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Example 1 with FaweRegionExtent

use of com.fastasyncworldedit.core.extent.FaweRegionExtent in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method regenerate.

public boolean regenerate(Region region, BiomeType biome, Long seed) {
    // TODO Optimize - avoid Vector2D creation (make mutable)
    final AbstractChangeSet fcs = (AbstractChangeSet) this.getChangeSet();
    this.setChangeSet(null);
    final FaweRegionExtent fe = this.getRegionExtent();
    final boolean cuboid = region instanceof CuboidRegion;
    if (fe != null && cuboid) {
        BlockVector3 max = region.getMaximumPoint();
        BlockVector3 min = region.getMinimumPoint();
        if (!fe.contains(max.getBlockX(), max.getBlockY(), max.getBlockZ()) && !fe.contains(min.getBlockX(), min.getBlockY(), min.getBlockZ())) {
            throw FaweCache.OUTSIDE_REGION;
        }
    }
    final Set<BlockVector2> chunks = region.getChunks();
    MutableBlockVector3 mutable = new MutableBlockVector3();
    MutableBlockVector3 mutable2 = new MutableBlockVector3();
    MutableBlockVector2 mutable2D = new MutableBlockVector2();
    for (BlockVector2 chunk : chunks) {
        final int cx = chunk.getBlockX();
        final int cz = chunk.getBlockZ();
        final int bx = cx << 4;
        final int bz = cz << 4;
        final BlockVector3 cmin = BlockVector3.at(bx, 0, bz);
        final BlockVector3 cmax = cmin.add(15, maxY, 15);
        final boolean containsBot1 = fe == null || fe.contains(cmin.getBlockX(), cmin.getBlockY(), cmin.getBlockZ());
        final boolean containsBot2 = region.contains(cmin);
        final boolean containsTop1 = fe == null || fe.contains(cmax.getBlockX(), cmax.getBlockY(), cmax.getBlockZ());
        final boolean containsTop2 = region.contains(cmax);
        if (containsBot2 && containsTop2 && !containsBot1 && !containsTop1) {
            continue;
        }
        boolean conNextX = chunks.contains(mutable2D.setComponents(cx + 1, cz));
        boolean conNextZ = chunks.contains(mutable2D.setComponents(cx, cz + 1));
        boolean containsAny = false;
        if (cuboid && containsBot1 && containsBot2 && containsTop1 && containsTop2 && conNextX && conNextZ) {
            containsAny = true;
            if (fcs != null) {
                for (int x = 0; x < 16; x++) {
                    int xx = x + bx;
                    for (int z = 0; z < 16; z++) {
                        int zz = z + bz;
                        for (int y = minY; y < maxY + 1; y++) {
                            BaseBlock block = getFullBlock(mutable.setComponents(xx, y, zz));
                            fcs.add(mutable, block, BlockTypes.AIR.getDefaultState().toBaseBlock());
                        }
                    }
                }
            }
        } else {
            if (!conNextX) {
                setExistingBlocks(mutable.setComponents(bx + 16, 0, bz), mutable2.setComponents(bx + 31, maxY, bz + 15));
            }
            if (!conNextZ) {
                setExistingBlocks(mutable.setComponents(bx, 0, bz + 16), mutable2.setComponents(bx + 15, maxY, bz + 31));
            }
            if (!chunks.contains(mutable2D.setComponents(cx + 1, cz + 1)) && !conNextX && !conNextZ) {
                setExistingBlocks(mutable.setComponents(bx + 16, 0, bz + 16), mutable2.setComponents(bx + 31, maxY, bz + 31));
            }
            for (int x = 0; x < 16; x++) {
                int xx = x + bx;
                mutable.mutX(xx);
                for (int z = 0; z < 16; z++) {
                    int zz = z + bz;
                    mutable.mutZ(zz);
                    for (int y = minY; y < maxY + 1; y++) {
                        mutable.mutY(y);
                        boolean contains = (fe == null || fe.contains(xx, y, zz)) && region.contains(mutable);
                        if (contains) {
                            containsAny = true;
                            if (fcs != null) {
                                BaseBlock block = getFullBlock(mutable);
                                fcs.add(mutable, block, BlockTypes.AIR.getDefaultState().toBaseBlock());
                            }
                        } else {
                            BaseBlock block = getFullBlock(mutable);
                            try {
                                setBlock(mutable, block);
                            } catch (MaxChangedBlocksException e) {
                                throw new RuntimeException(e);
                            }
                        }
                    }
                }
            }
        }
        if (containsAny) {
            changes++;
            TaskManager.taskManager().sync(new RunnableVal<Object>() {

                @Override
                public void run(Object value) {
                    regenerateChunk(cx, cz, biome, seed);
                }
            });
        }
    }
    if (changes != 0) {
        flushQueue();
        return true;
    }
    return false;
}
Also used : AbstractChangeSet(com.fastasyncworldedit.core.history.changeset.AbstractChangeSet) FaweRegionExtent(com.fastasyncworldedit.core.extent.FaweRegionExtent) CuboidRegion(com.sk89q.worldedit.regions.CuboidRegion) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3) BlockVector3(com.sk89q.worldedit.math.BlockVector3) MutableBlockVector2(com.fastasyncworldedit.core.math.MutableBlockVector2) BlockVector2(com.sk89q.worldedit.math.BlockVector2) BaseBlock(com.sk89q.worldedit.world.block.BaseBlock) MutableBlockVector2(com.fastasyncworldedit.core.math.MutableBlockVector2) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3)

Example 2 with FaweRegionExtent

use of com.fastasyncworldedit.core.extent.FaweRegionExtent in project FastAsyncWorldEdit by IntellectualSites.

the class EditSessionBuilder method compile.

/**
 * Compile the builder to the settings given. Prepares history, limits, lighting, etc.
 */
public EditSessionBuilder compile() {
    if (compiled) {
        return this;
    }
    compiled = true;
    wrapped = false;
    if (event == null) {
        event = new EditSessionEvent(world, actor, -1, null);
    }
    if (actor == null && event.getActor() != null) {
        actor = event.getActor();
    }
    if (limit == null) {
        if (actor == null) {
            limit = FaweLimit.MAX;
        } else {
            limit = actor.getLimit();
        }
    }
    if (fastMode == null) {
        if (actor == null) {
            fastMode = !Settings.settings().HISTORY.ENABLE_FOR_CONSOLE;
        } else {
            fastMode = actor.getSession().hasFastMode();
        }
    }
    if (checkMemory == null) {
        checkMemory = actor != null && !this.fastMode;
    }
    if (checkMemory) {
        if (MemUtil.isMemoryLimitedSlow()) {
            if (Permission.hasPermission(actor, "worldedit.fast")) {
                actor.print(Caption.of("fawe.info.worldedit.oom.admin"));
            }
            throw FaweCache.LOW_MEMORY;
        }
    }
    // this.originalLimit = limit;
    this.blockBag = limit.INVENTORY_MODE != 0 ? blockBag : null;
    this.limit = limit.copy();
    if (extent == null) {
        IQueueExtent<IQueueChunk> queue = null;
        World unwrapped = WorldWrapper.unwrap(world);
        boolean placeChunks = (this.fastMode || this.limit.FAST_PLACEMENT) && (wnaMode == null || !wnaMode);
        if (placeChunks) {
            wnaMode = false;
            if (unwrapped instanceof IQueueExtent) {
                extent = queue = (IQueueExtent) unwrapped;
            } else if (Settings.settings().QUEUE.PARALLEL_THREADS > 1 && !Fawe.isMainThread()) {
                ParallelQueueExtent parallel = new ParallelQueueExtent(Fawe.instance().getQueueHandler(), world, fastMode);
                queue = parallel.getExtent();
                extent = parallel;
            } else {
                extent = queue = Fawe.instance().getQueueHandler().getQueue(world);
            }
        } else {
            wnaMode = true;
            extent = world;
        }
        if (combineStages == null) {
            combineStages = // If it's enabled in the settings
            Settings.settings().HISTORY.COMBINE_STAGES && // If fast placement is disabled, it's slower to perform a copy on each chunk
            this.limit.FAST_PLACEMENT && // If the edit uses items from the inventory we can't use a delayed task
            this.blockBag == null;
        }
        extent = this.bypassAll = wrapExtent(extent, eventBus, event, EditSession.Stage.BEFORE_CHANGE);
        this.bypassHistory = this.extent = wrapExtent(bypassAll, eventBus, event, EditSession.Stage.BEFORE_REORDER);
        if (!this.fastMode || changeSet != null) {
            if (changeSet == null) {
                if (Settings.settings().HISTORY.USE_DISK) {
                    UUID uuid = actor == null ? Identifiable.CONSOLE : actor.getUniqueId();
                    if (Settings.settings().HISTORY.USE_DATABASE) {
                        changeSet = new RollbackOptimizedHistory(world, uuid);
                    } else {
                        changeSet = new DiskStorageHistory(world, uuid);
                    }
                // } else if (combineStages && Settings.settings().HISTORY.COMPRESSION_LEVEL == 0) {
                // changeSet = new CPUOptimizedChangeSet(world);
                } else {
                    if (combineStages && Settings.settings().HISTORY.COMPRESSION_LEVEL == 0) {
                    // TODO add CPUOptimizedChangeSet
                    }
                    changeSet = new MemoryOptimizedHistory(world);
                }
            }
            if (this.limit.SPEED_REDUCTION > 0) {
                this.extent = this.bypassHistory = new SlowExtent(this.bypassHistory, this.limit.SPEED_REDUCTION);
            }
            if (command != null && changeSet instanceof RollbackOptimizedHistory) {
                ((RollbackOptimizedHistory) changeSet).setCommand(this.command);
            }
            if (!(changeSet instanceof NullChangeSet)) {
                if (this.blockBag != null) {
                    // TODO implement block bag as IBatchProcessor
                    changeSet = new BlockBagChangeSet(changeSet, blockBag, limit.INVENTORY_MODE == 1);
                }
                if (combineStages) {
                    changeTask = changeSet;
                    this.extent = extent.enableHistory(changeSet);
                } else {
                    this.extent = new HistoryExtent(extent, changeSet);
                // if (this.blockBag != null) {
                // this.extent = new BlockBagExtent(this.extent, blockBag, limit.INVENTORY_MODE == 1);
                // }
                }
            }
        }
        if (allowedRegions == null && Settings.settings().REGION_RESTRICTIONS) {
            if (actor != null && !actor.hasPermission("fawe.bypass") && !actor.hasPermission("fawe.bypass.regions")) {
                if (actor instanceof Player) {
                    Player player = (Player) actor;
                    allowedRegions = player.getAllowedRegions();
                }
            }
        }
        if (disallowedRegions == null && Settings.settings().REGION_RESTRICTIONS && Settings.settings().REGION_RESTRICTIONS_OPTIONS.ALLOW_BLACKLISTS) {
            if (actor != null && !actor.hasPermission("fawe.bypass") && !actor.hasPermission("fawe.bypass.regions")) {
                if (actor instanceof Player) {
                    Player player = (Player) actor;
                    disallowedRegions = player.getDisallowedRegions();
                }
            }
        }
        FaweRegionExtent regionExtent = null;
        if (disallowedRegions != null) {
            // Always use MultiRegionExtent if we have blacklist regions
            regionExtent = new MultiRegionExtent(this.extent, this.limit, allowedRegions, disallowedRegions);
        } else if (allowedRegions == null) {
            allowedRegions = new Region[] { RegionWrapper.GLOBAL() };
        } else {
            if (allowedRegions.length == 0) {
                regionExtent = new NullExtent(this.extent, FaweCache.NO_REGION);
            } else {
                if (allowedRegions.length == 1) {
                    regionExtent = new SingleRegionExtent(this.extent, this.limit, allowedRegions[0]);
                } else {
                    regionExtent = new MultiRegionExtent(this.extent, this.limit, allowedRegions, null);
                }
            }
        }
        // There's no need to do lighting (and it'll also just be a pain to implement) if we're not placing chunks
        if (placeChunks) {
            if (((relightMode != null && relightMode != RelightMode.NONE) || (relightMode == null && Settings.settings().LIGHTING.MODE > 0))) {
                relighter = WorldEdit.getInstance().getPlatformManager().queryCapability(Capability.WORLD_EDITING).getRelighterFactory().createRelighter(relightMode, world, queue);
                extent.addProcessor(new RelightProcessor(relighter));
            }
            extent.addProcessor(new HeightmapProcessor(world.getMinY(), world.getMaxY()));
        } else {
            relighter = NullRelighter.INSTANCE;
        }
        if (limit != null && !limit.isUnlimited() && regionExtent != null) {
            this.extent = new LimitExtent(regionExtent, limit);
        } else if (limit != null && !limit.isUnlimited()) {
            this.extent = new LimitExtent(this.extent, limit);
        } else if (regionExtent != null) {
            this.extent = regionExtent;
        }
        if (this.limit != null && this.limit.STRIP_NBT != null && !this.limit.STRIP_NBT.isEmpty()) {
            if (placeChunks) {
                extent.addProcessor(new StripNBTExtent(this.extent, this.limit.STRIP_NBT));
            } else {
                this.extent = new StripNBTExtent(this.extent, this.limit.STRIP_NBT);
            }
        }
        if (this.limit != null && !this.limit.isUnlimited()) {
            Set<String> limitBlocks = new HashSet<>();
            if ((getActor() == null || getActor().hasPermission("worldedit.anyblock") && this.limit.UNIVERSAL_DISALLOWED_BLOCKS)) {
                limitBlocks.addAll(WorldEdit.getInstance().getConfiguration().disallowedBlocks);
            }
            if (this.limit.DISALLOWED_BLOCKS != null && !this.limit.DISALLOWED_BLOCKS.isEmpty()) {
                limitBlocks.addAll(this.limit.DISALLOWED_BLOCKS);
            }
            Set<PropertyRemap<?>> remaps = this.limit.REMAP_PROPERTIES;
            if (!limitBlocks.isEmpty() || (remaps != null && !remaps.isEmpty())) {
                if (placeChunks) {
                    extent.addProcessor(new DisallowedBlocksExtent(this.extent, limitBlocks, remaps));
                } else {
                    this.extent = new DisallowedBlocksExtent(this.extent, limitBlocks, remaps);
                }
            }
        }
        this.extent = wrapExtent(this.extent, eventBus, event, EditSession.Stage.BEFORE_HISTORY);
    }
    return this;
}
Also used : LimitExtent(com.fastasyncworldedit.core.extent.LimitExtent) IQueueChunk(com.fastasyncworldedit.core.queue.IQueueChunk) BlockBagChangeSet(com.fastasyncworldedit.core.history.changeset.BlockBagChangeSet) SingleRegionExtent(com.fastasyncworldedit.core.extent.SingleRegionExtent) PropertyRemap(com.fastasyncworldedit.core.limit.PropertyRemap) World(com.sk89q.worldedit.world.World) SlowExtent(com.fastasyncworldedit.core.extent.SlowExtent) DiskStorageHistory(com.fastasyncworldedit.core.history.DiskStorageHistory) MemoryOptimizedHistory(com.fastasyncworldedit.core.history.MemoryOptimizedHistory) MultiRegionExtent(com.fastasyncworldedit.core.extent.MultiRegionExtent) ParallelQueueExtent(com.fastasyncworldedit.core.queue.implementation.ParallelQueueExtent) UUID(java.util.UUID) RelightProcessor(com.fastasyncworldedit.core.extent.processor.lighting.RelightProcessor) HashSet(java.util.HashSet) Player(com.sk89q.worldedit.entity.Player) HeightmapProcessor(com.fastasyncworldedit.core.extent.processor.heightmap.HeightmapProcessor) StripNBTExtent(com.fastasyncworldedit.core.extent.StripNBTExtent) NullExtent(com.fastasyncworldedit.core.extent.NullExtent) NullChangeSet(com.fastasyncworldedit.core.history.changeset.NullChangeSet) FaweRegionExtent(com.fastasyncworldedit.core.extent.FaweRegionExtent) RollbackOptimizedHistory(com.fastasyncworldedit.core.history.RollbackOptimizedHistory) HistoryExtent(com.fastasyncworldedit.core.extent.HistoryExtent) IQueueExtent(com.fastasyncworldedit.core.queue.IQueueExtent) Region(com.sk89q.worldedit.regions.Region) EditSessionEvent(com.sk89q.worldedit.event.extent.EditSessionEvent) DisallowedBlocksExtent(com.fastasyncworldedit.core.extent.DisallowedBlocksExtent)

Aggregations

FaweRegionExtent (com.fastasyncworldedit.core.extent.FaweRegionExtent)2 DisallowedBlocksExtent (com.fastasyncworldedit.core.extent.DisallowedBlocksExtent)1 HistoryExtent (com.fastasyncworldedit.core.extent.HistoryExtent)1 LimitExtent (com.fastasyncworldedit.core.extent.LimitExtent)1 MultiRegionExtent (com.fastasyncworldedit.core.extent.MultiRegionExtent)1 NullExtent (com.fastasyncworldedit.core.extent.NullExtent)1 SingleRegionExtent (com.fastasyncworldedit.core.extent.SingleRegionExtent)1 SlowExtent (com.fastasyncworldedit.core.extent.SlowExtent)1 StripNBTExtent (com.fastasyncworldedit.core.extent.StripNBTExtent)1 HeightmapProcessor (com.fastasyncworldedit.core.extent.processor.heightmap.HeightmapProcessor)1 RelightProcessor (com.fastasyncworldedit.core.extent.processor.lighting.RelightProcessor)1 DiskStorageHistory (com.fastasyncworldedit.core.history.DiskStorageHistory)1 MemoryOptimizedHistory (com.fastasyncworldedit.core.history.MemoryOptimizedHistory)1 RollbackOptimizedHistory (com.fastasyncworldedit.core.history.RollbackOptimizedHistory)1 AbstractChangeSet (com.fastasyncworldedit.core.history.changeset.AbstractChangeSet)1 BlockBagChangeSet (com.fastasyncworldedit.core.history.changeset.BlockBagChangeSet)1 NullChangeSet (com.fastasyncworldedit.core.history.changeset.NullChangeSet)1 PropertyRemap (com.fastasyncworldedit.core.limit.PropertyRemap)1 MutableBlockVector2 (com.fastasyncworldedit.core.math.MutableBlockVector2)1 MutableBlockVector3 (com.fastasyncworldedit.core.math.MutableBlockVector3)1