use of com.flowpowered.math.vector.Vector3i in project Skree by Skelril.
the class FreakyFourInstance method runCharlotte.
private void runCharlotte() {
Living boss = getBoss(FreakyFourBoss.CHARLOTTE).get();
for (int i = Probability.getRandom(10); i > 0; --i) {
spawnCharlotteMinion(boss.getLocation().getPosition());
}
ZoneBoundingBox charlotte_RG = regions.get(FreakyFourBoss.CHARLOTTE);
switch(Probability.getRandom(3)) {
case 1:
createWall(charlotte_RG, type -> type == BlockTypes.AIR, type -> type == BlockTypes.WEB, BlockTypes.AIR, BlockTypes.WEB, 1, config.charlotteFloorWeb);
break;
case 2:
if (boss instanceof Monster) {
Optional<Entity> optTarget = ((Monster) boss).getTarget();
if (optTarget.isPresent() && contains(optTarget.get())) {
Entity target = optTarget.get();
ZoneBoundingBox targetArea = new ZoneBoundingBox(target.getLocation().getPosition().sub(1, 1, 1).toInt(), new Vector3i(3, 3, 3));
targetArea.forAll(pt -> {
if (getRegion().getExtent().getBlockType(pt) == BlockTypes.AIR) {
getRegion().getExtent().setBlockType(pt, BlockTypes.WEB, Cause.source(SkreePlugin.container()).build());
}
});
}
break;
}
case 3:
charlotte_RG.forAll(pt -> {
if (!Probability.getChance(config.charlotteWebSpider)) {
return;
}
if (getRegion().getExtent().getBlockType(pt) == BlockTypes.WEB) {
getRegion().getExtent().setBlockType(pt, BlockTypes.AIR, Cause.source(SkreePlugin.container()).build());
spawnCharlotteMinion(pt.toDouble().add(.5, 0, .5));
}
});
break;
}
}
use of com.flowpowered.math.vector.Vector3i in project Skree by Skelril.
the class CatacombsInstance method setUp.
private void setUp() {
Vector3i min = getRegion().getMinimumPoint();
this.entryPoint = new Location<>(getRegion().getExtent(), min.getX() + 17.5, min.getY() + 1, min.getZ() + 58.5);
Task.builder().execute(this::checkedSpawnWave).delay(5, TimeUnit.SECONDS).submit(SkreePlugin.inst());
}
use of com.flowpowered.math.vector.Vector3i in project Skree by Skelril.
the class CatacombsInstance method spawnNormalWave.
private void spawnNormalWave() {
Vector3i min = getRegion().getMinimumPoint();
Vector3i max = getRegion().getMaximumPoint();
int minX = min.getX();
int minZ = min.getZ();
int maxX = max.getX();
int maxZ = max.getZ();
final int y = min.getY() + 2;
int needed = getSpawnCount(wave);
for (int i = needed; i > 0; --i) {
int x, z;
BlockType type, aboveType;
do {
x = Probability.getRangedRandom(minX, maxX);
z = Probability.getRangedRandom(minZ, maxZ);
type = getRegion().getExtent().getBlockType(x, y, z);
aboveType = getRegion().getExtent().getBlockType(x, y + 1, z);
} while (type != BlockTypes.AIR || aboveType != BlockTypes.AIR);
spawnWaveMob(new Location<>(getRegion().getExtent(), x + .5, y, z + .5));
}
}
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