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Example 1 with ChaseCamera

use of com.jme3.input.ChaseCamera in project jmonkeyengine by jMonkeyEngine.

the class TestMotionPath method simpleInitApp.

@Override
public void simpleInitApp() {
    createScene();
    cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f));
    path = new MotionPath();
    path.addWayPoint(new Vector3f(10, 3, 0));
    path.addWayPoint(new Vector3f(10, 3, 10));
    path.addWayPoint(new Vector3f(-40, 3, 10));
    path.addWayPoint(new Vector3f(-40, 3, 0));
    path.addWayPoint(new Vector3f(-40, 8, 0));
    path.addWayPoint(new Vector3f(10, 8, 0));
    path.addWayPoint(new Vector3f(10, 8, 10));
    path.addWayPoint(new Vector3f(15, 8, 10));
    path.enableDebugShape(assetManager, rootNode);
    motionControl = new MotionEvent(teapot, path);
    motionControl.setDirectionType(MotionEvent.Direction.PathAndRotation);
    motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));
    motionControl.setInitialDuration(10f);
    motionControl.setSpeed(2f);
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    final BitmapText wayPointsText = new BitmapText(guiFont, false);
    wayPointsText.setSize(guiFont.getCharSet().getRenderedSize());
    guiNode.attachChild(wayPointsText);
    path.addListener(new MotionPathListener() {

        public void onWayPointReach(MotionEvent control, int wayPointIndex) {
            if (path.getNbWayPoints() == wayPointIndex + 1) {
                wayPointsText.setText(control.getSpatial().getName() + "Finished!!! ");
            } else {
                wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex);
            }
            wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0);
        }
    });
    flyCam.setEnabled(false);
    ChaseCamera chaser = new ChaseCamera(cam, teapot);
    //        motionControl.setSpeed(-3f);
    //        motionControl.setLoopMode(LoopMode.Loop);
    //        path.setCycle(true);
    // chaser.setEnabled(false);
    chaser.registerWithInput(inputManager);
    initInputs();
}
Also used : MotionPathListener(com.jme3.cinematic.MotionPathListener) BitmapText(com.jme3.font.BitmapText) Quaternion(com.jme3.math.Quaternion) Vector3f(com.jme3.math.Vector3f) ChaseCamera(com.jme3.input.ChaseCamera) MotionPath(com.jme3.cinematic.MotionPath) MotionEvent(com.jme3.cinematic.events.MotionEvent)

Example 2 with ChaseCamera

use of com.jme3.input.ChaseCamera in project jmonkeyengine by jMonkeyEngine.

the class TestColorApp method simpleInitApp.

@Override
public void simpleInitApp() {
    // Lights
    DirectionalLight sun = new DirectionalLight();
    Vector3f sunPosition = new Vector3f(1, -1, 1);
    sun.setDirection(sunPosition);
    sun.setColor(new ColorRGBA(1f, 1f, 1f, 1f));
    rootNode.addLight(sun);
    //DirectionalLightShadowFilter sun_renderer = new DirectionalLightShadowFilter(assetManager, 2048, 4);
    DirectionalLightShadowRenderer sun_renderer = new DirectionalLightShadowRenderer(assetManager, 2048, 1);
    sun_renderer.setLight(sun);
    viewPort.addProcessor(sun_renderer);
    //        FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    //        fpp.addFilter(sun_renderer);
    //        viewPort.addProcessor(fpp);
    rootNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
    // Camera
    viewPort.setBackgroundColor(new ColorRGBA(.6f, .6f, .6f, 1f));
    ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
    // Objects
    // Ground Object
    final Geometry groundBoxWhite = new Geometry("Box", new Box(7.5f, 7.5f, .25f));
    float[] f = { -FastMath.PI / 2, 3 * FastMath.PI / 2, 0f };
    groundBoxWhite.setLocalRotation(new Quaternion(f));
    groundBoxWhite.move(7.5f, -.75f, 7.5f);
    final Material groundMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    groundMaterial.setColor("Diffuse", new ColorRGBA(.9f, .9f, .9f, .9f));
    groundBoxWhite.setMaterial(groundMaterial);
    groundBoxWhite.addControl(chaseCam);
    rootNode.attachChild(groundBoxWhite);
    // Planter
    Geometry planterBox = new Geometry("Box", new Box(.5f, .5f, .5f));
    final Material planterMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    planterMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
    planterBox.setMaterial(groundMaterial);
    planterBox.setLocalTranslation(10, 0, 9);
    rootNode.attachChild(planterBox);
    // Action!
    inputManager.addMapping("on", new KeyTrigger(KeyInput.KEY_Z));
    inputManager.addMapping("off", new KeyTrigger(KeyInput.KEY_X));
    inputManager.addListener(new AnalogListener() {

        @Override
        public void onAnalog(String s, float v, float v1) {
            if (s.equals("on")) {
                groundBoxWhite.setMaterial(planterMaterial);
            }
            if (s.equals("off")) {
                groundBoxWhite.setMaterial(groundMaterial);
            }
        }
    }, "on", "off");
    inputEnabled = true;
}
Also used : Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) ChaseCamera(com.jme3.input.ChaseCamera) Box(com.jme3.scene.shape.Box) Material(com.jme3.material.Material) Geometry(com.jme3.scene.Geometry) ColorRGBA(com.jme3.math.ColorRGBA) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) DirectionalLightShadowRenderer(com.jme3.shadow.DirectionalLightShadowRenderer) AnalogListener(com.jme3.input.controls.AnalogListener)

Example 3 with ChaseCamera

use of com.jme3.input.ChaseCamera in project jmonkeyengine by jMonkeyEngine.

the class TestEnvironmentMapping method simpleInitApp.

@Override
public void simpleInitApp() {
    final Node buggy = (Node) assetManager.loadModel("Models/Buggy/Buggy.j3o");
    TextureKey key = new TextureKey("Textures/Sky/Bright/BrightSky.dds", true);
    key.setGenerateMips(true);
    key.setTextureTypeHint(Texture.Type.CubeMap);
    final Texture tex = assetManager.loadTexture(key);
    for (Spatial geom : buggy.getChildren()) {
        if (geom instanceof Geometry) {
            Material m = ((Geometry) geom).getMaterial();
            m.setTexture("EnvMap", tex);
            m.setVector3("FresnelParams", new Vector3f(0.05f, 0.18f, 0.11f));
        }
    }
    flyCam.setEnabled(false);
    ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
    chaseCam.setLookAtOffset(new Vector3f(0, 0.5f, -1.0f));
    buggy.addControl(chaseCam);
    rootNode.attachChild(buggy);
    rootNode.attachChild(SkyFactory.createSky(assetManager, tex, false));
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
    bf.setBloomIntensity(2.3f);
    bf.setExposurePower(0.6f);
    fpp.addFilter(bf);
    DirectionalLight l = new DirectionalLight();
    l.setDirection(new Vector3f(0, -1, -1));
    rootNode.addLight(l);
    viewPort.addProcessor(fpp);
}
Also used : Geometry(com.jme3.scene.Geometry) TextureKey(com.jme3.asset.TextureKey) Spatial(com.jme3.scene.Spatial) Node(com.jme3.scene.Node) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) ChaseCamera(com.jme3.input.ChaseCamera) Material(com.jme3.material.Material) FilterPostProcessor(com.jme3.post.FilterPostProcessor) Texture(com.jme3.texture.Texture) BloomFilter(com.jme3.post.filters.BloomFilter)

Example 4 with ChaseCamera

use of com.jme3.input.ChaseCamera in project jmonkeyengine by jMonkeyEngine.

the class TestChaseCamera method simpleInitApp.

public void simpleInitApp() {
    // Load a teapot model
    teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
    Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
    teaGeom.setMaterial(mat_tea);
    rootNode.attachChild(teaGeom);
    // Load a floor model
    Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    Geometry ground = new Geometry("ground", new Quad(50, 50));
    ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
    ground.setLocalTranslation(-25, -1, 25);
    ground.setMaterial(mat_ground);
    rootNode.attachChild(ground);
    // Disable the default first-person cam!
    flyCam.setEnabled(false);
    // Enable a chase cam
    chaseCam = new ChaseCamera(cam, teaGeom, inputManager);
    //Uncomment this to invert the camera's vertical rotation Axis 
    //chaseCam.setInvertVerticalAxis(true);
    //Uncomment this to invert the camera's horizontal rotation Axis
    //chaseCam.setInvertHorizontalAxis(true);
    //Comment this to disable smooth camera motion
    chaseCam.setSmoothMotion(true);
    //Uncomment this to disable trailing of the camera 
    //WARNING, trailing only works with smooth motion enabled. It is true by default.
    //chaseCam.setTrailingEnabled(false);
    //Uncomment this to look 3 world units above the target
    //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3));
    //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender)
    //WARNING : setting this trigger disable the rotation on right and left mouse button click
    //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
    //Uncomment this to set mutiple triggers to enable rotation of the cam
    //Here spade bar and middle mouse button
    //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));
    //registering inputs for target's movement
    registerInput();
}
Also used : Geometry(com.jme3.scene.Geometry) Quad(com.jme3.scene.shape.Quad) Quaternion(com.jme3.math.Quaternion) ChaseCamera(com.jme3.input.ChaseCamera) Material(com.jme3.material.Material)

Example 5 with ChaseCamera

use of com.jme3.input.ChaseCamera in project jmonkeyengine by jMonkeyEngine.

the class TestWalkingChar method setupChaseCamera.

private void setupChaseCamera() {
    flyCam.setEnabled(false);
    chaseCam = new ChaseCamera(cam, model, inputManager);
}
Also used : ChaseCamera(com.jme3.input.ChaseCamera)

Aggregations

ChaseCamera (com.jme3.input.ChaseCamera)13 Vector3f (com.jme3.math.Vector3f)9 DirectionalLight (com.jme3.light.DirectionalLight)6 Geometry (com.jme3.scene.Geometry)5 BitmapText (com.jme3.font.BitmapText)4 FilterPostProcessor (com.jme3.post.FilterPostProcessor)4 Node (com.jme3.scene.Node)4 Spatial (com.jme3.scene.Spatial)4 KeyTrigger (com.jme3.input.controls.KeyTrigger)3 Material (com.jme3.material.Material)3 Quaternion (com.jme3.math.Quaternion)3 MotionPath (com.jme3.cinematic.MotionPath)2 MotionPathListener (com.jme3.cinematic.MotionPathListener)2 MotionEvent (com.jme3.cinematic.events.MotionEvent)2 EnvironmentCamera (com.jme3.environment.EnvironmentCamera)2 ActionListener (com.jme3.input.controls.ActionListener)2 ColorRGBA (com.jme3.math.ColorRGBA)2 BloomFilter (com.jme3.post.filters.BloomFilter)2 ToneMapFilter (com.jme3.post.filters.ToneMapFilter)2 AnimControl (com.jme3.animation.AnimControl)1