use of com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket in project Geyser by GeyserMC.
the class BedrockInteractTranslator method translate.
@Override
public void translate(GeyserSession session, InteractPacket packet) {
Entity entity;
if (packet.getRuntimeEntityId() == session.getPlayerEntity().getGeyserId()) {
// Player is not in entity cache
entity = session.getPlayerEntity();
} else {
entity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
}
if (entity == null)
return;
switch(packet.getAction()) {
case INTERACT:
if (session.getPlayerInventory().getItemInHand().getJavaId() == session.getItemMappings().getStoredItems().shield().getJavaId()) {
break;
}
ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(entity.getEntityId(), InteractAction.INTERACT, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(interactPacket);
break;
case DAMAGE:
ServerboundInteractPacket attackPacket = new ServerboundInteractPacket(entity.getEntityId(), InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(attackPacket);
break;
case LEAVE_VEHICLE:
ServerboundPlayerCommandPacket sneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SNEAKING);
session.sendDownstreamPacket(sneakPacket);
break;
case MOUSEOVER:
// Handle the buttons for mobile - "Mount", etc; and the suggestions for console - "ZL: Mount", etc
if (packet.getRuntimeEntityId() != 0) {
Entity interactEntity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
session.setMouseoverEntity(interactEntity);
if (interactEntity == null) {
return;
}
interactEntity.updateInteractiveTag();
} else {
if (session.getMouseoverEntity() != null) {
// No interactive tag should be sent
session.setMouseoverEntity(null);
session.getPlayerEntity().getDirtyMetadata().put(EntityData.INTERACTIVE_TAG, "");
session.getPlayerEntity().updateBedrockMetadata();
}
}
break;
case OPEN_INVENTORY:
if (session.getOpenInventory() == null) {
Entity ridingEntity = session.getPlayerEntity().getVehicle();
if (ridingEntity instanceof AbstractHorseEntity) {
if (ridingEntity.getFlag(EntityFlag.TAMED)) {
// We should request to open the horse inventory instead
ServerboundPlayerCommandPacket openHorseWindowPacket = new ServerboundPlayerCommandPacket(session.getPlayerEntity().getEntityId(), PlayerState.OPEN_HORSE_INVENTORY);
session.sendDownstreamPacket(openHorseWindowPacket);
}
} else {
session.setOpenInventory(session.getPlayerInventory());
ContainerOpenPacket containerOpenPacket = new ContainerOpenPacket();
containerOpenPacket.setId((byte) 0);
containerOpenPacket.setType(ContainerType.INVENTORY);
containerOpenPacket.setUniqueEntityId(-1);
containerOpenPacket.setBlockPosition(entity.getPosition().toInt());
session.sendUpstreamPacket(containerOpenPacket);
}
}
break;
}
}
use of com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket in project Geyser by GeyserMC.
the class BedrockActionTranslator method translate.
@Override
public void translate(GeyserSession session, PlayerActionPacket packet) {
SessionPlayerEntity entity = session.getPlayerEntity();
// Send book update before any player action
if (packet.getAction() != PlayerActionType.RESPAWN) {
session.getBookEditCache().checkForSend();
}
Vector3i vector = packet.getBlockPosition();
switch(packet.getAction()) {
case RESPAWN:
// Respawn process is finished and the server and client are both OK with respawning.
EntityEventPacket eventPacket = new EntityEventPacket();
eventPacket.setRuntimeEntityId(entity.getGeyserId());
eventPacket.setType(EntityEventType.RESPAWN);
eventPacket.setData(0);
session.sendUpstreamPacket(eventPacket);
// Resend attributes or else in rare cases the user can think they're not dead when they are, upon joining the server
UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
attributesPacket.setRuntimeEntityId(entity.getGeyserId());
attributesPacket.getAttributes().addAll(entity.getAttributes().values());
session.sendUpstreamPacket(attributesPacket);
break;
case START_SWIMMING:
if (!entity.getFlag(EntityFlag.SWIMMING)) {
ServerboundPlayerCommandPacket startSwimPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SPRINTING);
session.sendDownstreamPacket(startSwimPacket);
session.setSwimming(true);
}
break;
case STOP_SWIMMING:
// Prevent packet spam when Bedrock players are crawling near the edge of a block
if (!session.getCollisionManager().mustPlayerCrawlHere()) {
ServerboundPlayerCommandPacket stopSwimPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SPRINTING);
session.sendDownstreamPacket(stopSwimPacket);
session.setSwimming(false);
}
break;
case START_GLIDE:
// Otherwise gliding will not work in creative
ServerboundPlayerAbilitiesPacket playerAbilitiesPacket = new ServerboundPlayerAbilitiesPacket(false);
session.sendDownstreamPacket(playerAbilitiesPacket);
case STOP_GLIDE:
ServerboundPlayerCommandPacket glidePacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
session.sendDownstreamPacket(glidePacket);
break;
case START_SNEAK:
ServerboundPlayerCommandPacket startSneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SNEAKING);
session.sendDownstreamPacket(startSneakPacket);
session.startSneaking();
break;
case STOP_SNEAK:
ServerboundPlayerCommandPacket stopSneakPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SNEAKING);
session.sendDownstreamPacket(stopSneakPacket);
session.stopSneaking();
break;
case START_SPRINT:
if (!entity.getFlag(EntityFlag.SWIMMING)) {
ServerboundPlayerCommandPacket startSprintPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.START_SPRINTING);
session.sendDownstreamPacket(startSprintPacket);
session.setSprinting(true);
}
break;
case STOP_SPRINT:
if (!entity.getFlag(EntityFlag.SWIMMING)) {
ServerboundPlayerCommandPacket stopSprintPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.STOP_SPRINTING);
session.sendDownstreamPacket(stopSprintPacket);
}
session.setSprinting(false);
break;
case DROP_ITEM:
Position position = new Position(vector.getX(), vector.getY(), vector.getZ());
ServerboundPlayerActionPacket dropItemPacket = new ServerboundPlayerActionPacket(PlayerAction.DROP_ITEM, position, Direction.VALUES[packet.getFace()]);
session.sendDownstreamPacket(dropItemPacket);
break;
case STOP_SLEEP:
ServerboundPlayerCommandPacket stopSleepingPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.LEAVE_BED);
session.sendDownstreamPacket(stopSleepingPacket);
break;
case BLOCK_INTERACT:
// Client means to interact with a block; cancel bucket interaction, if any
if (session.getBucketScheduledFuture() != null) {
session.getBucketScheduledFuture().cancel(true);
session.setBucketScheduledFuture(null);
}
// Otherwise handled in BedrockInventoryTransactionTranslator
break;
case START_BREAK:
// Start the block breaking animation
if (session.getGameMode() != GameMode.CREATIVE) {
int blockState = session.getGeyser().getWorldManager().getBlockAt(session, vector);
LevelEventPacket startBreak = new LevelEventPacket();
startBreak.setType(LevelEventType.BLOCK_START_BREAK);
startBreak.setPosition(vector.toFloat());
double breakTime = BlockUtils.getSessionBreakTime(session, BlockRegistries.JAVA_BLOCKS.get(blockState)) * 20;
startBreak.setData((int) (65535 / breakTime));
session.setBreakingBlock(blockState);
session.sendUpstreamPacket(startBreak);
}
// Account for fire - the client likes to hit the block behind.
Vector3i fireBlockPos = BlockUtils.getBlockPosition(vector, packet.getFace());
int blockUp = session.getGeyser().getWorldManager().getBlockAt(session, fireBlockPos);
String identifier = BlockRegistries.JAVA_IDENTIFIERS.get().get(blockUp);
if (identifier.startsWith("minecraft:fire") || identifier.startsWith("minecraft:soul_fire")) {
ServerboundPlayerActionPacket startBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.START_DIGGING, new Position(fireBlockPos.getX(), fireBlockPos.getY(), fireBlockPos.getZ()), Direction.VALUES[packet.getFace()]);
session.sendDownstreamPacket(startBreakingPacket);
if (session.getGameMode() == GameMode.CREATIVE) {
break;
}
}
position = new Position(vector.getX(), vector.getY(), vector.getZ());
ServerboundPlayerActionPacket startBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.START_DIGGING, position, Direction.VALUES[packet.getFace()]);
session.sendDownstreamPacket(startBreakingPacket);
break;
case CONTINUE_BREAK:
if (session.getGameMode() == GameMode.CREATIVE) {
break;
}
Vector3f vectorFloat = vector.toFloat();
LevelEventPacket continueBreakPacket = new LevelEventPacket();
continueBreakPacket.setType(LevelEventType.PARTICLE_CRACK_BLOCK);
continueBreakPacket.setData((session.getBlockMappings().getBedrockBlockId(session.getBreakingBlock())) | (packet.getFace() << 24));
continueBreakPacket.setPosition(vectorFloat);
session.sendUpstreamPacket(continueBreakPacket);
// Update the break time in the event that player conditions changed (jumping, effects applied)
LevelEventPacket updateBreak = new LevelEventPacket();
updateBreak.setType(LevelEventType.BLOCK_UPDATE_BREAK);
updateBreak.setPosition(vectorFloat);
double breakTime = BlockUtils.getSessionBreakTime(session, BlockRegistries.JAVA_BLOCKS.get(session.getBreakingBlock())) * 20;
updateBreak.setData((int) (65535 / breakTime));
session.sendUpstreamPacket(updateBreak);
break;
case ABORT_BREAK:
if (session.getGameMode() != GameMode.CREATIVE) {
// As of 1.16.210: item frame items are taken out here.
// Survival also sends START_BREAK, but by attaching our process here adventure mode also works
Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, vector);
if (itemFrameEntity != null) {
ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(itemFrameEntity.getEntityId(), InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(interactPacket);
break;
}
}
position = new Position(vector.getX(), vector.getY(), vector.getZ());
ServerboundPlayerActionPacket abortBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.CANCEL_DIGGING, position, Direction.DOWN);
session.sendDownstreamPacket(abortBreakingPacket);
LevelEventPacket stopBreak = new LevelEventPacket();
stopBreak.setType(LevelEventType.BLOCK_STOP_BREAK);
stopBreak.setPosition(vector.toFloat());
stopBreak.setData(0);
session.setBreakingBlock(BlockStateValues.JAVA_AIR_ID);
session.sendUpstreamPacket(stopBreak);
break;
case STOP_BREAK:
// Handled in BedrockInventoryTransactionTranslator
break;
case DIMENSION_CHANGE_SUCCESS:
// sometimes the client doesn't feel like loading
PlayStatusPacket spawnPacket = new PlayStatusPacket();
spawnPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN);
session.sendUpstreamPacket(spawnPacket);
attributesPacket = new UpdateAttributesPacket();
attributesPacket.setRuntimeEntityId(entity.getGeyserId());
attributesPacket.getAttributes().addAll(entity.getAttributes().values());
session.sendUpstreamPacket(attributesPacket);
session.getEntityCache().updateBossBars();
break;
case JUMP:
// Increase block break time while jumping
entity.setOnGround(false);
break;
}
}
use of com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket in project Geyser by GeyserMC.
the class BedrockItemFrameDropItemTranslator method translate.
@Override
public void translate(GeyserSession session, ItemFrameDropItemPacket packet) {
Entity entity = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition());
if (entity != null) {
ServerboundInteractPacket interactPacket = new ServerboundInteractPacket(entity.getEntityId(), InteractAction.ATTACK, Hand.MAIN_HAND, session.isSneaking());
session.sendDownstreamPacket(interactPacket);
}
}
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