use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class RollingTheMonkey method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
cam.setLocation(new Vector3f(0.0f, 12.0f, 21.0f));
viewPort.setBackgroundColor(new ColorRGBA(0.2118f, 0.0824f, 0.6549f, 1.0f));
// init physics
BulletAppState bulletState = new BulletAppState();
stateManager.attach(bulletState);
space = bulletState.getPhysicsSpace();
space.addCollisionListener(this);
// create light
DirectionalLight sun = new DirectionalLight();
sun.setDirection((new Vector3f(-0.7f, -0.3f, -0.5f)).normalizeLocal());
System.out.println("Here We Go: " + sun.getDirection());
sun.setColor(ColorRGBA.White);
rootNode.addLight(sun);
// create materials
Material materialRed = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
materialRed.setBoolean("UseMaterialColors", true);
materialRed.setBoolean("HardwareShadows", true);
materialRed.setColor("Diffuse", new ColorRGBA(0.9451f, 0.0078f, 0.0314f, 1.0f));
materialRed.setColor("Specular", ColorRGBA.White);
materialRed.setFloat("Shininess", 64.0f);
Material materialGreen = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
materialGreen.setBoolean("UseMaterialColors", true);
materialGreen.setBoolean("HardwareShadows", true);
materialGreen.setColor("Diffuse", new ColorRGBA(0.0431f, 0.7725f, 0.0078f, 1.0f));
materialGreen.setColor("Specular", ColorRGBA.White);
materialGreen.setFloat("Shininess", 64.0f);
Material logoMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
logoMaterial.setBoolean("UseMaterialColors", true);
logoMaterial.setBoolean("HardwareShadows", true);
logoMaterial.setTexture("DiffuseMap", assetManager.loadTexture("com/jme3/app/Monkey.png"));
logoMaterial.setColor("Diffuse", ColorRGBA.White);
logoMaterial.setColor("Specular", ColorRGBA.White);
logoMaterial.setFloat("Shininess", 32.0f);
Material materialYellow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
materialYellow.setBoolean("UseMaterialColors", true);
materialYellow.setBoolean("HardwareShadows", true);
materialYellow.setColor("Diffuse", new ColorRGBA(0.9529f, 0.7843f, 0.0078f, 1.0f));
materialYellow.setColor("Specular", ColorRGBA.White);
materialYellow.setFloat("Shininess", 64.0f);
// create level spatial
// TODO: create your own level mesh
Node level = new Node("level");
level.setShadowMode(ShadowMode.CastAndReceive);
Geometry floor = new Geometry("floor", new Box(22.0f, 0.5f, 22.0f));
floor.setShadowMode(ShadowMode.Receive);
floor.setLocalTranslation(0.0f, -0.5f, 0.0f);
floor.setMaterial(materialGreen);
Geometry wallNorth = new Geometry("wallNorth", new Box(22.0f, 2.0f, 0.5f));
wallNorth.setLocalTranslation(0.0f, 2.0f, 21.5f);
wallNorth.setMaterial(materialRed);
Geometry wallSouth = new Geometry("wallSouth", new Box(22.0f, 2.0f, 0.5f));
wallSouth.setLocalTranslation(0.0f, 2.0f, -21.5f);
wallSouth.setMaterial(materialRed);
Geometry wallEast = new Geometry("wallEast", new Box(0.5f, 2.0f, 21.0f));
wallEast.setLocalTranslation(-21.5f, 2.0f, 0.0f);
wallEast.setMaterial(materialRed);
Geometry wallWest = new Geometry("wallWest", new Box(0.5f, 2.0f, 21.0f));
wallWest.setLocalTranslation(21.5f, 2.0f, 0.0f);
wallWest.setMaterial(materialRed);
level.attachChild(floor);
level.attachChild(wallNorth);
level.attachChild(wallSouth);
level.attachChild(wallEast);
level.attachChild(wallWest);
// The easy way: level.addControl(new RigidBodyControl(0));
// create level Shape
CompoundCollisionShape levelShape = new CompoundCollisionShape();
BoxCollisionShape floorShape = new BoxCollisionShape(new Vector3f(22.0f, 0.5f, 22.0f));
BoxCollisionShape wallNorthShape = new BoxCollisionShape(new Vector3f(22.0f, 2.0f, 0.5f));
BoxCollisionShape wallSouthShape = new BoxCollisionShape(new Vector3f(22.0f, 2.0f, 0.5f));
BoxCollisionShape wallEastShape = new BoxCollisionShape(new Vector3f(0.5f, 2.0f, 21.0f));
BoxCollisionShape wallWestShape = new BoxCollisionShape(new Vector3f(0.5f, 2.0f, 21.0f));
levelShape.addChildShape(floorShape, new Vector3f(0.0f, -0.5f, 0.0f));
levelShape.addChildShape(wallNorthShape, new Vector3f(0.0f, 2.0f, -21.5f));
levelShape.addChildShape(wallSouthShape, new Vector3f(0.0f, 2.0f, 21.5f));
levelShape.addChildShape(wallEastShape, new Vector3f(-21.5f, 2.0f, 0.0f));
levelShape.addChildShape(wallEastShape, new Vector3f(21.5f, 2.0f, 0.0f));
level.addControl(new RigidBodyControl(levelShape, 0));
rootNode.attachChild(level);
space.addAll(level);
// create Pickups
// TODO: create your own pickUp mesh
// create single mesh for all pickups
// HINT: think particles.
pickUps = new Node("pickups");
Quaternion rotation = new Quaternion();
Vector3f translation = new Vector3f(0.0f, PICKUP_SIZE * 1.5f, -PICKUP_RADIUS);
int index = 0;
float ammount = FastMath.TWO_PI / PICKUP_COUNT;
for (float angle = 0; angle < FastMath.TWO_PI; angle += ammount) {
Geometry pickUp = new Geometry("pickUp" + (index++), new Box(PICKUP_SIZE, PICKUP_SIZE, PICKUP_SIZE));
pickUp.setShadowMode(ShadowMode.CastAndReceive);
pickUp.setMaterial(materialYellow);
pickUp.setLocalRotation(rotation.fromAngles(FastMath.rand.nextFloat() * FastMath.TWO_PI, FastMath.rand.nextFloat() * FastMath.TWO_PI, FastMath.rand.nextFloat() * FastMath.TWO_PI));
rotation.fromAngles(0.0f, angle, 0.0f);
rotation.mult(translation, pickUp.getLocalTranslation());
pickUps.attachChild(pickUp);
pickUp.addControl(new GhostControl(new SphereCollisionShape(PICKUP_SIZE)));
space.addAll(pickUp);
//space.addCollisionListener(pickUpControl);
}
rootNode.attachChild(pickUps);
// Create player
// TODO: create your own player mesh
Geometry playerGeometry = new Geometry("player", new Sphere(16, 32, PLAYER_RADIUS));
playerGeometry.setShadowMode(ShadowMode.CastAndReceive);
playerGeometry.setLocalTranslation(PLAYER_START.clone());
playerGeometry.setMaterial(logoMaterial);
// Store control for applying forces
// TODO: create your own player control
player = new RigidBodyControl(new SphereCollisionShape(PLAYER_RADIUS), PLAYER_MASS);
player.setRestitution(PLAYER_REST);
playerGeometry.addControl(player);
rootNode.attachChild(playerGeometry);
space.addAll(playerGeometry);
inputManager.addMapping(INPUT_MAPPING_FORWARD, new KeyTrigger(KeyInput.KEY_UP), new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping(INPUT_MAPPING_BACKWARD, new KeyTrigger(KeyInput.KEY_DOWN), new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping(INPUT_MAPPING_LEFT, new KeyTrigger(KeyInput.KEY_LEFT), new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping(INPUT_MAPPING_RIGHT, new KeyTrigger(KeyInput.KEY_RIGHT), new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping(INPUT_MAPPING_RESET, new KeyTrigger(KeyInput.KEY_R));
inputManager.addListener(this, INPUT_MAPPING_FORWARD, INPUT_MAPPING_BACKWARD, INPUT_MAPPING_LEFT, INPUT_MAPPING_RIGHT, INPUT_MAPPING_RESET);
// init UI
infoText = new BitmapText(guiFont, false);
infoText.setText(INFO_MESSAGE);
guiNode.attachChild(infoText);
scoreText = new BitmapText(guiFont, false);
scoreText.setText("Score: 0");
guiNode.attachChild(scoreText);
messageText = new BitmapText(guiFont, false);
messageText.setText(MESSAGE);
messageText.setLocalScale(0.0f);
guiNode.attachChild(messageText);
infoText.setLocalTranslation(0.0f, cam.getHeight(), 0.0f);
scoreText.setLocalTranslation((cam.getWidth() - scoreText.getLineWidth()) / 2.0f, scoreText.getLineHeight(), 0.0f);
messageText.setLocalTranslation((cam.getWidth() - messageText.getLineWidth()) / 2.0f, (cam.getHeight() - messageText.getLineHeight()) / 2, 0.0f);
// init shadows
FilterPostProcessor processor = new FilterPostProcessor(assetManager);
DirectionalLightShadowFilter filter = new DirectionalLightShadowFilter(assetManager, 2048, 1);
filter.setLight(sun);
processor.addFilter(filter);
viewPort.addProcessor(processor);
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class WorldOfInception method setupFog.
private void setupFog() {
// use fog to give more sense of depth
FilterPostProcessor fpp;
FogFilter fog;
fpp = new FilterPostProcessor(assetManager);
fog = new FogFilter();
fog.setFogColor(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f));
fog.setFogDistance(poiRadius);
fog.setFogDensity(2.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestWalkingChar method setupFilter.
private void setupFilter() {
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
fpp.addFilter(bloom);
viewPort.addProcessor(fpp);
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestDepthOfField method simpleInitApp.
@Override
public void simpleInitApp() {
Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene);
createTerrain(mainScene);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
mainScene.addLight(sun);
DirectionalLight l = new DirectionalLight();
l.setDirection(Vector3f.UNIT_Y.mult(-1));
l.setColor(ColorRGBA.White.clone().multLocal(0.3f));
mainScene.addLight(l);
flyCam.setMoveSpeed(50);
cam.setFrustumFar(3000);
cam.setLocation(new Vector3f(-700, 100, 300));
cam.setRotation(new Quaternion().fromAngles(new float[] { FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0 }));
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
mainScene.attachChild(sky);
fpp = new FilterPostProcessor(assetManager);
// fpp.setNumSamples(4);
int numSamples = getContext().getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
dofFilter = new DepthOfFieldFilter();
dofFilter.setFocusDistance(0);
dofFilter.setFocusRange(50);
dofFilter.setBlurScale(1.4f);
fpp.addFilter(dofFilter);
viewPort.addProcessor(fpp);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) {
if (name.equals("toggle")) {
dofFilter.setEnabled(!dofFilter.isEnabled());
}
}
}
}, "toggle");
inputManager.addListener(new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
if (name.equals("blurScaleUp")) {
dofFilter.setBlurScale(dofFilter.getBlurScale() + 0.01f);
System.out.println("blurScale : " + dofFilter.getBlurScale());
}
if (name.equals("blurScaleDown")) {
dofFilter.setBlurScale(dofFilter.getBlurScale() - 0.01f);
System.out.println("blurScale : " + dofFilter.getBlurScale());
}
if (name.equals("focusRangeUp")) {
dofFilter.setFocusRange(dofFilter.getFocusRange() + 1f);
System.out.println("focusRange : " + dofFilter.getFocusRange());
}
if (name.equals("focusRangeDown")) {
dofFilter.setFocusRange(dofFilter.getFocusRange() - 1f);
System.out.println("focusRange : " + dofFilter.getFocusRange());
}
if (name.equals("focusDistanceUp")) {
dofFilter.setFocusDistance(dofFilter.getFocusDistance() + 1f);
System.out.println("focusDistance : " + dofFilter.getFocusDistance());
}
if (name.equals("focusDistanceDown")) {
dofFilter.setFocusDistance(dofFilter.getFocusDistance() - 1f);
System.out.println("focusDistance : " + dofFilter.getFocusDistance());
}
}
}, "blurScaleUp", "blurScaleDown", "focusRangeUp", "focusRangeDown", "focusDistanceUp", "focusDistanceDown");
inputManager.addMapping("toggle", new KeyTrigger(keyInput.KEY_SPACE));
inputManager.addMapping("blurScaleUp", new KeyTrigger(keyInput.KEY_U));
inputManager.addMapping("blurScaleDown", new KeyTrigger(keyInput.KEY_J));
inputManager.addMapping("focusRangeUp", new KeyTrigger(keyInput.KEY_I));
inputManager.addMapping("focusRangeDown", new KeyTrigger(keyInput.KEY_K));
inputManager.addMapping("focusDistanceUp", new KeyTrigger(keyInput.KEY_O));
inputManager.addMapping("focusDistanceDown", new KeyTrigger(keyInput.KEY_L));
}
use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.
the class TestFog method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(50);
Node mainScene = new Node();
cam.setLocation(new Vector3f(-34.74095f, 95.21318f, -287.4945f));
cam.setRotation(new Quaternion(0.023536969f, 0.9361278f, -0.016098259f, -0.35050195f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
createTerrain(mainScene);
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
mainScene.addLight(sun);
rootNode.attachChild(mainScene);
fpp = new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
int numSamples = getContext().getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
fog = new FogFilter();
fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
fog.setFogDistance(155);
fog.setFogDensity(1.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
initInputs();
}
Aggregations