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Example 1 with Texture

use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.

the class OpaqueComparatorTest method testSortByAll.

@Test
public void testSortByAll() {
    Material matBase1 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material matBase2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Texture texBase = createTexture("BASE");
    texBase.getImage().setId(1);
    Texture tex1 = createTexture("1");
    tex1.getImage().setId(2);
    Texture tex2 = createTexture("2");
    tex2.getImage().setId(3);
    matBase1.setName("BASE");
    matBase1.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
    matBase1.setBoolean("UseVertexColor", true);
    matBase1.setTexture("DiffuseMap", texBase);
    Material mat1100 = matBase1.clone();
    mat1100.setName("1100");
    mat1100.selectTechnique("PreShadow", renderManager);
    Material mat1101 = matBase1.clone();
    mat1101.setName("1101");
    mat1101.selectTechnique("PreShadow", renderManager);
    mat1101.setTexture("DiffuseMap", tex1);
    Material mat1102 = matBase1.clone();
    mat1102.setName("1102");
    mat1102.selectTechnique("PreShadow", renderManager);
    mat1102.setTexture("DiffuseMap", tex2);
    Material mat1110 = matBase1.clone();
    mat1110.setName("1110");
    mat1110.selectTechnique("PreShadow", renderManager);
    mat1110.setFloat("AlphaDiscardThreshold", 2f);
    Material mat1120 = matBase1.clone();
    mat1120.setName("1120");
    mat1120.selectTechnique("PreShadow", renderManager);
    mat1120.setBoolean("UseInstancing", true);
    Material mat1121 = matBase1.clone();
    mat1121.setName("1121");
    mat1121.selectTechnique("PreShadow", renderManager);
    mat1121.setBoolean("UseInstancing", true);
    mat1121.setTexture("DiffuseMap", tex1);
    Material mat1122 = matBase1.clone();
    mat1122.setName("1122");
    mat1122.selectTechnique("PreShadow", renderManager);
    mat1122.setBoolean("UseInstancing", true);
    mat1122.setTexture("DiffuseMap", tex2);
    Material mat1140 = matBase1.clone();
    mat1140.setName("1140");
    mat1140.selectTechnique("PreShadow", renderManager);
    mat1140.setFloat("AlphaDiscardThreshold", 2f);
    mat1140.setBoolean("UseInstancing", true);
    Material mat1200 = matBase1.clone();
    mat1200.setName("1200");
    mat1200.selectTechnique("PostShadow", renderManager);
    Material mat1210 = matBase1.clone();
    mat1210.setName("1210");
    mat1210.selectTechnique("PostShadow", renderManager);
    mat1210.setFloat("AlphaDiscardThreshold", 2f);
    Material mat1220 = matBase1.clone();
    mat1220.setName("1220");
    mat1220.selectTechnique("PostShadow", renderManager);
    mat1220.setBoolean("UseInstancing", true);
    Material mat2000 = matBase2.clone();
    mat2000.setName("2000");
    testSort(mat1100, mat1101, mat1102, mat1110, mat1120, mat1121, mat1122, mat1140, mat1200, mat1210, mat1220, mat2000);
}
Also used : Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) Test(org.junit.Test)

Example 2 with Texture

use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.

the class OpaqueComparatorTest method createTexture.

private Texture createTexture(String name) {
    ByteBuffer bb = BufferUtils.createByteBuffer(3);
    Image image = new Image(Format.RGB8, 1, 1, bb, ColorSpace.sRGB);
    Texture2D texture = new Texture2D(image);
    texture.setName(name);
    return texture;
}
Also used : Texture2D(com.jme3.texture.Texture2D) Image(com.jme3.texture.Image) ByteBuffer(java.nio.ByteBuffer)

Example 3 with Texture

use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.

the class DDSLoader method load.

public Object load(AssetInfo info) throws IOException {
    if (!(info.getKey() instanceof TextureKey)) {
        throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
    }
    InputStream stream = null;
    try {
        stream = info.openStream();
        in = new LittleEndien(stream);
        loadHeader();
        if (texture3D) {
            ((TextureKey) info.getKey()).setTextureTypeHint(Texture.Type.ThreeDimensional);
        } else if (depth > 1) {
            ((TextureKey) info.getKey()).setTextureTypeHint(Texture.Type.CubeMap);
        }
        ArrayList<ByteBuffer> data = readData(((TextureKey) info.getKey()).isFlipY());
        return new Image(pixelFormat, width, height, depth, data, sizes, ColorSpace.sRGB);
    } finally {
        if (stream != null) {
            stream.close();
        }
    }
}
Also used : TextureKey(com.jme3.asset.TextureKey) InputStream(java.io.InputStream) Image(com.jme3.texture.Image) ByteBuffer(java.nio.ByteBuffer) LittleEndien(com.jme3.util.LittleEndien)

Example 4 with Texture

use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.

the class TextureAtlas method applyCoords.

/**
     * Applies the texture coordinates to the given output mesh
     * if the DiffuseMap or ColorMap of the input geometry exist in the atlas.
     * @param geom The geometry to change the texture coordinate buffer on.
     * @param offset Target buffer offset.
     * @param outMesh The mesh to set the coords in (can be same as input).
     * @return true if texture has been found and coords have been changed, false otherwise.
     */
public boolean applyCoords(Geometry geom, int offset, Mesh outMesh) {
    Mesh inMesh = geom.getMesh();
    geom.computeWorldMatrix();
    VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord);
    VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
    if (inBuf == null || outBuf == null) {
        throw new IllegalStateException("Geometry mesh has no texture coordinate buffer.");
    }
    Texture tex = getMaterialTexture(geom, "DiffuseMap");
    if (tex == null) {
        tex = getMaterialTexture(geom, "ColorMap");
    }
    if (tex != null) {
        TextureAtlasTile tile = getAtlasTile(tex);
        if (tile != null) {
            FloatBuffer inPos = (FloatBuffer) inBuf.getData();
            FloatBuffer outPos = (FloatBuffer) outBuf.getData();
            tile.transformTextureCoords(inPos, offset, outPos);
            return true;
        } else {
            return false;
        }
    } else {
        throw new IllegalStateException("Geometry has no proper texture.");
    }
}
Also used : VertexBuffer(com.jme3.scene.VertexBuffer) Mesh(com.jme3.scene.Mesh) FloatBuffer(java.nio.FloatBuffer) MatParamTexture(com.jme3.material.MatParamTexture) Texture(com.jme3.texture.Texture)

Example 5 with Texture

use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.

the class TextureAtlas method makeAtlasBatch.

/**
     * Creates one geometry out of the given root spatial and merges all single
     * textures into one texture of the given size.
     * @param spat The root spatial of the scene to batch
     * @param mgr An assetmanager that can be used to create the material.
     * @param atlasSize A size for the atlas texture, it has to be large enough to hold all single textures.
     * @return A new geometry that uses the generated texture atlas and merges all meshes of the root spatial, null if the atlas cannot be created because not all textures fit.
     */
public static Geometry makeAtlasBatch(Spatial spat, AssetManager mgr, int atlasSize) {
    List<Geometry> geometries = new ArrayList<Geometry>();
    GeometryBatchFactory.gatherGeoms(spat, geometries);
    TextureAtlas atlas = createAtlas(spat, atlasSize);
    if (atlas == null) {
        return null;
    }
    Geometry geom = new Geometry();
    Mesh mesh = new Mesh();
    GeometryBatchFactory.mergeGeometries(geometries, mesh);
    applyAtlasCoords(geometries, mesh, atlas);
    mesh.updateCounts();
    mesh.updateBound();
    geom.setMesh(mesh);
    Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md");
    Texture diffuseMap = atlas.getAtlasTexture("DiffuseMap");
    Texture normalMap = atlas.getAtlasTexture("NormalMap");
    Texture specularMap = atlas.getAtlasTexture("SpecularMap");
    if (diffuseMap != null) {
        mat.setTexture("DiffuseMap", diffuseMap);
    }
    if (normalMap != null) {
        mat.setTexture("NormalMap", normalMap);
    }
    if (specularMap != null) {
        mat.setTexture("SpecularMap", specularMap);
    }
    mat.setFloat("Shininess", 16.0f);
    geom.setMaterial(mat);
    return geom;
}
Also used : Geometry(com.jme3.scene.Geometry) ArrayList(java.util.ArrayList) Mesh(com.jme3.scene.Mesh) Material(com.jme3.material.Material) MatParamTexture(com.jme3.material.MatParamTexture) Texture(com.jme3.texture.Texture)

Aggregations

Material (com.jme3.material.Material)97 Texture (com.jme3.texture.Texture)94 Vector3f (com.jme3.math.Vector3f)66 Geometry (com.jme3.scene.Geometry)40 Image (com.jme3.texture.Image)39 TextureKey (com.jme3.asset.TextureKey)31 ArrayList (java.util.ArrayList)27 Texture2D (com.jme3.texture.Texture2D)25 ColorRGBA (com.jme3.math.ColorRGBA)23 Box (com.jme3.scene.shape.Box)19 Spatial (com.jme3.scene.Spatial)18 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)18 ParticleEmitter (com.jme3.effect.ParticleEmitter)17 DirectionalLight (com.jme3.light.DirectionalLight)17 Vector2f (com.jme3.math.Vector2f)17 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)16 ByteBuffer (java.nio.ByteBuffer)16 AbstractHeightMap (com.jme3.terrain.heightmap.AbstractHeightMap)15 ImageBasedHeightMap (com.jme3.terrain.heightmap.ImageBasedHeightMap)15 Camera (com.jme3.renderer.Camera)14