use of org.bukkit.event.inventory.InventoryAction in project MagicPlugin by elBukkit.
the class SkillSelectorAction method clicked.
@Override
public void clicked(InventoryClickEvent event) {
InventoryAction action = event.getAction();
if (action == InventoryAction.NOTHING) {
int direction = event.getClick() == ClickType.LEFT ? 1 : -1;
page = page + direction;
openInventory();
event.setCancelled(true);
return;
}
ItemStack clickedItem = event.getCurrentItem();
if (clickedItem != null && InventoryUtils.getMetaBoolean(clickedItem, "unavailable", false)) {
event.setCancelled(true);
return;
}
Mage mage = context.getMage();
MageController controller = mage.getController();
Inventory inventory = mage.getInventory();
boolean isContainerSlot = event.getSlot() == event.getRawSlot();
boolean isDrop = action == InventoryAction.DROP_ALL_CURSOR || action == InventoryAction.DROP_ALL_SLOT || action == InventoryAction.DROP_ONE_CURSOR || action == InventoryAction.DROP_ONE_SLOT;
if (!isContainerSlot && isDrop && controller.isSkill(clickedItem) && !InventoryUtils.getMetaBoolean(clickedItem, "undroppable", false)) {
inventory.setItem(event.getSlot(), null);
return;
}
if (inventoryLimit > 0) {
boolean isHotbar = event.getAction() == InventoryAction.HOTBAR_SWAP || event.getAction() == InventoryAction.HOTBAR_MOVE_AND_READD;
if (isHotbar) {
ItemStack destinationItem = inventory.getItem(event.getHotbarButton());
if (controller.isSkill(destinationItem))
return;
isHotbar = controller.isSkill(clickedItem);
}
if (!isContainerSlot && !isHotbar)
return;
int skillCount = 0;
for (int i = 0; i < inventory.getSize(); i++) {
ItemStack item = inventory.getItem(i);
if (controller.isSkill(item))
skillCount++;
}
if (skillCount >= inventoryLimit) {
event.setCancelled(true);
}
return;
}
// We don't allow quick-casting here if there is an inventory limit.
if (action == InventoryAction.PICKUP_HALF) {
Spell spell = mage.getSpell(Wand.getSpell(clickedItem));
if (spell != null) {
spell.cast();
}
mage.getPlayer().closeInventory();
event.setCancelled(true);
}
}
use of org.bukkit.event.inventory.InventoryAction in project MagicPlugin by elBukkit.
the class BrushSelectAction method clicked.
@Override
public void clicked(InventoryClickEvent event) {
event.setCancelled(true);
InventoryAction action = event.getAction();
if (context != null) {
Mage mage = context.getMage();
if (action == InventoryAction.NOTHING) {
int direction = event.getClick() == ClickType.LEFT ? 1 : -1;
page = page + direction;
mage.deactivateGUI();
perform(context);
event.setCancelled(true);
return;
}
ItemStack item = event.getCurrentItem();
String set = InventoryUtils.getMetaString(item, "brush_set", null);
if (set != null) {
if (set.equals("schematics")) {
String inventoryTitle = context.getMessage("schematics_title", "Schematics");
int invSize = ((schematics.size() + 9) / 9) * 9;
Inventory displayInventory = CompatibilityUtils.createInventory(null, invSize, inventoryTitle);
for (ItemStack schematicItem : schematics) {
displayInventory.addItem(schematicItem);
}
mage.deactivateGUI();
mage.activateGUI(this, displayInventory);
return;
} else if (set.equals("variants")) {
MaterialAndData baseMaterial = new MaterialAndData(item);
String baseName = baseMaterial.getBaseName();
String inventoryTitle = context.getMessage("variants_title", "$variant Types").replace("$variant", baseName);
String brushKey = com.elmakers.mine.bukkit.wand.Wand.getBrush(item);
MaterialAndData brushMaterial = new MaterialAndData(brushKey);
List<ItemStack> variantList = variants.get(brushMaterial.getMaterial());
int invSize = ((variantList.size() + 9) / 9) * 9;
Inventory displayInventory = CompatibilityUtils.createInventory(null, invSize, inventoryTitle);
for (ItemStack variantItem : variantList) {
displayInventory.addItem(variantItem);
}
mage.deactivateGUI();
mage.activateGUI(this, displayInventory);
return;
}
}
mage.deactivateGUI();
Wand wand = context.getWand();
if (wand != null && com.elmakers.mine.bukkit.wand.Wand.isBrush(item)) {
String brushKey = com.elmakers.mine.bukkit.wand.Wand.getBrush(item);
wand.setActiveBrush(brushKey);
}
}
}
use of org.bukkit.event.inventory.InventoryAction in project MagicPlugin by elBukkit.
the class InventoryController method onInventoryClick.
@SuppressWarnings("deprecation")
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (event.isCancelled())
return;
if (!(event.getWhoClicked() instanceof Player))
return;
Player player = (Player) event.getWhoClicked();
final Mage mage = controller.getMage(player);
GUIAction gui = mage.getActiveGUI();
if (gui != null) {
gui.clicked(event);
return;
}
// Check for temporary items and skill items
InventoryAction action = event.getAction();
InventoryType inventoryType = event.getInventory().getType();
boolean isPlayerInventory = inventoryType == InventoryType.CRAFTING || inventoryType == InventoryType.PLAYER;
ItemStack clickedItem = event.getCurrentItem();
boolean isDrop = event.getClick() == ClickType.DROP || event.getClick() == ClickType.CONTROL_DROP;
boolean isSkill = clickedItem != null && Wand.isSkill(clickedItem);
// Check for right-click-to-use
boolean isRightClick = action == InventoryAction.PICKUP_HALF;
if (isSkill && isRightClick) {
mage.useSkill(clickedItem);
player.closeInventory();
event.setCancelled(true);
return;
}
if (clickedItem != null && NMSUtils.isTemporary(clickedItem)) {
String message = NMSUtils.getTemporaryMessage(clickedItem);
if (message != null && message.length() > 1) {
mage.sendMessage(message);
}
ItemStack replacement = NMSUtils.getReplacement(clickedItem);
event.setCurrentItem(replacement);
event.setCancelled(true);
return;
}
// Check for wearing spells
ItemStack heldItem = event.getCursor();
boolean heldSpell = Wand.isSpell(heldItem);
if (event.getSlotType() == InventoryType.SlotType.ARMOR) {
if (heldSpell) {
event.setCancelled(true);
return;
}
if (Wand.isWand(clickedItem) || Wand.isWand(heldItem)) {
controller.onArmorUpdated(mage);
}
}
boolean isHotbar = event.getAction() == InventoryAction.HOTBAR_SWAP || event.getAction() == InventoryAction.HOTBAR_MOVE_AND_READD;
if (isHotbar && event.getSlotType() == InventoryType.SlotType.ARMOR) {
int slot = event.getHotbarButton();
ItemStack item = mage.getPlayer().getInventory().getItem(slot);
if (item != null && Wand.isSpell(item)) {
event.setCancelled(true);
return;
}
controller.onArmorUpdated(mage);
}
Wand activeWand = mage.getActiveWand();
boolean isWandInventoryOpen = activeWand != null && activeWand.isInventoryOpen();
// Preventing putting skills in containers
if (isSkill && !isPlayerInventory && !isWandInventoryOpen) {
if (!isDrop) {
event.setCancelled(true);
}
return;
}
boolean isFurnace = inventoryType == InventoryType.FURNACE;
boolean isChest = inventoryType == InventoryType.CHEST || inventoryType == InventoryType.HOPPER || inventoryType == InventoryType.DISPENSER || inventoryType == InventoryType.DROPPER;
// TODO: use enum when dropping backwards compat
if (!isChest)
isChest = inventoryType.name().equals("SHULKER_BOX");
boolean clickedWand = Wand.isWand(clickedItem);
boolean isContainerSlot = event.getSlot() == event.getRawSlot();
if (isWandInventoryOpen) {
// Don't allow the offhand slot to be messed with while the spell inventory is open
if (event.getRawSlot() == 45) {
event.setCancelled(true);
return;
}
// Don't allow putting spells in a crafting slot
if (event.getSlotType() == InventoryType.SlotType.CRAFTING && heldSpell) {
event.setCancelled(true);
return;
}
if (Wand.isSpell(clickedItem) && clickedItem.getAmount() != 1) {
clickedItem.setAmount(1);
}
if (clickedWand) {
event.setCancelled(true);
if (dropChangesPages || isRightClick) {
activeWand.cycleInventory();
} else {
activeWand.cycleHotbar(1);
// There doesn't seem to be any other way to allow cycling in creative
if (inventoryType == InventoryType.PLAYER) {
activeWand.cycleInventory();
}
}
return;
}
// So many ways to try and move the wand around, that we have to watch for!
if (isHotbar && Wand.isWand(player.getInventory().getItem(event.getHotbarButton()))) {
event.setCancelled(true);
return;
}
// Can't wear spells
if (event.getAction() == InventoryAction.MOVE_TO_OTHER_INVENTORY && clickedItem != null) {
if (controller.isWearable(clickedItem)) {
event.setCancelled(true);
return;
}
}
// but perhaps happens with lag?
if (Wand.isWand(event.getCursor())) {
activeWand.closeInventory();
event.setCursor(null);
event.setCancelled(true);
return;
}
} else if (activeWand != null) {
// Check for changes that could have been made to the active wand
int activeSlot = player.getInventory().getHeldItemSlot();
if (event.getSlot() == activeSlot || (isHotbar && event.getHotbarButton() == activeSlot)) {
mage.checkWand();
activeWand = mage.getActiveWand();
}
}
// Don't allow smelting wands
if (isFurnace && clickedWand) {
event.setCancelled(true);
return;
}
if (isFurnace && isHotbar) {
ItemStack destinationItem = player.getInventory().getItem(event.getHotbarButton());
if (Wand.isWand(destinationItem)) {
event.setCancelled(true);
return;
}
}
if (InventoryUtils.getMetaBoolean(clickedItem, "unmoveable", false)) {
event.setCancelled(true);
return;
}
if (isHotbar) {
ItemStack destinationItem = player.getInventory().getItem(event.getHotbarButton());
if (InventoryUtils.getMetaBoolean(destinationItem, "unmoveable", false)) {
event.setCancelled(true);
return;
}
if (isChest && InventoryUtils.getMetaBoolean(destinationItem, "unstashable", false) && !player.hasPermission("Magic.wand.override_stash")) {
event.setCancelled(true);
return;
}
}
// Check for unstashable wands
if (isChest && !isContainerSlot && !player.hasPermission("Magic.wand.override_stash")) {
if (InventoryUtils.getMetaBoolean(clickedItem, "unstashable", false)) {
event.setCancelled(true);
return;
}
}
// Check for taking bound wands out of chests
if (isChest && isContainerSlot && Wand.isBound(clickedItem)) {
Wand testWand = controller.getWand(clickedItem);
if (!testWand.canUse(player)) {
event.setCancelled(true);
return;
}
}
// Check for armor changing
if (event.getAction() == InventoryAction.MOVE_TO_OTHER_INVENTORY && clickedItem != null) {
if (controller.isWearable(clickedItem)) {
controller.onArmorUpdated(mage);
}
}
// or dropping undroppable wands
if (isDrop) {
if (InventoryUtils.getMetaBoolean(clickedItem, "undroppable", false)) {
event.setCancelled(true);
if (activeWand != null) {
if (activeWand.getHotbarCount() > 1) {
activeWand.cycleHotbar(1);
} else {
activeWand.closeInventory();
}
}
return;
}
if (activeWand != null && activeWand.isInventoryOpen()) {
ItemStack droppedItem = clickedItem;
if (!Wand.isSpell(droppedItem)) {
mage.giveItem(droppedItem);
event.setCurrentItem(null);
event.setCancelled(true);
return;
}
// This is a hack to deal with spells on cooldown disappearing,
// Since the event handler doesn't match the zero-count itemstacks
Integer slot = event.getSlot();
int heldSlot = player.getInventory().getHeldItemSlot();
Inventory hotbar = activeWand.getHotbar();
if (hotbar != null && slot >= 0 && slot <= hotbar.getSize() && slot != heldSlot && activeWand.getMode() == WandMode.INVENTORY) {
if (slot > heldSlot)
slot--;
if (slot < hotbar.getSize()) {
droppedItem = hotbar.getItem(slot);
} else {
slot = null;
}
} else {
slot = null;
}
if (!controller.isSpellDroppingEnabled()) {
player.closeInventory();
String spellName = Wand.getSpell(droppedItem);
if (spellName != null && !activeWand.isManualQuickCastDisabled() && enableInventoryCasting) {
Spell spell = mage.getSpell(spellName);
if (spell != null) {
activeWand.cast(spell);
// Just in case a spell has levelled up... jeez!
if (hotbar != null && slot != null) {
droppedItem = hotbar.getItem(slot);
}
}
}
event.setCancelled(true);
// This is needed to avoid spells on cooldown disappearing from the hotbar
if (hotbar != null && slot != null && mage.getActiveGUI() == null) {
player.getInventory().setItem(event.getSlot(), droppedItem);
DeprecatedUtils.updateInventory(player);
}
return;
}
ItemStack newDrop = controller.removeItemFromWand(activeWand, droppedItem);
if (newDrop != null) {
Location location = player.getLocation();
Item item = location.getWorld().dropItem(location, newDrop);
SafetyUtils.setVelocity(item, location.getDirection().normalize());
} else {
event.setCancelled(true);
}
}
return;
}
// Check for wand cycling with active inventory
if (activeWand != null) {
WandMode wandMode = activeWand.getMode();
boolean isChestInventory = wandMode == WandMode.CHEST || wandMode == WandMode.SKILLS;
if ((wandMode == WandMode.INVENTORY && isPlayerInventory) || (isChestInventory && inventoryType == InventoryType.CHEST)) {
if (activeWand.isInventoryOpen()) {
if (event.getAction() == InventoryAction.NOTHING) {
int direction = event.getClick() == ClickType.LEFT ? 1 : -1;
activeWand.cycleInventory(direction);
event.setCancelled(true);
return;
}
if (event.getSlotType() == InventoryType.SlotType.ARMOR) {
event.setCancelled(true);
return;
}
// Chest mode falls back to selection from here.
boolean isInventoryQuickSelect = isRightClick && wandMode == WandMode.INVENTORY && enableInventorySelection;
if (isInventoryQuickSelect || wandMode == WandMode.CHEST) {
player.closeInventory();
mage.activateIcon(activeWand, clickedItem);
event.setCancelled(true);
}
// Prevent clicking any non-skill item when a skill inventory is open
if (wandMode == WandMode.SKILLS && clickedItem != null && clickedItem.getType() != Material.AIR && !Wand.isSkill(clickedItem)) {
event.setCancelled(true);
}
}
}
}
}
use of org.bukkit.event.inventory.InventoryAction in project MagicPlugin by elBukkit.
the class AnvilController method onInventoryClick.
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (event.isCancelled())
return;
if (!(event.getWhoClicked() instanceof Player))
return;
InventoryType inventoryType = event.getInventory().getType();
SlotType slotType = event.getSlotType();
Player player = (Player) event.getWhoClicked();
Mage mage = controller.getMage(player);
if (inventoryType == InventoryType.ANVIL) {
ItemStack cursor = event.getCursor();
ItemStack current = event.getCurrentItem();
Inventory anvilInventory = event.getInventory();
InventoryAction action = event.getAction();
ItemStack firstItem = anvilInventory.getItem(0);
ItemStack secondItem = anvilInventory.getItem(1);
// Handle direct movement
if (action == InventoryAction.MOVE_TO_OTHER_INVENTORY) {
if (!Wand.isWand(current))
return;
// Moving from anvil back to inventory
if (slotType == SlotType.CRAFTING) {
Wand wand = controller.getWand(current);
wand.updateName(true);
} else if (slotType == SlotType.RESULT) {
// Don't allow combining
if (!combiningEnabled) {
if (firstItem != null && secondItem != null) {
event.setCancelled(true);
return;
}
}
// Taking from result slot
ItemMeta meta = current.getItemMeta();
String newName = meta.getDisplayName();
Wand wand = controller.getWand(current);
if (!wand.canUse(player)) {
event.setCancelled(true);
mage.sendMessage(controller.getMessages().get("wand.bound").replace("$name", wand.getOwner()));
return;
}
wand.setName(newName);
if (organizingEnabled) {
wand.organizeInventory(controller.getMage(player));
}
wand.tryToOwn(player);
} else {
// Moving from inventory to anvil
Wand wand = controller.getWand(current);
wand.updateName(false);
}
return;
}
// Set/unset active names when starting to craft
if (slotType == SlotType.CRAFTING) {
// Putting a wand into the anvil's crafting slot
if (Wand.isWand(cursor)) {
Wand wand = controller.getWand(cursor);
wand.updateName(false);
}
// Taking a wand out of the anvil's crafting slot
if (Wand.isWand(current)) {
Wand wand = controller.getWand(current);
if (clearDescriptionOnRename) {
wand.setDescription("");
}
wand.updateName(true);
if (event.getWhoClicked() instanceof Player) {
wand.tryToOwn((Player) event.getWhoClicked());
}
}
return;
}
// Rename wand when taking from result slot
if (slotType == SlotType.RESULT && Wand.isWand(current)) {
if (!combiningEnabled) {
if (firstItem != null && secondItem != null) {
event.setCancelled(true);
return;
}
}
ItemMeta meta = current.getItemMeta();
String newName = meta.getDisplayName();
Wand wand = controller.getWand(current);
if (!wand.canUse(player)) {
event.setCancelled(true);
mage.sendMessage(controller.getMessages().get("wand.bound").replace("$name", wand.getOwner()));
return;
}
wand.setName(newName);
if (organizingEnabled) {
wand.organizeInventory(controller.getMage(player));
}
wand.tryToOwn(player);
return;
}
if (combiningEnabled && slotType == SlotType.RESULT) {
// I guess I need to wait for the long-awaited anvil API?
if (Wand.isWand(firstItem) && Wand.isWand(secondItem)) {
Wand firstWand = controller.getWand(firstItem);
Wand secondWand = controller.getWand(secondItem);
if (!firstWand.isModifiable() || !secondWand.isModifiable()) {
mage.sendMessage("One of your wands can not be combined");
return;
}
if (!firstWand.canUse(player) || !secondWand.canUse(player)) {
mage.sendMessage("One of those wands is not bound to you");
return;
}
if (!firstWand.add(secondWand)) {
mage.sendMessage("These wands can not be combined with each other");
return;
}
anvilInventory.setItem(0, null);
anvilInventory.setItem(1, null);
cursor.setType(Material.AIR);
if (organizingEnabled) {
firstWand.organizeInventory(mage);
}
firstWand.tryToOwn(player);
player.getInventory().addItem(firstWand.getItem());
mage.sendMessage("Your wands have been combined!");
// This seems to work in the debugger, but.. doesn't do anything.
// InventoryUtils.setInventoryResults(anvilInventory, newWand.getItem());
} else if (organizingEnabled && Wand.isWand(firstItem)) {
Wand firstWand = controller.getWand(firstItem);
// TODO: Can't get the anvil's text from here.
anvilInventory.setItem(0, null);
anvilInventory.setItem(1, null);
cursor.setType(Material.AIR);
firstWand.organizeInventory(mage);
firstWand.tryToOwn(player);
player.getInventory().addItem(firstWand.getItem());
mage.sendMessage("Your wand has been organized!");
}
return;
}
}
}
use of org.bukkit.event.inventory.InventoryAction in project MassiveCore by MassiveCraft.
the class InventoryUtil method getAlter.
private static InventoryAlter getAlter(InventoryClickEvent event) {
if (isOutside(event))
return InventoryAlter.NONE;
boolean topClicked = isTopInventory(event);
InventoryAction action = event.getAction();
if (topClicked) {
switch(action) {
// What is the best thing to do?
case UNKNOWN:
return InventoryAlter.BOTH;
// Possibly both
case HOTBAR_SWAP:
ItemStack hotbar = event.getView().getBottomInventory().getItem(event.getHotbarButton());
ItemStack current = event.getCurrentItem();
boolean give = isSomething(hotbar);
boolean take = isSomething(current);
return InventoryAlter.get(give, take);
// Neither give nor take
case NOTHING:
return InventoryAlter.NONE;
case CLONE_STACK:
return InventoryAlter.NONE;
case DROP_ALL_CURSOR:
return InventoryAlter.NONE;
case DROP_ONE_CURSOR:
return InventoryAlter.NONE;
// Take
case PICKUP_ALL:
return InventoryAlter.TAKE;
case PICKUP_HALF:
return InventoryAlter.TAKE;
case PICKUP_ONE:
return InventoryAlter.TAKE;
case PICKUP_SOME:
return InventoryAlter.TAKE;
case MOVE_TO_OTHER_INVENTORY:
return InventoryAlter.TAKE;
case COLLECT_TO_CURSOR:
return InventoryAlter.TAKE;
case HOTBAR_MOVE_AND_READD:
return InventoryAlter.TAKE;
case DROP_ONE_SLOT:
return InventoryAlter.TAKE;
case DROP_ALL_SLOT:
return InventoryAlter.TAKE;
// Give
case PLACE_ALL:
return InventoryAlter.GIVE;
case PLACE_ONE:
return InventoryAlter.GIVE;
case PLACE_SOME:
return InventoryAlter.GIVE;
case SWAP_WITH_CURSOR:
return InventoryAlter.BOTH;
}
throw new RuntimeException("Unsupported action: " + action);
} else {
// What is the best thing to do?
if (action == InventoryAction.UNKNOWN)
return InventoryAlter.BOTH;
if (action == InventoryAction.MOVE_TO_OTHER_INVENTORY)
return InventoryAlter.GIVE;
// We will return TAKE for security reasons.
if (action == InventoryAction.COLLECT_TO_CURSOR)
return InventoryAlter.TAKE;
return InventoryAlter.NONE;
}
}
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