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Example 1 with WeightedPair

use of com.elmakers.mine.bukkit.utility.WeightedPair in project MagicPlugin by elBukkit.

the class WandLevel method randomizeWand.

public boolean randomizeWand(Mage mage, Wand wand, boolean additive, boolean hasUpgrade, boolean addSpells) {
    // Add random spells to the wand
    Mage activeMage = wand.getActiveMage();
    if (mage == null) {
        mage = activeMage;
    }
    wand.setActiveMage(mage);
    boolean addedSpells = false;
    Deque<WeightedPair<String>> remainingSpells = getRemainingSpells(wand);
    if (addSpells) {
        if (remainingSpells.size() > 0) {
            Integer spellCount = RandomUtils.weightedRandom(spellCountProbability);
            for (int i = 0; spellCount != null && i < spellCount; i++) {
                String spellKey = RandomUtils.weightedRandom(remainingSpells);
                boolean added = wand.addSpell(spellKey);
                mage.sendDebugMessage("Trying to add spell: " + spellKey + " ? " + added);
                if (added) {
                    addedSpells = true;
                }
            }
        }
    }
    // Look through all spells for the max mana casting cost
    // Also look for any material-using spells
    boolean needsMaterials = false;
    int maxManaCost = 0;
    Set<String> spells = wand.getSpells();
    for (String spellName : spells) {
        SpellTemplate spell = wand.getController().getSpellTemplate(spellName);
        if (spell != null) {
            needsMaterials = needsMaterials || spell.usesBrush();
            Collection<CastingCost> costs = spell.getCosts();
            if (costs != null) {
                for (CastingCost cost : costs) {
                    maxManaCost = Math.max(maxManaCost, cost.getMana());
                }
            }
        }
    }
    // Add random materials
    boolean addedMaterials = false;
    Deque<WeightedPair<String>> remainingMaterials = getRemainingMaterials(wand);
    if (needsMaterials && remainingMaterials.size() > 0) {
        int currentMaterialCount = wand.getBrushes().size();
        Integer materialCount = RandomUtils.weightedRandom(materialCountProbability);
        // Make sure the wand has at least one material.
        if (materialCount == null) {
            materialCount = 0;
        }
        if (currentMaterialCount == 0) {
            materialCount = Math.max(1, materialCount);
        }
        int retries = 100;
        for (int i = 0; i < materialCount; i++) {
            String materialKey = RandomUtils.weightedRandom(remainingMaterials);
            materialKey = materialKey.replace("|", ":");
            if (!wand.addBrush(materialKey)) {
                // Try again up to a certain number if we picked one the wand already had.
                if (retries-- > 0)
                    i--;
            } else {
                addedMaterials = true;
            }
        }
    }
    // Let them upgrade if they aren't getting any new spells or brushes
    if (hasUpgrade && addSpells && !(addedMaterials && needsMaterials) && !addedSpells && ((getSpellCount() > 0 && spellProbability.size() > 0) || (getMaterialCount() > 0 && materialProbability.size() > 0))) {
        if (mage != null && mage.getDebugLevel() > 0) {
            mage.sendDebugMessage("Has upgrade: " + hasUpgrade);
            mage.sendDebugMessage("Added spells: " + addedSpells + ", should: " + addSpells);
            mage.sendDebugMessage("Spells per enchant: " + getSpellCount());
            mage.sendDebugMessage("Spells in list: " + spellProbability.size());
            mage.sendDebugMessage("Added brushes: " + addedMaterials + ", needed: " + needsMaterials);
        }
        wand.setActiveMage(activeMage);
        return false;
    }
    // Add random wand properties
    boolean addedProperties = false;
    Integer propertyCount = propertyCountProbability.size() == 0 ? Integer.valueOf(0) : RandomUtils.weightedRandom(propertyCountProbability);
    ConfigurationSection wandProperties = new MemoryConfiguration();
    List<String> propertyKeys = new ArrayList<>(propertiesProbability.keySet());
    List<String> propertiesAvailable = new ArrayList<>();
    for (String propertyKey : propertyKeys) {
        double currentValue = wand.getDouble(propertyKey);
        double maxValue = path.getMaxProperty(propertyKey);
        if (currentValue < maxValue) {
            propertiesAvailable.add(propertyKey);
        }
    }
    // Make sure we give them *something* if something is available
    if (propertiesAvailable.size() > 0 && !addedMaterials && !addedSpells && propertyCount == 0) {
        propertyCount = 1;
    }
    while (propertyCount != null && propertyCount-- > 0 && propertiesAvailable.size() > 0) {
        int randomPropertyIndex = (int) (Math.random() * propertiesAvailable.size());
        String randomProperty = propertiesAvailable.get(randomPropertyIndex);
        Deque<WeightedPair<Float>> probabilities = propertiesProbability.get(randomProperty);
        double current = wand.getDouble(randomProperty);
        double maxValue = path.getMaxProperty(randomProperty);
        if (probabilities.size() > 0 && current < maxValue) {
            addedProperties = true;
            current = Math.min(maxValue, current + RandomUtils.weightedRandom(probabilities));
            wandProperties.set(randomProperty, current);
        }
    }
    if (wand.isCostFree()) {
        // Cost-Free wands don't need mana.
        wandProperties.set("mana_regeneration", 0);
        wandProperties.set("mana_max", 0);
        wandProperties.set("mana", 0);
    } else {
        int manaRegeneration = wand.getManaRegeneration();
        if (manaRegenerationProbability.size() > 0 && manaRegeneration < path.getMaxManaRegeneration()) {
            addedProperties = true;
            manaRegeneration = Math.min(path.getMaxManaRegeneration(), manaRegeneration + RandomUtils.weightedRandom(manaRegenerationProbability));
            wandProperties.set("mana_regeneration", manaRegeneration);
        }
        int manaMax = wand.getManaMax();
        if (manaMaxProbability.size() > 0 && manaMax < path.getMaxMaxMana()) {
            manaMax = Math.min(path.getMaxMaxMana(), manaMax + RandomUtils.weightedRandom(manaMaxProbability));
            if (path.getMatchSpellMana()) {
                // Make sure the wand has at least enough mana to cast the highest costing spell it has.
                manaMax = Math.max(maxManaCost, manaMax);
            }
            wandProperties.set("mana_max", manaMax);
            addedProperties = true;
        }
        // Refill the wand's mana, why not
        wandProperties.set("mana", manaMax);
    }
    // Add or set uses to the wand
    if (additive) {
        // Only add uses to a wand if it already has some.
        int wandUses = wand.getRemainingUses();
        if (wandUses > 0 && wandUses < path.getMaxUses() && addUseProbability.size() > 0) {
            wandProperties.set("uses", Math.min(path.getMaxUses(), wandUses + RandomUtils.weightedRandom(addUseProbability)));
            addedProperties = true;
        }
    } else if (useProbability.size() > 0) {
        wandProperties.set("uses", Math.min(path.getMaxUses(), RandomUtils.weightedRandom(useProbability)));
    }
    // Set properties.
    wand.upgrade(wandProperties);
    wand.setActiveMage(activeMage);
    return addedMaterials || addedSpells || addedProperties;
}
Also used : ArrayList(java.util.ArrayList) MemoryConfiguration(org.bukkit.configuration.MemoryConfiguration) CastingCost(com.elmakers.mine.bukkit.api.spell.CastingCost) Mage(com.elmakers.mine.bukkit.api.magic.Mage) WeightedPair(com.elmakers.mine.bukkit.utility.WeightedPair) SpellTemplate(com.elmakers.mine.bukkit.api.spell.SpellTemplate) ConfigurationSection(org.bukkit.configuration.ConfigurationSection)

Example 2 with WeightedPair

use of com.elmakers.mine.bukkit.utility.WeightedPair in project MagicPlugin by elBukkit.

the class WandUpgradePath method canProgress.

@Override
public boolean canProgress(CasterProperties properties) {
    if (levelMap == null)
        return false;
    WandLevel maxLevel = levelMap.get(levels[levels.length - 1]);
    Deque<WeightedPair<String>> remainingSpells = maxLevel.getRemainingSpells(properties);
    Mage mage = properties.getMage();
    if (mage != null && mage.getDebugLevel() > 0) {
        mage.sendDebugMessage("Spells remaining: " + remainingSpells.size());
    }
    return (remainingSpells.size() > 0);
}
Also used : Mage(com.elmakers.mine.bukkit.api.magic.Mage) WeightedPair(com.elmakers.mine.bukkit.utility.WeightedPair)

Aggregations

Mage (com.elmakers.mine.bukkit.api.magic.Mage)2 WeightedPair (com.elmakers.mine.bukkit.utility.WeightedPair)2 CastingCost (com.elmakers.mine.bukkit.api.spell.CastingCost)1 SpellTemplate (com.elmakers.mine.bukkit.api.spell.SpellTemplate)1 ArrayList (java.util.ArrayList)1 ConfigurationSection (org.bukkit.configuration.ConfigurationSection)1 MemoryConfiguration (org.bukkit.configuration.MemoryConfiguration)1