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Example 1 with Filter

use of com.janfic.games.computercombat.util.Filter in project computercombat by janfic.

the class GameRules method generateMovesWithSelection.

private static List<UseAbilityMove> generateMovesWithSelection(int index, Card card, MatchState state, List<Component> selectedComponents, List<Card> selectedCards) {
    List<UseAbilityMove> moves = new ArrayList<>();
    String uid = state.currentPlayerMove;
    System.out.println(card);
    System.out.println(card.getAbility());
    List<Filter> selectFilters = card.getAbility().getSelectFilters();
    if (index >= selectFilters.size()) {
        List<Component> selectedComponentsClone = new ArrayList<>(selectedComponents);
        List<Card> selectedCardsClone = new ArrayList<>(selectedCards);
        moves.add(new UseAbilityMove(uid, card, selectedComponentsClone, selectedCardsClone));
    } else {
        Filter filter = selectFilters.get(index);
        if (filter instanceof ComponentFilter) {
            List<Component> sComps = new ArrayList<>(selectedComponents);
            List<Card> sCards = new ArrayList<>(selectedCards);
            List<Component> selectableComponents = state.getComponentsByFilter((ComponentFilter) filter, new UseAbilityMove(uid, card, sComps, sCards));
            for (Component selectableComponent : selectableComponents) {
                sComps.add(selectableComponent);
                moves.addAll(generateMovesWithSelection(index + 1, card, state, sComps, sCards));
                sComps.remove(sComps.size() - 1);
            }
        } else if (filter instanceof CardFilter) {
            List<Component> sComps = new ArrayList<>(selectedComponents);
            List<Card> sCards = new ArrayList<>(selectedCards);
            List<Card> selectableCards = state.getCardsByFilter((CardFilter) filter, new UseAbilityMove(uid, card, sComps, sCards));
            for (Card selectableCard : selectableCards) {
                sCards.add(selectableCard);
                moves.addAll(generateMovesWithSelection(index + 1, card, state, sComps, sCards));
                sCards.remove(sCards.size() - 1);
            }
        }
    }
    return moves;
}
Also used : CardFilter(com.janfic.games.computercombat.util.CardFilter) ComponentFilter(com.janfic.games.computercombat.util.ComponentFilter) CardFilter(com.janfic.games.computercombat.util.CardFilter) ComponentFilter(com.janfic.games.computercombat.util.ComponentFilter) Filter(com.janfic.games.computercombat.util.Filter) UseAbilityMove(com.janfic.games.computercombat.model.moves.UseAbilityMove)

Example 2 with Filter

use of com.janfic.games.computercombat.util.Filter in project computercombat by janfic.

the class CollectAbility method doAbility.

@Override
public List<MoveResult> doAbility(MatchState state, Move move) {
    List<MoveResult> results = new ArrayList<>();
    List<MoveAnimation> anim = new ArrayList<>();
    anim.add(Ability.consumeCardProgress(state, move));
    results.add(new MoveResult(move, MatchState.record(state), anim));
    UseAbilityMove useAbility = (UseAbilityMove) move;
    int index = state.activeEntities.get(useAbility.getPlayerUID()).indexOf(useAbility.getCard());
    state.activeEntities.get(useAbility.getPlayerUID()).get(index).setProgress(0);
    Stream<Component> components = state.getComponentsAsList().stream();
    for (CollectFilter filter : filters) {
        components = components.filter((c) -> {
            return filter.filter(state, move, c);
        });
    }
    List<Component> list = components.collect(Collectors.toList());
    Collections.shuffle(list);
    int count = amount.analyze(state, move);
    list = list.subList(0, Math.min(count, list.size()));
    Component[] c = list.toArray(new Component[0]);
    for (Component component : c) {
        component.getMatchNeighbors().add(-1);
    }
    List<MoveResult> result = state.results(move);
    results.addAll(result);
    return results;
}
Also used : Component(com.janfic.games.computercombat.model.Component) GameRules(com.janfic.games.computercombat.model.GameRules) MatchState(com.janfic.games.computercombat.model.match.MatchState) ConsumeProgressAnimation(com.janfic.games.computercombat.model.animations.ConsumeProgressAnimation) Ability(com.janfic.games.computercombat.model.Ability) Filter(com.janfic.games.computercombat.util.Filter) Collectors(java.util.stream.Collectors) MoveResult(com.janfic.games.computercombat.model.moves.MoveResult) ArrayList(java.util.ArrayList) List(java.util.List) MoveAnimation(com.janfic.games.computercombat.model.moves.MoveAnimation) Stream(java.util.stream.Stream) Map(java.util.Map) UseAbilityMove(com.janfic.games.computercombat.model.moves.UseAbilityMove) Card(com.janfic.games.computercombat.model.Card) Collections(java.util.Collections) Move(com.janfic.games.computercombat.model.moves.Move) MoveAnimation(com.janfic.games.computercombat.model.moves.MoveAnimation) ArrayList(java.util.ArrayList) UseAbilityMove(com.janfic.games.computercombat.model.moves.UseAbilityMove) MoveResult(com.janfic.games.computercombat.model.moves.MoveResult) Component(com.janfic.games.computercombat.model.Component)

Aggregations

UseAbilityMove (com.janfic.games.computercombat.model.moves.UseAbilityMove)2 Filter (com.janfic.games.computercombat.util.Filter)2 Ability (com.janfic.games.computercombat.model.Ability)1 Card (com.janfic.games.computercombat.model.Card)1 Component (com.janfic.games.computercombat.model.Component)1 GameRules (com.janfic.games.computercombat.model.GameRules)1 ConsumeProgressAnimation (com.janfic.games.computercombat.model.animations.ConsumeProgressAnimation)1 MatchState (com.janfic.games.computercombat.model.match.MatchState)1 Move (com.janfic.games.computercombat.model.moves.Move)1 MoveAnimation (com.janfic.games.computercombat.model.moves.MoveAnimation)1 MoveResult (com.janfic.games.computercombat.model.moves.MoveResult)1 CardFilter (com.janfic.games.computercombat.util.CardFilter)1 ComponentFilter (com.janfic.games.computercombat.util.ComponentFilter)1 ArrayList (java.util.ArrayList)1 Collections (java.util.Collections)1 List (java.util.List)1 Map (java.util.Map)1 Collectors (java.util.stream.Collectors)1 Stream (java.util.stream.Stream)1