use of com.janfic.games.computercombat.model.animations.DrawAnimation in project computercombat by janfic.
the class DrawAbility method doAbility.
@Override
public List<MoveResult> doAbility(MatchState state, Move move) {
List<MoveResult> r = new ArrayList<>();
UseAbilityMove abilityMove = (UseAbilityMove) move;
List<Card> cards = state.activeEntities.get(move.getPlayerUID());
Deck deck = state.decks.get(move.getPlayerUID());
List<Card> drawnCards = new ArrayList<>();
if (cards.size() < 4) {
if (this.cards == null) {
if (deck.size() > 0) {
Card s = deck.draw();
s.setOwnerUID(move.getPlayerUID());
cards.add(s);
drawnCards.add(s);
}
} else {
for (StateAnalyzer<Integer> card : this.cards) {
Card s = SQLAPI.getSingleton().getCardById(card.analyze(state, move), move.getPlayerUID());
s.setOwnerUID(move.getPlayerUID());
s.generateMatchID();
cards.add(s);
drawnCards.add(s);
}
}
}
List<MoveAnimation> animations = new ArrayList<>();
if (abilityMove.getCard().getID() == 0) {
state.computers.get(move.getPlayerUID()).setProgress(0);
} else {
for (Card card : state.activeEntities.get(move.getPlayerUID())) {
if (card.equals(abilityMove.getCard())) {
card.setProgress(0);
}
}
}
List<Card> drained = new ArrayList<>();
drained.add(((UseAbilityMove) (move)).getCard());
ConsumeProgressAnimation drainAnimation = new ConsumeProgressAnimation(move.getPlayerUID(), drained);
DrawAnimation drawAnimation = new DrawAnimation(move.getPlayerUID(), drawnCards);
for (Player player : state.players) {
if (player.getUID().equals(move.getPlayerUID())) {
state.currentPlayerMove = state.getOtherProfile(player.getUID());
}
}
animations.add(drainAnimation);
animations.add(drawAnimation);
MoveResult result = new MoveResult(move, MatchState.record(state), animations);
r.add(result);
return r;
}
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