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Example 1 with InputsControllerSystem

use of com.indignado.games.states.game.system.InputsControllerSystem in project Entitas-Java by Rubentxu.

the class GameSceneState method initialize.

@Override
public void initialize() {
    atlas = assetsManager.getTextureAtlas(SPRITE_ATLAS);
    Array<TextureAtlas.AtlasRegion> heroWalking = atlas.findRegions("Andando");
    Array<TextureAtlas.AtlasRegion> heroJump = atlas.findRegions("Saltando");
    Array<TextureAtlas.AtlasRegion> heroFall = atlas.findRegions("Cayendo");
    Array<TextureAtlas.AtlasRegion> heroIdle = atlas.findRegions("Parado");
    Animation walking = new Animation(RUNNING_FRAME_DURATION, heroWalking, Animation.PlayMode.LOOP);
    Animation jump = new Animation(RUNNING_FRAME_DURATION * 7, heroJump, Animation.PlayMode.NORMAL);
    Animation fall = new Animation(RUNNING_FRAME_DURATION * 5, heroFall, Animation.PlayMode.NORMAL);
    Animation idle = new Animation(RUNNING_FRAME_DURATION * 4, heroIdle, Animation.PlayMode.LOOP);
    Map animationHero = Collections.createMap(String.class, Animation.class);
    animationHero.put("WALKING", walking);
    animationHero.put("JUMPING", jump);
    animationHero.put("FALL", fall);
    animationHero.put("HURT", fall);
    animationHero.put("IDLE", idle);
    animationHero.put("HIT", fall);
    Body body = bodyBuilder.fixture(new FixtureDefBuilder().boxShape(0.5f, 0.5f)).type(BodyDef.BodyType.KinematicBody).build();
    systems.add(new InputsControllerSystem(entitas.input, guiFactory)).add(new AnimationSystem(entitas)).add(new TextureRendererSystem(entitas, engine.batch));
    entitas.game.getPlayerEntity().addTextureView(null, new Bounds(0.8f, 1.2f), false, false, 1, 1, Color.WHITE).addAnimations(animationHero, walking, 0.02f).addRigidBody(body);
}
Also used : FixtureDefBuilder(ilargia.egdx.util.FixtureDefBuilder) AnimationSystem(com.indignado.games.states.game.system.AnimationSystem) Bounds(com.indignado.games.states.game.data.Bounds) Animation(com.badlogic.gdx.graphics.g2d.Animation) Map(java.util.Map) Body(com.badlogic.gdx.physics.box2d.Body) TextureRendererSystem(com.indignado.games.states.game.system.render.TextureRendererSystem) InputsControllerSystem(com.indignado.games.states.game.system.InputsControllerSystem)

Aggregations

Animation (com.badlogic.gdx.graphics.g2d.Animation)1 Body (com.badlogic.gdx.physics.box2d.Body)1 Bounds (com.indignado.games.states.game.data.Bounds)1 AnimationSystem (com.indignado.games.states.game.system.AnimationSystem)1 InputsControllerSystem (com.indignado.games.states.game.system.InputsControllerSystem)1 TextureRendererSystem (com.indignado.games.states.game.system.render.TextureRendererSystem)1 FixtureDefBuilder (ilargia.egdx.util.FixtureDefBuilder)1 Map (java.util.Map)1