCommand.equalsIgnoreCase("add") && isBrushCommand) {
options.addAll(api.getBrushes());
}
}
return options;
}
use of com.elmakers.mine.bukkit.wand.WandMode in project MagicPlugin by elBukkit.
the class InventoryController method onInventoryClick.
@SuppressWarnings("deprecation")
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (event.isCancelled())
return;
if (!(event.getWhoClicked() instanceof Player))
return;
Player player = (Player) event.getWhoClicked();
final Mage mage = controller.getMage(player);
GUIAction gui = mage.getActiveGUI();
if (gui != null) {
gui.clicked(event);
return;
}
// Check for temporary items and skill items
InventoryAction action = event.getAction();
InventoryType inventoryType = event.getInventory().getType();
boolean isPlayerInventory = inventoryType == InventoryType.CRAFTING || inventoryType == InventoryType.PLAYER;
ItemStack clickedItem = event.getCurrentItem();
boolean isDrop = event.getClick() == ClickType.DROP || event.getClick() == ClickType.CONTROL_DROP;
boolean isSkill = clickedItem != null && Wand.isSkill(clickedItem);
// Check for right-click-to-use
boolean isRightClick = action == InventoryAction.PICKUP_HALF;
if (isSkill && isRightClick) {
mage.useSkill(clickedItem);
player.closeInventory();
event.setCancelled(true);
return;
}
if (clickedItem != null && NMSUtils.isTemporary(clickedItem)) {
String message = NMSUtils.getTemporaryMessage(clickedItem);
if (message != null && message.length() > 1) {
mage.sendMessage(message);
}
ItemStack replacement = NMSUtils.getReplacement(clickedItem);
event.setCurrentItem(replacement);
event.setCancelled(true);
return;
}
// Check for wearing spells
ItemStack heldItem = event.getCursor();
boolean heldSpell = Wand.isSpell(heldItem);
if (event.getSlotType() == InventoryType.SlotType.ARMOR) {
if (heldSpell) {
event.setCancelled(true);
return;
}
if (Wand.isWand(clickedItem) || Wand.isWand(heldItem)) {
controller.onArmorUpdated(mage);
}
}
boolean isHotbar = event.getAction() == InventoryAction.HOTBAR_SWAP || event.getAction() == InventoryAction.HOTBAR_MOVE_AND_READD;
if (isHotbar && event.getSlotType() == InventoryType.SlotType.ARMOR) {
int slot = event.getHotbarButton();
ItemStack item = mage.getPlayer().getInventory().getItem(slot);
if (item != null && Wand.isSpell(item)) {
event.setCancelled(true);
return;
}
controller.onArmorUpdated(mage);
}
Wand activeWand = mage.getActiveWand();
boolean isWandInventoryOpen = activeWand != null && activeWand.isInventoryOpen();
// Preventing putting skills in containers
if (isSkill && !isPlayerInventory && !isWandInventoryOpen) {
if (!isDrop) {
event.setCancelled(true);
}
return;
}
boolean isFurnace = inventoryType == InventoryType.FURNACE;
boolean isChest = inventoryType == InventoryType.CHEST || inventoryType == InventoryType.HOPPER || inventoryType == InventoryType.DISPENSER || inventoryType == InventoryType.DROPPER;
// TODO: use enum when dropping backwards compat
if (!isChest)
isChest = inventoryType.name().equals("SHULKER_BOX");
boolean clickedWand = Wand.isWand(clickedItem);
boolean isContainerSlot = event.getSlot() == event.getRawSlot();
if (isWandInventoryOpen) {
// Don't allow the offhand slot to be messed with while the spell inventory is open
if (event.getRawSlot() == 45) {
event.setCancelled(true);
return;
}
// Don't allow putting spells in a crafting slot
if (event.getSlotType() == InventoryType.SlotType.CRAFTING && heldSpell) {
event.setCancelled(true);
return;
}
if (Wand.isSpell(clickedItem) && clickedItem.getAmount() != 1) {
clickedItem.setAmount(1);
}
if (clickedWand) {
event.setCancelled(true);
if (dropChangesPages || isRightClick) {
activeWand.cycleInventory();
} else {
activeWand.cycleHotbar(1);
// There doesn't seem to be any other way to allow cycling in creative
if (inventoryType == InventoryType.PLAYER) {
activeWand.cycleInventory();
}
}
return;
}
// So many ways to try and move the wand around, that we have to watch for!
if (isHotbar && Wand.isWand(player.getInventory().getItem(event.getHotbarButton()))) {
event.setCancelled(true);
return;
}
// Can't wear spells
if (event.getAction() == InventoryAction.MOVE_TO_OTHER_INVENTORY && clickedItem != null) {
if (controller.isWearable(clickedItem)) {
event.setCancelled(true);
return;
}
}
// but perhaps happens with lag?
if (Wand.isWand(event.getCursor())) {
activeWand.closeInventory();
event.setCursor(null);
event.setCancelled(true);
return;
}
} else if (activeWand != null) {
// Check for changes that could have been made to the active wand
int activeSlot = player.getInventory().getHeldItemSlot();
if (event.getSlot() == activeSlot || (isHotbar && event.getHotbarButton() == activeSlot)) {
mage.checkWand();
activeWand = mage.getActiveWand();
}
}
// Don't allow smelting wands
if (isFurnace && clickedWand) {
event.setCancelled(true);
return;
}
if (isFurnace && isHotbar) {
ItemStack destinationItem = player.getInventory().getItem(event.getHotbarButton());
if (Wand.isWand(destinationItem)) {
event.setCancelled(true);
return;
}
}
if (InventoryUtils.getMetaBoolean(clickedItem, "unmoveable", false)) {
event.setCancelled(true);
return;
}
if (isHotbar) {
ItemStack destinationItem = player.getInventory().getItem(event.getHotbarButton());
if (InventoryUtils.getMetaBoolean(destinationItem, "unmoveable", false)) {
event.setCancelled(true);
return;
}
if (isChest && InventoryUtils.getMetaBoolean(destinationItem, "unstashable", false) && !player.hasPermission("Magic.wand.override_stash")) {
event.setCancelled(true);
return;
}
}
// Check for unstashable wands
if (isChest && !isContainerSlot && !player.hasPermission("Magic.wand.override_stash")) {
if (InventoryUtils.getMetaBoolean(clickedItem, "unstashable", false)) {
event.setCancelled(true);
return;
}
}
// Check for taking bound wands out of chests
if (isChest && isContainerSlot && Wand.isBound(clickedItem)) {
Wand testWand = controller.getWand(clickedItem);
if (!testWand.canUse(player)) {
event.setCancelled(true);
return;
}
}
// Check for armor changing
if (event.getAction() == InventoryAction.MOVE_TO_OTHER_INVENTORY && clickedItem != null) {
if (controller.isWearable(clickedItem)) {
controller.onArmorUpdated(mage);
}
}
// or dropping undroppable wands
if (isDrop) {
if (InventoryUtils.getMetaBoolean(clickedItem, "undroppable", false)) {
event.setCancelled(true);
if (activeWand != null) {
if (activeWand.getHotbarCount() > 1) {
activeWand.cycleHotbar(1);
} else {
activeWand.closeInventory();
}
}
return;
}
if (activeWand != null && activeWand.isInventoryOpen()) {
ItemStack droppedItem = clickedItem;
if (!Wand.isSpell(droppedItem)) {
mage.giveItem(droppedItem);
event.setCurrentItem(null);
event.setCancelled(true);
return;
}
// This is a hack to deal with spells on cooldown disappearing,
// Since the event handler doesn't match the zero-count itemstacks
Integer slot = event.getSlot();
int heldSlot = player.getInventory().getHeldItemSlot();
Inventory hotbar = activeWand.getHotbar();
if (hotbar != null && slot >= 0 && slot <= hotbar.getSize() && slot != heldSlot && activeWand.getMode() == WandMode.INVENTORY) {
if (slot > heldSlot)
slot--;
if (slot < hotbar.getSize()) {
droppedItem = hotbar.getItem(slot);
} else {
slot = null;
}
} else {
slot = null;
}
if (!controller.isSpellDroppingEnabled()) {
player.closeInventory();
String spellName = Wand.getSpell(droppedItem);
if (spellName != null && !activeWand.isManualQuickCastDisabled() && enableInventoryCasting) {
Spell spell = mage.getSpell(spellName);
if (spell != null) {
activeWand.cast(spell);
// Just in case a spell has levelled up... jeez!
if (hotbar != null && slot != null) {
droppedItem = hotbar.getItem(slot);
}
}
}
event.setCancelled(true);
// This is needed to avoid spells on cooldown disappearing from the hotbar
if (hotbar != null && slot != null && mage.getActiveGUI() == null) {
player.getInventory().setItem(event.getSlot(), droppedItem);
DeprecatedUtils.updateInventory(player);
}
return;
}
ItemStack newDrop = controller.removeItemFromWand(activeWand, droppedItem);
if (newDrop != null) {
Location location = player.getLocation();
Item item = location.getWorld().dropItem(location, newDrop);
SafetyUtils.setVelocity(item, location.getDirection().normalize());
} else {
event.setCancelled(true);
}
}
return;
}
// Check for wand cycling with active inventory
if (activeWand != null) {
WandMode wandMode = activeWand.getMode();
boolean isChestInventory = wandMode == WandMode.CHEST || wandMode == WandMode.SKILLS;
if ((wandMode == WandMode.INVENTORY && isPlayerInventory) || (isChestInventory && inventoryType == InventoryType.CHEST)) {
if (activeWand.isInventoryOpen()) {
if (event.getAction() == InventoryAction.NOTHING) {
int direction = event.getClick() == ClickType.LEFT ? 1 : -1;
activeWand.cycleInventory(direction);
event.setCancelled(true);
return;
}
if (event.getSlotType() == InventoryType.SlotType.ARMOR) {
event.setCancelled(true);
return;
}
// Chest mode falls back to selection from here.
boolean isInventoryQuickSelect = isRightClick && wandMode == WandMode.INVENTORY && enableInventorySelection;
if (isInventoryQuickSelect || wandMode == WandMode.CHEST) {
player.closeInventory();
mage.activateIcon(activeWand, clickedItem);
event.setCancelled(true);
}
// Prevent clicking any non-skill item when a skill inventory is open
if (wandMode == WandMode.SKILLS && clickedItem != null && clickedItem.getType() != Material.AIR && !Wand.isSkill(clickedItem)) {
event.setCancelled(true);
}
}
}
}
}
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