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Example 1 with Camera

use of com.jme3.renderer.Camera in project jmonkeyengine by jMonkeyEngine.

the class LegacyApplication method initCamera.

/**
     * Creates the camera to use for rendering. Default values are perspective
     * projection with 45° field of view, with near and far values 1 and 1000
     * units respectively.
     */
private void initCamera() {
    cam = new Camera(settings.getWidth(), settings.getHeight());
    cam.setFrustumPerspective(45f, (float) cam.getWidth() / cam.getHeight(), 1f, 1000f);
    cam.setLocation(new Vector3f(0f, 0f, 10f));
    cam.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
    renderManager = new RenderManager(renderer);
    //Remy - 09/14/2010 setted the timer in the renderManager
    renderManager.setTimer(timer);
    if (prof != null) {
        renderManager.setAppProfiler(prof);
    }
    viewPort = renderManager.createMainView("Default", cam);
    viewPort.setClearFlags(true, true, true);
    // Create a new cam for the gui
    Camera guiCam = new Camera(settings.getWidth(), settings.getHeight());
    guiViewPort = renderManager.createPostView("Gui Default", guiCam);
    guiViewPort.setClearFlags(false, false, false);
}
Also used : Vector3f(com.jme3.math.Vector3f) Camera(com.jme3.renderer.Camera) RenderManager(com.jme3.renderer.RenderManager)

Example 2 with Camera

use of com.jme3.renderer.Camera in project jmonkeyengine by jMonkeyEngine.

the class ScreenshotAppState method postFrame.

public void postFrame(FrameBuffer out) {
    if (capture) {
        capture = false;
        Camera curCamera = rm.getCurrentCamera();
        int viewX = (int) (curCamera.getViewPortLeft() * curCamera.getWidth());
        int viewY = (int) (curCamera.getViewPortBottom() * curCamera.getHeight());
        int viewWidth = (int) ((curCamera.getViewPortRight() - curCamera.getViewPortLeft()) * curCamera.getWidth());
        int viewHeight = (int) ((curCamera.getViewPortTop() - curCamera.getViewPortBottom()) * curCamera.getHeight());
        renderer.setViewPort(0, 0, width, height);
        renderer.readFrameBuffer(out, outBuf);
        renderer.setViewPort(viewX, viewY, viewWidth, viewHeight);
        File file;
        String filename;
        if (numbered) {
            shotIndex++;
            filename = shotName + shotIndex;
        } else {
            filename = shotName;
        }
        if (filePath == null) {
            file = new File(JmeSystem.getStorageFolder() + File.separator + filename + ".png").getAbsoluteFile();
        } else {
            file = new File(filePath + filename + ".png").getAbsoluteFile();
        }
        logger.log(Level.FINE, "Saving ScreenShot to: {0}", file.getAbsolutePath());
        try {
            writeImageFile(file);
        } catch (IOException ex) {
            logger.log(Level.SEVERE, "Error while saving screenshot", ex);
        }
    }
}
Also used : Camera(com.jme3.renderer.Camera) IOException(java.io.IOException) File(java.io.File)

Example 3 with Camera

use of com.jme3.renderer.Camera in project jmonkeyengine by jMonkeyEngine.

the class LightFilterTest method testSpotFiltering.

@Test
public void testSpotFiltering() {
    SpotLight sl = new SpotLight(Vector3f.ZERO, Vector3f.UNIT_Z);
    sl.setSpotRange(0);
    geom.addLight(sl);
    // Infinite spot lights are only filtered
    checkFilteredLights(1);
    // if the geometry is outside the infinite cone.
    TempVars vars = TempVars.get();
    try {
        // The spot is not touching the near plane of the camera yet, 
        // should still be culled.
        sl.setSpotRange(1f - FastMath.ZERO_TOLERANCE);
        assert !sl.intersectsFrustum(cam, vars);
        // should be culled from the geometry's PoV
        checkFilteredLights(0);
        // Now it touches the near plane.
        sl.setSpotRange(1f);
        // still culled from the geometry's PoV
        checkFilteredLights(0);
        assert sl.intersectsFrustum(cam, vars);
    } finally {
        vars.release();
    }
    // make it barely reach the geometry
    sl.setSpotRange(9f);
    checkFilteredLights(0);
    // make it reach the geometry (touching its bound)
    sl.setSpotRange(9f + FastMath.ZERO_TOLERANCE);
    checkFilteredLights(1);
    // rotate the cone a bit so it no longer faces the geom
    sl.setDirection(new Vector3f(0.316f, 0, 0.948f).normalizeLocal());
    checkFilteredLights(0);
    // extent the range much farther
    sl.setSpotRange(20);
    checkFilteredLights(0);
    // Create box of size X=10 (double the extent)
    // now, the spot will touch the box.
    geom.setMesh(new Box(5, 1, 1));
    checkFilteredLights(1);
    // ==================================
    // Tests for bounding sphere, with a radius of 1f (in the box geom)
    sl.setPosition(Vector3f.ZERO);
    sl.setDirection(Vector3f.UNIT_Z);
    geom.setLocalTranslation(Vector3f.ZERO);
    geom.setModelBound(new BoundingSphere(1f, Vector3f.ZERO));
    // Infinit spot lights are only filtered
    // if the geometry is outside the infinite cone.
    sl.setSpotRange(0);
    checkFilteredLights(1);
    //the geommetry is outside the infinit cone (cone direction going away from the geom)
    sl.setPosition(Vector3f.UNIT_Z.mult(1 + FastMath.ZERO_TOLERANCE));
    checkFilteredLights(0);
    //place the spote ligth in the corner of the box geom, (in order to test bounding sphere)
    sl.setDirection(new Vector3f(1, 1, 0).normalizeLocal());
    geom.setLocalTranslation(0, 0, 10);
    sl.setPosition(sl.getDirection().mult(-2f).add(geom.getLocalTranslation()));
    // make it barely reach the sphere, incorect with a box
    sl.setSpotRange(1f - FastMath.ZERO_TOLERANCE);
    checkFilteredLights(0);
    // make it reach the sphere
    sl.setSpotRange(1f + FastMath.ZERO_TOLERANCE);
    checkFilteredLights(1);
    // extent the range
    sl.setPosition(Vector3f.ZERO);
    sl.setDirection(Vector3f.UNIT_Z);
    sl.setSpotRange(20);
    checkFilteredLights(1);
    // rotate the cone a bit so it no longer faces the geom
    sl.setDirection(new Vector3f(0, 0.3f, 0.7f).normalizeLocal());
    checkFilteredLights(0);
    // Create sphere of size X=10 (double the radius)
    // now, the spot will touch the sphere.
    geom.setModelBound(new BoundingSphere(5f, Vector3f.ZERO));
    checkFilteredLights(1);
}
Also used : BoundingSphere(com.jme3.bounding.BoundingSphere) Vector3f(com.jme3.math.Vector3f) Box(com.jme3.scene.shape.Box) TempVars(com.jme3.util.TempVars) Test(org.junit.Test)

Example 4 with Camera

use of com.jme3.renderer.Camera in project jmonkeyengine by jMonkeyEngine.

the class TestFBOPassthrough method simpleRender.

@Override
public void simpleRender(RenderManager rm) {
    Renderer r = rm.getRenderer();
    //do FBO rendering
    r.setFrameBuffer(fb);
    // FBO uses current camera
    rm.setCamera(cam, false);
    r.clearBuffers(true, true, true);
    rm.renderScene(fbNode, viewPort);
    rm.flushQueue(viewPort);
    //go back to default rendering and let
    //SimpleApplication render the default scene
    r.setFrameBuffer(null);
}
Also used : Renderer(com.jme3.renderer.Renderer)

Example 5 with Camera

use of com.jme3.renderer.Camera in project jmonkeyengine by jMonkeyEngine.

the class TestFog method createTerrain.

private void createTerrain(Node rootNode) {
    Material matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    matRock.setBoolean("WardIso", true);
    matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(Texture.WrapMode.Repeat);
    matRock.setTexture("DiffuseMap", grass);
    matRock.setFloat("DiffuseMap_0_scale", 64);
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(Texture.WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_1", dirt);
    matRock.setFloat("DiffuseMap_1_scale", 16);
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(Texture.WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_2", rock);
    matRock.setFloat("DiffuseMap_2_scale", 128);
    Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
    normalMap0.setWrap(Texture.WrapMode.Repeat);
    Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
    normalMap1.setWrap(Texture.WrapMode.Repeat);
    Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
    normalMap2.setWrap(Texture.WrapMode.Repeat);
    matRock.setTexture("NormalMap", normalMap0);
    matRock.setTexture("NormalMap_1", normalMap2);
    matRock.setTexture("NormalMap_2", normalMap2);
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    TerrainQuad terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    List<Camera> cameras = new ArrayList<Camera>();
    cameras.add(getCamera());
    terrain.setMaterial(matRock);
    terrain.setLocalScale(new Vector3f(5, 5, 5));
    terrain.setLocalTranslation(new Vector3f(0, -30, 0));
    // unlock it so we can edit the height
    terrain.setLocked(false);
    terrain.setShadowMode(RenderQueue.ShadowMode.Receive);
    rootNode.attachChild(terrain);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) Vector3f(com.jme3.math.Vector3f) ArrayList(java.util.ArrayList) Material(com.jme3.material.Material) Camera(com.jme3.renderer.Camera) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Aggregations

Camera (com.jme3.renderer.Camera)63 Vector3f (com.jme3.math.Vector3f)51 Material (com.jme3.material.Material)26 Geometry (com.jme3.scene.Geometry)26 Quaternion (com.jme3.math.Quaternion)23 Spatial (com.jme3.scene.Spatial)19 TempVars (com.jme3.util.TempVars)16 Box (com.jme3.scene.shape.Box)13 ViewPort (com.jme3.renderer.ViewPort)11 Node (com.jme3.scene.Node)11 DirectionalLight (com.jme3.light.DirectionalLight)10 FrameBuffer (com.jme3.texture.FrameBuffer)10 Texture (com.jme3.texture.Texture)10 FilterPostProcessor (com.jme3.post.FilterPostProcessor)9 Texture2D (com.jme3.texture.Texture2D)9 ArrayList (java.util.ArrayList)9 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)8 AbstractHeightMap (com.jme3.terrain.heightmap.AbstractHeightMap)8 ImageBasedHeightMap (com.jme3.terrain.heightmap.ImageBasedHeightMap)8 CameraNode (com.jme3.scene.CameraNode)7