use of com.gemserk.commons.artemis.templates.EntityFactoryImpl in project commons-gdx by gemserk.
the class EntityTemplateTest method weaponInstantiateBullet.
@Deprecated
public void weaponInstantiateBullet() {
EntityTemplate bulletTemplate = new BulletEntityTemplate();
// modifies the template forever, if we are using the same template in different weapons or something similar, then they will be modified as well.
// bulletTemplate.getDefaultParameters().put("damage", new Float(200f));
EntityFactory entityFactory = new EntityFactoryImpl(new World());
Entity bullet = entityFactory.instantiate(bulletTemplate);
DamageComponent damageComponent = bullet.getComponent(DamageComponent.class);
assertThat(damageComponent.getDamage(), IsEqual.equalTo(200f));
}
use of com.gemserk.commons.artemis.templates.EntityFactoryImpl in project commons-gdx by gemserk.
the class EntityTemplateTest method test.
@Test
public void test() {
EntityTemplate customShipTemplate = new ShipEntityTemplate() {
{
parameters.put("x", 100f);
parameters.put("y", 200f);
parameters.put("health", new Container(53f, 250f));
}
};
EntityFactory entityFactory = new EntityFactoryImpl(new World());
Entity entity = entityFactory.instantiate(customShipTemplate);
SpatialComponent spatialComponent = entity.getComponent(SpatialComponent.class);
Spatial spatial = spatialComponent.getSpatial();
assertThat(spatial.getX(), IsEqual.equalTo(100f));
assertThat(spatial.getY(), IsEqual.equalTo(200f));
HealthComponent healthComponent = entity.getComponent(HealthComponent.class);
Container health = healthComponent.getHealth();
assertThat(health.getCurrent(), IsEqual.equalTo(53f));
assertThat(health.getTotal(), IsEqual.equalTo(250f));
}
use of com.gemserk.commons.artemis.templates.EntityFactoryImpl in project commons-gdx by gemserk.
the class EntityTemplateTest method weaponInstantiateBulletWithWeaponParameters.
@Test
public void weaponInstantiateBulletWithWeaponParameters() {
// get the component from the weapon (the current entity)
WeaponComponent weaponComponent = new WeaponComponent(560f, null);
// custom template parameters of the weapon to be used when building a new bullet
// this parameters are stored in each weapon instance.
ParametersWrapper weaponBulletParameters = new ParametersWrapper();
weaponBulletParameters.put("damage", weaponComponent.getDamage());
// the interesting part here is that I could change it dynamically without changing the template or the instantiation call
EntityTemplate bulletTemplate = new BulletEntityTemplate();
EntityFactory entityFactory = new EntityFactoryImpl(new World());
Entity bullet = entityFactory.instantiate(bulletTemplate, weaponBulletParameters);
DamageComponent damageComponent = bullet.getComponent(DamageComponent.class);
assertThat(damageComponent.getDamage(), IsEqual.equalTo(560f));
}
use of com.gemserk.commons.artemis.templates.EntityFactoryImpl in project commons-gdx by gemserk.
the class EntityTemplateTest method testModifyPositionByHand.
@Test
public void testModifyPositionByHand() {
// default parameters through a custom template, could be created when the level starts with custom level information
EntityTemplate customShipTemplate = new ShipEntityTemplate() {
{
parameters.put("health", new Container(250f, 250f));
}
};
EntityFactory entityFactory = new EntityFactoryImpl(new World());
Entity entity = entityFactory.instantiate(customShipTemplate);
SpatialComponent spatialComponent = entity.getComponent(SpatialComponent.class);
Spatial spatial = spatialComponent.getSpatial();
spatial.setPosition(100f, 100f);
}
use of com.gemserk.commons.artemis.templates.EntityFactoryImpl in project commons-gdx by gemserk.
the class EntityTemplateTest method weaponInstantiateBulletWithWeaponParametersWithStyle.
@Test
public void weaponInstantiateBulletWithWeaponParametersWithStyle() {
World world = new World();
final EntityFactory entityFactory = new EntityFactoryImpl(world);
EntityTemplate shipTemplate = new ShipEntityTemplate() {
{
parameters.put("x", 750f);
parameters.put("y", 125f);
}
};
Entity ship = entityFactory.instantiate(shipTemplate);
EntityTemplate weaponTemplate = new WeaponEntityTemplate();
EntityTemplate bulletTemplate = new BulletEntityTemplate();
ParametersWrapper weaponParameters = new ParametersWrapper();
weaponParameters.put("damage", 30f);
weaponParameters.put("bulletTemplate", bulletTemplate);
weaponParameters.put("owner", ship);
weaponParameters.put("script", new ScriptJavaImpl() {
ParametersWrapper bulletParameters = new ParametersWrapper();
@Override
public void update(World world, Entity e) {
WeaponComponent weaponComponent = e.getComponent(WeaponComponent.class);
OwnerComponent ownerComponent = e.getComponent(OwnerComponent.class);
Entity owner = ownerComponent.getOwner();
SpatialComponent spatialComponent = owner.getComponent(SpatialComponent.class);
bulletParameters.put("damage", weaponComponent.getDamage());
bulletParameters.put("position", spatialComponent.getPosition());
EntityTemplate bulletTemplate = weaponComponent.getBulletTemplate();
Entity bullet = entityFactory.instantiate(bulletTemplate, bulletParameters);
DamageComponent damageComponent = bullet.getComponent(DamageComponent.class);
SpatialComponent bulletSpatialComponent = bullet.getComponent(SpatialComponent.class);
// part of the test
assertThat(damageComponent.getDamage(), IsEqual.equalTo(30f));
assertThat(bulletSpatialComponent.getSpatial().getX(), IsEqual.equalTo(750f));
assertThat(bulletSpatialComponent.getSpatial().getY(), IsEqual.equalTo(125f));
}
});
Entity weapon = entityFactory.instantiate(weaponTemplate, weaponParameters);
// ... on script system
ScriptComponent scriptComponent = weapon.getComponent(ScriptComponent.class);
ArrayList<Script> scripts = scriptComponent.getScripts();
for (int i = 0; i < scripts.size(); i++) scripts.get(i).update(world, weapon);
}
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