use of com.github.anba.es6draft.runtime.Realm.InitializeHostDefinedRealm in project es6draft by anba.
the class Repl method newRealm.
private Realm newRealm() {
ObjectAllocator<? extends ShellGlobalObject> allocator;
if (options.shellMode == ShellMode.Mozilla) {
allocator = MozShellGlobalObject::new;
} else if (options.shellMode == ShellMode.V8) {
allocator = V8ShellGlobalObject::new;
} else {
allocator = SimpleShellGlobalObject::new;
}
BiFunction<RuntimeContext, ScriptLoader, ModuleLoader> moduleLoader;
switch(options.moduleLoaderMode) {
case Default:
moduleLoader = FileModuleLoader::new;
break;
case Node:
moduleLoader = NodeModuleLoader::new;
break;
case NodeStandard:
moduleLoader = NodeStandardModuleLoader::new;
break;
default:
throw new AssertionError();
}
/* @formatter:off */
RuntimeContext context = new RuntimeContext.Builder().setBaseDirectory(Paths.get("").toAbsolutePath()).setGlobalAllocator(allocator).setModuleLoader(moduleLoader).setConsole(console).setWorkerErrorReporter(this::errorReporter).setOptions(compatibilityOptions(options)).setParserOptions(parserOptions(options)).setCompilerOptions(compilerOptions(options)).build();
/* @formatter:on */
World world = new World(context);
Realm realm = world.newRealm();
ExecutionContext cx = realm.defaultContext();
// Add completion to console
console.addCompleter(new ShellCompleter(realm));
// Execute global specific initialization
enqueueScriptTask(realm, () -> {
InitializeHostDefinedRealm(realm);
// Add global "arguments" property
ScriptObject arguments = CreateArrayFromList(cx, options.arguments);
CreateMethodProperty(cx, realm.getGlobalObject(), "arguments", arguments);
});
if (options.console) {
enqueueScriptTask(realm, () -> {
ScriptObject console = ConsoleObject.createConsole(realm);
CreateMethodProperty(cx, realm.getGlobalObject(), "console", console);
});
}
if (options.moduleLoaderMode == ModuleLoaderMode.Node) {
// TODO: Add default initialize(Realm) method to ModuleLoader interface?
enqueueScriptTask(realm, () -> {
NodeModuleLoader nodeLoader = (NodeModuleLoader) world.getModuleLoader();
nodeLoader.initialize(realm);
});
}
// Run eval expressions and files
for (EvalScript evalScript : options.evalScripts) {
if (options.module) {
enqueueScriptTask(realm, () -> {
ModuleSource moduleSource = evalScript.getModuleSource();
SourceIdentifier moduleName = evalScript.getModuleName();
try {
ModuleEvaluationJob(realm, moduleName, moduleSource);
} catch (ParserException e) {
Source source = moduleSource.toSource();
String file = e.getFile();
if (file.equals(source.getFileString())) {
throw new ParserExceptionWithSource(e, source, moduleSource.sourceCode());
}
Path filePath = Paths.get(file).toAbsolutePath();
Source errorSource = new Source(filePath, file, 1);
String code = new String(Files.readAllBytes(filePath), StandardCharsets.UTF_8);
throw new ParserExceptionWithSource(e, errorSource, code);
}
});
} else {
enqueueScriptTask(realm, () -> {
Source source = evalScript.getSource();
String sourceCode = evalScript.getSourceCode();
try {
eval(realm, parse(realm, source, sourceCode));
} catch (ParserException e) {
throw new ParserExceptionWithSource(e, source, sourceCode);
}
});
}
}
return realm;
}
use of com.github.anba.es6draft.runtime.Realm.InitializeHostDefinedRealm in project es6draft by anba.
the class World method newInitializedRealm.
/**
* Creates a new, initialized {@link Realm} object.
*
* @return the new realm object
* @throws IOException
* if there was any I/O error
* @throws URISyntaxException
* the URL is not a valid URI
* @throws ParserException
* if the source contains any syntax errors
* @throws CompilationException
* if the parsed source could not be compiled
*/
public Realm newInitializedRealm() throws ParserException, CompilationException, IOException, URISyntaxException {
Realm realm = new Realm(this);
InitializeHostDefinedRealm(realm);
return realm;
}
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