use of com.fastasyncworldedit.core.function.visitor.DFSRecursiveVisitor in project FastAsyncWorldEdit by IntellectualSites.
the class SplineBrush method build.
@Override
public void build(EditSession editSession, BlockVector3 position, Pattern pattern, double size) throws WorldEditException {
Mask mask = editSession.getMask();
if (mask == null) {
mask = new IdMask(editSession);
} else {
mask = new MaskIntersection(mask, new IdMask(editSession));
}
boolean newPos = !position.equals(this.position);
this.position = position;
if (newPos) {
if (positionSets.size() >= MAX_POINTS) {
throw FaweCache.MAX_CHECKS;
}
final ArrayList<BlockVector3> points = new ArrayList<>();
if (size > 0) {
DFSRecursiveVisitor visitor = new DFSRecursiveVisitor(mask, p -> {
points.add(p);
return true;
}, (int) size, 1);
List<BlockVector3> directions = visitor.getDirections();
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
for (int z = -1; z <= 1; z++) {
if (x != 0 || y != 0 || z != 0) {
BlockVector3 pos = BlockVector3.at(x, y, z);
if (!directions.contains(pos)) {
directions.add(pos);
}
}
}
}
}
directions.sort((o1, o2) -> (int) Math.signum(o1.lengthSq() - o2.lengthSq()));
visitor.visit(position);
Operations.completeBlindly(visitor);
if (points.size() > numSplines) {
numSplines = points.size();
}
} else {
points.add(position);
}
this.positionSets.add(points);
player.print(Caption.of("fawe.worldedit.brush.spline.primary.2"));
return;
}
if (positionSets.size() < 2) {
player.print(Caption.of("fawe.worldedit.brush.brush.spline.secondary.error"));
return;
}
List<Vector3> centroids = new ArrayList<>();
for (List<BlockVector3> points : positionSets) {
centroids.add(getCentroid(points));
}
double tension = 0;
double bias = 0;
double continuity = 0;
final List<Node> nodes = new ArrayList<>(centroids.size());
for (Vector3 nodevector : centroids) {
final Node n = new Node(nodevector);
n.setTension(tension);
n.setBias(bias);
n.setContinuity(continuity);
nodes.add(n);
}
for (int i = 0; i < numSplines; i++) {
List<BlockVector3> currentSpline = new ArrayList<>();
for (ArrayList<BlockVector3> points : positionSets) {
int listSize = points.size();
int index = (int) (i * listSize / (double) numSplines);
currentSpline.add(points.get(index));
}
editSession.drawSpline(pattern, currentSpline, 0, 0, 0, 10, 0, true);
}
player.print(Caption.of("fawe.worldedit.brush.spline.secondary"));
positionSets.clear();
numSplines = 0;
}
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