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Example 1 with ServerboundSignUpdatePacket

use of com.github.steveice10.mc.protocol.packet.ingame.serverbound.level.ServerboundSignUpdatePacket in project Geyser by GeyserMC.

the class BedrockBlockEntityDataTranslator method translate.

@Override
public void translate(GeyserSession session, BlockEntityDataPacket packet) {
    NbtMap tag = packet.getData();
    String id = tag.getString("id");
    if (id.equals("Sign")) {
        String text = tag.getString("Text");
        // So if the latest update does not match the last cached update then it's still being edited
        if (!text.equals(session.getLastSignMessage())) {
            session.setLastSignMessage(text);
            return;
        }
        // Otherwise the two messages are identical and we can get to work deconstructing
        StringBuilder newMessage = new StringBuilder();
        // While Bedrock's sign lines are one string, Java's is an array of each line
        // (Initialized all with empty strings because it complains about null)
        String[] lines = new String[] { "", "", "", "" };
        int iterator = 0;
        // Keep track of the width of each character
        // If it goes over the maximum, we need to start a new line to match Java
        int widthCount = 0;
        // This converts the message into the array'd message Java wants
        for (char character : text.toCharArray()) {
            widthCount += SignUtils.getCharacterWidth(character);
            // If we get a return in Bedrock, or go over the character width max, that signals to use the next line.
            if (character == '\n' || widthCount > SignUtils.JAVA_CHARACTER_WIDTH_MAX) {
                // We need to apply some more logic if we went over the character width max
                boolean wentOverMax = widthCount > SignUtils.JAVA_CHARACTER_WIDTH_MAX && character != '\n';
                widthCount = 0;
                // Saves if we're moving a word to the next line
                String word = null;
                if (wentOverMax && iterator < lines.length - 1) {
                    // If we went over the max, we want to try to wrap properly like Bedrock does.
                    // So we look for a space in the Bedrock user's text to imply a word.
                    int index = newMessage.lastIndexOf(" ");
                    if (index != -1) {
                        // There is indeed a space in this line; let's get it
                        word = newMessage.substring(index + 1);
                        // 'Delete' that word from the string builder
                        newMessage.delete(index, newMessage.length());
                    }
                }
                lines[iterator] = newMessage.toString();
                iterator++;
                // We don't care about that so we discard that
                if (iterator > lines.length - 1) {
                    break;
                }
                newMessage = new StringBuilder();
                if (wentOverMax) {
                    // Apply the wrapped word to the new line
                    if (word != null) {
                        newMessage.append(word);
                        // And apply the width count
                        for (char wordCharacter : word.toCharArray()) {
                            widthCount += SignUtils.getCharacterWidth(wordCharacter);
                        }
                    }
                    // If we went over the max, we want to append the character to the new line.
                    newMessage.append(character);
                    widthCount += SignUtils.getCharacterWidth(character);
                }
            } else
                newMessage.append(character);
        }
        // Put the final line on since it isn't done in the for loop
        if (iterator < lines.length)
            lines[iterator] = newMessage.toString();
        Position pos = new Position(tag.getInt("x"), tag.getInt("y"), tag.getInt("z"));
        ServerboundSignUpdatePacket signUpdatePacket = new ServerboundSignUpdatePacket(pos, lines);
        session.sendDownstreamPacket(signUpdatePacket);
        // We set the sign text cached in the session to null to indicate there is no work-in-progress sign
        session.setLastSignMessage(null);
    } else if (id.equals("JigsawBlock")) {
        // Client has just sent a jigsaw block update
        Position pos = new Position(tag.getInt("x"), tag.getInt("y"), tag.getInt("z"));
        String name = tag.getString("name");
        String target = tag.getString("target");
        String pool = tag.getString("target_pool");
        String finalState = tag.getString("final_state");
        String joint = tag.getString("joint");
        ServerboundSetJigsawBlockPacket jigsawPacket = new ServerboundSetJigsawBlockPacket(pos, name, target, pool, finalState, joint);
        session.sendDownstreamPacket(jigsawPacket);
    }
}
Also used : Position(com.github.steveice10.mc.protocol.data.game.entity.metadata.Position) NbtMap(com.nukkitx.nbt.NbtMap) ServerboundSignUpdatePacket(com.github.steveice10.mc.protocol.packet.ingame.serverbound.level.ServerboundSignUpdatePacket) ServerboundSetJigsawBlockPacket(com.github.steveice10.mc.protocol.packet.ingame.serverbound.inventory.ServerboundSetJigsawBlockPacket)

Aggregations

Position (com.github.steveice10.mc.protocol.data.game.entity.metadata.Position)1 ServerboundSetJigsawBlockPacket (com.github.steveice10.mc.protocol.packet.ingame.serverbound.inventory.ServerboundSetJigsawBlockPacket)1 ServerboundSignUpdatePacket (com.github.steveice10.mc.protocol.packet.ingame.serverbound.level.ServerboundSignUpdatePacket)1 NbtMap (com.nukkitx.nbt.NbtMap)1