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Example 1 with EntityActionInfo

use of com.gamingmesh.jobs.actions.EntityActionInfo in project Jobs by GamingMesh.

the class JobsPaymentListener method onEntityDeath.

@EventHandler(priority = EventPriority.MONITOR)
public void onEntityDeath(EntityDeathEvent event) {
    // Entity that died must be living
    if (!(event.getEntity() instanceof LivingEntity))
        return;
    LivingEntity lVictim = (LivingEntity) event.getEntity();
    // mob spawner, no payment or experience
    if (lVictim.hasMetadata(mobSpawnerMetadata)) {
        lVictim.removeMetadata(mobSpawnerMetadata, plugin);
        return;
    }
    // make sure plugin is enabled
    if (!plugin.isEnabled())
        return;
    if (event.getEntity().getLastDamageCause() instanceof EntityDamageByEntityEvent) {
        EntityDamageByEntityEvent e = (EntityDamageByEntityEvent) event.getEntity().getLastDamageCause();
        org.bukkit.entity.Player pDamager = null;
        if (e.getDamager() instanceof org.bukkit.entity.Player) {
            pDamager = (org.bukkit.entity.Player) e.getDamager();
        } else if (e.getDamager() instanceof Projectile && ((Projectile) e.getDamager()).getShooter() instanceof org.bukkit.entity.Player) {
            pDamager = (org.bukkit.entity.Player) ((Projectile) e.getDamager()).getShooter();
        } else if (e.getDamager() instanceof Tameable) {
            Tameable t = (Tameable) e.getDamager();
            if (t.isTamed() && t.getOwner() instanceof org.bukkit.entity.Player) {
                pDamager = (org.bukkit.entity.Player) t.getOwner();
            }
        }
        if (pDamager != null) {
            // check if in creative
            if (pDamager.getGameMode().equals(GameMode.CREATIVE) && !ConfigManager.getJobsConfiguration().payInCreative())
                return;
            if (!Jobs.getPermissionHandler().hasWorldPermission(pDamager, pDamager.getLocation().getWorld().getName()))
                return;
            // restricted area multiplier
            double multiplier = ConfigManager.getJobsConfiguration().getRestrictedMultiplier(pDamager);
            // pay
            JobsPlayer jDamager = Jobs.getPlayerManager().getJobsPlayer(pDamager);
            Jobs.action(jDamager, new EntityActionInfo(lVictim.getType(), ActionType.KILL), multiplier);
        }
    }
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) Player(org.bukkit.entity.Player) JobsPlayer(com.gamingmesh.jobs.container.JobsPlayer) Tameable(org.bukkit.entity.Tameable) EntityDamageByEntityEvent(org.bukkit.event.entity.EntityDamageByEntityEvent) Player(org.bukkit.entity.Player) EntityActionInfo(com.gamingmesh.jobs.actions.EntityActionInfo) JobsPlayer(com.gamingmesh.jobs.container.JobsPlayer) Projectile(org.bukkit.entity.Projectile) EventHandler(org.bukkit.event.EventHandler)

Aggregations

EntityActionInfo (com.gamingmesh.jobs.actions.EntityActionInfo)1 JobsPlayer (com.gamingmesh.jobs.container.JobsPlayer)1 LivingEntity (org.bukkit.entity.LivingEntity)1 Player (org.bukkit.entity.Player)1 Projectile (org.bukkit.entity.Projectile)1 Tameable (org.bukkit.entity.Tameable)1 EventHandler (org.bukkit.event.EventHandler)1 EntityDamageByEntityEvent (org.bukkit.event.entity.EntityDamageByEntityEvent)1