use of com.esotericsoftware.spine.Skin in project bladecoder-adventure-engine by bladecoder.
the class SpineRenderer method setSkin.
public void setSkin(String skin) {
// set the skin if the current source is loaded
if (currentSource != null && currentSource.refCounter > 0) {
SkeletonCacheEntry sce = (SkeletonCacheEntry) currentSource;
EngineLogger.debug("Setting Spine skin: " + skin);
if (skin != null) {
SkeletonData skeletonData = sce.skeleton.getData();
if (skin.indexOf(',') == -1 || skeletonData.findSkin(skin) != null) {
sce.skeleton.setSkin(skin);
} else {
// we can combine several skins separated by ','
String[] skins = skin.split(",");
Skin combinedSkin = new Skin(skin);
for (String sk : skins) {
// Get the source skins.
Skin singleSkin = skeletonData.findSkin(sk.trim());
combinedSkin.addSkin(singleSkin);
}
// Set and apply the Skin to the skeleton.
sce.skeleton.setSkin(combinedSkin);
}
} else {
sce.skeleton.setSkin((Skin) null);
}
// sce.skeleton.setSlotsToSetupPose();
}
this.skin = skin;
}
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