use of com.fastasyncworldedit.core.extent.FaweRegionExtent in project FastAsyncWorldEdit by IntellectualSites.
the class EditSession method regenerate.
public boolean regenerate(Region region, BiomeType biome, Long seed) {
// TODO Optimize - avoid Vector2D creation (make mutable)
final AbstractChangeSet fcs = (AbstractChangeSet) this.getChangeSet();
this.setChangeSet(null);
final FaweRegionExtent fe = this.getRegionExtent();
final boolean cuboid = region instanceof CuboidRegion;
if (fe != null && cuboid) {
BlockVector3 max = region.getMaximumPoint();
BlockVector3 min = region.getMinimumPoint();
if (!fe.contains(max.getBlockX(), max.getBlockY(), max.getBlockZ()) && !fe.contains(min.getBlockX(), min.getBlockY(), min.getBlockZ())) {
throw FaweCache.OUTSIDE_REGION;
}
}
final Set<BlockVector2> chunks = region.getChunks();
MutableBlockVector3 mutable = new MutableBlockVector3();
MutableBlockVector3 mutable2 = new MutableBlockVector3();
MutableBlockVector2 mutable2D = new MutableBlockVector2();
for (BlockVector2 chunk : chunks) {
final int cx = chunk.getBlockX();
final int cz = chunk.getBlockZ();
final int bx = cx << 4;
final int bz = cz << 4;
final BlockVector3 cmin = BlockVector3.at(bx, 0, bz);
final BlockVector3 cmax = cmin.add(15, maxY, 15);
final boolean containsBot1 = fe == null || fe.contains(cmin.getBlockX(), cmin.getBlockY(), cmin.getBlockZ());
final boolean containsBot2 = region.contains(cmin);
final boolean containsTop1 = fe == null || fe.contains(cmax.getBlockX(), cmax.getBlockY(), cmax.getBlockZ());
final boolean containsTop2 = region.contains(cmax);
if (containsBot2 && containsTop2 && !containsBot1 && !containsTop1) {
continue;
}
boolean conNextX = chunks.contains(mutable2D.setComponents(cx + 1, cz));
boolean conNextZ = chunks.contains(mutable2D.setComponents(cx, cz + 1));
boolean containsAny = false;
if (cuboid && containsBot1 && containsBot2 && containsTop1 && containsTop2 && conNextX && conNextZ) {
containsAny = true;
if (fcs != null) {
for (int x = 0; x < 16; x++) {
int xx = x + bx;
for (int z = 0; z < 16; z++) {
int zz = z + bz;
for (int y = minY; y < maxY + 1; y++) {
BaseBlock block = getFullBlock(mutable.setComponents(xx, y, zz));
fcs.add(mutable, block, BlockTypes.AIR.getDefaultState().toBaseBlock());
}
}
}
}
} else {
if (!conNextX) {
setExistingBlocks(mutable.setComponents(bx + 16, 0, bz), mutable2.setComponents(bx + 31, maxY, bz + 15));
}
if (!conNextZ) {
setExistingBlocks(mutable.setComponents(bx, 0, bz + 16), mutable2.setComponents(bx + 15, maxY, bz + 31));
}
if (!chunks.contains(mutable2D.setComponents(cx + 1, cz + 1)) && !conNextX && !conNextZ) {
setExistingBlocks(mutable.setComponents(bx + 16, 0, bz + 16), mutable2.setComponents(bx + 31, maxY, bz + 31));
}
for (int x = 0; x < 16; x++) {
int xx = x + bx;
mutable.mutX(xx);
for (int z = 0; z < 16; z++) {
int zz = z + bz;
mutable.mutZ(zz);
for (int y = minY; y < maxY + 1; y++) {
mutable.mutY(y);
boolean contains = (fe == null || fe.contains(xx, y, zz)) && region.contains(mutable);
if (contains) {
containsAny = true;
if (fcs != null) {
BaseBlock block = getFullBlock(mutable);
fcs.add(mutable, block, BlockTypes.AIR.getDefaultState().toBaseBlock());
}
} else {
BaseBlock block = getFullBlock(mutable);
try {
setBlock(mutable, block);
} catch (MaxChangedBlocksException e) {
throw new RuntimeException(e);
}
}
}
}
}
}
if (containsAny) {
changes++;
TaskManager.taskManager().sync(new RunnableVal<Object>() {
@Override
public void run(Object value) {
regenerateChunk(cx, cz, biome, seed);
}
});
}
}
if (changes != 0) {
flushQueue();
return true;
}
return false;
}
use of com.fastasyncworldedit.core.extent.FaweRegionExtent in project FastAsyncWorldEdit by IntellectualSites.
the class EditSessionBuilder method compile.
/**
* Compile the builder to the settings given. Prepares history, limits, lighting, etc.
*/
public EditSessionBuilder compile() {
if (compiled) {
return this;
}
compiled = true;
wrapped = false;
if (event == null) {
event = new EditSessionEvent(world, actor, -1, null);
}
if (actor == null && event.getActor() != null) {
actor = event.getActor();
}
if (limit == null) {
if (actor == null) {
limit = FaweLimit.MAX;
} else {
limit = actor.getLimit();
}
}
if (fastMode == null) {
if (actor == null) {
fastMode = !Settings.settings().HISTORY.ENABLE_FOR_CONSOLE;
} else {
fastMode = actor.getSession().hasFastMode();
}
}
if (checkMemory == null) {
checkMemory = actor != null && !this.fastMode;
}
if (checkMemory) {
if (MemUtil.isMemoryLimitedSlow()) {
if (Permission.hasPermission(actor, "worldedit.fast")) {
actor.print(Caption.of("fawe.info.worldedit.oom.admin"));
}
throw FaweCache.LOW_MEMORY;
}
}
// this.originalLimit = limit;
this.blockBag = limit.INVENTORY_MODE != 0 ? blockBag : null;
this.limit = limit.copy();
if (extent == null) {
IQueueExtent<IQueueChunk> queue = null;
World unwrapped = WorldWrapper.unwrap(world);
boolean placeChunks = (this.fastMode || this.limit.FAST_PLACEMENT) && (wnaMode == null || !wnaMode);
if (placeChunks) {
wnaMode = false;
if (unwrapped instanceof IQueueExtent) {
extent = queue = (IQueueExtent) unwrapped;
} else if (Settings.settings().QUEUE.PARALLEL_THREADS > 1 && !Fawe.isMainThread()) {
ParallelQueueExtent parallel = new ParallelQueueExtent(Fawe.instance().getQueueHandler(), world, fastMode);
queue = parallel.getExtent();
extent = parallel;
} else {
extent = queue = Fawe.instance().getQueueHandler().getQueue(world);
}
} else {
wnaMode = true;
extent = world;
}
if (combineStages == null) {
combineStages = // If it's enabled in the settings
Settings.settings().HISTORY.COMBINE_STAGES && // If fast placement is disabled, it's slower to perform a copy on each chunk
this.limit.FAST_PLACEMENT && // If the edit uses items from the inventory we can't use a delayed task
this.blockBag == null;
}
extent = this.bypassAll = wrapExtent(extent, eventBus, event, EditSession.Stage.BEFORE_CHANGE);
this.bypassHistory = this.extent = wrapExtent(bypassAll, eventBus, event, EditSession.Stage.BEFORE_REORDER);
if (!this.fastMode || changeSet != null) {
if (changeSet == null) {
if (Settings.settings().HISTORY.USE_DISK) {
UUID uuid = actor == null ? Identifiable.CONSOLE : actor.getUniqueId();
if (Settings.settings().HISTORY.USE_DATABASE) {
changeSet = new RollbackOptimizedHistory(world, uuid);
} else {
changeSet = new DiskStorageHistory(world, uuid);
}
// } else if (combineStages && Settings.settings().HISTORY.COMPRESSION_LEVEL == 0) {
// changeSet = new CPUOptimizedChangeSet(world);
} else {
if (combineStages && Settings.settings().HISTORY.COMPRESSION_LEVEL == 0) {
// TODO add CPUOptimizedChangeSet
}
changeSet = new MemoryOptimizedHistory(world);
}
}
if (this.limit.SPEED_REDUCTION > 0) {
this.extent = this.bypassHistory = new SlowExtent(this.bypassHistory, this.limit.SPEED_REDUCTION);
}
if (command != null && changeSet instanceof RollbackOptimizedHistory) {
((RollbackOptimizedHistory) changeSet).setCommand(this.command);
}
if (!(changeSet instanceof NullChangeSet)) {
if (this.blockBag != null) {
// TODO implement block bag as IBatchProcessor
changeSet = new BlockBagChangeSet(changeSet, blockBag, limit.INVENTORY_MODE == 1);
}
if (combineStages) {
changeTask = changeSet;
this.extent = extent.enableHistory(changeSet);
} else {
this.extent = new HistoryExtent(extent, changeSet);
// if (this.blockBag != null) {
// this.extent = new BlockBagExtent(this.extent, blockBag, limit.INVENTORY_MODE == 1);
// }
}
}
}
if (allowedRegions == null && Settings.settings().REGION_RESTRICTIONS) {
if (actor != null && !actor.hasPermission("fawe.bypass") && !actor.hasPermission("fawe.bypass.regions")) {
if (actor instanceof Player) {
Player player = (Player) actor;
allowedRegions = player.getAllowedRegions();
}
}
}
if (disallowedRegions == null && Settings.settings().REGION_RESTRICTIONS && Settings.settings().REGION_RESTRICTIONS_OPTIONS.ALLOW_BLACKLISTS) {
if (actor != null && !actor.hasPermission("fawe.bypass") && !actor.hasPermission("fawe.bypass.regions")) {
if (actor instanceof Player) {
Player player = (Player) actor;
disallowedRegions = player.getDisallowedRegions();
}
}
}
FaweRegionExtent regionExtent = null;
if (disallowedRegions != null) {
// Always use MultiRegionExtent if we have blacklist regions
regionExtent = new MultiRegionExtent(this.extent, this.limit, allowedRegions, disallowedRegions);
} else if (allowedRegions == null) {
allowedRegions = new Region[] { RegionWrapper.GLOBAL() };
} else {
if (allowedRegions.length == 0) {
regionExtent = new NullExtent(this.extent, FaweCache.NO_REGION);
} else {
if (allowedRegions.length == 1) {
regionExtent = new SingleRegionExtent(this.extent, this.limit, allowedRegions[0]);
} else {
regionExtent = new MultiRegionExtent(this.extent, this.limit, allowedRegions, null);
}
}
}
// There's no need to do lighting (and it'll also just be a pain to implement) if we're not placing chunks
if (placeChunks) {
if (((relightMode != null && relightMode != RelightMode.NONE) || (relightMode == null && Settings.settings().LIGHTING.MODE > 0))) {
relighter = WorldEdit.getInstance().getPlatformManager().queryCapability(Capability.WORLD_EDITING).getRelighterFactory().createRelighter(relightMode, world, queue);
extent.addProcessor(new RelightProcessor(relighter));
}
extent.addProcessor(new HeightmapProcessor(world.getMinY(), world.getMaxY()));
} else {
relighter = NullRelighter.INSTANCE;
}
if (limit != null && !limit.isUnlimited() && regionExtent != null) {
this.extent = new LimitExtent(regionExtent, limit);
} else if (limit != null && !limit.isUnlimited()) {
this.extent = new LimitExtent(this.extent, limit);
} else if (regionExtent != null) {
this.extent = regionExtent;
}
if (this.limit != null && this.limit.STRIP_NBT != null && !this.limit.STRIP_NBT.isEmpty()) {
if (placeChunks) {
extent.addProcessor(new StripNBTExtent(this.extent, this.limit.STRIP_NBT));
} else {
this.extent = new StripNBTExtent(this.extent, this.limit.STRIP_NBT);
}
}
if (this.limit != null && !this.limit.isUnlimited()) {
Set<String> limitBlocks = new HashSet<>();
if ((getActor() == null || getActor().hasPermission("worldedit.anyblock") && this.limit.UNIVERSAL_DISALLOWED_BLOCKS)) {
limitBlocks.addAll(WorldEdit.getInstance().getConfiguration().disallowedBlocks);
}
if (this.limit.DISALLOWED_BLOCKS != null && !this.limit.DISALLOWED_BLOCKS.isEmpty()) {
limitBlocks.addAll(this.limit.DISALLOWED_BLOCKS);
}
Set<PropertyRemap<?>> remaps = this.limit.REMAP_PROPERTIES;
if (!limitBlocks.isEmpty() || (remaps != null && !remaps.isEmpty())) {
if (placeChunks) {
extent.addProcessor(new DisallowedBlocksExtent(this.extent, limitBlocks, remaps));
} else {
this.extent = new DisallowedBlocksExtent(this.extent, limitBlocks, remaps);
}
}
}
this.extent = wrapExtent(this.extent, eventBus, event, EditSession.Stage.BEFORE_HISTORY);
}
return this;
}
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