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Example 1 with GameMode

use of com.github.steveice10.mc.protocol.data.game.entity.player.GameMode in project DragonProxy by DragonetMC.

the class PCNotifyClientPacketTranslator method translate.

public PEPacket[] translate(UpstreamSession session, ServerNotifyClientPacket packet) {
    switch(packet.getNotification()) {
        case CHANGE_GAMEMODE:
            GameMode gm = (GameMode) packet.getValue();
            SetPlayerGameTypePacket pkgm = new SetPlayerGameTypePacket();
            pkgm.gamemode = gm == GameMode.CREATIVE ? 1 : 0;
            AdventureSettingsPacket adv = new AdventureSettingsPacket();
            adv.setFlag(AdventureSettingsPacket.WORLD_IMMUTABLE, gm.equals(GameMode.ADVENTURE));
            adv.setFlag(AdventureSettingsPacket.ALLOW_FLIGHT, gm.equals(GameMode.CREATIVE) || gm.equals(GameMode.SPECTATOR));
            adv.setFlag(AdventureSettingsPacket.NO_CLIP, gm.equals(GameMode.SPECTATOR));
            adv.setFlag(AdventureSettingsPacket.WORLD_BUILDER, !gm.equals(GameMode.SPECTATOR) || !gm.equals(GameMode.ADVENTURE));
            adv.setFlag(AdventureSettingsPacket.FLYING, gm.equals(GameMode.SPECTATOR));
            adv.setFlag(AdventureSettingsPacket.MUTED, false);
            adv.eid = session.getEntityCache().getClientEntity().proxyEid;
            adv.commandsPermission = AdventureSettingsPacket.PERMISSION_NORMAL;
            adv.playerPermission = AdventureSettingsPacket.LEVEL_PERMISSION_MEMBER;
            session.sendPacket(pkgm);
            session.sendPacket(adv);
            if (gm == GameMode.CREATIVE)
                session.sendCreativeInventory();
            break;
        case START_RAIN:
            LevelEventPacket evtStartRain = new LevelEventPacket();
            evtStartRain.eventId = LevelEventPacket.EVENT_START_RAIN;
            return new PEPacket[] { evtStartRain };
        case STOP_RAIN:
            LevelEventPacket evtStopRain = new LevelEventPacket();
            evtStopRain.eventId = LevelEventPacket.EVENT_STOP_RAIN;
            return new PEPacket[] { evtStopRain };
    }
    return null;
}
Also used : SetPlayerGameTypePacket(org.dragonet.protocol.packets.SetPlayerGameTypePacket) GameMode(com.github.steveice10.mc.protocol.data.game.entity.player.GameMode) AdventureSettingsPacket(org.dragonet.protocol.packets.AdventureSettingsPacket) LevelEventPacket(org.dragonet.protocol.packets.LevelEventPacket) PEPacket(org.dragonet.protocol.PEPacket)

Aggregations

GameMode (com.github.steveice10.mc.protocol.data.game.entity.player.GameMode)1 PEPacket (org.dragonet.protocol.PEPacket)1 AdventureSettingsPacket (org.dragonet.protocol.packets.AdventureSettingsPacket)1 LevelEventPacket (org.dragonet.protocol.packets.LevelEventPacket)1 SetPlayerGameTypePacket (org.dragonet.protocol.packets.SetPlayerGameTypePacket)1