use of com.iridium.iridiumskyblock.SettingType in project IridiumSkyblock by Iridium-Development.
the class IslandSettingsGUI method onInventoryClick.
/**
* Called when there is a click in this GUI.
* Cancelled automatically.
*
* @param event The InventoryClickEvent provided by Bukkit
*/
@Override
public void onInventoryClick(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
User user = IridiumSkyblock.getInstance().getUserManager().getUser(player);
if (!IridiumSkyblock.getInstance().getIslandManager().getIslandPermission(getIsland(), user, PermissionType.ISLAND_SETTINGS)) {
event.getWhoClicked().sendMessage(StringUtils.color(IridiumSkyblock.getInstance().getMessages().cannotChangeSettings.replace("%prefix%", IridiumSkyblock.getInstance().getConfiguration().prefix)));
return;
}
for (Map.Entry<String, Setting> setting : IridiumSkyblock.getInstance().getSettingsList().entrySet()) {
if (event.getSlot() != setting.getValue().getItem().slot)
continue;
if (!setting.getValue().isModifiable())
continue;
SettingType settingType = SettingType.getByName(setting.getKey());
IslandSetting islandSetting = IridiumSkyblock.getInstance().getIslandManager().getIslandSetting(getIsland(), settingType);
String newValue = (event.getClick() == ClickType.RIGHT ? settingType.getNext() : settingType.getPrevious()).getNew(islandSetting.getValue());
IslandSettingChangeEvent islandSettingChangeEvent = new IslandSettingChangeEvent(player, getIsland(), settingType, newValue);
Bukkit.getPluginManager().callEvent(islandSettingChangeEvent);
if (islandSettingChangeEvent.isCancelled())
return;
newValue = islandSettingChangeEvent.getNewValue();
islandSetting.setValue(newValue);
settingType.getOnChange().run(getIsland(), newValue);
addContent(event.getInventory());
}
}
Aggregations