use of com.jme3.asset.AssetKey in project jmonkeyengine by jMonkeyEngine.
the class Material method read.
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
name = ic.readString("name", null);
additionalState = (RenderState) ic.readSavable("render_state", null);
transparent = ic.readBoolean("is_transparent", false);
// Load the material def
String defName = ic.readString("material_def", null);
HashMap<String, MatParam> params = (HashMap<String, MatParam>) ic.readStringSavableMap("parameters", null);
boolean enableVcolor = false;
boolean separateTexCoord = false;
boolean applyDefaultValues = false;
boolean guessRenderStateApply = false;
int ver = ic.getSavableVersion(Material.class);
if (ver < 1) {
applyDefaultValues = true;
}
if (ver < 2) {
guessRenderStateApply = true;
}
if (im.getFormatVersion() == 0) {
// Enable compatibility with old models
if (defName.equalsIgnoreCase("Common/MatDefs/Misc/VertexColor.j3md")) {
// Using VertexColor, switch to Unshaded and set VertexColor=true
enableVcolor = true;
defName = "Common/MatDefs/Misc/Unshaded.j3md";
} else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/SimpleTextured.j3md") || defName.equalsIgnoreCase("Common/MatDefs/Misc/SolidColor.j3md")) {
// Using SimpleTextured/SolidColor, just switch to Unshaded
defName = "Common/MatDefs/Misc/Unshaded.j3md";
} else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/WireColor.j3md")) {
// Using WireColor, set wireframe renderstate = true and use Unshaded
getAdditionalRenderState().setWireframe(true);
defName = "Common/MatDefs/Misc/Unshaded.j3md";
} else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/Unshaded.j3md")) {
// Uses unshaded, ensure that the proper param is set
MatParam value = params.get("SeperateTexCoord");
if (value != null && ((Boolean) value.getValue()) == true) {
params.remove("SeperateTexCoord");
separateTexCoord = true;
}
}
assert applyDefaultValues && guessRenderStateApply;
}
def = (MaterialDef) im.getAssetManager().loadAsset(new AssetKey(defName));
paramValues = new ListMap<String, MatParam>();
// load the textures and update nextTexUnit
for (Map.Entry<String, MatParam> entry : params.entrySet()) {
MatParam param = entry.getValue();
if (param instanceof MatParamTexture) {
MatParamTexture texVal = (MatParamTexture) param;
// do not add to param values
if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) {
continue;
}
}
if (im.getFormatVersion() == 0 && param.getName().startsWith("m_")) {
// Ancient version of jME3 ...
param.setName(param.getName().substring(2));
}
if (def.getMaterialParam(param.getName()) == null) {
logger.log(Level.WARNING, "The material parameter is not defined: {0}. Ignoring..", param.getName());
} else {
checkSetParam(param.getVarType(), param.getName());
paramValues.put(param.getName(), param);
}
}
if (applyDefaultValues) {
// not available
for (MatParam param : def.getMaterialParams()) {
if (param.getValue() != null && paramValues.get(param.getName()) == null) {
setParam(param.getName(), param.getVarType(), param.getValue());
}
}
}
if (guessRenderStateApply && additionalState != null) {
// Try to guess values of "apply" render state based on defaults
// if value != default then set apply to true
additionalState.applyPolyOffset = additionalState.offsetEnabled;
additionalState.applyBlendMode = additionalState.blendMode != BlendMode.Off;
additionalState.applyColorWrite = !additionalState.colorWrite;
additionalState.applyCullMode = additionalState.cullMode != FaceCullMode.Back;
additionalState.applyDepthTest = !additionalState.depthTest;
additionalState.applyDepthWrite = !additionalState.depthWrite;
additionalState.applyStencilTest = additionalState.stencilTest;
additionalState.applyWireFrame = additionalState.wireframe;
}
if (enableVcolor) {
setBoolean("VertexColor", true);
}
if (separateTexCoord) {
setBoolean("SeparateTexCoord", true);
}
}
use of com.jme3.asset.AssetKey in project jmonkeyengine by jMonkeyEngine.
the class SceneMeshLoader method load.
@Override
public Object load(AssetInfo info) throws IOException {
AssetKey key = info.getKey();
Spatial output = cache.get(key);
if (output == null) {
output = (Spatial) super.load(info);
cache.put(key, output);
}
return output.clone(false);
}
use of com.jme3.asset.AssetKey in project jmonkeyengine by jMonkeyEngine.
the class MaterialExtensionLoader method load.
public MaterialList load(AssetManager assetManager, AssetKey key, MaterialExtensionSet matExts, List<Statement> statements) throws IOException {
this.assetManager = assetManager;
this.matExts = matExts;
this.key = key;
list = new MaterialList();
for (Statement statement : statements) {
if (statement.getLine().startsWith("import")) {
// ignore
continue;
} else if (statement.getLine().startsWith("material")) {
Material material = readExtendingMaterial(statement);
list.put(matName, material);
List<String> matAliases = matExts.getNameMappings(matName);
if (matAliases != null) {
for (String string : matAliases) {
list.put(string, material);
}
}
}
}
return list;
}
use of com.jme3.asset.AssetKey in project jmonkeyengine by jMonkeyEngine.
the class TestMaterialWrite method testWriteMat.
@Test
public void testWriteMat() throws Exception {
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Diffuse", ColorRGBA.White);
mat.setColor("Ambient", ColorRGBA.DarkGray);
mat.setFloat("AlphaDiscardThreshold", 0.5f);
mat.setFloat("Shininess", 2.5f);
Texture tex = assetManager.loadTexture("Common/Textures/MissingTexture.png");
tex.setMagFilter(Texture.MagFilter.Nearest);
tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
tex.setWrap(Texture.WrapAxis.S, Texture.WrapMode.Repeat);
tex.setWrap(Texture.WrapAxis.T, Texture.WrapMode.MirroredRepeat);
mat.setTexture("DiffuseMap", tex);
mat.getAdditionalRenderState().setDepthWrite(false);
mat.getAdditionalRenderState().setDepthTest(false);
mat.getAdditionalRenderState().setLineWidth(5);
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
final ByteArrayOutputStream stream = new ByteArrayOutputStream();
J3MExporter exporter = new J3MExporter();
try {
exporter.save(mat, stream);
} catch (IOException e) {
e.printStackTrace();
}
System.err.println(stream.toString());
J3MLoader loader = new J3MLoader();
AssetInfo info = new AssetInfo(assetManager, new AssetKey("test")) {
@Override
public InputStream openStream() {
return new ByteArrayInputStream(stream.toByteArray());
}
};
Material mat2 = (Material) loader.load(info);
assertTrue(mat.contentEquals(mat2));
}
use of com.jme3.asset.AssetKey in project jmonkeyengine by jMonkeyEngine.
the class ShaderNodeDefinitionLoader method load.
@Override
public Object load(AssetInfo assetInfo) throws IOException {
AssetKey k = assetInfo.getKey();
if (!(k instanceof ShaderNodeDefinitionKey)) {
throw new IOException("ShaderNodeDefinition file must be loaded via ShaderNodeDefinitionKey");
}
ShaderNodeDefinitionKey key = (ShaderNodeDefinitionKey) k;
loaderDelegate = new ShaderNodeLoaderDelegate();
InputStream in = assetInfo.openStream();
List<Statement> roots = BlockLanguageParser.parse(in);
if (roots.size() == 2) {
Statement exception = roots.get(0);
String line = exception.getLine();
if (line.startsWith("Exception")) {
throw new AssetLoadException(line.substring("Exception ".length()));
} else {
throw new MatParseException("In multiroot shader node definition, expected first statement to be 'Exception'", exception);
}
} else if (roots.size() != 1) {
throw new MatParseException("Too many roots in J3SN file", roots.get(0));
}
return loaderDelegate.readNodesDefinitions(roots.get(0).getContents(), key);
}
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