use of com.epicnicity322.regionshandler.RegionsHandler in project PlayMoreSounds by Epicnicity322.
the class RedProtectRegions method onStart.
@Override
protected void onStart() {
Logger logger = PlayMoreSounds.getConsoleLogger();
if (!Bukkit.getPluginManager().isPluginEnabled("RedProtect")) {
logger.log("[RedProtect Regions] Addon could not be started because RedProtect plugin failed to enable.", ConsoleLogger.Level.ERROR);
PlayMoreSounds.getAddonManager().stopAddon(this);
return;
}
handler = new RegionsHandler("RedProtect", this, new RegionsHandler.InsideChecker() {
@Override
protected boolean isPlayerInside(@NotNull Player player, @NotNull String regionId) {
Region region = RedProtect.get().getAPI().getRegion(player.getLocation());
if (region == null)
return false;
return region.getID().equals(regionId);
}
});
// Adding example to regions.yml.
if (!Configurations.REGIONS.getConfigurationHolder().getConfiguration().contains("RedProtect")) {
String data = "\n\n# RedProtect Regions example:\n" + "RedProtect:\n" + " # Create a section with the ID of the regions you want to add a sound.\n" + " # ATTENTION: RedProtect's region IDs are the region's name followed by the world's name, with a @ separating\n" + " #them. So if you want to play a sound for the region with name 'spawn' that is in the world 'world', you\n" + " #have to create a section like this:\n" + " spawn@world: #<region name>@<world name>\n" + " # Loop sound for spawn region.\n" + " Loop:\n" + " Enabled: true\n" + " # The time in ticks to wait before playing the sound again in loop.\n" + " Period: 100\n" + " # The delay to wait before playing the FIRST sound.\n" + " Delay: 0\n" + " # When a plugin makes so the player can't enter the region, the sound won't play.\n" + " Cancellable: true\n" + " # Prevents the default Region Enter sound set in sounds.yml from playing when someone enters this region.\n" + " Prevent Default Sound: true\n" + " Stop On Exit:\n" + " # If you set to play a long sound, it will stop from playing on exit.\n" + " Enabled: true\n" + " # The delay to wait before stopping the sound.\n" + " Delay: 0\n" + " Sounds:\n" + " '1':\n" + " # Your Sound Type or Custom Sound name here.\n" + " # NBS Song Player addon is also supported to play nbs songs.\n" + " Sound: BLOCK_NOTE_BLOCK_HAT\n" + " # Make sure to set a big volume so the sound is heard in the whole region.\n" + " # Volume 1 is heard as far as 15 blocks.\n" + " Volume: 1000\n" + " # Enter sound for spawn region. You can set both a welcoming sound and a looping sound to play\n" + " #at the same time, but Enter will only play once when someone enters the region.\n" + " Enter:\n" + " Enabled: true\n" + " Cancellable: true\n" + " Prevent Default Sound: true\n" + " Stop On Exit:\n" + " Enabled: true\n" + " Delay: 0\n" + " Sounds:\n" + " '1':\n" + " Sound: BLOCK_NOTE_BLOCK_PLING\n" + " Volume: 1000\n" + " # Leave sound for spawn region.\n" + " Leave:\n" + " Enabled: true\n" + " Cancellable: true\n" + " # Prevents the default Region Enter sound set in sounds.yml from playing when someone leaves this region.\n" + " Prevent Default Sound: true\n" + " Stop On Exit:\n" + " Enabled: true\n" + " Delay: 0\n" + " Sounds:\n" + " '1':\n" + " Sound: BLOCK_NOTE_BLOCK_PLING\n" + " Volume: 1000\n" + "\n" + " # If you want to add sounds for another region, just copy the example above and paste below, make sure to rename\n" + " #the section to match your desired region ID. Region and world names are case sensitive, keep that in mind.\n" + " # Another example:\n" + " shop@TownWorld:\n" + " Enter:\n" + " Enabled: true\n" + " Sounds:\n" + " '1':\n" + " Sound: ENTITY_PLAYER_LEVELUP\n" + "\n" + "# PlayMoreSounds has much more options for sounds, like sound categories, delays and permissions. To see how to\n" + "#use those options, visit the file sounds.yml.\n" + "# The only option I advise to not use in region sounds is Radius, because it would make so players could hear\n" + "#each others region enter/leave events.";
try {
PathUtils.write(data, Configurations.REGIONS.getConfigurationHolder().getPath());
logger.log("[RedProtect Regions] &eAdded example RedProtect region sound to regions.yml. Do /pms rl if you want to use it.");
} catch (IOException e) {
logger.log("[RedProtect Regions] Failed to add example to regions.yml configuration. You can find a tutorial on how to set region sounds in PlayMoreSounds forum: https://playmoresounds.freeforums.net/thread/16/redprotect-regions", ConsoleLogger.Level.WARN);
}
}
}
use of com.epicnicity322.regionshandler.RegionsHandler in project PlayMoreSounds by Epicnicity322.
the class WorldGuardRegions method onStart.
@Override
protected void onStart() {
Logger logger = PlayMoreSounds.getConsoleLogger();
if (!Bukkit.getPluginManager().isPluginEnabled("WorldGuard")) {
logger.log("[WorldGuard Regions] Addon could not be started because WorldGuard plugin failed to enable.", ConsoleLogger.Level.ERROR);
PlayMoreSounds.getAddonManager().stopAddon(this);
return;
}
container = WorldGuard.getInstance().getPlatform().getRegionContainer();
handler = new RegionsHandler("WorldGuard", this, new RegionsHandler.InsideChecker() {
@Override
protected boolean isPlayerInside(@NotNull Player player, @NotNull String regionId) {
RegionManager manager = getManager(player.getWorld());
if (manager == null)
return false;
ProtectedRegion region = manager.getRegion(regionId);
if (region == null)
return false;
Location loc = player.getLocation();
return region.contains(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
}
});
// Adding example to regions.yml.
if (!Configurations.REGIONS.getConfigurationHolder().getConfiguration().contains("WorldGuard")) {
String data = "\n\n# WorldGuard Regions example:\n" + "WorldGuard:\n" + " # Create a section with the region name, in this example we're using spawn.\n" + " spawn:\n" + " # Loop sound for spawn region.\n" + " Loop:\n" + " Enabled: true\n" + " # The time in ticks to wait before playing the sound again in loop.\n" + " Period: 100\n" + " # The delay to wait before playing the FIRST sound.\n" + " Delay: 0\n" + " # When a plugin makes so the player can't enter the region, the sound won't play.\n" + " Cancellable: true\n" + " # Prevents the default Region Enter sound set in sounds.yml from playing when someone enters this region.\n" + " Prevent Default Sound: true\n" + " Stop On Exit:\n" + " # If you set to play a long sound, it will stop from playing on exit.\n" + " Enabled: true\n" + " # The delay to wait before stopping the sound.\n" + " Delay: 0\n" + " Sounds:\n" + " '1':\n" + " # Your Sound Type or Custom Sound name here.\n" + " # NBS Song Player addon is also supported to play nbs songs.\n" + " Sound: BLOCK_NOTE_BLOCK_HAT\n" + " # Make sure to set a big volume so the sound is heard in the whole region.\n" + " # Volume 1 is heard as far as 15 blocks.\n" + " Volume: 1000\n" + " # Enter sound for spawn region. You can set both a welcoming sound and a looping sound to play\n" + " #at the same time, but Enter will only play once when someone enters the region.\n" + " Enter:\n" + " Enabled: true\n" + " Cancellable: true\n" + " Prevent Default Sound: true\n" + " Stop On Exit:\n" + " Enabled: true\n" + " Delay: 0\n" + " Sounds:\n" + " '1':\n" + " Sound: BLOCK_NOTE_BLOCK_PLING\n" + " Volume: 1000\n" + " # Leave sound for spawn region.\n" + " Leave:\n" + " Enabled: true\n" + " Cancellable: true\n" + " # Prevents the default Region Enter sound set in sounds.yml from playing when someone leaves this region.\n" + " Prevent Default Sound: true\n" + " Stop On Exit:\n" + " Enabled: true\n" + " Delay: 0\n" + " Sounds:\n" + " '1':\n" + " Sound: BLOCK_NOTE_BLOCK_PLING\n" + " Volume: 1000\n" + "\n" + " # If you want to add sounds for another region, just copy the example above and paste below, make sure to rename\n" + " #the section to match your desired region name. Names are case sensitive, keep that in mind.\n" + " # Another example:\n" + " shop:\n" + " Enter:\n" + " Enabled: true\n" + " Sounds:\n" + " '1':\n" + " Sound: ENTITY_PLAYER_LEVELUP\n" + "\n" + "# PlayMoreSounds has much more options for sounds, like sound categories, delays and permissions. To see how to\n" + "#use those options, visit the file sounds.yml.\n" + "# The only option I advise to not use in region sounds is Radius, because it would make so players could hear\n" + "#each others region enter/leave events.";
try {
PathUtils.write(data, Configurations.REGIONS.getConfigurationHolder().getPath());
logger.log("[WorldGuard Regions] &eAdded example WorldGuard region sound to regions.yml. Do /pms rl if you want to use it.");
} catch (IOException e) {
logger.log("[WorldGuard Regions] Failed to add example to regions.yml configuration. You can find a tutorial on how to set region sounds in PlayMoreSounds forum: https://playmoresounds.freeforums.net/thread/15/worldguard-regions", ConsoleLogger.Level.WARN);
}
}
}
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