use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestPostWaterLake method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
// cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
File file = new File("wildhouse.zip");
if (file.exists()) {
useHttp = false;
}
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
rootNode.attachChild(scene);
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
final WaterFilter water = new WaterFilter(rootNode, lightDir);
water.setWaterHeight(-20);
water.setUseFoam(false);
water.setUseRipples(false);
water.setDeepWaterColor(ColorRGBA.Brown);
water.setWaterColor(ColorRGBA.Brown.mult(2.0f));
water.setWaterTransparency(0.2f);
water.setMaxAmplitude(0.3f);
water.setWaveScale(0.008f);
water.setSpeed(0.7f);
water.setShoreHardness(1.0f);
water.setRefractionConstant(0.2f);
water.setShininess(0.3f);
water.setSunScale(1.0f);
water.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f));
fpp.addFilter(water);
viewPort.addProcessor(fpp);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) {
if (water.isUseHQShoreline()) {
water.setUseHQShoreline(false);
} else {
water.setUseHQShoreline(true);
}
}
}
}, "HQ");
inputManager.addMapping("HQ", new KeyTrigger(keyInput.KEY_SPACE));
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestCinematic method createScene.
private void createScene() {
model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
model.center();
model.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(model);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Cyan);
teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
teapot.setLocalTranslation(10, 0, 10);
teapot.setMaterial(mat);
teapot.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(teapot);
Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
matSoil.setBoolean("UseMaterialColors", true);
matSoil.setColor("Ambient", ColorRGBA.Gray);
matSoil.setColor("Diffuse", ColorRGBA.Green);
matSoil.setColor("Specular", ColorRGBA.Black);
Geometry soil = new Geometry("soil", new Box(50, 1, 50));
soil.setLocalTranslation(0, -6, 0);
soil.setMaterial(matSoil);
soil.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(soil);
DirectionalLight light = new DirectionalLight();
light.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
light.setColor(ColorRGBA.White.mult(1.5f));
rootNode.addLight(light);
fpp = new FilterPostProcessor(assetManager);
fade = new FadeFilter();
fpp.addFilter(fade);
if (renderer.getCaps().contains(Caps.GLSL100)) {
PssmShadowRenderer pssm = new PssmShadowRenderer(assetManager, 512, 1);
pssm.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
pssm.setShadowIntensity(0.4f);
viewPort.addProcessor(pssm);
viewPort.addProcessor(fpp);
}
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestJaime method setupLights.
public void setupLights() {
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
rootNode.addLight(al);
SpotLight sl = new SpotLight();
sl.setColor(ColorRGBA.White.mult(1.0f));
sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
sl.setDirection(sl.getPosition().mult(-1));
sl.setSpotOuterAngle(0.1f);
sl.setSpotInnerAngle(0.004f);
rootNode.addLight(sl);
//pointlight to fake indirect light coming from the ground
PointLight pl = new PointLight();
pl.setColor(ColorRGBA.White.mult(1.5f));
pl.setPosition(new Vector3f(0, 0, 1));
pl.setRadius(2);
rootNode.addLight(pl);
SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
shadows.setLight(sl);
shadows.setShadowIntensity(0.3f);
shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
viewPort.addProcessor(shadows);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
SSAOFilter filter = new SSAOFilter(0.10997847f, 0.440001f, 0.39999998f, -0.008000026f);
;
fpp.addFilter(filter);
fpp.addFilter(new FXAAFilter());
fpp.addFilter(new FXAAFilter());
viewPort.addProcessor(fpp);
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestColorApp method simpleInitApp.
@Override
public void simpleInitApp() {
// Lights
DirectionalLight sun = new DirectionalLight();
Vector3f sunPosition = new Vector3f(1, -1, 1);
sun.setDirection(sunPosition);
sun.setColor(new ColorRGBA(1f, 1f, 1f, 1f));
rootNode.addLight(sun);
//DirectionalLightShadowFilter sun_renderer = new DirectionalLightShadowFilter(assetManager, 2048, 4);
DirectionalLightShadowRenderer sun_renderer = new DirectionalLightShadowRenderer(assetManager, 2048, 1);
sun_renderer.setLight(sun);
viewPort.addProcessor(sun_renderer);
// FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
// fpp.addFilter(sun_renderer);
// viewPort.addProcessor(fpp);
rootNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
// Camera
viewPort.setBackgroundColor(new ColorRGBA(.6f, .6f, .6f, 1f));
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
// Objects
// Ground Object
final Geometry groundBoxWhite = new Geometry("Box", new Box(7.5f, 7.5f, .25f));
float[] f = { -FastMath.PI / 2, 3 * FastMath.PI / 2, 0f };
groundBoxWhite.setLocalRotation(new Quaternion(f));
groundBoxWhite.move(7.5f, -.75f, 7.5f);
final Material groundMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
groundMaterial.setColor("Diffuse", new ColorRGBA(.9f, .9f, .9f, .9f));
groundBoxWhite.setMaterial(groundMaterial);
groundBoxWhite.addControl(chaseCam);
rootNode.attachChild(groundBoxWhite);
// Planter
Geometry planterBox = new Geometry("Box", new Box(.5f, .5f, .5f));
final Material planterMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
planterMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
planterBox.setMaterial(groundMaterial);
planterBox.setLocalTranslation(10, 0, 9);
rootNode.attachChild(planterBox);
// Action!
inputManager.addMapping("on", new KeyTrigger(KeyInput.KEY_Z));
inputManager.addMapping("off", new KeyTrigger(KeyInput.KEY_X));
inputManager.addListener(new AnalogListener() {
@Override
public void onAnalog(String s, float v, float v1) {
if (s.equals("on")) {
groundBoxWhite.setMaterial(planterMaterial);
}
if (s.equals("off")) {
groundBoxWhite.setMaterial(groundMaterial);
}
}
}, "on", "off");
inputEnabled = true;
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestDirectionalLightShadow method simpleInitApp.
@Override
public void simpleInitApp() {
// put the camera in a bad position
// cam.setLocation(new Vector3f(65.25412f, 44.38738f, 9.087874f));
// cam.setRotation(new Quaternion(0.078139365f, 0.050241485f, -0.003942559f, 0.9956679f));
cam.setLocation(new Vector3f(3.3720117f, 42.838284f, -83.43792f));
cam.setRotation(new Quaternion(0.13833192f, -0.08969371f, 0.012581267f, 0.9862358f));
flyCam.setMoveSpeed(100);
loadScene();
dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 3);
dlsr.setLight(l);
dlsr.setLambda(0.55f);
dlsr.setShadowIntensity(0.8f);
dlsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsr.displayDebug();
viewPort.addProcessor(dlsr);
dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE, 3);
dlsf.setLight(l);
dlsf.setLambda(0.55f);
dlsf.setShadowIntensity(0.8f);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsf.setEnabled(false);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(dlsf);
viewPort.addProcessor(fpp);
initInputs();
}
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