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Example 1 with RubeVertexArray

use of com.gushikustudios.rube.loader.serializers.utils.RubeVertexArray in project RubeLoader by tescott.

the class ImageSerializer method read.

@SuppressWarnings("rawtypes")
@Override
public RubeImage read(Json json, JsonValue jsonData, Class type) {
    // Images reference bodies based on indexing in the .json file. -1 means no body reference
    Array<Body> bodies = scene.getBodies();
    RubeImage defaults = RubeDefaults.Image.image;
    RubeImage image = new RubeImage();
    image.angleInRads = json.readValue("angle", float.class, defaults.angleInRads, jsonData);
    int bodyIndex = json.readValue("body", int.class, jsonData);
    if (bodyIndex >= 0) {
        bodyIndex += scene.getCurrentBodyOffset();
        if ((bodies != null) && (bodyIndex < bodies.size)) {
            image.body = bodies.get(bodyIndex);
        } else {
            throw new RuntimeException("RubeImage creation error.  bodies: " + bodies + ", bodyIndex: " + bodyIndex);
        }
    }
    image.center.set(json.readValue("center", Vector2.class, defaults.center, jsonData));
    RubeVertexArray corners = json.readValue("corners", RubeVertexArray.class, jsonData);
    if (corners != null) {
        mTmp.set(corners.x[0], corners.y[0]).sub(corners.x[1], corners.y[1]);
        image.width = mTmp.len();
        mTmp.set(corners.x[1], corners.y[1]).sub(corners.x[2], corners.y[2]);
        image.height = mTmp.len();
    }
    image.file = json.readValue("file", String.class, jsonData);
    image.filter = json.readValue("filter", int.class, defaults.filter, jsonData);
    image.flip = json.readValue("flip", boolean.class, defaults.flip, jsonData);
    image.name = json.readValue("name", String.class, jsonData);
    image.opacity = json.readValue("opacity", float.class, defaults.opacity, jsonData);
    int[] colorArray = json.readValue("colorTint", int[].class, RubeDefaults.Image.colorArray, jsonData);
    image.color.set((float) colorArray[0] / 255, (float) colorArray[1] / 255, (float) colorArray[2] / 255, (float) colorArray[3] / 255);
    image.renderOrder = json.readValue("renderOrder", int.class, defaults.renderOrder, jsonData);
    image.scale = json.readValue("scale", float.class, defaults.scale, jsonData);
    scene.parseCustomProperties(json, image, jsonData);
    String name = json.readValue("name", String.class, jsonData);
    if (name != null) {
        scene.putNamed(name, image);
    }
    return image;
}
Also used : Vector2(com.badlogic.gdx.math.Vector2) RubeVertexArray(com.gushikustudios.rube.loader.serializers.utils.RubeVertexArray) Body(com.badlogic.gdx.physics.box2d.Body) RubeImage(com.gushikustudios.rube.loader.serializers.utils.RubeImage)

Aggregations

Vector2 (com.badlogic.gdx.math.Vector2)1 Body (com.badlogic.gdx.physics.box2d.Body)1 RubeImage (com.gushikustudios.rube.loader.serializers.utils.RubeImage)1 RubeVertexArray (com.gushikustudios.rube.loader.serializers.utils.RubeVertexArray)1